DeadBambi Posted November 15, 2009 Posted November 15, 2009 (edited) OkayI've had enough of people hiding information from us and working so hard to build our dense plots and I think we should pull our resources to find out a better way.The hacked swf seems a dead end because it's no longer compatible with FarmVille and no-one here seems to have a proper decompiler never mind knows where to apply a collision disable hack! Not to mention that the game swf is changed frequently.But there are other ways to create such a farm! At the network level! We've all enjoyed taking advantage of Fiddler for autoresponding our hacked file but fiddler can do more than just autorespond data. It can build fresh packets...So, what I propose we pool our resources on is solving the mystery of what is being sent to the FarmVille server whenever we plow a new area on FarmVille. We should be able to figure this out; we know from our Russian friend that the game is on a grid system with (0, 0) at the bottom corner, (89, 0) at the far right corner and (0, 89) at the far left corner. In other words, x is to the NorthEast and y is to the NorthWest. It is using this information to send various plow, plant and reap signals to the server. If we can decode what it's sending for plow, and tweak the co-ordinates, we could theoretically plow anyway and with a series of these set up to fill our farms we could have an 87x87 farm in no time!That said, I don't want to continue this discussion further in this forum for fear that FarmVille will catch up to us. Send me a private IM and I'll set us up a mailing list where we can discuss this idea further out of sight of Zygna. It would be nice if our "Russian friend" would join in the fun, Ive sent him several e-mails in the past but never got any replies.as far as fiddler2, I had no trouble before doing the 1x1 plots but could never get them planted beside each other, I always had the void around them, now I know how to do it and I cant get fiddler to replace the xml*edit*I got it to work, I hit the clear cache in the fiddler toolbar Edited November 15, 2009 by DeadBambi
TimeHorse Posted November 15, 2009 Posted November 15, 2009 (edited) It would be nice if our "Russian friend" would join in the fun, Ive sent him several e-mails in the past but never got any replies.as far as fiddler2, I had no trouble before doing the 1x1 plots but could never get them planted beside each other, I always had the void around them, now I know how to do it and I cant get fiddler to replace the xml*edit*I got it to work, I hit the clear cache in the fiddler toolbarWhat search string are you using? In a previous post I wrote mine but I don't recall it off hand; I think its the last post on the previous page.Oh, good, glad you got it working! Edited November 15, 2009 by TimeHorse
DeadBambi Posted November 15, 2009 Posted November 15, 2009 It would be nice if our "Russian friend" would join in the fun, Ive sent him several e-mails in the past but never got any replies.as far as fiddler2, I had no trouble before doing the 1x1 plots but could never get them planted beside each other, I always had the void around them, now I know how to do it and I cant get fiddler to replace the xml*edit*I got it to work, I hit the clear cache in the fiddler toolbarok I got this working pretty good where Im setting up my farm to do 1x1 plots, only questions I have is what happens if I turn off fiddler? Or if I log in and dont have fiddler running, will I get an out of sync error or will I lose everything? I understand that fiddler needs to be running to put the squares to 1x1 but sooner or later Im gonna have to turn off my pc, whether it be from doin it manually or power outage .
TimeHorse Posted November 15, 2009 Posted November 15, 2009 ok I got this working pretty good where Im setting up my farm to do 1x1 plots, only questions I have is what happens if I turn off fiddler? Or if I log in and dont have fiddler running, will I get an out of sync error or will I lose everything? I understand that fiddler needs to be running to put the squares to 1x1 but sooner or later Im gonna have to turn off my pc, whether it be from doin it manually or power outage .It's fine without Fiddler. I check my farm from my Mac all the time without issue and I don't have my Mac set up to use a Fiddler proxy. The gameSettings override is only needed for setting up new, dense plots. Without it, they're still there, they just overlap sometimes and are hard to click because of this density, but bring back fiddler and all is well. That said, I put a link to fiddler in my startup menu under programs so that fiddler always starts automatically when I log in.
DeadBambi Posted November 15, 2009 Posted November 15, 2009 aah ok thats what everyone was talking about "stacking" plots, now I get it it does take a long time to get it set up but if you do it right you every 4 times you refresh (I do mine by visiting the gifting page because F5 refreshes to fast and not all the plots are small) you can add another square to plow and plant at a smaller size
TimeHorse Posted November 15, 2009 Posted November 15, 2009 aah ok thats what everyone was talking about "stacking" plots, now I get it it does take a long time to get it set up but if you do it right you every 4 times you refresh (I do mine by visiting the gifting page because F5 refreshes to fast and not all the plots are small) you can add another square to plow and plant at a smaller size Exactly. Or, I recommend just visiting the neighbour since that also forces a save and you know if the neighbour doesn't load it failed. Also, I usually go expandcollapse popupRound 1: (0, 0) Round 2: (1, 0) Round 3: (0, 1) Round 4: (2, 0) Round 5: (1, 1) Round 6: (0, 2) Round 7: (3, 0) Round 8: (2, 1) Round 9: (1, 2) Round 10: (0, 3) Round 11: (4, 0) (0, 4) Round 12: (3, 1) Round 13: (2, 2) Round 14: (1, 3) Round 15: (5, 0) (1, 4) Round 16: (4, 1), (0, 5) Round 17: (3, 2) Round 18: (2, 3) Round 19: (6, 0) (2, 4) Round 20: (5, 1) (1, 5) Round 21: (4, 2), (0, 6) Round 22: (3, 3) Round 23: (7, 0) (3, 4) Round 24: (6, 1) (2, 5) Round 25: (5, 2) (1, 6) Round 26: (4, 3) (0, 7) ... Round 339: (86, 0) (82, 4) (78, 8) (74, 12) (70, 16) (66, 20) (62, 24) (58, 28) (54, 32) (50, 36) (46, 40) (42, 44) (38, 48) (34, 52) (30, 56) (26, 60) (22, 64) (18, 68) (14, 72) (10, 76) (6, 80) (2, 84) Round 340: (85, 1) (81, 5) (77, 9) (73, 13) (69, 17) (65, 21) (61, 25) (57, 29) (53, 33) (49, 37) (45, 41) (41, 45) (37, 49) (33, 53) (29, 57) (25, 61) (21, 65) (17, 69) (13, 73) (9, 77) (5, 81) (1, 85) Round 341: (84, 2) (80, 6) (76, 10) (72, 14) (68, 18) (64, 22) (60, 26) (56, 30) (52, 34) (48, 38) (44, 42) (40, 46) (36, 50) (32, 54) (28, 58) (24, 62) (20, 66) (16, 70) (12, 74) (8, 78) (4, 82) (0, 86) Round 342: (83, 3) (79, 7) (75, 11) (71, 15) (67, 19) (63, 23) (59, 27) (55, 31) (51, 35) (47, 39) (43, 43) (39, 47) (35, 51) (31, 55) (27, 59) (23, 63) (19, 67) (15, 71) (11, 75) (7, 79) (3, 83) Round 343: (86, 1) (82, 5) (78, 9) (74, 13) (70, 17) (66, 21) (62, 25) (58, 29) (54, 33) (50, 37) (46, 41) (42, 45) (38, 49) (34, 53) (30, 57) (26, 61) (22, 65) (18, 69) (14, 73) (10, 77) (6, 81) (2, 85) Round 344: (85, 2) (81, 6) (77, 10) (73, 14) (69, 18) (65, 22) (61, 26) (57, 30) (53, 34) (49, 38) (45, 42) (41, 46) (37, 50) (33, 54) (29, 58) (25, 62) (21, 66) (17, 70) (13, 74) (9, 78) (5, 82) (1, 86) Round 345: (84, 3) (80, 7) (76, 11) (72, 15) (68, 19) (64, 23) (60, 27) (56, 31) (52, 35) (48, 39) (44, 43) (40, 47) (36, 51) (32, 55) (28, 59) (24, 63) (20, 67) (16, 71) (12, 75) (8, 79) (4, 83) Round 346: (83, 4) (79, 8) (75, 12) (71, 16) (67, 20) (63, 24) (59, 28) (55, 32) (51, 36) (47, 40) (43, 44) (39, 48) (35, 52) (31, 56) (27, 60) (23, 64) (19, 68) (15, 72) (11, 76) (7, 80) (3, 84) ... Round 671: (86, 83) Round 672: (85, 84) Round 673: (84, 85) Round 674: (83, 86) Round 675: (86, 84) Round 676: (85, 85) Round 677: (84, 86) Round 678: (86, 85) Round 679: (85, 86) Round 680: (86, 86) and that is the total click pattern for a 87x87 farm with the least amount of refreshes. It turns out you'd still need 680 refreshes with this technique and it's very tedious at the very beginning and very end but in the middle you get to click up to 22 squares for plow-plant without refreshing. If I can ever get my tool to use game coordinates instead of absolute co-ordinates and translate them properly this is the click pattern I'd like to implement. It would likely take me quite a while to implement, but man would that be handy if I could get it to: a ) click that b ) visit a neighbour and return after every round c ) Delete stuff "in the way" (within the 15-square click area) so that it's easy to replace old areas after expansions (but skip squares that are already packed). >sigh< Now that's a job and a half! OTOH, there's still that figuring out the network protocol solution I proposed...
DeadBambi Posted November 15, 2009 Posted November 15, 2009 Exactly. Or, I recommend just visiting the neighbour since that also forces a save and you know if the neighbour doesn't load it failed. Also, I usually go expandcollapse popupRound 1: (0, 0) Round 2: (1, 0) Round 3: (0, 1) Round 4: (2, 0) Round 5: (1, 1) Round 6: (0, 2) Round 7: (3, 0) Round 8: (2, 1) Round 9: (1, 2) Round 10: (0, 3) Round 11: (4, 0) (0, 4) Round 12: (3, 1) Round 13: (2, 2) Round 14: (1, 3) Round 15: (5, 0) (1, 4) Round 16: (4, 1), (0, 5) Round 17: (3, 2) Round 18: (2, 3) Round 19: (6, 0) (2, 4) Round 20: (5, 1) (1, 5) Round 21: (4, 2), (0, 6) Round 22: (3, 3) Round 23: (7, 0) (3, 4) Round 24: (6, 1) (2, 5) Round 25: (5, 2) (1, 6) Round 26: (4, 3) (0, 7) ... Round 339: (86, 0) (82, 4) (78, 8) (74, 12) (70, 16) (66, 20) (62, 24) (58, 28) (54, 32) (50, 36) (46, 40) (42, 44) (38, 48) (34, 52) (30, 56) (26, 60) (22, 64) (18, 68) (14, 72) (10, 76) (6, 80) (2, 84) Round 340: (85, 1) (81, 5) (77, 9) (73, 13) (69, 17) (65, 21) (61, 25) (57, 29) (53, 33) (49, 37) (45, 41) (41, 45) (37, 49) (33, 53) (29, 57) (25, 61) (21, 65) (17, 69) (13, 73) (9, 77) (5, 81) (1, 85) Round 341: (84, 2) (80, 6) (76, 10) (72, 14) (68, 18) (64, 22) (60, 26) (56, 30) (52, 34) (48, 38) (44, 42) (40, 46) (36, 50) (32, 54) (28, 58) (24, 62) (20, 66) (16, 70) (12, 74) (8, 78) (4, 82) (0, 86) Round 342: (83, 3) (79, 7) (75, 11) (71, 15) (67, 19) (63, 23) (59, 27) (55, 31) (51, 35) (47, 39) (43, 43) (39, 47) (35, 51) (31, 55) (27, 59) (23, 63) (19, 67) (15, 71) (11, 75) (7, 79) (3, 83) Round 343: (86, 1) (82, 5) (78, 9) (74, 13) (70, 17) (66, 21) (62, 25) (58, 29) (54, 33) (50, 37) (46, 41) (42, 45) (38, 49) (34, 53) (30, 57) (26, 61) (22, 65) (18, 69) (14, 73) (10, 77) (6, 81) (2, 85) Round 344: (85, 2) (81, 6) (77, 10) (73, 14) (69, 18) (65, 22) (61, 26) (57, 30) (53, 34) (49, 38) (45, 42) (41, 46) (37, 50) (33, 54) (29, 58) (25, 62) (21, 66) (17, 70) (13, 74) (9, 78) (5, 82) (1, 86) Round 345: (84, 3) (80, 7) (76, 11) (72, 15) (68, 19) (64, 23) (60, 27) (56, 31) (52, 35) (48, 39) (44, 43) (40, 47) (36, 51) (32, 55) (28, 59) (24, 63) (20, 67) (16, 71) (12, 75) (8, 79) (4, 83) Round 346: (83, 4) (79, 8) (75, 12) (71, 16) (67, 20) (63, 24) (59, 28) (55, 32) (51, 36) (47, 40) (43, 44) (39, 48) (35, 52) (31, 56) (27, 60) (23, 64) (19, 68) (15, 72) (11, 76) (7, 80) (3, 84) ... Round 671: (86, 83) Round 672: (85, 84) Round 673: (84, 85) Round 674: (83, 86) Round 675: (86, 84) Round 676: (85, 85) Round 677: (84, 86) Round 678: (86, 85) Round 679: (85, 86) Round 680: (86, 86) and that is the total click pattern for a 87x87 farm with the least amount of refreshes. It turns out you'd still need 680 refreshes with this technique and it's very tedious at the very beginning and very end but in the middle you get to click up to 22 squares for plow-plant without refreshing. If I can ever get my tool to use game coordinates instead of absolute co-ordinates and translate them properly this is the click pattern I'd like to implement. It would likely take me quite a while to implement, but man would that be handy if I could get it to: a ) click that b ) visit a neighbour and return after every round c ) Delete stuff "in the way" (within the 15-square click area) so that it's easy to replace old areas after expansions (but skip squares that are already packed). >sigh< Now that's a job and a half! OTOH, there's still that figuring out the network protocol solution I proposed... LOL I know what you mean, but I dont plan on doin the whole farm yet, I just got over 2000 plots done and I figured I would wait and see how the bot ran with them, and the bot appears to be handling all of them fine, but I still dont think I will go any further, hell Im almost level 70 now and it wouldnt be worth it for me to waste my time planting 1x1 crops just to level to 70 in a few days, unless fv levels were increased to 100 or 125 or something.
TimeHorse Posted November 15, 2009 Posted November 15, 2009 LOL I know what you mean, but I dont plan on doin the whole farm yet, I just got over 2000 plots done and I figured I would wait and see how the bot ran with them, and the bot appears to be handling all of them fine, but I still dont think I will go any further, hell Im almost level 70 now and it wouldnt be worth it for me to waste my time planting 1x1 crops just to level to 70 in a few days, unless fv levels were increased to 100 or 125 or something.Well, again for me it's all about the masteries and with Resp, Black, and Blue now soon on its way, the still means ghost and acorn and green and a few of the other longer one to go but no more 2 or 4 hour crops at least! Yay!
117 Posted November 15, 2009 Posted November 15, 2009 Hi is the bot avalible for mozilla Firefox?? thanks 117
TimeHorse Posted November 15, 2009 Posted November 15, 2009 Hi is the bot avalible for mozilla Firefox??thanks 117Listen, 117. The invasion is going on and there's nothing you can do to stop our clones...Oh, sorry, distracted. Anyway, depends on which bot you mean, but all the clickers work with Firefox since they're happening at the UI level which is higher and independent of browser. Network bots will generally require IE though and in fact use IE anyway as an internal COM/ActiveX component. But this is an AutoIt forum and AutoIt is generally at the UI level so you're safe as long as you run Windows.But, keep in mind my note above about using Fiddler with Firefox. You need to activate it in the Firefox status bar. Other than that, you're good to go in IE, Firefox, Safari, Chrome, Seamonkey, Opera and pretty much any modern browser running under Windows.
DeadBambi Posted November 17, 2009 Posted November 17, 2009 (edited) I shrank the trees to an image scale of 1 and was able to place them into my farm plots, sorta like stacking them, but weird thing is I cant move the trees any closer to each other.......and no out of sync errors yet from the collision of plots and trees. I only moved the trees to a corner of a 4x4 plot, I dont know how the bot will react if I put the tree over a 1x1 plot, then the bot will not know what to harvest maybe, but if its on a 4x4 and the bot harvest by the very bottom of the crop and the trees is at the top, it might work. I dont think the trees image size matters, as its just that...an image size, I think it uses the same amount of actual space as if its full size, but the look cool small lol like little shrubbery. If I moved an animal to the void around my 1x1 plot, then I get an out of sync error. Edited November 17, 2009 by DeadBambi
TimeHorse Posted November 17, 2009 Posted November 17, 2009 I shrank the trees to an image scale of 1 and was able to place them into my farm plots, sorta like stacking them, but weird thing is I cant move the trees any closer to each other.......and no out of sync errors yet from the collision of plots and trees. I only moved the trees to a corner of a 4x4 plot, I dont know how the bot will react if I put the tree over a 1x1 plot, then the bot will not know what to harvest maybe, but if its on a 4x4 and the bot harvest by the very bottom of the crop and the trees is at the top, it might work. I dont think the trees image size matters, as its just that...an image size, I think it uses the same amount of actual space as if its full size, but the look cool small lol like little shrubbery. If I moved an animal to the void around my 1x1 plot, then I get an out of sync error.Nice Farm!Well, the scaling facter AFAICT is just a rendering issue. Remember, cats were originally scale 1.2, then released as 1.8 then people complained so IIRC they brought them down to 1.6 or so. Another friend of mine and I tweaked his avatar to 40.0 and he just towered over his farm, but could not get past the barriers. So I think where as the scaling is a cool thing to see and actually is handy for barns and balloons because they obstruct the things behind them so scaling them to micro-size would be helpful to see or harvest what's behind. But as far as game grid, tress were already sizeX = 1, sizeY = 1 so they can't get smaller. As far as placing them near 1x1 plots, well, you are apparently right!So, were as you can't do a 87x87 farm if you already have trees because the edge plots will collide with existing trees, you can place trees in that 3x3 margin around your dense plots, above and the the left and right. Nice! As far as the bot, I think you're good! I put one of my ultra rare (since you can't gift them any more and you can't buy them) and precious fig trees in an invalid square (one of the 15 that are occupied but not occupied by a plot) and will see if it get's harvested. But I'd speculate as yes for the reason you implied: the bot cares only about grid co-ordinates so although your tree is in the 4x4 plot, that plot is only located in the 1x1 range at the bottom corner and the other 15 are free to have any tree in that space. You can't do that with animals though because I guess since they can wander they have the 4x4 collision detection built into them. And placing decorations like my blueberry mastery sign triggers a sync. But, trees are undetected at the moment. Nice work, DeadBambi!
