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Posted (edited)

HOW it worked? i have the same problem..

i dont know. it worked just for a day. till then giving code 2 and now out of sync error after creating too many plots. hope pearDevourer, TimeHorse or someone will find a solution soon.

i had 4400 plots of peas, lots of trees and other stuff.

Edited by freshap
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Posted

i dont know. it worked just for a day. till then giving code 2 and now out of sync error after creating too many plots. hope pearDevourer, TimeHorse or someone will find a solution soon.

now how many plots do you have?

Posted

Does anyone know what 'energy' and 'food' are in the game? They seem to be referenced a lot in the gameSettings.xml, but I have never seen them applied.

Posted

i have 8808 gamesetting and fiddler but when i change every crop to x=1 and y=1 it doesnt change still 4*4

Actually, if you load farmville from farmville.com, gamesettings.xml is loaded from different address:

http://static-www.farmville.com/v8838/gameSettings.xml

You need to add fiddler rule.

anyone know a good fiddler alternative for mac :)? I have a PC but it's in the basement and i dont like it down there ;)

Again, Charles Proxy.

hey I know you explained this but how do I locate the modifactions I want to make when I open the file with ithink software and look at the source code I don't understand a thing I looked at the class.plot file and couldn't understand how you did the patch can you explain this and I will figure it out for other stuff I guess

Oh, sorry then but you wrote this in a way like you didn't read my post. Read this part again:

If you want to know how i found that lines in actionscript code - someone on this forums just mentioned size_x and size_y - wasn't much searching knowing those names.

But! way i use very often is this: when i want to change some functionality of game and there is some text connected to that (eg when i wanted to use tractor without having tractor, my reference point was "buy Now!" text on the menu), i look that text up in flashLocaleXml.xml (watch out for text with variables, eg instead "you got local celebrity ribbon" there will be "you got {0} ribbon") and check the key value of that text (its like this: <sometag key="BuyTractor">Buy now!</sometag>) knowing key value i can look up in the code where that exact key value (BuyTractor) occurs because i know it will be more or less tightly connected to the functionality i want to change. Sometimes you will have to jump a class or two but that gives info on where to start looking.

Also, if i understand right you are absolutely unable to understand actionscript code. In this case im afraid you are out of buissness. Changing game code *is* programming too after all and you need to have some programming knowledge to be able to understand anything.

Posted

v8838 patched for 1x1:

http://rapidshare.com/files/312393448/FarmGame.release-09-11-24.8838.swf

While 8808 swf is still working, i recommend checking version patched for 1x1 AND having no 'saving dialog please wait', which makes doing all your 1x1 squares a blaze :]

http://www.autoitscript.com/forum/index.php?showtopic=98544&view=findpost&p=748288

Posted

v8838 patched for 1x1:

http://rapidshare.com/files/312393448/FarmGame.release-09-11-24.8838.swf

While 8808 swf is still working, i recommend checking version patched for 1x1 AND having no 'saving dialog please wait', which makes doing all your 1x1 squares a blaze :]

http://www.autoitscript.com/forum/index.php?showtopic=98544&view=findpost&p=748288

pearDevourer can you pls add me i need your help freshap@hotmail.com its related with hex editing not farmville
Posted

Yes, i thought about that, but to make delete tool bigger through client is super hard at best (if possible at all). I think it would be much, much easier to just use debug proxy do send delete packets. Especially with request AMF view!

pearDevourer, is there any simple way to explain this? :)

My knowledge is kinda limited! ;)

thanks

Posted

pearDevourer, is there any simple way to explain this? :)

My knowledge is kinda limited! B)

thanks

Yes and no. run charles proxy, click proxy / breakpoints. In new window select "enable breakpoints", click "add" and in new window:

Posted Image

And click ok and again ok. You have just set up breakpoint for all farmville server request and now for each request you are able to choose: accept (lets packet go as it it), abort (stops packet from going to farmville server) and edit (you can change packet and then accept/abort it). That's the 'yes' part.

But, to be able to figure which packet to deal with you will just have to click through all you can see in packets and learn what is inside them yourself. That's the 'no' part ;)

Posted

Yes and no. run charles proxy, click proxy / breakpoints. In new window select "enable breakpoints", click "add" and in new window:

Posted Image

And click ok and again ok. You have just set up breakpoint for all farmville server request and now for each request you are able to choose: accept (lets packet go as it it), abort (stops packet from going to farmville server) and edit (you can change packet and then accept/abort it). That's the 'yes' part.

But, to be able to figure which packet to deal with you will just have to click through all you can see in packets and learn what is inside them yourself. That's the 'no' part :)

is this help and our problem?

Posted Image

Posted (edited)

is this help and our problem?

To be perfectly frank: "this has possibility to become solution to your problem"

You need to understand that what i presented is just a way to control web traffic. Whether by controlling web trafic you will be able to remove extra plots - i don't know.

If you decide to try the tool and come up with any specific issue, maybe i will be able to help. 'how do i do this' is not specific :) What is specific is copy of packet being sent with eg. question 'why does server respond with failure' - just an example.

