#379 closed Bug (No Bug)
Tray OnEvents ignored
Reported by: | corz | Owned by: | |
---|---|---|---|
Milestone: | Component: | AutoIt | |
Version: | 3.2.12.0 | Severity: | None |
Keywords: | menu, event, TrayItemSetOnEvent, ignore | Cc: |
Description (last modified by Valik)
In the following proof of concept, fire the DoRun() function via the GUI button, the HotKey, or the keyboard modifier, and everything works perfectly; pause, resume, and exit tray menus all work as they should. Pause and resume can be activated multiple times, no problems.
Fire DoRun() via the tray, and suddenly all the other tray menu items stop working, and their events buffer and back-up until the entire loop is complete. code..
#include <GUIConstants.au3> #include <Constants.au3> AutoItSetOption("TrayMenuMode", 9) AutoItSetOption("TrayOnEventMode", 1) AutoItSetOption("GUIOnEventMode", 1) global $pause = 0 ; some example stuff to do in the loop.. global $commands[5] = [4, "compact.exe /C /S I:\work\documents\reports\*.log", "compact.exe /U /S I:\work\documents\reports\*.log", _ "compact.exe /C /S I:\work\documents\reports\*.log", "compact.exe /U /S I:\work\documents\reports\*.log"] global $trayrun, $traypause, $trayresume, $trayexit MakeTray() HotKeySet("^r", "HK_DoRun") $gui = GUICreate("My GUI", 200, 40) GUISetOnEvent($GUI_EVENT_CLOSE, "ExitScript") $butt = GUICtrlCreateButton("&Run", 5, 5, 190) GuiCtrlSetOnEvent(-1, "DoRun") GUISetState() while 1 Sleep(10) wend exit func DoRun() $pause = 0 for $i = 1 to $commands[0] ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "pause: " & $pause & @LF) while $pause = 1 Sleep(250) wend $return_code = RunWait($commands[$i]) next MsgBox(0, "all done", "all done") endfunc func MakeTray() $trayrun = TrayCreateItem("Run") TrayItemSetOnEvent(-1,"DoRun") TrayCreateItem("") $traypause = TrayCreateItem("Pause") TrayItemSetOnEvent(-1,"DoPause") $trayresume = TrayCreateItem("Resume") TrayItemSetOnEvent(-1,"DoResume") TrayItemSetState(-1, $TRAY_DISABLE) TrayCreateItem("") $trayexit = TrayCreateItem("Exit") TrayItemSetOnEvent(-1,"ExitScript") TraySetClick(8) TraySetState() endfunc func DoPause() ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "PAUSING: " & @LF) $pause = 1 TrayItemSetState($traypause, $TRAY_DISABLE) TrayItemSetState($trayresume, $TRAY_ENABLE) GUICtrlSetState($butt, $GUI_DISABLE) WinSetTitle("My GUI", "", "paused") endfunc func DoResume() $pause = 0 TrayItemSetState($traypause, $TRAY_ENABLE) TrayItemSetState($trayresume, $TRAY_DISABLE) GUICtrlSetState($butt, $GUI_ENABLE) WinSetTitle("paused", "", "My GUI") endfunc func HK_DoRun() if WinActive($gui) then DoRun() else HotKeySet("^r") Send("^r") HotKeySet( "^r" , "HK_DoRun") endif endfunc func ExitScript() exit endfunc ; end
It seems really weird to me, and I can't find an explanation anywhere.
Is this a bug? Or what?
;o)
(or
Attachments (0)
Change History (10)
comment:1 Changed 16 years ago by Valik
- Description modified (diff)
comment:2 Changed 16 years ago by Valik
comment:3 Changed 16 years ago by anonymous
I put them there simply so that you have something to pause *between*. Any command that takes a second or two will do the trick.
You should have no problem running compact.exe on any Win 2K+ system, though obviously the paths would need to be changed.
I can easily replace those with something else for the sake of an example, but I can't think of anything else off-hand that would take "a second or more" to complete, to give you enough time to play with the pause/resume, what would you suggest?
;o)
(or
comment:4 Changed 16 years ago by anonymous
How about this..
