Rodesio Posted November 18, 2009 Posted November 18, 2009 which is the latest xml gamesetting?Today is version is 8093, but I think that's not working anymore, 'cause I do not see any gamesetting.xml on my sniffer or on fiddler2. :-(
Rodesio Posted November 18, 2009 Posted November 18, 2009 Today is version is 8093, but I think that's not working anymore, 'cause I do not see any gamesetting.xml on my sniffer or on fiddler2. :-(Ops, my mistake! I just saw it: http://facebook2.farmville.static.zynga.com/current/v8116/gameSettings.xml:-)
aniq Posted November 18, 2009 Posted November 18, 2009 thanx now i know how to make plants smaller butttt.......... how do i stack them plz reply fast thanx
ewa8949 Posted November 18, 2009 Posted November 18, 2009 Is anyone else still having constant out of sync errors? It has been over a day since I could get to one farm and the other one won't even load the flash at all. Yes I do have the 1x1 plots on them both and a lot of them.
aniq Posted November 19, 2009 Posted November 19, 2009 Is anyone else still having constant out of sync errors? It has been over a day since I could get to one farm and the other one won't even load the flash at all. Yes I do have the 1x1 plots on them both and a lot of them.can u stack 1x1 plots i cannt please tell mei did doo x=1 and y=1
ewa8949 Posted November 19, 2009 Posted November 19, 2009 can u stack 1x1 plots i cannt please tell mei did doo x=1 and y=1Scroll back a few pages in this forum and read it. It gives you everything you need and even a link to a website that describes this perfectly on a modified swf file.
DeadBambi Posted November 19, 2009 Posted November 19, 2009 you will get out of sync errors if you have anything other than trees in the voids around the 1x1 plots, scroll back a few posts on the last page and see pics of mine with trees in the voids and what it looks like after you stop using fiddler, if those were anything other than trees you would get an error and what I noticed is things like a mastery sign, or a building (inanimate objects) take a short while to trigger the out of sync but an animal will do it pretty fast
psikolaz Posted November 19, 2009 Posted November 19, 2009 i am sorry guys but i have a very big problem i had alot of plots outside of my farm today i tried to make them more and i did! but now everytime when i try to login my farm i get"your game state is out of sync with the server. please refresh the page to continue code 2 " error. i am pretty sure it is because of the plots outside my farm is there any way to login my farm and delete the plots outside that was my message as you can see i have to enter my farm and delete the plots but for 3 days i am getting the fucking code 2 error and can not do anything.so i have an offer and i swear i am serious tell me how to enter my farm or delete plots without entering and i ll pay you 30 $ for this (sorry can't pay more) please reply and please do not write bad comments
pearDevourer Posted November 19, 2009 Posted November 19, 2009 Hello,After spending half a day figuring this darn thing, i wanted to share some of do it yourself info on how to edit the swf file in order to get 1x1 plow tool.This info is valid for version 82741. Decompress swf file (i used http://buraks.com/swifty/swfc11.zip) - works good under crossover as long as you use 'run command' mode2. (optional - if you want to look for stuff on your own) Treat it with abcdump (or use nemo440 http://www.docsultant.com/nemo440/ which looks like just abcdump implementation in adobe AIR - handy for non windows users in case abcdump doesn't build properly like at my comp)3. Open the uncompressed swf file in hex editor (i used http://www.suavetech.com/0xed/0xed.html which is great for its price, but i remember there was cooler one with file compare option)4. Look for THIRD AND FOURTH OCCURANCE OF hex value 240468, which stands for: pushbyte, 4, initproperty, (this is followed by SIZE_X, but that 3 bytes are common for both SIZE_X and SIZE_Y, obviously) which you can find in decompiled code of class Classes.Plot, in function cinit (dummy function responsible for initialization of class fields). Those two occurances will be really close - separated by couple of bytes, so if they aren't, you are doing something wrong - eg typo in search value.5. Alter them both to 240168 which will set all tool sizes to 1x1 instead of 4x4 and save file.6. Finally, for non windows users - after long search finally i found at least one damn tool allowing to inject single files/directories (rather than whole domains as in hosts file) - http://www.charlesproxy.com/ shareware runs for half an hour and requires a restart after that, but that's not too big inconvenience, especially with oh-so-persistant firefox cache, hehe. Inject option is called 'map local' - you set it up in tools/map local and enable after clicking tools icon on top of application and in popup menu clicking 'map local'. Clear cache after each new entry.Cheers
aniq Posted November 19, 2009 Posted November 19, 2009 please can some1 tell me how to get 1x1 plot sizes through the gamesetting.xml and for above post how do you download the swf thanx for help
pearDevourer Posted November 19, 2009 Posted November 19, 2009 please can some1 tell me how to get 1x1 plot sizes through the gamesetting.xml and for above post how do you download the swf thanx for help Right click this link and do save as: As for how to get 1x1 with gamesettings _only_, set sizeX and sizeY of plowed, fallow and crop of your choice to 1: <item name="fallow" type="plot" code="fa" > <requiredLevel>0</requiredLevel> <sizeX>1</sizeX> <sizeY>1</sizeY> </item> <item name="plowed" type="plot" code="pl"> <requiredLevel>0</requiredLevel> <sizeX>1</sizeX> <sizeY>1</sizeY> </item> <item name="soybeans" type="seed" subtype="vegetable" buyable="true" mastery="true" code="SY"> <requiredLevel>1</requiredLevel> <cost>15</cost> <growTime>1</growTime> <plantXp>2</plantXp> <coinYield>63</coinYield> <sizeX>1</sizeX> <sizeY>1</sizeY> Then delete some fields starting from bottom corner of your farm. Put plowed square on very bottom and put soybeans on it, it will shrink to 1x1. You cant put next 1x1 fields yet since at this moment you trigger collision (atm you can only put square in distance 4). Wait short moment and refresh page or visit neighbour farm and come back. Now you can put next plowed land right next to your 1x1. Repeat until you have all 1x1 you wanted. Once set up, it stays there (even if you later choose to put crops which you left at 4x4 setting you can overlap them but always start from top corner of 1x1 field), but setting this whole thing up takes massive amount of time, i think putting 1x1 squares on full 22x22 farm would take hours - that's why i decided to get 1x1 tool - this way i dont have to refresh page / visit neighbour because i dont have collision.
ewa8949 Posted November 20, 2009 Posted November 20, 2009 that was my message as you can see i have to enter my farm and delete the plots but for 3 days i am getting the fucking code 2 error and can not do anything.so i have an offer and i swear i am serious tell me how to enter my farm or delete plots without entering and i ll pay you 30 $ for this (sorry can't pay more) please reply and please do not write bad comments I hope you can figure it out. I have two farms and both have out of sync code 2 errors. As far as I know I never planted anything outside the boundary. I sent a complaint to Zynga. If they delete me then oh well. FV takes up too much time and I don't even know why I bother with it anymore.
pearDevourer Posted November 20, 2009 Posted November 20, 2009 With the version 8506, gamesettings.xml seems to be ignored (although still required), and its place takes fv_fuel_price_test_1.xml
TimeHorse Posted November 20, 2009 Posted November 20, 2009 (edited) FarmVille Cheat FAQ Version 1.04 1) AutoIt Clickers 1.1) Who is working on AutoIt clickers and what are the latest version(s)? 1) Thread-starter Marian001 created the first FarmVille clicker in the first post: #708860 2) Jackalo then created an alternate clicker here: #722159 3) Linder then modified Jackalo's script to supposedly to Plow-Plant-Delete (PPD) but did not handle the confirmation dialog: #722963 4) C2C then modified Jackalo's script to alternate left-right to reduce the time the farm spent walking: #723032 5) DWad wrote a script with a built-in Tree Harvester as well: #723515 6) Zinthose then wrote a script which theoretically has the ability to collect from animals during the old animal halo era as well as harvest Tomatoes: #723629 7) Wetwlly's script was the first to support Harvest-Plow-Plant repetition by adding a sleep delay between cycles: #723931 8) FarmVilleFail's modification was to add the ability to handle the in-game popups, such as new level and lonely animal: #726167 9) Malakai wrote a stand-alone script to do Animal collecting and tree harvesting: #726558 10) dumbledor then wrote a script where you can set the click area by clicking the corners of its bounding box: #727390 11) waxxed wrote a code snippet to