Draws formatted text in the specified rectangle with a drop shadow
#include <WinAPIGdi.au3>
_WinAPI_DrawShadowText ( $hDC, $sText, $iRGBText, $iRGBShadow [, $iXOffset = 0 [, $iYOffset = 0 [, $tRECT = 0 [, $iFlags = 0]]]] )
$hDC | Handle to a device context. |
$sText | The string that contains the text to be drawn. |
$iRGBText | The color of the text, in RGB. |
$iRGBShadow | The color of the shadow, in RGB. |
$iXOffset | [optional] The x-coordinate of where the text should begin. Default is 0. |
$iYOffset | [optional] The y-coordinate of where the text should begin. Default is 0. |
$tRECT | [optional] $tagRECT structure that contains, in logical coordinates, the rectangle in which the text is to be drawn. If this parameter is 0 (Default), the size will be equal size of the device context ($hDC). |
$iFlags | [optional] The flags that specifies how the text is to be drawn. This parameter can be a combination of the formatting text constants ($DT_*). |
Success: | True |
Failure: | False |
Search DrawShadowText in MSDN Library.
#include <FontConstants.au3>
#include <GUIConstantsEx.au3>
#include <SendMessage.au3>
#include <StaticConstants.au3>
#include <WinAPIGdi.au3>
#include <WinAPIGdiDC.au3>
#include <WinAPIHObj.au3>
#include <WinAPISysWin.au3>
#include <WindowsConstants.au3>
; Create GUI
Local $hForm = GUICreate('Test ' & StringReplace(@ScriptName, '.au3', '()'), 400, 100)
Local $idPic = GUICtrlCreatePic('', 20, 20, 360, 60)
Local $hPic = GUICtrlGetHandle($idPic)
; Create bitmap
Local $tRECT = _WinAPI_GetClientRect($hPic)
Local $iWidth = DllStructGetData($tRECT, 3) - DllStructGetData($tRECT, 1)
Local $iHeight = DllStructGetData($tRECT, 4) - DllStructGetData($tRECT, 2)
Local $hDC = _WinAPI_GetDC($hPic)
Local $hDestDC = _WinAPI_CreateCompatibleDC($hDC)
Local $hBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iWidth, $iHeight)
Local $hDestSv = _WinAPI_SelectObject($hDestDC, $hBitmap)
Local $hSrcDC = _WinAPI_CreateCompatibleDC($hDC)
Local $hSource = _WinAPI_CreateCompatibleBitmapEx($hDC, $iWidth, $iHeight, _WinAPI_SwitchColor(_WinAPI_GetSysColor($COLOR_3DFACE)))
Local $hSrcSv = _WinAPI_SelectObject($hSrcDC, $hSource)
Local $hFont = _WinAPI_CreateFont(65, 0, 0, 0, $FW_NORMAL, 0, 0, 0, $DEFAULT_CHARSET, $OUT_DEFAULT_PRECIS, $CLIP_DEFAULT_PRECIS, $ANTIALIASED_QUALITY, $DEFAULT_PITCH, 'Arial')
_WinAPI_SelectObject($hSrcDC, $hFont)
_WinAPI_DrawShadowText($hSrcDC, 'Shadow Text', 0xF06000, 0x808080, 3, 3, $tRECT, BitOR($DT_CENTER, $DT_SINGLELINE, $DT_VCENTER))
_WinAPI_BitBlt($hDestDC, 0, 0, $iWidth, $iHeight, $hSrcDC, 0, 0, $MERGECOPY)
_WinAPI_ReleaseDC($hPic, $hDC)
_WinAPI_SelectObject($hDestDC, $hDestSv)
_WinAPI_DeleteDC($hDestDC)
_WinAPI_SelectObject($hSrcDC, $hSrcSv)
_WinAPI_DeleteDC($hSrcDC)
_WinAPI_DeleteObject($hSource)
_WinAPI_DeleteObject($hFont)
; Set bitmap to control
_SendMessage($hPic, $STM_SETIMAGE, 0, $hBitmap)
Local $hObj = _SendMessage($hPic, $STM_GETIMAGE)
If $hObj <> $hBitmap Then
_WinAPI_DeleteObject($hBitmap)
EndIf
GUISetState(@SW_SHOW)
Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE