eukalyptus Posted November 7, 2013 Posted November 7, 2013 Change line 28 to this: Global $hBrush = _GDIPlus_BrushCreateSolid(0xFF00FF00) and line 48 to this: _GDIPlus_GraphicsClear($hGfx_Buffer, 0xFFFF0000) what do you get now? DirectSound UDF Direct2D UDF
wakillon Posted November 7, 2013 Posted November 7, 2013 I have updated the bass udf in the BetaIncludes dir ( instead of release includes dir ) and it works fine now ! Thanks. AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts
timmy2 Posted November 9, 2013 Posted November 9, 2013 using latest Bass-UDF and lastest AutoIt Beta (v3.3.9.22): expandcollapse popup#AutoIt3Wrapper_Autoit3Dir=c:\Program Files (x86)\AutoIt3\Beta #AutoIt3Wrapper_UseX64=n #include "Bass.au3" #include "BassExt.au3" #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Opt("MustDeclareVars", 1) Opt("GUIOnEventMode", 1) Global $sFile = FileOpenDialog("Open...", "..\audiofiles", "playable formats (*.MP3;*.MP2;*.MP1;*.OGG;*.WAV;*.AIFF;*.AIF)") If @error Or Not FileExists($sFile) Then Exit Global $iWidth = 522 Global $iHeight = 170 Global $hGui = GUICreate("FFT", $iWidth, $iHeight, -1, -1, BitOR($WS_SYSMENU, $WS_POPUP)) GUISetOnEvent($GUI_EVENT_CLOSE, "_EXIT") _GDIPlus_Startup() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) Global $hBmp_Buffer = _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight) Global $hGfx_Buffer = _GDIPlus_ImageGetGraphicsContext($hBmp_Buffer) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Buffer, 2) Global $hBrush = _CreateFFTBrush(5, 5, $iWidth - 10, $iHeight - 10) GUIRegisterMsg($WM_PAINT, "WM_PAINT") GUISetState() _BASS_Startup() _BASS_EXT_Startup() _BASS_Init(0, -1, 44100, 0, "") Global $hStream = _BASS_StreamCreateFile(False, $sFile, 0, 0, $BASS_SAMPLE_FLOAT) Global $aFFT = _BASS_EXT_CreateFFT(128, 5, 5, $iWidth - 10, $iHeight - 10, 1, True) _BASS_ChannelPlay($hStream, True) Global $iTimer = TimerInit() While _BASS_ChannelIsActive($hStream) If TimerDiff($iTimer) > 20 Then $iTimer = TimerInit() _GDIPlus_GraphicsClear($hGfx_Buffer, 0xFF110022) _BASS_EXT_ChannelGetFFT($hStream, $aFFT, 2) If Not @error Then DllCall($ghGDIPDll, "int", "GdipFillPolygon", "handle", $hGfx_Buffer, "handle", $hBrush, "ptr", $aFFT[0], "int", $aFFT[1], "int", "FillModeAlternate") _GDIPlus_GraphicsDrawImage($hGraphics, $hBmp_Buffer, 0, 0) EndIf WEnd _Exit() Func _CreateFFTBrush($iX, $iY, $iWidth, $iHeight) Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight) Local $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap) Local $hBrush_FFT = _GDIPlus_LineBrushCreate(0, 0, 0, $iHeight, 0, 0, 3) Local $aColors[5][2] = [[4]] $aColors[1][0] = 0xFFFF0000 $aColors[1][1] = 0 $aColors[2][0] = 0xFFFFAA00 $aColors[2][1] = 0.25 $aColors[3][0] = 0xFF00AAFF $aColors[3][1] = 0.5 $aColors[4][0] = 0xFF00AAFF $aColors[4][1] = 1 _GDIPlus_LineBrushSetPresetBlend($hBrush_FFT, $aColors) Local $hBrush_LED = _GDIPlus_LineBrushCreate(0, 0, 0, 4, 0xAA000000, 0x00000000, 0) _GDIPlus_GraphicsFillRect($hContext, 0, 0, $iWidth, $iHeight, $hBrush_FFT) _GDIPlus_GraphicsFillRect($hContext, 0, 0, $iWidth, $iHeight, $hBrush_LED) _GDIPlus_BrushDispose($hBrush_LED) _GDIPlus_BrushDispose($hBrush_FFT) _GDIPlus_GraphicsDispose($hContext) Local $hBrush = _GDIPlus_TextureCreate($hBitmap) _GDIPlus_BitmapDispose($hBitmap) DllCall($ghGDIPDll, "uint", "GdipTranslateTextureTransform", "hwnd", $hBrush, "float", $iX, "float", $iY, "int", 