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Posted

I also am having the problem with it trying to click on the buy button. And the only problem with your solution to it is that I'm most likely not at the computer when it happens. :)

Sorry for the double post.

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Posted

hey guys I'm new here but I've been using fiddler for a while to plow, plant and harvest faster.

Has anyone noticed that they started blocking connections from fiddler?

Posted

hey guys I'm new here but I've been using fiddler for a while to plow, plant and harvest faster.

Has anyone noticed that they started blocking connections from fiddler?

Kinda doubting the possibility of that.

[left][sub]We're trapped in the belly of this horrible machine.[/sub][sup]And the machine is bleeding to death...[/sup][sup][/sup][/left]

Posted

I'm having an issue locating the .xml file for the fiddler redirect. I don't see anything in the source indicating version info. I'm not new to offset hacking---I used to destroy Everquest back in the day---but I'll be flipped if I can find the xml! Any help is much appreciated. Thanks!

Posted

i modified some vars with a bytecode editor (i've never done this before), a lot of trial and error...

the only thing i know is, that there are two (x,y) int vars for creating a vector (for plowmask or something like that)

and their value has to be 4... so i searched, found and changed it to 1 ... and tadah... it worked. :)

i think the complete loss of collision detection is a side effect,because i just tried to shrink the plow area

Can you please explain how you modify plow size in farmgame.swf?

I tried to use ultraedit for hex editing but could not find the variables you mention.

Thank you. freshap@hotmail.com

Posted

i couldnt find mission time out variable?

idleMissionTime="600"

missionPerUserTimeLimit="86400"

I did get some sync issues with this. Turning them both down to 1 gives you a never ending stream of missions...but some seem to stick and some don't. Perhaps Turning them down to say, 60. The 86400 is the length of the day as well, fwiw.

Posted (edited)

Hi guys !

There is a way of not losing money by planting and deleting seeds, when seeds are withered ?

I want to win XP, but I ran out of money !

Hello everyone. New here, and I've very interested in trying out the scripts presented here. (Especially the smaller plot sizes) Thanks to all for your contributions.

One thing I was wondering was how do I get hold of the Farmville game settings xml file? When I click on the links provided here, or right click and select 'download target', I just get a blank html file.

Also, to answer the above question, yes, there is a way to plow, plant, and delete without losing money. There's a pattern to the coin fountain, and it can be exploited.

Turns out, if you're plowing and you get a coin fountain, and then you spend exactly 50 coins and then replow the original plot, you'll get another coin fountain. Since you get 50 free coins with the fountain, it pays for itself.

If you look at the crops that are available, two of them fit this scenario, Strawberries and Wheat. (Sweet potatoes were perfect for it, but not available anymore.)

So Strawberries will take two plots to reach 50 coins:

Plow (15) + Strawberry seeds (10) x 2 = 50

and Wheat will work in one plot:

Plow (15) + Wheat seeds (35) = 50

For example, if you're plowing and you get a coin, you can plant wheat, dig it up, and then replow the same plot, which will result in another coin, and so on.

If you want to use strawberries, then after you get the coin, plow a second plot, plant strawberries in both plots, dig them both up, and then replow the original plot (where you got the coin), which will result in another coin, and then continue the cycle.

With scripting, all you have to do is set up a loop that either plow/plant/digs a single wheat plot, or two strawberry plots, and let it run. It will eventually run into a coin fountain, and once it does, your efforts from that point on are free. (In a perfect world of course. But we all know sync errors and popups will put an end to our free XP eventually.)

It's been claimed that if you start with a coin amount that ends in a 3 or an 8, you have a better chance of running into a coin fountain. From my experience, that seems to be true.

I'm not sure how the delay caused by the coin fountain will affect the scripts used here. I'll have to test and see. (or maybe modifying the xml file can get rid of the coin fountain delay?)

Edited by hockeyhound
Posted

I had the same issue. Download fiddler2, run it, open IE and visit your farmville page. Scroll down through the text on the left side of the screen until you see one that ends in "gamesettings.xml". Right before that will be the current version. Use the syntax from the previous links to get the first part of the URL, then replace the numbers in the existing link with the numbers from the CURRENT version, and paste that into a new window in IE. It'll load the gamesettings.xml file, then you can file/save as.

Hope that's more clear. I was stuck on that step for some time, I actually found out how to do it on another website after googling "fiddler2 farmville".

Posted

Wow! There's certainly a bunch of goodies in that file. Has anyone documented what can be changed without getting into problems with Zynga or Facebook's servers?

For example, I see a 'giftingPerUserTimeLimit' value, which is set to 14400 (4 hours), which is actually the time you have to wait before you gift someone again. If I change this to one minute, does that mean I can gift someone that often (without exceeding the daily limit of course), or are the servers going to prevent this from happening on their end?

Posted

Got it, thanks. Couldn't find it at first, but it must have been cached, because once I cleared the cache and reloaded the game, it showed up in fiddler.

Latest game settings:

http://facebook2.farmville.static.zynga.com/current/v6884/gameSettings.xml

The game is generally updated on Tuesdays and Thursdays -- today -- so that may not be valid come this evening. Just remember to mouse-over the bar between Support and Forum and the first number in the tool tip is the current XML version. I actually wrote some python to get the latest version number from a file and then compare it to the version in my svn repository, scanning the diff to see what's changed. I then patch it with my custom modifications, update the patch offsets and check everything in. Then I just do an svn update on all the machines where I'm running Fiddler2 / the Clicker to update so that the game is in sync.

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Coin fountain trick, eh? The problem with this theory is that the coin fountain yields §100, not §50. The game settings says its §50, but in practice it's §100. Also, it says the fointain appears with a random probability of 0.01 or 1%, which does more or less match my observation. If it was triggered on a 3 or 8 coin value, or some other specific pattern, theoretically I would see them trigger in an observable pattern when I'm filling my 20x20-2 with plowed land, but I see the pattern as random. What's more, you COULD change the coin fountain odds to 1.00 (100%) and gett §100 for every click, but as soon as you re-login all winnings from that minus the ones you would have earned had you not adjusted the odds are gone. My guess is this is what would happen with your exploit. Then again, if Coin Fountain was tied to specific coin balance offsets, it'd be an easy way for the game to validate and reverse the 100% coin fountain tweak. But then, my guess would be you'd more likely do that on Experience since plowing increments experience and experience can't decrease. Just my observation.

Posted

The game is generally updated on Tuesdays and Thursdays -- today -- so that may not be valid come this evening. Just remember to mouse-over the bar between Support and Forum and the first number in the tool tip is the current XML version. I actually wrote some python to get the latest version number from a file and then compare it to the version in my svn repository, scanning the diff to see what's changed. I then patch it with my custom modifications, update the patch offsets and check everything in. Then I just do an svn update on all the machines where I'm running Fiddler2 / the Clicker to update so that the game is in sync.

Nice! And thanks for the heads-up on the mouse-over. Checked it out and it works great.

Coin fountain trick, eh? The problem with this theory is that the coin fountain yields §100, not §50. The game settings says its §50, but in practice it's §100. Also, it says the fointain appears with a random probability of 0.01 or 1%, which does more or less match my observation. If it was triggered on a 3 or 8 coin value, or some other specific pattern, theoretically I would see them trigger in an observable pattern when I'm filling my 20x20-2 with plowed land, but I see the pattern as random. What's more, you COULD change the coin fountain odds to 1.00 (100%) and gett §100 for every click, but as soon as you re-login all winnings from that minus the ones you would have earned had you not adjusted the odds are gone. My guess is this is what would happen with your exploit. Then again, if Coin Fountain was tied to specific coin balance offsets, it'd be an easy way for the game to validate and reverse the 100% coin fountain tweak. But then, my guess would be you'd more likely do that on Experience since plowing increments experience and experience can't decrease. Just my observation.

This coin-fountain trick isn't a theory, it's a fact. I've used it myself to repeatedly level-up, and the money amounts stuck with the server. And the coin amounts are 50, because while the game is in the free loop, you can watch your coin totals go down by 50 as you plow and plant, and then go back up to the same number it started with, over and over and over.

Give it a try. You'll see that it works.

If I have time tonight, I'll create a video of it running and post it here.

