Locks a portion of a bitmap for reading or writing
#include <GDIPlus.au3>
_GDIPlus_BitmapLockBits ( $hBitmap, $iLeft, $iTop, $iWidth, $iHeight [, $iFlags = $GDIP_ILMREAD [, $iFormat = $GDIP_PXF32RGB]] )
$hBitmap | Handle to a bitmap object |
$iLeft | X coordinate of the upper-left corner of the rectangle to lock |
$iTop | Y coordinate of the upper-left corner of the rectangle to lock |
$iWidth | The width of the rectangle to lock |
$iHeight | The height of the rectangle to lock |
$iFlags | [optional] Set of flags that specify whether the locked portion of the bitmap is available for reading or for writing and whether the caller has already allocated a buffer. Can be a combination of the following: $GDIP_ILMREAD - A portion of the image is locked for reading $GDIP_ILMWRITE - A portion of the image is locked for writing $GDIP_ILMUSERINPUTBUF - The buffer is allocated by the user |
$iFormat | [optional] Specifies the format of the pixel data in the temporary buffer. Can be one of the following: $GDIP_PXF01INDEXED - 1 bpp, indexed $GDIP_PXF04INDEXED - 4 bpp, indexed $GDIP_PXF08INDEXED - 8 bpp, indexed $GDIP_PXF16GRAYSCALE - 16 bpp, grayscale $GDIP_PXF16RGB555 - 16 bpp; 5 bits for each RGB $GDIP_PXF16RGB565 - 16 bpp; 5 bits red, 6 bits green, and 5 bits blue $GDIP_PXF16ARGB1555 - 16 bpp; 1 bit for alpha and 5 bits for each RGB component $GDIP_PXF24RGB - 24 bpp; 8 bits for each RGB $GDIP_PXF32RGB - 32 bpp; 8 bits for each RGB. No alpha. $GDIP_PXF32ARGB - 32 bpp; 8 bits for each RGB and alpha $GDIP_PXF32PARGB - 32 bpp; 8 bits for each RGB and alpha, pre-multiplied |
Success: | a $tagGDIPBITMAPDATA structure. |
Failure: | sets the @error flag to non-zero. |
When you are done with the locked portion, call _GDIPlus_BitmapUnlockBits() to release the locked region.
_GDIPlus_ImageGetPixelFormat, _WinAPI_DeleteObject
Search GdipBitmapLockBits in MSDN Library.
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <MsgBoxConstants.au3>
Example()
Func Example()
; X64 running support
Local $sWow64 = ""
If @AutoItX64 Then $sWow64 = "\Wow6432Node"
;get AutoIt install dir
Local $sRegPath = "HKLM\SOFTWARE" & $sWow64 & "\AutoIt v3\AutoIt"
Local $sFile = RegRead($sRegPath, "InstallDir") & "\Examples\GUI\logo4.gif"
If Not FileExists($sFile) Then
MsgBox(($MB_SYSTEMMODAL + $MB_ICONHAND), "", $sFile & " not found!", 30)
Return False
EndIf
_GDIPlus_Startup()
Local $hImage = _GDIPlus_ImageLoadFromFile($sFile) ;create an image object based on a file
If @error Then
_GDIPlus_Shutdown()
MsgBox(($MB_SYSTEMMODAL + $MB_ICONHAND), "", "An error has occured - unable to load image!", 30)
Return False
EndIf
Local $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) ;get width and height of the image
Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH)
Local $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap)
_GDIPlus_GraphicsDrawImageRect($hContext, $hImage, 0, 0, $iW, $iH)
Local $tBitmapData = _GDIPlus_BitmapLockBits($hBitmap, 0, 0, $iW, $iH, BitOR($GDIP_ILMWRITE, $GDIP_ILMREAD), $GDIP_PXF32ARGB) ;locks a portion of a bitmap for reading and writing. More infor at http://msdn.microsoft.com/en-us/library/windows/desktop/ms536298(v=vs.85).aspx
Local $iScan0 = DllStructGetData($tBitmapData, "Scan0") ;get scan0 (pixel data) from locked bitmap
Local $iSearchPixel = Int(0xFF000080), $iReplaceColor = 0x00000000 ;color format 0xAARRGGBB
Local $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0)
Local $iPixel, $iRowOffset
For $iY = 0 To $iH - 1
$iRowOffset = $iY * $iW + 1
For $iX = 0 To $iW - 1 ;get each pixel in each line and row
$iPixel = DllStructGetData($tPixel, 1, $iRowOffset + $iX) ;get pixel color
If $iPixel = $iSearchPixel Then DllStructSetData($tPixel, 1, $iReplaceColor, $iRowOffset + $iX) ;compare and replace pixel color (blue with transparent color)
Next
Next
_GDIPlus_BitmapUnlockBits($hBitmap, $tBitmapData) ;unlocks a portion of a bitmap that was locked by _GDIPlus_BitmapLockBits
;to save manipulated image just use _GDIPlus_ImageSaveToFile()
ShellExecute($sFile) ;display original image just to compare with manipulated one
;display manipulated image
Local $hGUI = GUICreate("_GDIPlus_BitmapLockBits Demo", $iW, $iH)
GUISetState(@SW_SHOW)
Local $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) ;create a Graphics object from a window handle
_GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iW, $iH) ;copy manipulated image to graphics handle
Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE
;cleanup resources
_GDIPlus_ImageDispose($hImage)
_GDIPlus_GraphicsDispose($hContext)
_GDIPlus_BitmapDispose($hBitmap)
_GDIPlus_GraphicsDispose($hGraphic)
_GDIPlus_Shutdown()
GUIDelete($hGUI)
EndFunc ;==>Example