0) Return $hBrush EndFunc ;==>_CreateFFTBrush Func WM_PAINT($hWnd, $uMsgm, $wParam, $lParam) _GDIPlus_GraphicsDrawImage($hGraphics, $hBmp_Buffer, 0, 0) Return $GUI_RUNDEFMSG EndFunc ;==>WM_PAINT Func _Exit() _BASS_StreamFree($hStream) _BASS_Free() _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx_Buffer) _GDIPlus_BitmapDispose($hBmp_Buffer) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit EndFunc ;==>_Exit Thank you, eucalyptus. Many differences from >UEZ's script of November 6th. Are these differences the result of coding using Autoit Beta v3.3.9.22 instead of release 3.3.8.1? If not, would you mind posting your version that is compatible with 3.3.8.1?
eukalyptus Posted November 9, 2013 Posted November 9, 2013 to be compatible with 3.3.8.1, add these functions to the script: expandcollapse popup; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight, $iPixelFormat = $GDIP_PXF32ARGB, $iStride = 0, $pScan0 = 0) Local $aResult = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iHeight, "int", $iStride, "int", $iPixelFormat, "ptr", $pScan0, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_BitmapCreateFromScan0 ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_LineBrushCreate($nX1, $nY1, $nX2, $nY2, $iARGBClr1, $iARGBClr2, $iWrapMode = 0) Local $tPointF1, $tPointF2, $aResult $tPointF1 = DllStructCreate("float;float") $tPointF2 = DllStructCreate("float;float") DllStructSetData($tPointF1, 1, $nX1) DllStructSetData($tPointF1, 2, $nY1) DllStructSetData($tPointF2, 1, $nX2) DllStructSetData($tPointF2, 2, $nY2) $aResult = DllCall($ghGDIPDll, "int", "GdipCreateLineBrush", "struct*", $tPointF1, "struct*", $tPointF2, "uint", $iARGBClr1, "uint", $iARGBClr2, "int", $iWrapMode, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_LineBrushCreate ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_LineBrushSetPresetBlend($hLineGradientBrush, $aInterpolations) Local $iI, $iCount, $tColors, $tPositions, $aResult $iCount = $aInterpolations[0][0] $tColors = DllStructCreate("uint[" & $iCount & "]") $tPositions = DllStructCreate("float[" & $iCount & "]") For $iI = 1 To $iCount DllStructSetData($tColors, 1, $aInterpolations[$iI][0], $iI) DllStructSetData($tPositions, 1, $aInterpolations[$iI][1], $iI) Next $aResult = DllCall($ghGDIPDll, "int", "GdipSetLinePresetBlend", "handle", $hLineGradientBrush, "struct*", $tColors, "struct*", $tPositions, "int", $iCount) If @error Then Return SetError(@error, @extended, False) If $aResult[0] Then Return SetError(10, $aResult[0], False) Return True EndFunc ;==>_GDIPlus_LineBrushSetPresetBlend ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_TextureCreate($hImage, $iWrapMode = 0) Local $aResult = DllCall($ghGDIPDll, "int", "GdipCreateTexture", "handle", $hImage, "int", $iWrapMode, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[3] EndFunc ;==>_GDIPlus_TextureCreate DirectSound UDF Direct2D UDF
timmy2 Posted November 10, 2013 Posted November 10, 2013 (edited) Thank you, eucalyptus. I added the functions and it compiles without errors. But when I run it I get a blank bluish-black rectangle. When I run it from SciTE I get the following error, which must be erroneous because I have only the 32-bit AutoIt installed. >"C:\Program Files (x86)\AutoIt3\SciTE\AutoIt3Wrapper\AutoIt3Wrapper.exe" /run /prod /ErrorStdOut /in "D:Documents!Current ProjectssjecoattrainingSound visualizerEuk-approved FFT.au3" /UserParams +>21:19:30 Starting AutoIt3Wrapper v.2.1.2.9 Environment(Language:0409 Keyboard:00000409 OS:WIN_8/ CPU:X64 OS:X64) >Running AU3Check (1.54.22.0) from:C:Program Files (x86)AutoIt3 +>21:19:30 AU3Check ended.rc:0 >Running:(3.3.8.1):C:Program Files (x86)AutoIt3autoit3.exe "D:Documents!Current ProjectssjecoattrainingSound visualizerEuk-approved FFT.au3" --> Press Ctrl+Alt+F5 to Restart or Ctrl+Break to Stop !Bass.dll is for 32bit only! Run/compile Script at 32bit +>21:19:33 AutoIt3.exe ended.rc:0 >Exit code: 0 Time: 3.742 I may not have Bass UDF v10. Most of the files in my Bass UDF folder are dated Dec. 2011. When I click on your "Bass UDF v10 download" link the browser eventually says it can't load the page. "http://www.autoit.de/" is also dead, at least from here in the USA. EDIT: Thank you, Wakillon. The link you provided got me v10, and now the script changes provided by Eukalyptus works great! Edited November 11, 2013 by timmy2
wakillon Posted November 10, 2013 Posted November 10, 2013 autoit.de seems to be temporarily unreachable. Try Bass UDF v10 AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts
timmy2 Posted November 11, 2013 Posted November 11, 2013 For the sake of closure here's Eukalyptus' FTT Visualizer script that's compatible with AutoIt v3.3.8.1. Anyone willing to tell me how to modify it so it'll display audio played by another AutoIt script using SoundPlay? In other words, I need it to display the FFT of audio being played by another script. The reason? I want to change the audio level at specific times in my main script and SoundSetWaveVolume only changes the volume for the script that's playing the audio file. It's either that or I'll need to use IPC to send volume changes to this script, and that's way beyond my skill level. expandcollapse popup#AutoIt3Wrapper_UseX64=n #include "Bass.au3" #include "BassExt.au3" #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Opt("MustDeclareVars", 1) Opt("GUIOnEventMode", 1) Global $sFile = FileOpenDialog("Open...", "..\audiofiles", "playable formats (*.MP3;*.MP2;*.MP1;*.OGG;*.WAV;*.AIFF;*.AIF)") If @error Or Not FileExists($sFile) Then Exit Global $iWidth = 522 Global $iHeight = 170 Global $hGui = GUICreate("FFT", $iWidth, $iHeight, -1, -1, BitOR($WS_SYSMENU, $WS_POPUP)) GUISetOnEvent($GUI_EVENT_CLOSE, "_EXIT") _GDIPlus_Startup() Global $hGraphics = _GDIPlus_GraphicsCreateFromHWND($hGui) Global $hBmp_Buffer = _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight) Global $hGfx_Buffer = _GDIPlus_ImageGetGraphicsContext($hBmp_Buffer) _GDIPlus_GraphicsSetSmoothingMode($hGfx_Buffer, 2) Global $hBrush = _CreateFFTBrush(5, 5, $iWidth - 10, $iHeight - 10) GUIRegisterMsg($WM_PAINT, "WM_PAINT") GUISetState() _BASS_Startup() _BASS_EXT_Startup() _BASS_Init(0, -1, 44100, 0, "") Global $hStream = _BASS_StreamCreateFile(False, $sFile, 0, 0, $BASS_SAMPLE_FLOAT) Global $aFFT = _BASS_EXT_CreateFFT(128, 5, 5, $iWidth - 10, $iHeight - 10, 1, True) _BASS_ChannelPlay($hStream, True) Global $iTimer = TimerInit() While _BASS_ChannelIsActive($hStream) If TimerDiff($iTimer) > 20 Then $iTimer = TimerInit() _GDIPlus_GraphicsClear($hGfx_Buffer, 0xFF110022) _BASS_EXT_ChannelGetFFT($hStream, $aFFT, 