Edit: to get started with charles: http://www.charlesproxy.com/documentation/getting-started/

Edited by pearDevourer
Posted (edited)

http://www.nirsoft.net/utils/socket_sniffer.html <- capture sockets sent from games

oh, and @pearDevourer, I get everything through fb-0.farmville.com...

farmvillebot.net has figured out how to send requests without clicking.

Edited by andrew0
Posted (edited)

v8838 patched for 1x1:

http://rapidshare.com/files/312393448/FarmGame.release-09-11-24.8838.swf

pearDevourer, you are F@^$% awesome!

RapidShare, you are F@#%#$ evil!

I'll have a copy of this on the FarmVille Network Cheat files section as soon as that @#$@$^ RapidShare lets me download it right now.

Thanks again pearDevourer for letting me put a copy of this in the mailing list files!

Edited by TimeHorse
Posted

pearDevourer, you are F@^$% awesome!

RapidShare, you are F@#%#$ evil!

I'll have a copy of this on the FarmVille Network Cheat files section as soon as that @#$@$^ RapidShare lets me download it right now.

Thanks again pearDevourer for letting me put a copy of this in the mailing list files!

http://www.mediafire.com/?mww5m0junqm
Posted

If you're getting Sync Errors...

I suggest you join me in the Zynga support forums since the developers are reading them, even if by proxy.

Specifically, this is the thread they want us to use for Sync issues.

I have already posted at great length my two theories about this issue on this forum, including a magic number that is an array size that is forcing a limit on the number of items allowed on your farm and, more likely, a problem with PHP 5.2.10 timing out and causing Apache 2.2.3 on CentOS to return HTTP 500 when authenticating and trying to load your farm.

If you think it's because you've a stacked farm, or have placed things on top of other things, it isn't. It is a very common problem that is proportional to the number of objects on your farm since the more objects the more time needed to generate a response that catalogues them all and thus server failure for your request. This is regardless of many plots, many hay bales, many trees, many animals, many decorations: it doesn't matter. So post your story that and the developers will see it and if you can provide any supporting details like me, even better.

Peace!

Posted

If you're getting Sync Errors...

I suggest you join me in the Zynga support forums since the developers are reading them, even if by proxy.

Specifically, this is the thread they want us to use for Sync issues.

I have already posted at great length my two theories about this issue on this forum, including a magic number that is an array size that is forcing a limit on the number of items allowed on your farm and, more likely, a problem with PHP 5.2.10 timing out and causing Apache 2.2.3 on CentOS to return HTTP 500 when authenticating and trying to load your farm.

If you think it's because you've a stacked farm, or have placed things on top of other things, it isn't. It is a very common problem that is proportional to the number of objects on your farm since the more objects the more time needed to generate a response that catalogues them all and thus server failure for your request. This is regardless of many plots, many hay bales, many trees, many animals, many decorations: it doesn't matter. So post your story that and the developers will see it and if you can provide any supporting details like me, even better.

Peace!

there is some issue about the sync errors and zynga support forum.. i have this prob because i try to change re "rules" of the game... how can i ask for a solution, if they load my farm they will see why i m take this error...

btw

@pearDevourer the trick with the brakepoint with Charles did not work in my case... i try it

can i do the same with the Fiddler? and how... thanks

Posted

there is some issue about the sync errors and zynga support forum.. i have this prob because i try to change re "rules" of the game... how can i ask for a solution, if they load my farm they will see why i m take this error...

Well, I'm cagy about my farm, but if push came to shove and I felt them examining my farm would help, I'd show them the Facebook status I set a while ago about my account being susceptible to being cracked (a hedge against the Network Bot mucking with my account unduly) and protest that I must have been hacked, could they please eliminate all plowed and withered land from my farm, keeping trees, animals and decorations (since I can use the Clicker to recreate until the new network bot is finished and I got the coin to rebuild it).

But you'll also note I'm not saying anything about stacked plots in the forum, just about farms with many objects, which could be anything. You could do the same, but it's probably not worth posting if you've got nothing to add. I'm just saying if you've got a theory, that's a great place to post it as the developers do get information from it.

@pearDevourer the trick with the brakepoint with Charles did not work in my case... i try it

can i do the same with the Fiddler? and how... thanks

In Fiddler, this is done with an Auto Responder. Define an autoresponder as you normally would for a given URL, but for the response, choose *bpu for a breakpoint before the request is sent, or *bpafter to break when the response is received but before it's sent to the client browser. Unfortunately, there is a nasty bug with Fiddler I've noticed that when you try to tell it what response to use, it totally ignores you and then says "Error, can't find file "Choose Response..."". Which is pretty stupid, if you ask me! The combo box selection is lost and it's always reset to that first value. Very annoying indeed. I hope they fix it but I've not time to file a bug report at the moment.

Posted

hey,

i am using GameSetting.xml (v8838) with the small 1*1 crops

and i am also using the swf with it but i still have to refresh to get the field plowed please help

i also have questions:

1. i am using these setting on fiddler are they correct:

regex:(?insx)^http://.*gameSettings\.xml$ with C:\Documents and Settings\Student\Desktop\gameSettings.xml

regex:(?isxm)http://.*FarmGame.*\.swf$ with C:\Documents and Settings\Student\Desktop\FarmGame.release-09-11-24.8838.swf

2. Is there a way of plowing and seeding for 1*1 all at once if yes can some1 tell step by step how.

thanx

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