psikolaz Posted November 17, 2009 Posted November 17, 2009 i am sorry guys but i have a very big problem i had alot of plots outside of my farm today i tried to make them more and i did! but now everytime when i try to login my farm i get"your game state is out of sync with the server. please refresh the page to continue code 2 " error. i am pretty sure it is because of the plots outside my farm is there any way to login my farm and delete the plots outside
Zinefer Posted November 17, 2009 Posted November 17, 2009 http://jameskiefer.com/farmpatch.html http://jameskiefer.com/farmfiddler.html
ewa8949 Posted November 17, 2009 Posted November 17, 2009 i am sorry guys but i have a very big problem i had alot of plots outside of my farm today i tried to make them more and i did! but now everytime when i try to login my farm i get"your game state is out of sync with the server. please refresh the page to continue code 2 " error. i am pretty sure it is because of the plots outside my farm is there any way to login my farm and delete the plots outside That has been happening to me all day on one of my farms. I successfully added a second chicken coop through some hacking and it caused all kinds of problems. Eventually I was able to get in and delete that extra coop but it still gives me lots of problems. So far I have not been able to get into my farm since the morning.
psikolaz Posted November 17, 2009 Posted November 17, 2009 That has been happening to me all day on one of my farms. I successfully added a second chicken coop through some hacking and it caused all kinds of problems. Eventually I was able to get in and delete that extra coop but it still gives me lots of problems. So far I have not been able to get into my farm since the morning.and is it over i had 41 level 2 million coins
psikolaz Posted November 17, 2009 Posted November 17, 2009 http://jameskiefer.com/farmpatch.htmlhttp://jameskiefer.com/farmfiddler.htmli have downloaded both but i do not know to use fiddler could you please help me . how do i send the new modified swf to server ? and will it be a a solution for my error code 2 ?
Sweeet Posted November 18, 2009 Posted November 18, 2009 (edited) I too can no longer get on. I used those files to add more plots, and I suppose I added a little too many. Every time I load farmville, I get the out of sync error. Oh well. Think twice before using them. I'm not very concerned with it. Cheating was really the only thing that kept me playing the game. haha. Lvl 70 (510k xp), 4 Million coins, all ribbons, about 10 crops mastered. =) Edited November 18, 2009 by Sweeet
TimeHorse Posted November 18, 2009 Posted November 18, 2009 http://jameskiefer.com/farmpatch.htmlGreat work, Zinefer! Of course, isn't that the version just after 22x22 was released and as such, IIRC, that version was very buggy which is why we jumped about 200 version points between it and Monday. The original release was right crashy. Still, I think as long as this still works, it's worth a try everyone, especially if you're running the latest version of Flash. Of course, I expect another update in a few hours, this time with a new gameSettings as today is Tuesday, but we may get lucky and this may still work. OTOH, it may blow all our efforts out of the water if it works too well. I believe Zygna is allowing our dense plots thus far because it's really tedious to set up so not to many are doing it. This may make it too easy for too many and thus the overlapping plots may soon be detectable but so be it. A network-based solution as per my designs and research would still be superior, but in the mean time, this is nice!http://jameskiefer.com/farmfiddler.htmlHmmm. Where have I seen those settings before? Well, normally I'm a little more cautious about dlls and executables but I suppose if I'm allowing the Network Bot developed in Russia on my Virtual Box, I can give your dll a try! Thanks again and you've done a wonderful job AFAICT!
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