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Posted

I've set up an autoresponder in Fiddler2, but whenever I load the game it freezes at about 50% in the loading screen.

What's up?

Do I need the .swf file as well?

Do you have the latest gameSettings.xml loaded? If not, the game won't load. The current version of Farmville is 7077.

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Posted (edited)

ah, never mind, I got it working.

However, is it possible to leave the growtime at 0.00001 and keep it from withering so I can harvest?

Also, what do I have to edit to make the plots smaller?

Edited by twister06
Posted

ah, never mind, I got it working.

However, is it possible to leave the growtime at 0.00001 and keep it from withering so I can harvest?

Also, what do I have to edit to make the plots smaller?

In answer to your first question, unfortunately, no, as the server will notice things grew too quickly.

In the case of the second, the patch file is essentially saying go to the XML and find the section on items. Then for each seed, change <sizeX>4</sizeX> to <sizeX>1</sizeX>. Using HockeyHound's patcher, you take his line about item name="soybeans" and replace it with the sizeX and sizeY settings for the seed you wanted. It would thus look something like this for blackberries:

item name="blackberries",<sizeX>4</sizeX>,<sizeX>1</sizeX>

item name="blackberries",<sizeY>4</sizeY>,<sizeY>1</sizeY>

Again, if that doesn't make sense to you please ask and I will try to explain it better.

Posted

In answer to your first question, unfortunately, no, as the server will notice things grew too quickly.

In the case of the second, the patch file is essentially saying go to the XML and find the section on items. Then for each seed, change <sizeX>4</sizeX> to <sizeX>1</sizeX>. Using HockeyHound's patcher, you take his line about item name="soybeans" and replace it with the sizeX and sizeY settings for the seed you wanted. It would thus look something like this for blackberries:

item name="blackberries",<sizeX>4</sizeX>,<sizeX>1</sizeX>

item name="blackberries",<sizeY>4</sizeY>,<sizeY>1</sizeY>

Again, if that doesn't make sense to you please ask and I will try to explain it better.

I tried to do that, and it sort of worked. The soybeans I planted looked smaller, they seemed to take only 1 plot, but I couldn't plant anything next to it until I got to the next "real" plot.

Dunno if you understood that.

Posted

Thank you Timehorse for your sharings. I didnt undersand your 1x1 plot technique because of my poor English. But i did it my way. Its simple but time taking. I just change seed size which i will plant in gamesetting.xml to 1x1 then start to plow and plant one by one. To disable collision, after creating a 1x1 area i visit a neighbors farm then return back and can plow and plant another square near the 1x1 square. Now i have 3 20x20 plots in my farm. Its enough for me now. Now i will try to understand your script :)

Posted

Thank you Timehorse for your sharings. I didnt undersand your 1x1 plot technique because of my poor English. But i did it my way. Its simple but time taking. I just change seed size which i will plant in gamesetting.xml to 1x1 then start to plow and plant one by one. To disable collision, after creating a 1x1 area i visit a neighbors farm then return back and can plow and plant another square near the 1x1 square. Now i have 3 20x20 plots in my farm. Its enough for me now. Now i will try to understand your script :)

Yes and yes! This works, thank you! I wonder if Zynga will kick users who have 1x1 plots?

Posted

Thank you Timehorse for your sharings. I didnt undersand your 1x1 plot technique because of my poor English. But i did it my way. Its simple but time taking. I just change seed size which i will plant in gamesetting.xml to 1x1 then start to plow and plant one by one. To disable collision, after creating a 1x1 area i visit a neighbors farm then return back and can plow and plant another square near the 1x1 square. Now i have 3 20x20 plots in my farm. Its enough for me now. Now i will try to understand your script :)

Yes, I noticed there was a step missing too since when I was doing my first run, I was forcing a game save by visiting a neighbour each time so that's why I wasn't getting a collision. So I updated my instructions with a note about visiting a neighbour. Still, it's very time consuming to do it this way. So far, I've only converted a 9x9 so I'm well behind my goals! But, unless some kind sole with the network clicker adds this feature -- it would be a lot easier from that level than programming Plow, Select Seed, Plant, Visit Neighbours Farm, Return Home, repeat with next plot into my script, though certainly not impossible. It's just so much code is missing, like selection a seed on a page other than 1, clicking in northward rows, visiting neighbours farms, returning home, etc. So many features missing from my script that I could not write them all in a timely fashion. So, I'm doing it manually. >sigh<
Posted

Yes and yes! This works, thank you! I wonder if Zynga will kick users who have 1x1 plots?

Well I have had the 1x1 plots for several weeks now when it was possible to do and now my farm is not working :) At first it started off that every time I got a mastery (1, 2, or 3) everything was fine but then when I started to collect a lot everytime I got a new mastery level my game would quit working. It would not save anything I did after that. Using fiddler I saw a 228 byte body to /current/flashservices/gateway/php that always seemed to have empty values in it. Once that showed up in fiddler it never connected to /current/flashservices/gateway.php again no matter what I did even if I just harvested trees. If I did a bunch of stuff on my farm the "Saving your farm" would pop up and never leave. Everytime I see that 228 byte body my game quit working. Eventually after 8 or 12 hours it would let me get one more mastery but then if I tried to get another one right away the game quit saving. Now a few days ago I used the soybean method and leveled up 3 levels and got a mastery and now my farm won't save anything. It has been 3 days and everytime I try to load my farm I get the 228 byte body that is null to flashservices. Ever since three days ago when I load my farm it gives a daily raffle of coins, tells me I can grow cranberries and there are new decorations and then immediately I get the 228 byte body and I can't do anything to my farm. I was hoping it would fix itself after enough time has passed or allow me to at least harvest my trees but it wont. I think Zynga has put a limit on the number of masteries and "events" such as helping out neighbors farms or levelling up over a time period. I was really hoping that by today my farm would work again but no luck ;)B) B) At this point I am not sure what to do. I have a lot of "time" invested in this game. Even though I was using 1x1 plots I still had to farm everyone of them and farming the 1x1 plots is more of a pain in the ass than a standard plot.

Posted

Well I have had the 1x1 plots for several weeks now when it was possible to do and now my farm is not working :) At first it started off that every time I got a mastery (1, 2, or 3) everything was fine but then when I started to collect a lot everytime I got a new mastery level my game would quit working. It would not save anything I did after that. Using fiddler I saw a 228 byte body to /current/flashservices/gateway/php that always seemed to have empty values in it. Once that showed up in fiddler it never connected to /current/flashservices/gateway.php again no matter what I did even if I just harvested trees. If I did a bunch of stuff on my farm the "Saving your farm" would pop up and never leave. Everytime I see that 228 byte body my game quit working. Eventually after 8 or 12 hours it would let me get one more mastery but then if I tried to get another one right away the game quit saving. Now a few days ago I used the soybean method and leveled up 3 levels and got a mastery and now my farm won't save anything. It has been 3 days and everytime I try to load my farm I get the 228 byte body that is null to flashservices. Ever since three days ago when I load my farm it gives a daily raffle of coins, tells me I can grow cranberries and there are new decorations and then immediately I get the 228 byte body and I can't do anything to my farm. I was hoping it would fix itself after enough time has passed or allow me to at least harvest my trees but it wont. I think Zynga has put a limit on the number of masteries and "events" such as helping out neighbors farms or levelling up over a time period. I was really hoping that by today my farm would work again but no luck ;)B) B) At this point I am not sure what to do. I have a lot of "time" invested in this game. Even though I was using 1x1 plots I still had to farm everyone of them and farming the 1x1 plots is more of a pain in the ass than a standard plot.

Does your farm work when you quit fiddler? Did you use modified swf file?

I don't understand you what exactly do you mean when you say: "I can't do anything to my farm." Does this means that when you log in again there are no changes or...

Posted

Well I have had the 1x1 plots for several weeks now when it was possible to do and now my farm is not working :) At first it started off that every time I got a mastery (1, 2, or 3) everything was fine but then when I started to collect a lot everytime I got a new mastery level my game would quit working. It would not save anything I did after that. Using fiddler I saw a 228 byte body to /current/flashservices/gateway/php that always seemed to have empty values in it. Once that showed up in fiddler it never connected to /current/flashservices/gateway.php again no matter what I did even if I just harvested trees. If I did a bunch of stuff on my farm the "Saving your farm" would pop up and never leave. Everytime I see that 228 byte body my game quit working. Eventually after 8 or 12 hours it would let me get one more mastery but then if I tried to get another one right away the game quit saving. Now a few days ago I used the soybean method and leveled up 3 levels and got a mastery and now my farm won't save anything. It has been 3 days and everytime I try to load my farm I get the 228 byte body that is null to flashservices. Ever since three days ago when I load my farm it gives a daily raffle of coins, tells me I can grow cranberries and there are new decorations and then immediately I get the 228 byte body and I can't do anything to my farm. I was hoping it would fix itself after enough time has passed or allow me to at least harvest my trees but it wont. I think Zynga has put a limit on the number of masteries and "events" such as helping out neighbors farms or levelling up over a time period. I was really hoping that by today my farm would work again but no luck ;)B) B) At this point I am not sure what to do. I have a lot of "time" invested in this game. Even though I was using 1x1 plots I still had to farm everyone of them and farming the 1x1 plots is more of a pain in the ass than a standard plot.

I have the same problem. It will not save changes on my farm anymore;-(

Posted

I have the same problem. It will not save changes on my farm anymore;-(

It has been 3 days. It is really frustrating. Before when this started happening I could wait 8 or 12 hours and it would let me do one more thing such as leveling up or getting a mastery. Now it just quits working right from the start. I have tried deleting cookies, changing computers and internet, not using a modified xml file, trying to use an older version of the .swf file and it always does the same thing. When I look at the traffic in fiddler I always get this 228 byte body to /current/flashservices/gateway.php that has the following. It looks similar to the other packets sent to this doman but it is missing a bunch of information. I can't tell if it is something my computer is sending or if it is something it is receiving. I don't know fiddler that well.

HTTP/1.1 200 OK

Date: Mon, 09 Nov 2009 01:18:04 GMT

Server: Apache/2.2.3 (CentOS)

X-Powered-By: PHP/5.2.10

Expires: Sun, 8 Nov 2009 20:18:04 GMT

Cache-Control: no-store

Pragma: no-store

Content-length: 228

Connection: close

Content-Type: application/x-amf

AppendToGatewayUrl(%?PHPSESSID=8de0umi68oub99f0qevqhe35m2

/1/onResultnull

data errorTypeerrorDataserverTimeAÒ½s

goals goalCounters

energyenergyMaxlastEnergyCheckid

Posted

Does your farm work when you quit fiddler? Did you use modified swf file?

I don't understand you what exactly do you mean when you say: "I can't do anything to my farm." Does this means that when you log in again there are no changes or...

I have tried everything you mentioned. Essentially farmville won't save any changes to my farm no matter how small they are.

Posted

Well, thanks for the warning. I have currently added about 472 plots to my farm at this point and am able to do things a little faster by doing some small squares in parallel. That said, I noticed a while ago there is a thing in the XML about player energy that didn't seem to have much meaning and I took to be something for future expansion. Also, we just updated to 7096 a few hours ago, so you might try again now. No changes to the XML since Thursdays update, BTW. I assume all changes are in the Flash FarmGame. So, I suggest you try playing with the energy settings in the XML to see if that may solve your problem. Other than that, I don't know. I think this technique, with all the neighbor farm visits and hours spend just for a handful of extra plots that that's enough of a deterrent from a lot of people doing a lot of this technique. I mean, how many people really have the time with all the visiting and saving and reloading to do a full 79x79 farm. And I also say Zygna, as the creator of the most popular game on FaceBook should have, a long, long time ago, offered the 2 promised land expansions that might have placated me beyond this technique -- though still facing the RPP thing through April is still nightmarish. The point being, the main reason Zygna has for disliking the practice is their server capacity and to me, since Yoville suffers even more badly from this and yet has the perfect solution: multiple servers, it seems to me that the solution is simple: distributed computing with more servers and a seti@home type approach that can distribute the load very thinly on people's screen savers while still providing a lot of redundancy to reduce the likelihood of any individual tampering. At least, in an ideal world, that's one way of doing it. Since Farmville is a game, it should be easy to, in return for the CPUs, give props back to the kindly hosting computers. Like, say if you do the work and the work you do is authenticated as not cheated or distorted, you get $1FV per week or teraflop or gigabyte of traffic or some such. Of course, I like thinking out of the box but then again, I'm an old-school napster user as well, so I can see the power of the distributed network! :)

Still waiting for those apple updates and iTunes purchases to be distributed by BitTorrent...

Posted

Well, thanks for the warning. I have currently added about 472 plots to my farm at this point and am able to do things a little faster by doing some small squares in parallel. That said, I noticed a while ago there is a thing in the XML about player energy that didn't seem to have much meaning and I took to be something for future expansion. Also, we just updated to 7096 a few hours ago, so you might try again now. No changes to the XML since Thursdays update, BTW. I assume all changes are in the Flash FarmGame. So, I suggest you try playing with the energy settings in the XML to see if that may solve your problem. Other than that, I don't know. I think this technique, with all the neighbor farm visits and hours spend just for a handful of extra plots that that's enough of a deterrent from a lot of people doing a lot of this technique. I mean, how many people really have the time with all the visiting and saving and reloading to do a full 79x79 farm. And I also say Zygna, as the creator of the most popular game on FaceBook should have, a long, long time ago, offered the 2 promised land expansions that might have placated me beyond this technique -- though still facing the RPP thing through April is still nightmarish. The point being, the main reason Zygna has for disliking the practice is their server capacity and to me, since Yoville suffers even more badly from this and yet has the perfect solution: multiple servers, it seems to me that the solution is simple: distributed computing with more servers and a seti@home type approach that can distribute the load very thinly on people's screen savers while still providing a lot of redundancy to reduce the likelihood of any individual tampering. At least, in an ideal world, that's one way of doing it. Since Farmville is a game, it should be easy to, in return for the CPUs, give props back to the kindly hosting computers. Like, say if you do the work and the work you do is authenticated as not cheated or distorted, you get $1FV per week or teraflop or gigabyte of traffic or some such. Of course, I like thinking out of the box but then again, I'm an old-school napster user as well, so I can see the power of the distributed network! :)

Still waiting for those apple updates and iTunes purchases to be distributed by BitTorrent...

I already tried the new XML and my farm still won't save. I also tried modifying the energy and that did not help. This problem has something to do with things that generate a popup in the game. It always seemed to crap out when getting new mastery levels. I think it is the daily raffle popup that is causing my game to go out of sync. I wish there was a way to suppress that. On another note Farmville eats every single gift I receive and as for a long time. I used to be able to get 1 or 2 out of 10 accepted but now none. Also, I can't adopt animals anymore. Farmville won't even load if I click to adopt something. Perhaps this is a clue into the problem.

I personally don't feel 1x1 plots are cheating. I still have to farm them and it takes freaking forever ;) I am using 39x78 plots myself for over 3000. That is why i went up so fast. My other account which is pretty sparase has 40x79 plots and I noticed it is starting to have problems on masteries.

Posted

I already tried the new XML and my farm still won't save. I also tried modifying the energy and that did not help. This problem has something to do with things that generate a popup in the game. It always seemed to crap out when getting new mastery levels. I think it is the daily raffle popup that is causing my game to go out of sync. I wish there was a way to suppress that. On another note Farmville eats every single gift I receive and as for a long time. I used to be able to get 1 or 2 out of 10 accepted but now none. Also, I can't adopt animals anymore. Farmville won't even load if I click to adopt something. Perhaps this is a clue into the problem.

I personally don't feel 1x1 plots are cheating. I still have to farm them and it takes freaking forever :) I am using 39x78 plots myself for over 3000. That is why i went up so fast. My other account which is pretty sparase has 40x79 plots and I noticed it is starting to have problems on masteries.

I should also mention I tried loading v6613 swf and XML file and it still throws me that error. ;)

Posted

Yes and yes! This works, thank you! I wonder if Zynga will kick users who have 1x1 plots?

I'm guessing they aren't big fans of it. I first became aware it was possible when someone posted a screen cap of a farm with overlapping plots on Zynga's Farmville forums, with the question, 'what is this?'. It lasted just a few minutes before the moderators deleted it. (And it also led me to do a google search on the oddity, which is how I found this place.)

If they're aware if it, I guess it would be easy for Zynga to set up a DB query to determine who is doing this, and then start messing with those user accounts. That might explain some of the problems being reported here.

Posted

@TimeHorse

I really appreciate your great effort you have spent for writing this script.. I have been looking for an automation script for a while to save time and relax my hand and yours is like the best fitting at the moment.. So thank you very much..

BTW, I got some things to ask you..

As I could follow the previous posts, you know there exists a bug in your latest script about seeding. When I click [END] it opens the market window and waits, then I move over buy button, it move back and forth the market and buy button.. When I move mouse out of the buy button (as you said), it starts seeding. Will you fix it? And once, while this bug loop happening and mouse was not out of the buy button, I Alt+TAB'ed to the script window and read sth like "not red enough" and a code similar to a color code. Can you tell me the logic of checking the color of the pixel? If you do not check, what would possibly happen? And one more thing, there is a select option PPW. What do you mean by withering?

Posted

I'm guessing they aren't big fans of it. I first became aware it was possible when someone posted a screen cap of a farm with overlapping plots on Zynga's Farmville forums, with the question, 'what is this?'. It lasted just a few minutes before the moderators deleted it. (And it also led me to do a google search on the oddity, which is how I found this place.)

If they're aware if it, I guess it would be easy for Zynga to set up a DB query to determine who is doing this, and then start messing with those user accounts. That might explain some of the problems being reported here.

Well I hope they only detect who is advancing levels, mastering, etc.. very quickly and if I use this only to have extra room for buildings and advance a little, they will not notice :)

Also, if someone finds out how and when do they detect this cheat, it would be nice to report.

Posted

Well I hope they only detect who is advancing levels, mastering, etc.. very quickly and if I use this only to have extra room for buildings and advance a little, they will not notice :)

Also, if someone finds out how and when do they detect this cheat, it would be nice to report.

Yeah I have no idea how they are detecting it. It seemed to come on slowly that things were not working but then would work again. It is not really that big of a deal to me. Farmville was taking up too much of my time. It is a big effort to farm that many plots.

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