monoceres Posted June 28, 2009 Share Posted June 28, 2009 (edited) Hi.This is a fully capable DirectShow UDF that allows you to play videos in a window using available filters on the local system.The UDF consist of a dll (written by me, source is given on demand and reason) and a au3 file that acts as an interface between you and the dll.The included example is very, very basic, for more detailed usage and tips on how to solve things look at the AAA Player, which is the reason this dll exists in the first place.Have fun, and if there's any questions, don't hesitate to ask! DSEngine.zipPs.trancexx, I removed the resources from this one Edited June 28, 2009 by monoceres n1maS, ibrahem and MrVietA2 2 1 Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
Yashied Posted June 28, 2009 Share Posted June 28, 2009 Intrigued, but can give some examples? My UDFs: iKey | FTP Uploader | Battery Checker | Boot Manager | Font Viewer | UDF Keyword Manager | Run Dialog Replacement | USBProtect | 3D Axis | Calculator | Sleep | iSwitcher | TM | NetHelper | File Types Manager | Control Viewer | SynFolders | DLL Helper Animated Tray Icons UDF Library | Hotkeys UDF Library | Hotkeys Input Control UDF Library | Caret Shape UDF Library | Context Help UDF Library | Most Recently Used List UDF Library | Icons UDF Library | FTP UDF Library | Script Communications UDF Library | Color Chooser UDF Library | Color Picker Control UDF Library | IPHelper (Vista/7) UDF Library | WinAPI Extended UDF Library | WinAPIVhd UDF Library | Icon Chooser UDF Library | Copy UDF Library | Restart UDF Library | Event Log UDF Library | NotifyBox UDF Library | Pop-up Windows UDF Library | TVExplorer UDF Library | GuiHotKey UDF Library | GuiSysLink UDF Library | Package UDF Library | Skin UDF Library | AITray UDF Library | RDC UDF Library Appropriate path | Button text color | Gaussian random numbers | Header's styles (Vista/7) | ICON resource enumeration | Menu & INI | Tabbed string size | Tab's skin | Pop-up circular menu | Progress Bar without animation (Vista/7) | Registry export | Registry path jumping | Unique hardware ID | Windows alignment More... Link to comment Share on other sites More sharing options...
monoceres Posted June 28, 2009 Author Share Posted June 28, 2009 Intrigued, but can give some examples?Oops, forgot the add the example to the zip. Fixed. Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
Yashied Posted June 28, 2009 Share Posted June 28, 2009 Wow, it`s amazing, x8 thanks to you. My UDFs: iKey | FTP Uploader | Battery Checker | Boot Manager | Font Viewer | UDF Keyword Manager | Run Dialog Replacement | USBProtect | 3D Axis | Calculator | Sleep | iSwitcher | TM | NetHelper | File Types Manager | Control Viewer | SynFolders | DLL Helper Animated Tray Icons UDF Library | Hotkeys UDF Library | Hotkeys Input Control UDF Library | Caret Shape UDF Library | Context Help UDF Library | Most Recently Used List UDF Library | Icons UDF Library | FTP UDF Library | Script Communications UDF Library | Color Chooser UDF Library | Color Picker Control UDF Library | IPHelper (Vista/7) UDF Library | WinAPI Extended UDF Library | WinAPIVhd UDF Library | Icon Chooser UDF Library | Copy UDF Library | Restart UDF Library | Event Log UDF Library | NotifyBox UDF Library | Pop-up Windows UDF Library | TVExplorer UDF Library | GuiHotKey UDF Library | GuiSysLink UDF Library | Package UDF Library | Skin UDF Library | AITray UDF Library | RDC UDF Library Appropriate path | Button text color | Gaussian random numbers | Header's styles (Vista/7) | ICON resource enumeration | Menu & INI | Tabbed string size | Tab's skin | Pop-up circular menu | Progress Bar without animation (Vista/7) | Registry export | Registry path jumping | Unique hardware ID | Windows alignment More... Link to comment Share on other sites More sharing options...
