Fills radial gradient
#include <WinAPIGdi.au3>
_WinAPI_RadialGradientFill ( $hDC, $iX, $iY, $iRadius, $iRGB1, $iRGB2 [, $fAngleStart = 0 [, $fAngleEnd = 360 [, $fStep = 5]]] )
$hDC | Handle to the device context. |
$iX | The x-coordinate of the central point, in logical units. |
$iY | The y-coordinate of the central point, in logical units. |
$iRadius | The circle radius to filling the gradient. |
$iRGB1 | The color information at the central point. |
$iRGB2 | The color information at the edges of circle. |
$fAngleStart | [optional] The angle to start filling at, in degree. Default is 0. |
$fAngleEnd | [optional] The angle to end filling at, in degree. Default is 360. |
$fStep | [optional] The gradient filling step in degree. The larger value of this parameter, the gradient will be better, but it's require more time, and vice versa. Default is 5. |
Success: | 1. |
Failure: | 0. |
This function does not fills gradient with transparency, and does not use antialiasing.
#include <GUIConstantsEx.au3>
#include <SendMessage.au3>
#include <StaticConstants.au3>
#include <WinAPIGdi.au3>
#include <WinAPIGdiDC.au3>
#include <WinAPIHObj.au3>
; Create GUI
Local $hForm = GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 400, 400)
Local $idPic = GUICtrlCreatePic('', 0, 0, 400, 400)
Local $hPic = GUICtrlGetHandle($idPic)
; Create gradient
Local $hDC = _WinAPI_GetDC($hPic)
Local $hDestDC = _WinAPI_CreateCompatibleDC($hDC)
Local $hBitmap = _WinAPI_CreateCompatibleBitmapEx($hDC, 400, 400, 0xFFFFFF)
Local $hDestSv = _WinAPI_SelectObject($hDestDC, $hBitmap)
For $i = 0 To 315 Step 45
_WinAPI_RadialGradientFill($hDestDC, 200, 200, 180, Random(0, 0xFFFFFF, 1), 0xFFFFFF, $i, $i + 45)
Next
_WinAPI_ReleaseDC($hPic, $hDC)
_WinAPI_SelectObject($hDestDC, $hDestSv)
_WinAPI_DeleteDC($hDestDC)
; Set gradient to control
_SendMessage($hPic, $STM_SETIMAGE, 0, $hBitmap)
Local $hObj = _SendMessage($hPic, $STM_GETIMAGE)
If $hObj <> $hBitmap Then
_WinAPI_DeleteObject($hBitmap)
EndIf
GUISetState(@SW_SHOW)
Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE