#1705 closed Bug (No Bug)
Control Resizing before WinMove
Reported by: | anonymous | Owned by: | |
---|---|---|---|
Milestone: | Component: | AutoIt | |
Version: | 3.3.6.1 | Severity: | None |
Keywords: | Cc: |
Description
I saw like a ticket, but there is not clear what exactly fixed.
In this ticket very clearly shows what the bug.
At the beginning of script I create Form and ListView. Then I resize ListView and then I resize Form and here appears a bug (sizes of ListView returned to the original values).
#include <GuiConstantsEx.au3> ;Opt("GUIResizeMode", $GUI_DOCKALL) $Form = GUICreate("Form", 300, 300, 0, 0) GUISetState() $hListView = GUICtrlCreateListView("ListView", 8, 8, 10, 10) Sleep(1000) ; --------------- Resizing Listview ------------------ ControlMove($Form, "", $hListView, 8, 8, 200, 200) ;WinMove(GUICtrlGetHandle($hListView), "", 8, 8, 200, 200) ; ---------------------------------------------------- Sleep(1000) ; ------- Resizing Form ----------- WinMove($Form, "", 0, 0, 600, 600) ; ---------------------------------- ; After WinMove sizes of ListView returned to the original values Do Until GUIGetMsg() = $GUI_EVENT_CLOSE
Attachments (0)
Change History (5)
comment:1 Changed 14 years ago by hunt
comment:2 follow-up: ↓ 3 Changed 14 years ago by hunt
Hm, with GuiCtrlSetPos the bug disappears.
This is a bug or not?
comment:3 in reply to: ↑ 2 Changed 14 years ago by Jpm
Replying to hunt:
Hm, with GuiCtrlSetPos the bug disappears.
This is a bug or not?
in fact some situation works with ControlMove or WinMove but GUICtrlSetPos is supposed to handle correctly move for GUI controls. No Bug for me
comment:4 Changed 14 years ago by Jpm
- Resolution set to No Bug
- Status changed from new to closed
comment:5 Changed 6 years ago by anonymous
Got unexpected behavior using ControlMove() on GUI controls too.
Fixed using GUICtrlSetPos().
Maybe this should be stated in documentation.
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Hm, I also used _WinAPI_MoveWindow instead WinMove and ControlMove and no Effect!
I do not know what to do in this situation. How do to avoid this bug?