dismiss the edit character dialog: #728634 12) waxxed also has a full farm clicker discussed here: #729732 13) takproxy has a a bot which adds a pause mode as well as harvest trees, Plow, Plant, and Reap crops and verifies that the reap tool is active and also dismisses menus but does not handle ribbons and leveling: #730252 14) neobilmem then modified Jackalo's script to add pausing here: #730399 15) JohannesM wrote a function for visiting neighbours in full screen: #731080 16) Sn0opy wrote a routine to find the farm on the screen to help with finding click positions: #731261 17) djdodo wrote a neighbour visiting script: #735071 18) Den88 also posted a bot but did not include the source code though I am assuming it is in AutoIt: #733396 19) georgmatthias then modified the TimeHorse script to have configurable zoom but only for the unmodified game zoom settings: #738031 20) ttrevor83 then wrote a simple script that does not require training here: #738997 Finally, TimeHorse's script, based again on Jackalo's, has a number of features including training, pausing, repetition, Plow-Plant-Delete, Plow-Plant-Wither and Reap-Plow-Plant cycles, various clicking patterns, step skipping, with points to change the default offsets and zoom and click size, hot keys and many other bells and whistles and features still coming. 1.2) Where can I find the latest TimeHorse script? You can typically find this on TimeHorse's pastebin account; the latest is currently: http://timehorse.pastebin.com/f540f078c 1.3) How do I use TimeHorse's script? See #742111 1.4) What are some of the settings I can tweak in TimeHorse's script file? All the configurable settings are stored at the top of the file and are prefixed with the keyword Global and not Const. Some of the most useful are: Global $zoom = 0.33 ; value of defaultZoom in your Game Settings Global $seed_size_x = 4 ; sizeX for the crop you're planning to plant (set to 1 for 1x1 plots) Global $seed_size_y = 4 ; sizeY for the crop you're planning to plant (set to 1 for 1x1 plots) Global $fast_click_compensator = 0.33 ; A multiplier for the time to wait between plow / plant / delete / wither steps which is the number of crops * 1 second * this multiplier There are also many settings for customizing the script's hotkeys which all end in _key_1 and _key_2 to assign up to 2 hotkeys to an action and can be disabled by setting them to False. 1.5) What features is TimeHorse working on for his script? TimeHorse lists some proposed enhancements here: #737956 2) Techniques 2.1) What is the cheapest method of racking up experience? Use the technique called Plow-Plant-Delete with Soybeans. Soybeans cost §15 and it costs §15 to plow and each action yields 2 and 1 experience point, respectively. Thus, for §10 coins you gain an experience point, which is the best, legal, unmodified and free of FarmVille cash method there is for racking up experience rapidly! Just take an area, plow it, plant it with soybeans and then delete it and start again. A number of clickers can do this technique for you, especially TimeHorse's which can do large areas sequentially. 2.2) What is Plow-Plant-Wither? I heard it was faster than Plow-Plant-Delete? Instead of manually deleting crops as before, it is possible, by hacking the Game Settings to get soybeans to near instantly wither right after being planted. Modifications to the Game Settings file to achieve this are discussed in the next section. To perform Plow-Plant-Wither repetitions on a farm, TimeHorse's script can be used. 2.3) But I have a lot of FarmVille Cash or I want to help out Starving Hatians. Then, you're in luck, because Sweet Seeds and Sweet Corn (sometimes called Red Corn and cornred) both yield 3 Experience points and only cost §10, so they basically yield §6.25 per Experience! Of course, these crops are never wither so they don't automatically work with the Plow-Plant-Wither technique. 2.4) How do I use Plow-Plant-Wither with Sweet Seeds and Sweet Corn? Here are the instructions for Sweet Corn; Sweet Seeds is similar but use name="sweetseeds" instead of name="cornred" for the search string. Note also that where as Sweet Corn has a grow time of about 6 hours, Sweet Seeds took 23 hours and are now no longer available. Oh, and finally, here's a hint for the levelers among you: If you want Exp for Coins, you can do no better than Red Corn. It's a 6-hour crop, so harvesting is quick and easy (sweet seeds were a day), but if you want speed, go to the gameSettings.xml file and change: <item name="cornred" type="seed" subtype="vegetable" buyable="true" giftable="false" license="7" expires="false" gift="flagsweetseedsredcorn" code="RD" experiment="fv_sweetseeds" > to <item name="cornred" type="seed" subtype="vegetable" buyable="true" giftable="false" license="7" expires="true" gift="flagsweetseedsredcorn" code="RD" experiment="fv_sweetseeds" > And set its growTime to 0.00000000261. Then just plow-plant-wither to your heart's content! 2.5) How to I plow, plant and delete without loosing money? This comes to use thanks to hockeyhound: #742859 2.6) Can I do the zero-cost Plow-Plant-Delete technique using a bot? As a followup to hockeyhound discovery, yes, this is indeed correct. I think the best way to exploit it with a clicker is to buy and sell such that you have the equivalent of 3 or 8 modulo 10 coins, as in a number ending in either of those 2 digits. Then, plow a grid until you find a coin fountain. Next, train the clicker as follows: set Home (setting 2) to [southmost point of] the square where you discovered the magic spot, then set your seed to Wheat. Finally, set repeat mode to PPD (Plow, Plant, Delete) and the grid size to 1 row and 1 column and the repeat count astronomically and just rack up the Exp. 2.7) How often is FarmVille updated? Officially, FarmVille is updated on Tuesdays and Thursdays, typically around 18h00 Pacific Time (23h00 Eastern Time; Wednesdays and Friday at 04h00 British Time, 05h00 Central European Time, 14h00 Eastern Australia Time -- give or take an hour or two for Daylight Savings). However, there are times after a release where the FarmVille team will release supplemental versions of the software as bug fixes. The Game Settings typically do not change in these releases but are incremented to match the FarmGame version. 3) Hacks 3.1) Game Settings Hacks 3.1.1) How do I hack the game to allow for faster times, fewer dialogs, smaller crops, etc.? Soyville gave an excellent howto in this post: #733263 3.1.2) How do I figure out the current version of the Game Settings? Right now, the tool tip is between the "Become a Fan!" and the "Support" links listed below the game, but you can still use Firebug: You can use Firebug in Firefox and search for "gamesettings", or if you hover over the "|" between "Support" and "Forums" below the game it will show you the server and flash versions: "p: 5608 f: 5606" 3.1.3) How do I use Fiddler to modify the Game Settings? Please read this post by TimeHorse: #745548 3.1.4) How can I modify the Game Settings file automatically? hockeyhound has a script that can do a simple replacement in the Game Settings file: #743784 And provides a description of its features here: #743327 TimeHorse explains how to use hockeyhound's tool for small plot sizes: Using HockeyHound's patcher, you take his line about item name="soybeans" and replace it with the sizeX and sizeY settings for the seed you wanted. It would thus look something like this for blackberries: item name="blackberries",<sizeX>4</sizeX>,<sizeX>1</sizeX> item name="blackberries",<sizeY>4</sizeY>,<sizeY>1</sizeY> TimeHorse provides a diff file that can be used to patch the current game settings using the UNIX command: patch gameSettings.xml -o gameSettingsMod.xml gameSettings.xml.patch Where gameSettings.xml.patch contains the text listed in this post: #743409 Finally, you can use Zinefer's dll to automatically patch the file directly through a Fiddler plugin: http://jameskiefer.com/farmfiddler.html 3.1.5) I can't download gameSettings.xml; I keep getting file not found. Please verify that you are tying to download the latest version of the XML file. Instructions on how to determine the latest version are covered in question 3.1.2. 3.2) 1x1 Plot Size Hack 3.2.1) Who discovered you can create 1x1 plots? Skrip. You can read about it here: #734815 And it is described in more detail here: #735618 3.2.2) Small crops are great, but I still see a lot of gaps between plots. Is there a way to create a farm covered in 1x1 plots? TimeHorse is maintaining a description of the manual technique here: #743409 3.2.3) That technique requires me to constantly reload my farm! Do you realize how many times I'd end up visiting my neighbour for this?? Actually, yes we do: #745641 3.2.4) But there is a 3-square gap around the top edge of my farm that I can't plow! Can I put something else there? DeadBambi discovered that you could place trees in that area (but not animals or decorations): #746110 3.3) Hacking the FarmGame 3.3.1) Small plots are great, but I can't get the plow tool to plow adjacent squares without reloading my farm. f00 was the first to hack the FarmGame swf file: #735619 Later, wetwlly tried to decompile a 6xxx series FarmGame swf: #739024 However, those versions no longer works and Zinefer now has some updated versions: http://jameskiefer.com/farmpatch.html And pearDevourer has a description of the technique to generate your own: #746925 Which bring us to freshap's contribution of a patched FarmGame using the latest version: #747231 3.3.2) How do I use the modified swf file? See TimeHorse's post about using Fiddler: #745548 3.5) Network Hacks 3.5.1) Aren't some people working on a way to send 1x1 plots to the FarmVille server directly via the network? Yes! Please see this post: #745558 4) Other Bots 4.1) Aren't there other bots to help me do my farming tasks? As of farming many plots, I use autoclicker like http://www.glsoft.co.uk/gridclicker/index.shtml or http://rapidshare.com/files/300804063/Farmingtime.rar and sometimes I use this bot http://farmvillebot.net/... 4.2) Isn't there also a network-based bot that will harvest, reap, collect and visit neighbours all without clicking? FarmHelper is a bot for FarmVille – it is a small program which will help you in the game FarmVille. http://www.farmhelper.org 5) What else? If you have a question not in the FAQ please post it in this forum and I will try to add it to this Ad-Hoc document. Edited December 3, 2009 by TimeHorse
TimeHorse Posted November 20, 2009 Posted November 20, 2009 FarmVille Cheat FAQ...If you have a question not in the FAQ please post it in this forum and I will try to add it to this Ad-Hoc document.I'll try to keep this document up to date so that new people can get some of their questions answered and will occasionally be modifying some of my older posts rather than posting anew if it's simply because I want to keep the information linked to within the FAQ up to date as well. Sorry it has so much about me directly but my script is the one I know best. But if people want to contribute entries I'll be happy to add them!
psikolaz Posted November 20, 2009 Posted November 20, 2009 I'll try to keep this document up to date so that new people can get some of their questions answered and will occasionally be modifying some of my older posts rather than posting anew if it's simply because I want to keep the information linked to within the FAQ up to date as well. Sorry it has so much about me directly but my script is the one I know best. But if people want to contribute entries I'll be happy to add them!could you suggest me something please i had a lot of plots outside my farm and i added more but after this addition i started to get code 2 error and can not enter my farm for 4 days is there any way to delete this plots by sending requests or enter my farm
TimeHorse Posted November 20, 2009 Posted November 20, 2009 could you suggest me something please i had a lot of plots outside my farm and i added more but after this addition i started to get code 2 error and can not enter my farm for 4 days is there any way to delete this plots by sending requests or enter my farm Yes, I have been thinking about your problem since you posted it yesterday. It is pretty serious! I don't have a direct answer for you yet, but want to add it to the FAQ if we find one!I think it may be possible to forge 'delete' packets to the server but unless the farmvillebot.net Russian opens his bot's source none of us yet have a handle on how we could do this. We are trying to discuss it in the private but welcoming FarmVille Network Cheat google group which you can see in the FAQ.Sorry I can't be of any further help.
aniq Posted November 20, 2009 Posted November 20, 2009 (edited) http://static.farmville.com/embeds/FarmGame.release-09-11-19.8506.swf latest Edited November 20, 2009 by aniq
andrew0 Posted November 20, 2009 Posted November 20, 2009 Hi I was interested in the coin fountain method, but it has yet to work for me. I saw this picture (http://img255.imageshack.us/img255/1456/48980966.png) and I have no idea where the numbers are coming from and how you can have 104207 and 222 coins at the same time. Could someone fill me in on this?
andrew0 Posted November 21, 2009 Posted November 21, 2009 Hi I was interested in the coin fountain method, but it has yet to work for me. I saw this picture (http://img255.imageshack.us/img255/1456/48980966.png) and I have no idea where the numbers are coming from and how you can have 104207 and 222 coins at the same time.Could someone fill me in on this?anyone???
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