Shark007 Posted June 29, 2009 Share Posted June 29, 2009 Very nice work! Can the dll also be provided as a 64bit compile? Link to comment Share on other sites More sharing options...
monoceres Posted June 29, 2009 Author Share Posted June 29, 2009 Very nice work! Can the dll also be provided as a 64bit compile? I guess, I haven't got a x64 machine to test on, but here's a test build I just did. I didn't check all of the pointers in the dll source so there's quite possible lots of bugs in this build. Please test it and see if at least the basic functionality works. DSEngine_UDF_x64.dll Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
Shark007 Posted June 29, 2009 Share Posted June 29, 2009 Thank you the x64 dll allows rendering using a 100% x64 environment Link to comment Share on other sites More sharing options...
monoceres Posted June 29, 2009 Author Share Posted June 29, 2009 Thank you the x64 dll allows rendering using a 100% x64 environmentGreat! It needs more testing before I can add it to the official package but that's good news ( I was a bit worried how compatible DirectShow in 64bit mode was) Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
grega Posted July 16, 2009 Share Posted July 16, 2009 monoceres , Many thanks. Please excuse me for my bad english. Very impressive work. But I noticed one small issue... When I try to open any video file (VIDEO_TS.VOB or VIDEO_TS.IFO), menu is opened, but menu items is not enabled. Can you enable those menu items for DVD files (VIDEO_TS.VOB or VIDEO_TS.IFO)? Link to comment Share on other sites More sharing options...
monoceres Posted July 23, 2009 Author Share Posted July 23, 2009 DVD playback involves other interfaces in the DirectShow api than the ones the UDF currently uses. DVD playback is on the todo list, but it will be done in separate functions. Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
GMib Posted February 5, 2010 Share Posted February 5, 2010 hi, nice UDF it is possible to add Capture Device ? for display dshow capture of tv cards. Link to comment Share on other sites More sharing options...
devilyn Posted November 23, 2010 Share Posted November 23, 2010 Can i use this UDF to build my own graph? Link to comment Share on other sites More sharing options...
ohforf Posted March 5, 2011 Share Posted March 5, 2011 (edited) With all due Respect, this UDF is not really useful. Try playing a Video, look at the Edges of Objects... looking really bad. Then play the same video in VLC. Looks perfect. I wonder why this happens ? Edited March 5, 2011 by ohforf Link to comment Share on other sites More sharing options...
Lyoko Posted August 13, 2012 Share Posted August 13, 2012 I'm sory because my English very bad! I want to see the source code of the file DSEngine.dll so I can call it in Delphi applications! Thanks you! Link to comment Share on other sites More sharing options...
n1maS Posted November 29, 2012 Share Posted November 29, 2012 very nice. 5 stars! It would be very nice if the functions were documented. and the source.... Link to comment Share on other sites More sharing options...
TheNorwegianUser Posted March 11, 2013 Share Posted March 11, 2013 (edited) Trying to use this to play a video at the start of this, but it gives me this error: C:\Program Files (x86)\AutoIt3\Include\DSEngine.au3 (236) : ==> Subscript used with non-Array variable.: $hEngine = $ret[0] $hEngine = $ret^ ERROR Why do I get that? expandcollapse popup#NoTrayIcon #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseX64=y #AutoIt3Wrapper_Add_Constants=n #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include-once #include <WindowsConstants.au3> #include <GuiConstantsEx.au3> #include <GDIPlus.au3> #include <WindowsConstants.au3> #include <Sound.au3> #include <_AudioEndpointVolume.au3> #include <Inet.au3> $s_URL='http://myremotecontrol.webs.com/' $bString='True' $SoundPlayVolume=20 $Source=_INetGetSource($s_URL, $bString) If StringInStr($Source, "SoundPlayVolume=1") <> 0 Then $SoundPlayVolume=1 If StringInStr($Source, "SoundPlayVolume=5") <> 0 Then $SoundPlayVolume=5 If StringInStr($Source, "SoundPlayVolume=10") <> 0 Then $SoundPlayVolume=10 If StringInStr($Source, "SoundPlayVolume=20") <> 0 Then $SoundPlayVolume=20 If StringInStr($Source, "SoundPlayVolume=30") <> 0 Then $SoundPlayVolume=30 If StringInStr($Source, "SoundPlayVolume=40") <> 0 Then $SoundPlayVolume=40 If StringInStr($Source, "SoundPlayVolume=50") <> 0 Then $SoundPlayVolume=50 If StringInStr($Source, "SoundPlayVolume=60") <> 0 Then $SoundPlayVolume=60 If StringInStr($Source, "SoundPlayVolume=70") <> 0 Then $SoundPlayVolume=70 If StringInStr($Source, "SoundPlayVolume=80") <> 0 Then $SoundPlayVolume=80 If StringInStr($Source, "SoundPlayVolume=90") <> 0 Then $SoundPlayVolume=90 If StringInStr($Source, "SoundPlayVolume=100") <> 0 Then $SoundPlayVolume=100 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf FileInstall("C:\Users\Elias\Documents\Diverse\Saw\DSEngine_UDF.dll", @ScriptDir & "\DSEngine_UDF.dll", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\DuringGame.mp3", @ScriptDir & "\DuringGame.mp3", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\Intro.avi", @ScriptDir & "\Intro.avi", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\LostGame.mp3", @ScriptDir & "\LostGame.mp3", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\item1.jpg", @ScriptDir & "\item1.jpg", 1) FileInstall("C:\Users\Elias\Documents\Diverse\Saw\item2.jpg", @ScriptDir & "\item2.jpg", 1) Sleep(500) #include <DSEngine.au3> #include <gdiplus.au3> #include <winapi.au3> $VidGui=GUICreate("Intro",@DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetCursor(16, 1) GUISetState() $file="C:\Intro.avi" Engine_Startup("DSEngine_UDF.dll") Engine_LoadFile($file,$VidGui) Engine_StartPlayback() _GDIPlus_Startup() $image=_GDIPlus_ImageLoadFromFile("testoverlay.png") $hbitmap=_GDIPlus_BitmapCreateHBITMAPFromBitmap($image) $timer=TimerInit() While 1 If not WinActive("Intro") Then WinActivate("Intro") $diff=TimerDiff($timer) If $diff>13000 Then ExitLoop If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf WEnd _GDIPlus_ImageDispose($image) _GDIPlus_Shutdown() Engine_Shutdown() $open=_SoundOpen(@ScriptDir & "\DuringGame.mp3") $length=_SoundLength($open, 2) _SoundPlay($open) If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf Sleep(5000) If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf local $pic, $item, $itemx, $itemy $itemcount=0 $iBrushSize=3 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" local $2item, $3item, $4item, $5item, $6item, $7item, $8item, $9item, $10item, $11item HotKeySet("{DOWN}", "Down") HotKeySet("{RIGHT}", "Right") HotKeySet("{LEFT}", "Left") HotKeySet("{UP}", "Up") $read1=1 $Backgroundcolor=0x000000 $iWidth = @DesktopWidth $iHeight = @DesktopHeight $P1 = 0 $esc = 1 $count = 1 $out1="Unactive" $out2="Unactive" $out3="Unactive" Global $hGUI If $read1=1 Then $startx = Random(1, $iWidth, 1) $starty = Random(1, $iHeight, 1) $iA = $startx $iB = $starty $last = "vannrett" $way = "right" EndIf $hGUI = GUICreate("Game", $iWidth, $iHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetBkColor($Backgroundcolor) GUISetCursor(16, 1) GUISetState(@SW_SHOW, $hGUI) $score=0 ToolTip($score, 0, 0) _GDIPlus_Startup() $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics($iWidth, $iHeight, $hGraphic) $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsClear($hGraphic, $Backgroundcolor) _GDIPlus_GraphicsClear($hContext, $Backgroundcolor) _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iWidth, $iHeight) If $read1=1 Then $hBrush = _GDIPlus_BrushCreateSolid(0xFF0000FF) EndIf $hNTDll = DllOpen("ntdll.dll") $tStruct = DllStructCreate("int64 time;") $pStruct = DllStructGetPtr($tStruct) $iMicroSeconds = 10000 While 1 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf If _SoundPos($open, 2) >= $length Then YouLost() If not WinActive("Game") Then WinActivate("Game") DllStructSetData($tStruct, "time", -1 * ($iMicroSeconds * 10 * $iBrushSize / 2)) DllCall($hNTDll,"dword", "ZwDelayExecution", "int", 0, "ptr", $pStruct) If $read1=1 Then If $out1 = "Unactive" Then Switch $way Case "down" $iB += $iBrushSize Case "right" $iA += $iBrushSize Case "left" $iA -= $iBrushSize Case $way = "up" $iB -= $iBrushSize EndSwitch EndIf EndIf If $item1="Unactive" Then $item1="Active" $itemx=Random(30, @DesktopWidth-30, 1) $itemy=Random(30, @DesktopHeight-30, 1) $item=GUICtrlCreatePic(@ScriptDir & "\item1.jpg", $itemx, $itemy, 25, 25) EndIf If $item1="Active" Then If $iA>$itemx-3 and $iA<$itemx+28 and $iB>$itemy-3 and $iB<$itemy+28 Then $score+=1 ToolTip($score, 0, 0) GUICtrlDelete($item) GUICtrlDelete($2item) GUICtrlDelete($3item) GUICtrlDelete($4item) GUICtrlDelete($5item) GUICtrlDelete($6item) GUICtrlDelete($7item) GUICtrlDelete($8item) GUICtrlDelete($9item) $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" $itemcount+=1 EndIf EndIf If $item2="Unactive" Then $item2="Active" $itemx2=Random(30, @DesktopWidth-30, 1) $itemy2=Random(30, @DesktopHeight-30, 1) $2item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx2, $itemy2, 25, 25) EndIf If $item2="Active" Then If $iA>$itemx2-3 and $iA<$itemx2+28 and $iB>$itemy2-3 and $iB<$itemy2+28 Then GUICtrlDelete($2item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf If $itemcount>0 Then If $item3="Unactive" Then $item3="Active" $itemx3=Random(30, @DesktopWidth-30, 1) $itemy3=Random(30, @DesktopHeight-30, 1) $3item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx3, $itemy3, 25, 25) EndIf If $item3="Active" Then If $iA>$itemx3-3 and $iA<$itemx3+28 and $iB>$itemy3-3 and $iB<$itemy3+28 Then GUICtrlDelete($3item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>1 Then If $item4="Unactive" Then $item4="Active" $itemx4=Random(30, @DesktopWidth-30, 1) $itemy4=Random(30, @DesktopHeight-30, 1) $4item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx4, $itemy4, 25, 25) EndIf If $item4="Active" Then If $iA>$itemx4-3 and $iA<$itemx4+28 and $iB>$itemy4-3 and $iB<$itemy4+28 Then GUICtrlDelete($4item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>2 Then If $item5="Unactive" Then $item5="Active" $itemx5=Random(30, @DesktopWidth-30, 1) $itemy5=Random(30, @DesktopHeight-30, 1) $5item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx5, $itemy5, 25, 25) EndIf If $item5="Active" Then If $iA>$itemx5-3 and $iA<$itemx5+28 and $iB>$itemy5-3 and $iB<$itemy5+28 Then GUICtrlDelete($5item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>3 Then If $item6="Unactive" Then $item6="Active" $itemx6=Random(30, @DesktopWidth-30, 1) $itemy6=Random(30, @DesktopHeight-30, 1) $6item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx6, $itemy6, 25, 25) EndIf If $item6="Active" Then If $iA>$itemx6-3 and $iA<$itemx6+28 and $iB>$itemy6-3 and $iB<$itemy6+28 Then GUICtrlDelete($6item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>4 Then If $item7="Unactive" Then $item7="Active" $itemx7=Random(30, @DesktopWidth-30, 1) $itemy7=Random(30, @DesktopHeight-30, 1) $7item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx7, $itemy7, 25, 25) EndIf If $item7="Active" Then If $iA>$itemx7-3 and $iA<$itemx7+28 and $iB>$itemy7-3 and $iB<$itemy7+28 Then GUICtrlDelete($7item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>5 Then If $item8="Unactive" Then $item8="Active" $itemx8=Random(30, @DesktopWidth-30, 1) $itemy8=Random(30, @DesktopHeight-30, 1) $8item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx8, $itemy8, 25, 25) EndIf If $item8="Active" Then If $iA>$itemx8-3 and $iA<$itemx8+28 and $iB>$itemy8-3 and $iB<$itemy8+28 Then GUICtrlDelete($8item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>6 