ptrex Posted January 10, 2009 Share Posted January 10, 2009 @monoceres Thanks. But than there is no magic for me. Because it appears that these functions did not get included in the Beta ?! Regards ptrex Contributions :Firewall Log Analyzer for XP - Creating COM objects without a need of DLL's - UPnP support in AU3Crystal Reports Viewer - PDFCreator in AutoIT - Duplicate File FinderSQLite3 Database functionality - USB Monitoring - Reading Excel using SQLRun Au3 as a Windows Service - File Monitor - Embedded Flash PlayerDynamic Functions - Control Panel Applets - Digital Signing Code - Excel Grid In AutoIT - Constants for Special Folders in WindowsRead data from Any Windows Edit Control - SOAP and Web Services in AutoIT - Barcode Printing Using PS - AU3 on LightTD WebserverMS LogParser SQL Engine in AutoIT - ImageMagick Image Processing - Converter @ Dec - Hex - Bin -Email Address Encoder - MSI Editor - SNMP - MIB ProtocolFinancial Functions UDF - Set ACL Permissions - Syntax HighLighter for AU3ADOR.RecordSet approach - Real OCR - HTTP Disk - PDF Reader Personal Worldclock - MS Indexing Engine - Printing ControlsGuiListView - Navigation (break the 4000 Limit barrier) - Registration Free COM DLL Distribution - Update - WinRM SMART Analysis - COM Object Browser - Excel PivotTable Object - VLC Media Player - Windows LogOnOff Gui -Extract Data from Outlook to Word & Excel - Analyze Event ID 4226 - DotNet Compiler Wrapper - Powershell_COM - New Link to comment Share on other sites More sharing options...
smashly Posted January 10, 2009 Share Posted January 10, 2009 @monoceresThanks. But than there is no magic for me. Because it appears that these functions did not get included in the Beta ?!RegardsptrexThe newer matrix functions are not in the current beta, they're in autoit v3.3 public release. Link to comment Share on other sites More sharing options...
UEZ Posted January 11, 2009 Author Share Posted January 11, 2009 (edited) Added two more examples (rotating squares and plasma) - see my 1st post.Plasma is very CPU intensive and thus very slow UEZ Edited January 11, 2009 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
youknowwho4eva Posted January 12, 2009 Share Posted January 12, 2009 The calculations are what slows it down. I tried making it so it made all the calculations first, but I'm doing something wrong. I believe I'm in the right directions though. See if this helps you. expandcollapse popup;coded by UEZ 2009-01-11 #include <GuiConstantsEx.au3> #include <GDIPlus.au3> Opt('MustDeclareVars', 1) Global $hGUI, $hWnd, $hGraphic, $Bitmap, $Buffer, $Brush, $bluep, $v Global $starting_point, $i, $j, $k, $red[1000][1000], $green[1000][1000], $blue[1000][1000], $color[1000][1000], $r Global Const $Pi = 3.1415926535897932384626 Global Const $width = 180 Global Const $height = 180 $hGUI = GUICreate("GDI+: Plasma by UEZ 2009", $width, $height) $hWnd = WinGetHandle($hGUI) GUISetState() _GDIPlus_Startup () $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd);create graphic $Bitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $hGraphic);create bitmap $Buffer = _GDIPlus_ImageGetGraphicsContext($Bitmap);create buffer ;~ AntiAlias($Buffer, 4) _GDIPlus_GraphicsClear($Buffer);clear buffer $bluep = 0 $r = 0 $v = 0 Global $square_x = 6 Global $square_y = 6 Do $r += ATan(-0.007) $v += 1 For $i = 0 To $height Step $square_y For $j = 0 To $width Step $square_x $red[$i][$j] = ((-Sin(3 * ($j-$square_y) / 2^9) - $r + 1) / 2) * 256 $green[$i][$j] = $red[$i][$j] * ((-Cos(2 * ($i-$square_y) / 2^9) - $r + 1) / 2) * 256 $blue[$i][$j] = $bluep * ((Sin(2 * ($j-$square_y) / 2^9) + $r + 1) / 2) * 256 $bluep = $blue[$i][$j] $color[$i][$j] = _GDIPlus_BrushCreateSolid("0x07" & Hex($red[$i][$j], 2) & Hex($green[$i][$j], 2) & Hex($blue[$i][$j], 2)) Next Next Until $v = 3 Do $v += 1 For $a = 0 To $height Step $square_y For $b = 0 to $width Step $square_x _GDIPlus_GraphicsFillRect($Buffer, $a, $b, $square_x, $square_y, $color[$a][$b]) Next _GDIPlus_BrushDispose($Brush) _GDIPlus_GraphicsDrawImageRect($hGraphic, $Bitmap, 0, 0, $width, $height);copy to bitmap Sleep(1) Next Until $v = 6 MsgBox(0,"","here") ; Clean up resources _GDIPlus_GraphicsDispose ($hGraphic) _GDIPlus_BitmapDispose($Bitmap) _GDIPlus_GraphicsDispose($Buffer) _GDIPlus_BrushDispose($Brush) _GDIPlus_Shutdown () Func AntiAlias($hGraphics, $iMode) Local $aResult $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $hGraphics, "int", $iMode) If @error Then Return SetError(@error, @extended, False) Return SetError($aResult[0], 0, $aResult[0] = 0) EndFunc ;==>_AntiAlias Giggity Link to comment Share on other sites More sharing options...
UEZ Posted January 12, 2009 Author Share Posted January 12, 2009 The calculations are what slows it down. I tried making it so it made all the calculations first, but I'm doing something wrong. I believe I'm in the right directions though. See if this helps you. ... I don't agree because the effect is real time calculated. Of course you can pre-calculate it and save it to the memory and then give the effect the calculated numbers but I tried real time calculation. The problem are the two For loops which takes O(n^2) time and this is too much. You can increase the $square values but it is not beautifull. UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
smashly Posted January 12, 2009 Share Posted January 12, 2009 (edited) Hi UEZ, Plasma is a memory hog.. Your only releasing one brush after creating 1400+ brushes. Memory goes up by a couple of MB every couple of seconds.. Move the _GDIPlus_BrushDispose($Brush) into the same loop that your creating the $Brush in. Cheers Edit: Same thing goes for Rotating Squares example, move the _GDIPlus_PenDispose($Pen) into the same loop your creating the pen in. Or Instead of creating a new pen every step, move the pen creation to before the loop and use _GDIPlus_PenSetColor() in the loop and dispose of then pen on exiting the example. Edited January 12, 2009 by smashly Link to comment Share on other sites More sharing options...
UEZ Posted January 12, 2009 Author Share Posted January 12, 2009 Hi UEZ,Plasma is a memory hog..Your only releasing one brush after creating 1400+ brushes.Memory goes up by a couple of MB every couple of seconds..Move the _GDIPlus_BrushDispose($Brush) into the same loop that your creating the $Brush in.CheersEdit: Same thing goes for Rotating Squares example, move the _GDIPlus_PenDispose($Pen) into the same loop your creating the pen in.Or Instead of creating a new pen every step, move the pen creation to before the loop and use _GDIPlus_PenSetColor() in the loop and dispose of then pen on exiting the example.Thanks you're right. It is a greedy memory eater... I will change the examples now.Anyway, the calculation will not be faster...UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
UEZ Posted January 15, 2009 Author Share Posted January 15, 2009 (edited) Added another simple GDI+ example: Dragon Curve (see my 1st post as usual) Currently exit function is buggy... sorry. Fixed -> thanks to smashlyUEZ Edited January 16, 2009 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
smashly Posted January 16, 2009 Share Posted January 16, 2009 Hi and thank you once again for the entertainment Sorry to keep beating the same drum but... Argggg, Once again your example is great, but memory gets used each loop and climbs over time. GDI+ is a memory hog if you don't keep an eye on your code.. This is why we have functions like _GDIPlus_PenSetxxxxx() ... As it is your creating a Pen every loop and only disposing of 1 pen on exit. In your nice dragon example instead of creating a new pen every loop: Create the pen outside loop.. Then in the loop set the color of the pen.. This way your code can run for hours or days or months without chewing any further memory then what was initially used to launch your code. eg: expandcollapse popup;coded by UEZ 2009-01-15 #include <GuiConstantsEx.au3> #include <GDIPlus.au3> Opt('MustDeclareVars', 1) HotKeySet("{ESC}", "_Exit") Global Const $Pi = 3.1415926535897932384626 Global Const $width = 640 Global Const $height = 480 Global $hGUI, $hWnd, $hGraphic, $Bitmap, $GDI_Buffer, $Pen ; Create GUI $hGUI = GUICreate("GDI+: Dragon Curve by UEZ 2009", $width, $height) $hWnd = WinGetHandle($hGUI) GUISetState() _GDIPlus_Startup () $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) $Bitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $hGraphic) $GDI_Buffer = _GDIPlus_ImageGetGraphicsContext($Bitmap) $Pen = _GDIPlus_PenCreate(0, 1) ; create a pen to use later on _GDIPlus_GraphicsSetSmoothingMode($GDI_Buffer, 2) ; AntiAlias ;~ AntiAlias($GDI_Buffer, 2) _GDIPlus_GraphicsClear($GDI_Buffer) Global $angle = 0 Global $x1 = $width / 4, $y1 = $height / 3, $x2, $y2 Global Const $size = 384 Global $depth = 8 While 1 Dragon($size, $depth, 1) $depth = Random(7, 16, 1) Sleep(3000) _GDIPlus_GraphicsClear($GDI_Buffer) ;clear buffer $x1 = $width / 4 $y1 = $height / 3 WEnd _Exit() Func _Exit() ; Clean up resources _GDIPlus_PenDispose($Pen) _GDIPlus_GraphicsDispose($GDI_Buffer) _GDIPlus_BitmapDispose($Bitmap) _GDIPlus_GraphicsDispose ($hGraphic) _GDIPlus_Shutdown () EndFunc Func AntiAlias($hGraphics, $iiMode) Local $aResult $aResult = DllCall($ghGDIPDll, "int", "GdipSetSmoothingMode", "hwnd", $hGraphics, "int", $iiMode) If @error Then Return SetError(@error, @extended, False) Return SetError($aResult[0], 0, $aResult[0] = 0) EndFunc ;==>_AntiAlias Func Turn ($degrees) $angle = $angle + ($degrees * $Pi / 180) EndFunc Func Forward($length) $x2 = $x1 + Cos($angle) * $length $y2 = $y1 + Sin($angle) * $length Local $red = ((Sin(1 * $x1 / 2^5) + 1) / 2) * 256 Local $green = ((Sin(1 * $y1 / 2^6) + 1) / 2) * 256 Local $blue = ((Sin(1 * ($x2 + $y2) / 2^7) + 1) / 2) * 256 _GDIPlus_PenSetColor($Pen, "0xEF" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2)) ;Set the pen color _GDIPlus_GraphicsDrawLine($GDI_Buffer, $x1, $y1, $x2, $y2, $Pen) _GDIPlus_GraphicsDrawImageRect($hGraphic, $Bitmap, 0, 0, $width, $height) $x1 = $x2 $y1 = $y2 EndFunc Func Dragon($length, $split, $d) If $split = 0 Then Forward($length) Else Turn($d * 45) ;+ Dragon($length / Sqrt(2), $split - 1, 1) ;R Turn(-$d * 90) ;-- Dragon($length / Sqrt(2), $split - 1, -1) ;L Turn($d * 45) ;+ EndIf Sleep(1) EndFuncoÝ÷ Ù8^±©¬~ðéî²)àn»¬ë½éí «¢+wöÁ ùn±@Åv¬m«Þ¶¬zÛ('[®ë!rh«(' ·µæ®ë!¢ël×)jwpéò¢éÞyÖ§{(Þuºî²§jZ(§*.q©ãºËlzÛayÊ%¢´áÌÊåËVëºÈb²wuçZØßÛj̡ج¦¡ðkºÈlz×(ߺw-ãºËbƬ{*.®)íë-yÖ®¶sc²4eTä5Dôâ2ÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓУ²æÖRââââââââââã¢ôtDÇW5ô''W66WE6öÆD6öÆ÷ £²FW67&Föâââã¢6WBFR6öÆ÷"öb6öÆB''W6ö&¦V7@£²7çFââââââââã¢ôtDÇW5ô''W66WE6öÆD6öÆ÷"b33c¶''W6²b33c¶$t"ÒdcÒ£²&ÖWFW'2âââã¢b33c¶''W6ÒæFÆRFò''W6ö&¦V7@£²b33c¶$t"ÒÇÂ&VBÂw&VVâæB&ÇVR6ö×öæVçG2öb''W6£²&WGW&âfÇVW2ã¢7V66W72ÒG'VP£²fÇW&RÒfÇ6P£²WF÷"âââââââã £²ÖöFfVBââââââã¢6Ö6Ç£²&VÖ&·2ââââââã £²&VÆFVBââââââ㢣²Ææ²âââââââââã²×6FäÆæ´vF6WE6öÆDfÆÄ6öÆ÷ £²W×ÆRââââââã²W0£²ÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓÓФgVæ2ôtDÇW5ô''W66WE6öÆD6öÆ÷"b33c¶''W6Âb33c¶$t"Òdc Æö6Âb33c¶&W7VÇ@ b33c¶&W7VÇBÒFÆÄ6ÆÂb33c¶vtDFÆÂÂgV÷C¶çBgV÷C²ÂgV÷C´vF6WE6öÆDfÆÄ6öÆ÷"gV÷C²ÂgV÷C¶væBgV÷C²Âb33c¶''W6ÂgV÷C¶çBgV÷C²Âb33c¶$t" bW'&÷"FVâ&WGW&â6WDW'&÷"W'&÷"ÂWFVæFVB &WGW&â6WDW'&÷"b33c¶&W7VÇE³ÒÂÂb33c¶&W7VÇE³ÒÒ¤VæDgVæ2³ÓÒfwCµôtDÇW5ô''W66WE6öÆD6öÆ÷ Cheers Link to comment Share on other sites More sharing options...