Posted

I am a bit new to this forum and have been monitoring it for a month now. I have two Farmville accounts and am having a problem with one of them. The problem is that I planted a bunch of 3 day and 4 day crops (about 3000) <-- My farm has a lot of the 1x1 plots from the previous post. When I went to harvest them I started getting Mastery level 1.. Mastery level 2.. Mastery level 3 etc.. but after so many in a row it quit responding. My farm gets stuck permanently on the "Saving your farm" and no changes are saved after that. I can do anything else on my farm including harvest trees and animals and even harvest other crops but as soon as I am about to go up one mastery level all changes on my farm are lost after that. I have some grapes I planted last night that I only need to harvest 1 more and I get mastery level 3 and some watermelons from sunday that only need one more to get mastery level 2 but it just won't go through no matter what I do. I get the pop up that I achieved the mastery level and even get the coins and XP but then nothing on my farm is saved after that. If I reload my farm it goes back to the moment right before I got the mastery level. I have several crops now sitting at 1199 of 1200 etc.. for doing the mastery level. Other popups such as turning ugly ducklings into swans and going up another XP level all work.

Now after a certain amount of time it will let me claim it. It seems to average somewhere between 8 and 12 hours after I got the last mastery level before the game lets me have another one. I use fiddler to monitor my web traffic and I can see the game constantly connecting to fb-1.farmville.zynga.com and /current/flashservices/gateway.php I see various body sizes sent depending on whether I am harvesting, plowing, or planting but everytime the game craps out on me something the body size of 228 is always sent. Once that happens it will never connect to /current/flasheservices/gateway.php until I reload and of course my mastery level is lost. In addition I can no long receive any gifts. For the last few weeks only about 20% of accepted gifts would actually go into my gift box but right now for the past few days every gift I accept or adopted animal I rescue does not show up in my gift box and my gift box is empty.

Anyone have any thoughts? My other farm which also has 1x1 plots seems to work fine.

BTW I have tried IE, Firefox on three different computer and three different internet connection with and without fiddler running and all give me the same problem.

Posted

Does anyone have an updated version of the .swf file that disables collision on the plow? The previous posted version doesn't seem to be loading.

Posted

Here's the video I promised, demonstrating the Coin Fountain trick:

Link to video

The video begins with the script running - plowing, planting and deleting two plots of strawberries. At the start of the video, I have 91,198 coins, and 57,933 XP. With each plow-plant-delete cycle I lose 50 coins and gain 4 XP.

After two cycles, about 13 seconds in, I hit a Coin Fountain. (This was actually about a minute after starting the script, but I cut off the beginning to cut down on file size.)

When I hit the Coin Fountain, I had 57,941 XP and the Coin Fountain bonus took me up to 91,148 coins. After that, I get a Coin Fountain on every cycle, and each Coin Fountain bonus brings me back up to 91,148 coins (50 coins spent on plowing and planting, and a 50 coin bonus from the Coin Fountain.) However, even though my coin total continues to be reset, my XP keeps increasing by 4 with each cycle.

I let it run for a while, and then stopped the script, but I could have let it go indefinitely. When I stop it, I have 91,148 coins, and 58,007 XP.

To prove that the numbers are synched with the server, I log out of Farmville and then immediatly re-enter the game. The coin and XP numbers are just the way I left them - 91,148 coins, and 58,007 XP.

So, since I hit the first Coin Fountain, I gained 66 XP and it didn't cost me any coins.

BTW, this isn't really my farm. Just a dummy account I use to try stuff out.

Posted

Here's the video I promised, demonstrating the Coin Fountain trick:

Link to video

The video begins with the script running - plowing, planting and deleting two plots of strawberries. At the start of the video, I have 91,198 coins, and 57,933 XP. With each plow-plant-delete cycle I lose 50 coins and gain 4 XP.

After two cycles, about 13 seconds in, I hit a Coin Fountain. (This was actually about a minute after starting the script, but I cut off the beginning to cut down on file size.)

When I hit the Coin Fountain, I had 57,941 XP and the Coin Fountain bonus took me up to 91,148 coins. After that, I get a Coin Fountain on every cycle, and each Coin Fountain bonus brings me back up to 91,148 coins (50 coins spent on plowing and planting, and a 50 coin bonus from the Coin Fountain.) However, even though my coin total continues to be reset, my XP keeps increasing by 4 with each cycle.

I let it run for a while, and then stopped the script, but I could have let it go indefinitely. When I stop it, I have 91,148 coins, and 58,007 XP.

To prove that the numbers are synched with the server, I log out of Farmville and then immediatly re-enter the game. The coin and XP numbers are just the way I left them - 91,148 coins, and 58,007 XP.

So, since I hit the first Coin Fountain, I gained 66 XP and it didn't cost me any coins.

BTW, this isn't really my farm. Just a dummy account I use to try stuff out.

I replicated everything you did in the video and let my script run for a while using about 4 or 5 thousand coins and didn't get a single coin. =/

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