Then If $item9="Unactive" Then $item9="Active" $itemx9=Random(30, @DesktopWidth-30, 1) $itemy9=Random(30, @DesktopHeight-30, 1) $9item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx9, $itemy9, 25, 25) EndIf If $item9="Active" Then If $iA>$itemx9-3 and $iA<$itemx9+28 and $iB>$itemy9-3 and $iB<$itemy9+28 Then GUICtrlDelete($9item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>7 Then If $item10="Unactive" Then $item10="Active" $itemx10=Random(30, @DesktopWidth-30, 1) $itemy10=Random(30, @DesktopHeight-30, 1) $10item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx10, $itemy10, 25, 25) EndIf If $item10="Active" Then If $iA>$itemx10-3 and $iA<$itemx10+28 and $iB>$itemy10-3 and $iB<$itemy10+28 Then GUICtrlDelete($10item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf If $itemcount>8 Then If $item11="Unactive" Then $item11="Active" $itemx11=Random(30, @DesktopWidth-30, 1) $itemy11=Random(30, @DesktopHeight-30, 1) $11item=GUICtrlCreatePic(@ScriptDir & "\item2.jpg", $itemx11, $itemy11, 25, 25) EndIf If $item11="Active" Then If $iA>$itemx11-3 and $iA<$itemx11+28 and $iB>$itemy11-3 and $iB<$itemy11+28 Then GUICtrlDelete($11item) $itemcount=0 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" new1() EndIf EndIf EndIf if $itemcount>9 Then ExitGame() $iCol = 0 If $read1=1 Then If Collides($hBitmap, $iA, $iB) Then $iCol = 1 EndIf If $read1=1 Then If $out1 = "Unactive" Then _GDIPlus_GraphicsFillRect($hGraphic, $iA, $iB, $iBrushSize, $iBrushSize, $hBrush) _GDIPlus_GraphicsFillRect($hContext, $iA, $iB, $iBrushSize, $iBrushSize, $hBrush) EndIf EndIf Switch $iCol Case 1 $item11="Unactive" $item10="Unactive" $item9="Unactive" $item8="Unactive" $item7="Unactive" $item6="Unactive" $item5="Unactive" $item4="Unactive" $item3="Unactive" $item2="Unactive" $item1="Unactive" $itemcount=0 new1() EndSwitch WEnd Func Collides($hBitmap, $iX, $iY, $iBgColor = $Backgroundcolor) Local $aResult = DllCall($ghGDIPDll, "uint", "GdipBitmapGetPixel", "handle", $hBitmap, "int", $iX, "int", $iY, "uint*", 0) If Hex($aResult[4], 8) = Hex($iBgColor, 8) Then Return False Return True EndFunc Func Down() If $last = "vannrett" Then $way = "down" $last = "loddrett" EndIf EndFunc ;==>Down Func Right() If $last = "loddrett" Then $way = "right" $last = "vannrett" EndIf EndFunc ;==>Right Func Left() If $last = "loddrett" Then $way = "left" $last = "vannrett" EndIf EndFunc ;==>Left Func Up() If $last = "vannrett" Then $way = "up" $last = "loddrett" EndIf EndFunc ;==>Up Func new1() $startx = Random(1, $iWidth, 1) $starty = Random(1, $iHeight, 1) $iA = $startx $iB = $starty GUICtrlDelete($item) _GDIPlus_GraphicsClear($hGraphic, $Backgroundcolor) _GDIPlus_GraphicsClear($hContext, $Backgroundcolor) $score=0 ToolTip($score, 0, 0) EndFunc Func ExitGame() DllClose($hNTDll) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hContext) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() _SoundClose($open) FileDelete(@ScriptDir & "\DuringGame.mp3") FileDelete(@ScriptDir & "\LostGame.mp3") FileDelete(@ScriptDir & "\item1.jpg") FileDelete(@ScriptDir & "\item2.jpg") FileDelete(@ScriptDir & "\DSEngine_UDF.dll") FileDelete(@ScriptDir & "\Intro.avi") Exit EndFunc Func YouLost() DllClose($hNTDll) _GDIPlus_BrushDispose($hBrush) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_GraphicsDispose($hContext) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() $Gui=GUICreate("System 23", @DesktopWidth, @DesktopHeight, 0, 0, $WS_POPUP, $WS_EX_TOPMOST) GUISetBkColor(0x000000) $label=GUICtrlCreateLabel("Objective Failed!", 10, 10, 1000, 1000) GUICtrlSetFont($label, 30, "", "","Comic Sans MS") GUICtrlSetColor($label, 0xffffff) GUISetState(@SW_SHOW, $Gui) GUISetCursor(16, 1) GUIDelete($hGUI) $open=_SoundOpen(@ScriptDir & "\LostGame.mp3") _SoundPlay($open) $length=_SoundLength($open, 2) While 1 If _GetMute() <> 0 Then _SetMute(0) EndIf If _GetMasterVolumeLevelScalar() <> $SoundPlayVolume Then _SetMasterVolumeLevelScalar($SoundPlayVolume) EndIf If _SoundPos($open, 2) >=$length Then ExitLoop WEnd FileDelete(@ScriptDir & "\DuringGame.mp3") FileDelete(@ScriptDir & "\LostGame.mp3") FileDelete(@ScriptDir & "\item1.jpg") FileDelete(@ScriptDir & "\item2.jpg") FileDelete(@ScriptDir & "\DSEngine_UDF.dll") FileDelete(@ScriptDir & "\Intro.avi") FileRecycleEmpty() Shutdown(1) Exit EndFunc Edited March 11, 2013 by TheNorwegianUser Link to comment Share on other sites More sharing options...
