Create a handle to a bitmap from a bitmap object
#include <GDIPlus.au3>
_GDIPlus_BitmapCreateHBITMAPFromBitmap ( $hBitmap [, $iARGB = 0xFF000000] )
$hBitmap | Handle to a bitmap object |
$iARGB | [optional] Color object that specifies the background color |
Success: | a handle to a HBITMAP. |
Failure: | 0 and sets the @error flag to non-zero, @extended may contain GPSTATUS error code ($GPIP_ERR* see GPIPlusConstants.au3). |
When you are done with the Bitmap object, call _WinAPI_DeleteObject() to release the resources.
Search GdipCreateHBITMAPFromBitmap in MSDN Library.
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <ScreenCapture.au3>
#include <WinAPIHObj.au3>
Example()
Func Example()
Local $hBMP, $hImage, $iX, $iY, $hClone
; Initialize GDI+ library
_GDIPlus_Startup()
; Capture 32 bit bitmap
$hBMP = _ScreenCapture_Capture("")
$hImage = _GDIPlus_BitmapCreateFromHBITMAP($hBMP)
; Create 24 bit bitmap clone
$iX = _GDIPlus_ImageGetWidth($hImage)
$iY = _GDIPlus_ImageGetHeight($hImage)
$hClone = _GDIPlus_BitmapCloneArea($hImage, 0, 0, $iX, $iY, $GDIP_PXF24RGB)
; Save bitmap to file
_GDIPlus_ImageSaveToFile($hClone, @TempDir & "\GDIPlus_Image.bmp")
; Clean up resources
_GDIPlus_BitmapDispose($hClone)
_GDIPlus_BitmapDispose($hImage)
_WinAPI_DeleteObject($hBMP)
; Load image
$hImage = _GDIPlus_ImageLoadFromFile(@TempDir & "\GDIPlus_Image.bmp")
$hBMP = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
; Save bitmap to file
_ScreenCapture_SaveImage(@TempDir & "\Image.bmp", $hBMP, True) ; True -> $hBMP destroyed
; Clean up resource
_GDIPlus_ImageDispose($hImage)
; Shut down GDI+ library
_GDIPlus_Shutdown()
EndFunc ;==>Example