Retrieves a string that represents the name of a key
#include <WinAPISys.au3>
_WinAPI_GetKeyNameText ( $lParam )
$lParam | Specifies the second parameter of the keyboard message (such as WM_KEYDOWN) to be processed. |
Success: | String containing the name of the key. |
Failure: | Empty string, call _WinAPI_GetLastError() to get extended error information. |
The format of the key-name string depends on the current keyboard layout. The keyboard driver maintains a list
of names in the form of character strings for keys with names longer than a single character. The key name
is translated according to the layout of the currently installed keyboard, thus the function may give different
results for different input locales. The name of a character key is the character itself. The names of dead
keys are spelled out in full.
Search GetKeyNameText in MSDN Library.
#include <GUIConstantsEx.au3>
#include <WinAPISys.au3>
#include <WindowsConstants.au3>
GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'))
GUIRegisterMsg($WM_KEYDOWN, 'WM_KEYDOWN')
GUISetState(@SW_SHOW)
Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE
Func WM_KEYDOWN($hWnd, $iMsg, $wParam, $lParam)
#forceref $hWnd, $iMsg, $wParam
ConsoleWrite(_WinAPI_GetKeyNameText($lParam) & @CRLF)
Return $GUI_RUNDEFMSG
EndFunc ;==>WM_KEYDOWN