Creates an Icon control for the GUI.
GUICtrlCreateIcon ( filename, iconName, left, top [, width [, height [, style = -1 [, exStyle = -1]]]] )
filename | filename of the icon to be loaded. |
iconName | Icon name if the file contains multiple icons. Can be an ordinal name if negative number. Otherwise -1. |
left | The left side of the control. If -1 is used then left will be computed according to GUICoordMode. |
top | The top of the control. If -1 is used then top will be computed according to GUICoordMode. |
width | [optional] The width of the control (default is 32). |
height | [optional] The height of the control (default is 32). |
style | [optional] Defines the style of the control. See GUI Control Styles Appendix. default ( -1) : $SS_NOTIFY forced styles : $WS_TABSTOP, $SS_ICON |
exStyle | [optional] Defines the extended style of the control. See Extended Style Table. |
Success: | the identifier (controlID) of the new control. |
Failure: | 0. |
To set or change information in the control see GUICtrlUpdate...() functions.
If filename is an empty string the control is created but will not react when the cursor is hovering it.
To update the icon after the dialog box is displayed use GUICtrlSetImage()
iconName can reference the icon group number. Use a resource hacker to find the correct value.
To combine styles with the default style use BitOR($GUI_SS_DEFAULT_ICON, newstyle, ... ).
To use the values specified above you must #include <StaticConstants.au3> in your script.
Default resizing is $GUI_DOCKSIZE.
Passing a positive number will reference the string equivalent icon name.
Passing a negative number causes 1-based "index" behaviour. Some Dll can have icon extracted just with negative numbers.
GUICoordMode (Option), GUICtrlSetImage, GUICtrlUpdate..., GUIGetMsg
#include <GUIConstantsEx.au3>
Example()
Func Example()
GUICreate(" My GUI Icons", 250, 250)
GUICtrlCreateIcon("shell32.dll", 10, 20, 20)
GUICtrlCreateIcon(@ScriptDir & '\Extras\horse.ani', -1, 20, 40, 32, 32)
GUICtrlCreateIcon("shell32.dll", 7, 20, 75, 32, 32)
GUISetState(@SW_SHOW)
; Loop until the user exits.
While 1
Switch GUIGetMsg()
Case $GUI_EVENT_CLOSE
ExitLoop
EndSwitch
WEnd
GUIDelete()
EndFunc ;==>Example
Example()
Func Example()
Local $iOldOpt = Opt("GUICoordMode", 1)
GUICreate("My GUI icon Race", 350, 74, -1, -1)
GUICtrlCreateLabel("", 331, 0, 1, 74, 5)
Local $idIcon_1 = GUICtrlCreateIcon(@ScriptDir & '\Extras\dinosaur.ani', -1, 0, 0, 32, 32)
Local $idIcon_2 = GUICtrlCreateIcon(@ScriptDir & '\Extras\horse.ani', -1, 0, 40, 32, 32)
GUISetState(@SW_SHOW)
Local $a = 0
Local $b = 0
While ($a < 300) And ($b < 300)
$a = $a + Int(Random(0, 1) + 0.5)
$b = $b + Int(Random(0, 1) + 0.5)
GUICtrlSetPos($idIcon_1, $a, 0)
GUICtrlSetPos($idIcon_2, $b, 40)
Sleep(10)
WEnd
Sleep(3000)
Opt("GUICoordMode", $iOldOpt)
EndFunc ;==>Example