#include <GUIConstants.au3>
#include <Constants.au3>
AutoItSetOption("TrayMenuMode", 9)
AutoItSetOption("TrayOnEventMode", 1)
AutoItSetOption("GUIOnEventMode", 1)
global $pause = 0
; some example stuff to do in the loop..
global $trayrun, $traypause, $trayresume, $trayexit
MakeTray()
HotKeySet("r", "HK_DoRun")
$gui = GUICreate("My GUI", 200, 40)
GUISetOnEvent($GUI_EVENT_CLOSE, "ExitScript")
$butt = GUICtrlCreateButton("&Run", 5, 5, 190)
GuiCtrlSetOnEvent(-1, "DoRun")
GUISetState()
while 1
Sleep(10)
wend
exit
func DoRun()
$pause = 0
for $i = 1 to 6
ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "pause: " & $pause & @LF)
while $pause = 1
Sleep(250)
wend
for $x = 1 to 100
sleep(1)
; do nothing.
next
next
MsgBox(0, "all done", "all done")
endfunc
func MakeTray()
$trayrun = TrayCreateItem("Run")
TrayItemSetOnEvent(-1,"DoRun")
TrayCreateItem("")
$traypause = TrayCreateItem("Pause")
TrayItemSetOnEvent(-1,"DoPause")
$trayresume = TrayCreateItem("Resume")
TrayItemSetOnEvent(-1,"DoResume")
TrayItemSetState(-1, $TRAY_DISABLE)
TrayCreateItem("")
$trayexit = TrayCreateItem("Exit")
TrayItemSetOnEvent(-1,"ExitScript")
TraySetClick(8)
TraySetState()
endfunc
func DoPause()
ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "PAUSING: " & @LF)
$pause = 1
TrayItemSetState($traypause, $TRAY_DISABLE)
TrayItemSetState($trayresume, $TRAY_ENABLE)
GUICtrlSetState($butt, $GUI_DISABLE)
WinSetTitle("My GUI", "", "paused")
endfunc
func DoResume()
$pause = 0
TrayItemSetState($traypause, $TRAY_ENABLE)
TrayItemSetState($trayresume, $TRAY_DISABLE)
GUICtrlSetState($butt, $GUI_ENABLE)
WinSetTitle("paused", "", "My GUI")
endfunc
func HK_DoRun()
if WinActive($gui) then
DoRun()
else
HotKeySet("r")
Send("r")
HotKeySet( "r" , "HK_DoRun")
endif
endfunc
func ExitScript()
exit
endfunc
; end
;o)
(or
comment:5 Changed 16 years ago by corz
Apologies, here's it inside a code block..
#include <GUIConstants.au3> #include <Constants.au3> AutoItSetOption("TrayMenuMode", 9) AutoItSetOption("TrayOnEventMode", 1) AutoItSetOption("GUIOnEventMode", 1) global $pause = 0 ; some example stuff to do in the loop.. global $trayrun, $traypause, $trayresume, $trayexit MakeTray() HotKeySet("^r", "HK_DoRun") $gui = GUICreate("My GUI", 200, 40) GUISetOnEvent($GUI_EVENT_CLOSE, "ExitScript") $butt = GUICtrlCreateButton("&Run", 5, 5, 190) GuiCtrlSetOnEvent(-1, "DoRun") GUISetState() while 1 Sleep(10) wend exit func DoRun() $pause = 0 for $i = 1 to 6 ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "pause: " & $pause & @LF) while $pause = 1 Sleep(250) wend for $x = 1 to 100 sleep(1) ; do nothing. next next MsgBox(0, "all done", "all done") endfunc func MakeTray() $trayrun = TrayCreateItem("Run") TrayItemSetOnEvent(-1,"DoRun") TrayCreateItem("") $traypause = TrayCreateItem("Pause") TrayItemSetOnEvent(-1,"DoPause") $trayresume = TrayCreateItem("Resume") TrayItemSetOnEvent(-1,"DoResume") TrayItemSetState(-1, $TRAY_DISABLE) TrayCreateItem("") $trayexit = TrayCreateItem("Exit") TrayItemSetOnEvent(-1,"ExitScript") TraySetClick(8) TraySetState() endfunc func DoPause() ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "PAUSING: " & @LF) $pause = 1 TrayItemSetState($traypause, $TRAY_DISABLE) TrayItemSetState($trayresume, $TRAY_ENABLE) GUICtrlSetState($butt, $GUI_DISABLE) WinSetTitle("My GUI", "", "paused") endfunc func DoResume() $pause = 0 TrayItemSetState($traypause, $TRAY_ENABLE) TrayItemSetState($trayresume, $TRAY_DISABLE) GUICtrlSetState($butt, $GUI_ENABLE) WinSetTitle("paused", "", "My GUI") endfunc func HK_DoRun() if WinActive($gui) then DoRun() else HotKeySet("^r") Send("^r") HotKeySet( "^r" , "HK_DoRun") endif endfunc func ExitScript() exit endfunc ; end
;o)
(or
comment:6 follow-up: ↓ 8 Changed 16 years ago by Jon
I think this is because your tray event for DoRun() never "returns" and we only let one tray event run at once (and indeed one gui event).
