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A few simple BitBlt effects (melt your screen etc.)


minxomat
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My favorite is 11 - Crazy Smoke.

You called? lol

Anyway, Vista didn't like it, it's all distorted with $bAndyMode true or false, and have to use task manager to kill it (add a hotkey to exit ;) ).

But I'm going to leave it running on the borrowed PC I'm on anyway... can't wait to see the owners faces  :lmao:

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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I modified the code a little bit to get a triggering on 11 - Crazy SmOke_N effect:

 

#include <ScreenCapture.au3>

_GDIPlus_Startup()
; Animation from 0 to 21
Local $iAnimation = 11

; ATTENTION!
; This enables GDI acceleration. Disable this if the script does Not
; run as expected (i.e. too slow)
Local $bAndyMode = True

; m1, m2, k1, k2, z1, z2
Local $aAnimations[23][6] = [ _
        [2, 2, 128, 128, 1, 1], _           ; 0 - Melt (Good)
        [20, 20, 128, 128, 1, 1], _         ; 1 - Powder Blow
        [9, 9, 128, 128, 1, 1], _           ; 2 - Powder
        [0, 0, 128, 128, 1, 1], _           ; 3 - Evaporate
        [3, 3, 128, 128, 1, 1], _           ; 4 - Water Color
        [5, 5, 128, 128, 1, 1], _           ; 5 - Accumulate
        [10000, 10000, 128, 128, 1, 1], _   ; 6 - Checks
        [1000, 1000, 128, 128, 1, 1], _     ; 7 - Extreme Checks (Fast)
        [10, 2, 128, 128, 1, 1], _          ; 8 - Wind Blow (Good)
        [2, 10, 128, 128, 1, 1], _          ; 9 - Pour Down (Quite)
        [10, 10, 128, 128, 1, 1], _         ; 10 - Running
        [20, 10, 128, 128, 10, 10], _       ; 11 - Crazy Smoke (Good)
        [2, 2, 128, 128, -100, 2], _        ; 12 - Super Fast Stream (Good)
        [2, 2, 100, 10, 1, 1], _            ; 13 - Moving Water (Good)
        [10, 8, 100, 10, 1, 1], _           ; 14 - Sort of Powder & Water
        [50, 10, 1, 25, 80, 10], _          ; 15 - Dissolve
        [2, 10, 12, 1, 5, 10], _            ; 16 - Blinds
        [1, 1, 1, 1, -2, 10], _             ; 17 - Stars
        [5, 5, 8, 4, -2, 10], _             ; 18 - Arrows (sort of.)
        [2, 10, 200, 4, -2, 10], _          ; 19 - Fire
        [30, 30, 10, 10, 10, 10], _         ; 20 - Grained
        [25, 25, 25, 255, 250, 25], _       ; 21 - Shake
        [Random(1, 2^8, 1), Random(1, 2^8, 1), Random(1, 2^8, 1), Random(1, 2^8, 1), Random(1, 2^8, 1), Random(1, 2^8, 1)]]
If $iAnimation = 22 Then ConsoleWrite($aAnimations[$iAnimation][0] & "," & $aAnimations[$iAnimation][1] & "," & $aAnimations[$iAnimation][2] & "," & $aAnimations[$iAnimation][3] & "," & $aAnimations[$iAnimation][4] & "," & $aAnimations[$iAnimation][5] & @CRLF)

Global Const $hDwmApiDll = DllOpen("dwmapi.dll")
Global $sChkAero = DllStructCreate("int;")
DllCall($hDwmApiDll, "int", "DwmIsCompositionEnabled", "ptr", DllStructGetPtr($sChkAero))
Global $aero = DllStructGetData($sChkAero, 1)
If $aero Then DllCall($hDwmApiDll, "int", "DwmEnableComposition", "uint", False)
;Sleep(500)
Opt("GUIOnEventMode", 1)
Local $c = b(0), $a = @DesktopWidth, $b = @DesktopHeight
_ScreenCapture_Capture("m.bmp", 0, 0, -1, -1, False)
$d = GUICreate(0, $a, $b, 0, 0, 0x80000000)
GUISetOnEvent(-3, "a")
GUICtrlCreatePic("m.bmp", 0, 0, $a, $b)

$e = b($d)

$g_hDC = _WinAPI_GetDC($d)
$g_hDC_Backbuffer = _WinAPI_CreateCompatibleDC($g_hDC)
$g_hBITMAP = _GDIPlus_ImageLoadFromFile("m.bmp")
$g_hHBITMAP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($g_hBITMAP)
$g_oDC_Obj = _WinAPI_SelectObject($g_hDC_Backbuffer, $g_hHBITMAP)
$g_hGfxCtxt = _GDIPlus_GraphicsCreateFromHDC($g_hDC_Backbuffer)

GUISetState()
$t = TimerInit()
$r = Random(0.5, 1.5)
While 1;.
    $f = ($a - $aAnimations[$iAnimation][2]) * Random(0, 1)
    $g = ($b - $aAnimations[$iAnimation][3]) * Random(0, 1)
    $h = $aAnimations[$iAnimation][0] * Random(0, 1) - $aAnimations[$iAnimation][4]
    $i = $aAnimations[$iAnimation][1] * Random(0, 1) - $aAnimations[$iAnimation][5]
    If Not $bAndyMode Then
        DllCall("gdi32.dll", "bool", "BitBlt", "handle", $e, "int", $f + $h, "int", $g + $i, "int", $aAnimations[$iAnimation][2], "int", $aAnimations[$iAnimation][3], "handle", $c, "int", $f, "int", $g, "dword", 0x00CC0020);
    Else
        DllCall("gdi32.dll", "bool", "BitBlt", "handle", $e, "int", Int($f + $h), "int", Int($g + $i), "int", 128, "int", 128, "handle", $e, "int", Int($f), "int", Int($g), "dword", 0x00CC0020) ;Andy's Variante
    EndIf
    If TimerDiff($t) > 1500 * $r Then
        DllCall("gdi32.dll", "bool", "BitBlt", "handle", $g_hDC, "int", 0, "int", @DesktopHeight - 50, "int", @DesktopWidth, "int", 50, "handle", $g_hDC_Backbuffer, "int", 0, "int", @DesktopHeight - 50, "dword", 0x00CC0020)
        $r = Random(0.5, 1.5)
        $t = TimerInit()
    EndIf
WEnd;

Func a();
    If $aero Then DllCall($hDwmApiDll, "int", "DwmEnableComposition", "uint", True)
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", $d, "handle", $e)
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", 0, "handle", $c)
    _WinAPI_SelectObject($g_hDC_Backbuffer, $g_oDC_Obj)
    _GDIPlus_GraphicsDispose($g_hGfxCtxt)
    _WinAPI_DeleteObject($g_hHBITMAP)
    _WinAPI_ReleaseDC($d, $g_hDC)
    _GDIPlus_ImageDispose($g_hBITMAP)
    _GDIPlus_Shutdown()
    Exit;
EndFunc   ;==>a

Func b($j);
    Return DllCall("user32.dll", "handle", "GetDC", "hwnd", $j)[0];
EndFunc   ;==>b
This effect probably makes sense only for this effect! For the other effect it has to be disabled or modified appropriately.

 

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

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The own fart smells best!
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¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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