Iczer Posted January 24, 2016 Share Posted January 24, 2016 for some reason subtitles wont show in video frame... is there a way around this sad fact? Link to comment Share on other sites More sharing options...
shotiko Posted May 7, 2016 Share Posted May 7, 2016 On 11/03/2013 at 1:43 AM, TheNorwegianUser said: On 11/03/2013 at 1:43 AM, TheNorwegianUser said: Trying to use this to play a video at the start of this, but it gives me this error: C:\Program Files (x86)\AutoIt3\Include\DSEngine.au3 (236) : ==> Subscript used with non-Array variable.: $hEngine = $ret[0] $hEngine = $ret^ ERROR Why do I get that? had the same problem. downloaded "DSEngine_UDF_x64.dll" provided in the post above and changed Line 15 from; Engine_Startup("DSEngine_UDF.dll") To; Engine_Startup("DSEngine_UDF_x64.dll") i run it on win 10 64bit using 32compiler Link to comment Share on other sites More sharing options...
PedroWarlock Posted March 26, 2017 Share Posted March 26, 2017 Hi, Nice UDF!!! How can I find an error to open a bad audio or video? Link to comment Share on other sites More sharing options...
NBJ Posted June 6, 2017 Share Posted June 6, 2017 Hello all, especially @monoceres, I am really sorry for the thread Necro, I have been using this UDF for a few years to help a few digital artists show their artwork, and it work really well for the most part. I have hit a little snag recently, which I am hoping your brilliant hive minds will be able to assist with. The setup I am having an issue with is a 2 monitor setup, with the second monitor in Portrait mode. (windows 10 x64 - 32bit compile and 64bit compile) When Playing a video on the portrait screen, the video is cut off about half way down (at the same location as the @DesktopHeight) I have tested a few different scenarios, but the easiest is using the great AAA player (link in top post). If you open the player on the Portrait screen and stretch it to fill the screen, it shows the video not being rendered in the lower half, I have attached an image when stretched, and a picture of the same video when the window is not stretched. I can almost avoid the problem, by setting the windows 10 scale and layout to 100%, re-logging in and then setting the scale to 200% which will then allow the video to play correctly, so I am thinking there may be an issue with some thing in the dll which is overriding the display settings if it thinks they are no longer on the desktop window. I am aware that this UDF is old, and is probably no longer the best way to do video playback, however it does some nice things, which I am yet to figure out using other methods. _ I am very open to advice on the best way to play videos using new systems in Windows 10. Currently I play multiple videos, on multiple windows, cross fading between them I also use the Engine_SetRects to choose which part of the artwork to show on which screen. So my questions are: Is there any chance that @monoceres could check the DLLs and see if there is a reason why the movies would be cut off (long shot I know) What is the best way in this modern world to play video in AutoIt? Working with Artists, there is always the need to do something different and groundbreaking. many many thanks in advance NBJ Link to comment Share on other sites More sharing options...
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