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#692 closed Bug (Fixed)
Tidy crashes on long lines
Reported by: | monoceres | Owned by: | Jos |
---|---|---|---|
Milestone: | Future Release | Component: | SciTE4AutoIt |
Version: | 3.2.12.1 | Severity: | None |
Keywords: | tidy line crash | Cc: |
Description
Tidy crashes when one line is very long ( I think ~2000 chars)
Reproducer:
Global Const $IUnknown_vTable = "ptr QueryInterface; ptr AddRef; ptr Release;" Global Const $Direct3DDevice9_vTable = $IUnknown_vTable & "ptr TestCooperativeLevel;ptr GetAvailableTextureMem;ptr EvictManagedResources;" & _ "ptr GetDirect3D;ptr GetDeviceCaps;ptr GetDisplayMode;ptr GetCreationParameters;ptr SetCursorParameters;" & _ "ptr SetCursorPosition;ptr ShowCursor;ptr CreateAdditionalSwapChain;ptr GetSwapChain;ptr GetNumberOfSwapChains;" & _ "ptr Reset;ptr Present;ptr GetBackBuffer;ptr GetRasterStatus;ptr SetDialogBoxMode;ptr SetGammaRamp;ptr GetGammaRamp;" & _ "ptr CreateTexture;ptr CreateVolumeTexture;ptr CreateCubeTexture;ptr CreateVertexBuffer;ptr CreateIndexBuffer;" & _ "ptr CreateRenderTarget;ptr CreateDepthStencilSurface;ptr UpdateSurface;ptr UpdateTexture;ptr GetRenderTargetData;" & _ "ptr GetFrontBufferData;ptr StretchRect;ptr ColorFill;ptr CreateOffscreenPlainSurface;ptr SetRenderTarget;ptr GetRenderTarget;" & _ "ptr SetDepthStencilSurface;ptr GetDepthStencilSurface;ptr BeginScene;ptr EndScene;ptr Clear;ptr SetTransform;ptr GetTransform;" & _ "ptr MultiplyTransform;ptr SetViewport;ptr GetViewPort;ptr SetMaterial;ptr GetMaterial;ptr SetLight;ptr GetLight;ptr LightEnable;" & _ "ptr GetLightEnable;ptr SetClipPlane;ptr GetClipPlane;ptr SetRenderState;ptr GetRenderState;ptr CreateStateBlock;ptr BeginStateBlock;" & _ "ptr EndStateBlock;ptr SetClipStatus;ptr GetClipStatus;ptr GetTexture;ptr SetTexture;ptr GetTextureStageState;ptr SetTextureStageState;" & _ "ptr GetSamplerState;ptr SetSamplerState;ptr ValidateDevice;ptr SetPaletteEntries;ptr GetPaletteEntries;" & _ "ptr SetCurrentTexturePalette;ptr GetCurrentTexturePalette;ptr SetScissorRect;ptr GetScissorRect;ptr SetSoftwareVertexProcessing;" & _ "ptr GetSoftwareVertexProcessing;ptr SetNPatchMode;ptr GetNPatchMode;ptr DrawPrimitive;ptr DrawIndexedPrimitive;" & _ "ptr DrawPrimitiveUP;ptr DrawIndexedPrimitiveUP;ptr ProcessVertices;ptr CreateVertexDeclaration;ptr SetVertexDeclaration;ptr GetVertexDeclaration;" & _ "ptr SetFVF;ptr GetFVF;ptr CreateVertexShader;ptr SetVertexShader;ptr GetVertexShader;ptr SetVertexConstantF;ptr GetVertexShaderConstantF;" & _ "ptr SetVertexShaderConstantI;ptr GetVertexShaderConstantI;ptr SetVertexShaderConstantB;ptr GetVertexShaderConstantB;"
Attachments (0)
Change History (2)
comment:1 Changed 16 years ago by Jos
- Resolution set to Fixed
- Status changed from new to closed
comment:2 Changed 16 years ago by TicketCleanup
- Milestone set to Future Release
Automatic ticket cleanup.
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Fixed in v 2.0.24.1 available now in the Beta directory.
Jos