monoceres Posted January 16, 2009 Share Posted January 16, 2009 Very cool example! @smashly, is it okay if I write a small example and submit it to Gary? I would leave you as the author of course Broken link? PM me and I'll send you the file! Link to comment Share on other sites More sharing options...
smashly Posted January 16, 2009 Share Posted January 16, 2009 Very cool example! @smashly, is it okay if I write a small example and submit it to Gary? I would leave you as the author of course Hi monoceres,I've already posted it to gary, along with _GDIPlus_BrushGetSolidColor() Hopefully he'll get some time eventually to look at and add it. Cheers Link to comment Share on other sites More sharing options...
corgano Posted January 16, 2009 Share Posted January 16, 2009 verry nice indeed. mind if i try to make a screen saver? @UEZ how is the number of boxex calculated on the flying boxex example? 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e Link to comment Share on other sites More sharing options...
UEZ Posted January 16, 2009 Author Share Posted January 16, 2009 Hi and thank you once again for the entertainment Sorry to keep beating the same drum but...Argggg, Once again your example is great, but memory gets used each loop and climbs over time.GDI+ is a memory hog if you don't keep an eye on your code..This is why we have functions like _GDIPlus_PenSetxxxxx() ... As it is your creating a Pen every loop and only disposing of 1 pen on exit. In your nice dragon example instead of creating a new pen every loop:Create the pen outside loop..Then in the loop set the color of the pen..This way your code can run for hours or days or months without chewing any further memory then what was initially used to launch your code.eg: ...Cheerssmashly, it was too late yesterday and I got square eyes sitting in front of the screen. Anyway, I hope I can act on your advice soon and make it better on next examples. THANKS again! UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
UEZ Posted January 16, 2009 Author Share Posted January 16, 2009 verry nice indeed. mind if i try to make a screen saver?@UEZ how is the number of boxex calculated on the flying boxex example?The source codes are free for all - thus use it as you like!You can influence the distance between squares by changing the Step count: more means the distances is higher between squares:For $j = 1 To $k Step 16The amount of squares is save in variable $k -> $k = 2^9 means create 512 squares.I hope this helps to understand.UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
UEZ Posted January 16, 2009 Author Share Posted January 16, 2009 Any suggestion how to quit example smoothly? Because when pressing "ESC" scripts ends with an error:C:\Program Files\AutoIt3\Include\GDIPlus.au3 (1520) : ==> Subscript used with non-Array variable.:E.g. during recursion phase (drawing the dragon curve) check escape keystrokeUEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
smashly Posted January 16, 2009 Share Posted January 16, 2009 (edited) Any suggestion how to quit example smoothly? Because when pressing "ESC" scripts ends with an error: C:\Program Files\AutoIt3\Include\GDIPlus.au3 (1520) : ==> Subscript used with non-Array variable.: E.g. during recursion phase (drawing the dragon curve) check escape keystroke UEZHi, Yep that error is due to a bad error return/handling in the function _GDIPlus_GraphicsDrawImageRect(). The reason the error happens is _GDIPlus_GraphicsDrawImageRect() is being called after GDIPlus has been shutdown. As you can guess I was the one that submitted that function for GDIPlus.au3 UDF...lol The function needs the error return corrected in the GDIPlus UDF to match the way all the other current GDIPlus functions handle an error return when GDIPlus has been shutdown or not running and a GDIPlus function is being called. To make your dragon exit smoothly call the exit from within the dragon function when notified by the Gui msg:expandcollapse popup;coded by UEZ 2009-01-15 #include <GDIPlus.au3> Opt('MustDeclareVars', 1) Global Const $Pi = 3.1415926535897932384626 Global Const $width = 640 Global Const $height = 480 Global $hGUI, $hWnd, $hGraphic, $Bitmap, $GDI_Buffer, $Pen Global $angle = 0 Global $x1 = $width / 4, $y1 = $height / 3, $x2, $y2 Global Const $size = 384 Global $depth = 8 ; Create GUI $hGUI = GUICreate("GDI+: Dragon Curve by UEZ 2009", $width, $height) $hWnd = WinGetHandle($hGUI) GUISetState() _GDIPlus_Startup () $hGraphic = _GDIPlus_GraphicsCreateFromHWND ($hWnd) $Bitmap = _GDIPlus_BitmapCreateFromGraphics($width, $height, $hGraphic) $GDI_Buffer = _GDIPlus_ImageGetGraphicsContext($Bitmap) $Pen = _GDIPlus_PenCreate(0, 1) ; create a pen to use later on _GDIPlus_GraphicsSetSmoothingMode($GDI_Buffer, 2) ; AntiAlias _GDIPlus_GraphicsClear($GDI_Buffer) While 1 Dragon($size, $depth, 1) $depth = Random(7, 16, 1) Sleep(1000) _GDIPlus_GraphicsClear($GDI_Buffer) $x1 = $width / 4 $y1 = $height / 3 Wend Func Dragon($length, $split, $d) ;Since the dragon function is recursing itself, add the exit here If GUIGetMsg() = -3 Then _Exit() If $split = 0 Then Forward($length) Else Turn($d * 45) ;+ Dragon($length / Sqrt(2), $split - 1, 1) ;R Turn(-$d * 90) ;-- Dragon($length / Sqrt(2), $split - 1, -1) ;L Turn($d * 45) ;+ EndIf Sleep(10) EndFunc Func Turn ($degrees) $angle = $angle + ($degrees * $Pi / 180) EndFunc Func Forward($length) $x2 = $x1 + Cos($angle) * $length $y2 = $y1 + Sin($angle) * $length Local $red = ((Sin(1 * $x1 / 2^5) + 1) / 2) * 256 Local $green = ((Sin(1 * $y1 / 2^6) + 1) / 2) * 256 Local $blue = ((Sin(1 * ($x2 + $y2) / 2^7) + 1) / 2) * 256 _GDIPlus_PenSetColor($Pen, "0xEF" & Hex($red, 2) & Hex($green, 2) & Hex($blue, 2)) ;Set the pen color _GDIPlus_GraphicsDrawLine($GDI_Buffer, $x1, $y1, $x2, $y2, $Pen) _GDIPlus_GraphicsDrawImageRect($hGraphic, $Bitmap, 0, 0, $width, $height) $x1 = $x2 $y1 = $y2 EndFunc Func _Exit() ; Clean up resources _GDIPlus_PenDispose($Pen) _GDIPlus_GraphicsDispose($GDI_Buffer) _GDIPlus_BitmapDispose($Bitmap) _GDIPlus_GraphicsDispose ($hGraphic) _GDIPlus_Shutdown () Exit EndFunc Cheers Edited January 16, 2009 by smashly Link to comment Share on other sites More sharing options...
UEZ Posted January 16, 2009 Author Share Posted January 16, 2009 Hi,Yep that error is due to a bad error return/handling in the function _GDIPlus_GraphicsDrawImageRect().The reason the error happens is _GDIPlus_GraphicsDrawImageRect() is being called after GDIPlus has been shutdown.As you can guess I was the one that submitted that function for GDIPlus.au3 UDF...lolThe function needs the error return corrected in the GDIPlus UDF to match the way all the other current GDIPlus functions handle an error return when GDIPlus has been shutdown or not running and a GDIPlus function is being called.To make your dragon exit smoothly call the exit from within the dragon function when notified by the Gui msg:...CheersTHANKS again smashly. I did something like that yesterday midnight but it didn't work. Maybe it was too late for me UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
UEZ Posted January 17, 2009 Author Share Posted January 17, 2009 (edited) Changed Dragon Curve code by adding 3 more L-System Fractals (Levy_C, Koch and Peano)!See as usual my 1st post.I will make a break creating GDI+ examples...UEZ Edited January 17, 2009 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
corgano Posted January 17, 2009 Share Posted January 17, 2009 The source codes are free for all - thus use it as you like!You can influence the distance between squares by changing the Step count: more means the distances is higher between squares:For $j = 1 To $k Step 16The amount of squares is save in variable $k -> $k = 2^9 means create 512 squares.I hope this helps to understand.UEZhow do i make the time between squares not effect the number of squares? 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e Link to comment Share on other sites More sharing options...
UEZ Posted January 18, 2009 Author Share Posted January 18, 2009 (edited) how do i make the time between squares not effect the number of squares?Do you mean the distance between the squares independent of number of squares?UEZ Edited January 18, 2009 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
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