I _think_ this is by design but JP will be able to confirm.
comment:7 Changed 16 years ago by corz
An interesting limitation! (I'm surprised I've not run into it before, especially with regular GUI events) But if that's the reason (AHA!), something like this will make a reasonable workaround..
func MenuDoRun() AdlibEnable ("DoRun") endfunc
.. with an AdlibDisable() immediately inside the DoRun() function.
;o)
(or
ps. I'd still like to know if this really is by design, and maybe why.
comment:8 in reply to: ↑ 6 Changed 16 years ago by Jpm
Replying to Jon:
I think this is because your tray event for DoRun() never "returns" and we only let one tray event run at once (and indeed one gui event).
I _think_ this is by design but JP will be able to confirm.
I confirm, ythe same thing is true if you have 2 buttons when the corresponding event routine is blocking. click run and next run1, you will see the run1 will be executed only after run terminate.
the gui and tray events work the same.
#include <GUIConstants.au3> #include <Constants.au3> AutoItSetOption("TrayMenuMode", 9) AutoItSetOption("TrayOnEventMode", 1) AutoItSetOption("GUIOnEventMode", 1) global $pause = 0 ; some example stuff to do in the loop.. global $trayrun, $traypause, $trayresume, $trayexit MakeTray() HotKeySet("^r", "HK_DoRun") $gui = GUICreate("My GUI", 200, 40) GUISetOnEvent($GUI_EVENT_CLOSE, "ExitScript") $butt = GUICtrlCreateButton("&Run", 5, 5, 90) GuiCtrlSetOnEvent(-1, "DoRun") $butt1 = GUICtrlCreateButton("&Run1", 105, 5, 90) GuiCtrlSetOnEvent(-1, "DoRun1") GUISetState() while 1 Sleep(10) wend exit func DoRun() $pause = 0 for $i = 1 to 6 ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "pause: " & $pause & @LF) while $pause = 1 Sleep(250) wend for $x = 1 to 100 sleep(1) ; do nothing. next next MsgBox(0, "all done", "all done") endfunc func DoRun1() $pause = 0 for $i = 1 to 6 ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "pause1: " & $pause & @LF) while $pause = 1 Sleep(250) wend for $x = 1 to 100 sleep(1) ; do nothing. next next MsgBox(0, "all done1", "all done1") endfunc func MakeTray() $trayrun = TrayCreateItem("Run") TrayItemSetOnEvent(-1,"DoRun") TrayCreateItem("") $traypause = TrayCreateItem("Pause") TrayItemSetOnEvent(-1,"DoPause") $trayresume = TrayCreateItem("Resume") TrayItemSetOnEvent(-1,"DoResume") TrayItemSetState(-1, $TRAY_DISABLE) TrayCreateItem("") $trayexit = TrayCreateItem("Exit") TrayItemSetOnEvent(-1,"ExitScript") TraySetClick(8) TraySetState() endfunc func DoPause() ConsoleWrite(".\" & @ScriptName & " (" & @ScriptLineNumber & ") : ==> " & "PAUSING: " & @LF) $pause = 1 TrayItemSetState($traypause, $TRAY_DISABLE) TrayItemSetState($trayresume, $TRAY_ENABLE) GUICtrlSetState($butt, $GUI_DISABLE) WinSetTitle("My GUI", "", "paused") endfunc func DoResume() $pause = 0 TrayItemSetState($traypause, $TRAY_ENABLE) TrayItemSetState($trayresume, $TRAY_DISABLE) GUICtrlSetState($butt, $GUI_ENABLE) WinSetTitle("paused", "", "My GUI") endfunc func HK_DoRun() if WinActive($gui) then DoRun() else HotKeySet("^r") Send("^r") HotKeySet( "^r" , "HK_DoRun") endif endfunc func ExitScript() exit endfunc ; end
comment:9 Changed 16 years ago by Jpm
- Resolution set to No Bug
- Status changed from new to closed
comment:10 Changed 16 years ago by anonymous
Once you know about this "limitation", it's easy enough to work around it. But if it was in the documentation somewhere; it would have save a lot of searching. I'm guessing there must be some internal reason why this happens, which would be good to know. Because even if you say it isn't; it does looks and act remarkably like a bug (or rather, two bugs).
The real issue with this behaviour is that you can fire the control multiple times, and receive no indication that the clicks are actually being accepted and stored, to be run, all-at-once, after the "block" is complete. It seems to contradict the whole idea of "events", don't you think?
So, is there any chance that a) it might go in the documentation somewhere, and b) the secret will be revealed as to why this happens at all?
Or better yet, is there any chance this limitation will be removed some time?
;o)
(or
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Create a better example. All those RunWait() commands, do you actually think we can run those? And do they even matter at all to the bug you're trying to report? Example scripts are supposed to be the bare minimum required to reproduce a bug and to me that looks like quite a bit more than the bare minimum.