2) If Not @error Then DllCall($ghGDIPDll, "int", "GdipFillPolygon", "handle", $hGfx_Buffer, "handle", $hBrush, "ptr", $aFFT[0], "int", $aFFT[1], "int", "FillModeAlternate") _GDIPlus_GraphicsDrawImage($hGraphics, $hBmp_Buffer, 0, 0) EndIf WEnd _Exit() Func _CreateFFTBrush($iX, $iY, $iWidth, $iHeight) Local $hBitmap = _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight) Local $hContext = _GDIPlus_ImageGetGraphicsContext($hBitmap) Local $hBrush_FFT = _GDIPlus_LineBrushCreate(0, 0, 0, $iHeight, 0, 0, 3) Local $aColors[5][2] = [[4]] $aColors[1][0] = 0xFFFF0000 $aColors[1][1] = 0 $aColors[2][0] = 0xFFFFAA00 $aColors[2][1] = 0.25 $aColors[3][0] = 0xFF00AAFF $aColors[3][1] = 0.5 $aColors[4][0] = 0xFF00AAFF $aColors[4][1] = 1 _GDIPlus_LineBrushSetPresetBlend($hBrush_FFT, $aColors) Local $hBrush_LED = _GDIPlus_LineBrushCreate(0, 0, 0, 4, 0xAA000000, 0x00000000, 0) _GDIPlus_GraphicsFillRect($hContext, 0, 0, $iWidth, $iHeight, $hBrush_FFT) _GDIPlus_GraphicsFillRect($hContext, 0, 0, $iWidth, $iHeight, $hBrush_LED) _GDIPlus_BrushDispose($hBrush_LED) _GDIPlus_BrushDispose($hBrush_FFT) _GDIPlus_GraphicsDispose($hContext) Local $hBrush = _GDIPlus_TextureCreate($hBitmap) _GDIPlus_BitmapDispose($hBitmap) DllCall($ghGDIPDll, "uint", "GdipTranslateTextureTransform", "hwnd", $hBrush, "float", $iX, "float", $iY, "int", 0) Return $hBrush EndFunc ;==>_CreateFFTBrush Func WM_PAINT($hWnd, $uMsgm, $wParam, $lParam) _GDIPlus_GraphicsDrawImage($hGraphics, $hBmp_Buffer, 0, 0) Return $GUI_RUNDEFMSG EndFunc ;==>WM_PAINT ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight, $iPixelFormat = $GDIP_PXF32ARGB, $iStride = 0, $pScan0 = 0) Local $aResult = DllCall($ghGDIPDll, "uint", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iHeight, "int", $iStride, "int", $iPixelFormat, "ptr", $pScan0, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_BitmapCreateFromScan0 ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_LineBrushCreate($nX1, $nY1, $nX2, $nY2, $iARGBClr1, $iARGBClr2, $iWrapMode = 0) Local $tPointF1, $tPointF2, $aResult $tPointF1 = DllStructCreate("float;float") $tPointF2 = DllStructCreate("float;float") DllStructSetData($tPointF1, 1, $nX1) DllStructSetData($tPointF1, 2, $nY1) DllStructSetData($tPointF2, 1, $nX2) DllStructSetData($tPointF2, 2, $nY2) $aResult = DllCall($ghGDIPDll, "int", "GdipCreateLineBrush", "struct*", $tPointF1, "struct*", $tPointF2, "uint", $iARGBClr1, "uint", $iARGBClr2, "int", $iWrapMode, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_LineBrushCreate ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_LineBrushSetPresetBlend($hLineGradientBrush, $aInterpolations) Local $iI, $iCount, $tColors, $tPositions, $aResult $iCount = $aInterpolations[0][0] $tColors = DllStructCreate("uint[" & $iCount & "]") $tPositions = DllStructCreate("float[" & $iCount & "]") For $iI = 1 To $iCount DllStructSetData($tColors, 1, $aInterpolations[$iI][0], $iI) DllStructSetData($tPositions, 1, $aInterpolations[$iI][1], $iI) Next $aResult = DllCall($ghGDIPDll, "int", "GdipSetLinePresetBlend", "handle", $hLineGradientBrush, "struct*", $tColors, "struct*", $tPositions, "int", $iCount) If @error Then Return SetError(@error, @extended, False) If $aResult[0] Then Return SetError(10, $aResult[0], False) Return True EndFunc ;==>_GDIPlus_LineBrushSetPresetBlend ; #FUNCTION# ==================================================================================================================== ; Author ........: Authenticity ; Modified.......: UEZ ; =============================================================================================================================== Func _GDIPlus_TextureCreate($hImage, $iWrapMode = 0) Local $aResult = DllCall($ghGDIPDll, "int", "GdipCreateTexture", "handle", $hImage, "int", $iWrapMode, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[3] EndFunc ;==>_GDIPlus_TextureCreate Func _Exit() _BASS_StreamFree($hStream) _BASS_Free() _GDIPlus_BrushDispose($hBrush) _GDIPlus_GraphicsDispose($hGfx_Buffer) _GDIPlus_BitmapDispose($hBmp_Buffer) _GDIPlus_GraphicsDispose($hGraphics) _GDIPlus_Shutdown() Exit EndFunc ;==>_Exit
Belini Posted November 11, 2013 Posted November 11, 2013 If I understand right you want a script to communicate with another, if it can use the UDF InterProcess.au3 My Codes: Virtual Key Code UDF: http://www.autoitscript.com/forum/topic/138246-virtual-key-code-udf/ GuiSplashTextOn.au3: http://www.autoitscript.com/forum/topic/143542-guisplashtexton-udf/ Menu versions of Autoit: http://www.autoitscript.com/forum/topic/137435-menu-versions-of-autoit/#entry962011 Selects first folder of letters: ]http://www.autoitscript.com/forum/topic/144780-select-folders-by-letter/#entry1021708/spoiler] List files and folders with long addresses.: http://www.autoitscript.com/forum/topic/144910-list-files-and-folders-with-long-addresses/#entry102 2926 Program JUKEBOX made in Autoit:some functions:http://www.youtube.com/watch?v=WJ2tC2fD5Qs Navigation to search:http://www.youtube.com/watch?v=lblwOFIbgtQ
nend Posted January 2, 2014 Posted January 2, 2014 Is it possible to make a equalizer with bass? I've got a streaming radio program and I got a lot of request of a equalizer. I'm looking already for many hours on the internet to find a good sample/sourcode but the nearest thing I kan find is the "Split-Lo_Mid_Hi-Mixer.au3" example. So my question is, is it possible and how?
MarcroSoft Posted January 14, 2014 Posted January 14, 2014 Hi. I am using bass in a talking clock I make, and I just wanted to know if there is a newer version of the udf than the version 10 from the german website? Marc
wakillon Posted January 14, 2014 Posted January 14, 2014 Hi. I am using bass in a talking clock I make, and I just wanted to know if there is a newer version of the udf than the version 10 from the german website? Marc No, the last version is the BASS UDF v10 from eukalyptus. AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts
MarcroSoft Posted January 14, 2014 Posted January 14, 2014 Thanks. However I always try to keep bass.dll updated if it doesn't break my script. Marc
BrewManNH Posted January 14, 2014 Posted January 14, 2014 The latest version of the BASS.dll is 2.4.10 and was last updated in February of 2013. Although some of the add-on DLLs have been updated since then. If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator
MarcroSoft Posted January 14, 2014 Posted January 14, 2014 Yes, I just checked it. I am currently thinking about replacing my vorbis files with speex, and I can confirm that the bass_spx.dll can load files in autoit. Marc
MarcroSoft Posted January 14, 2014 Posted January 14, 2014 How can I get the data from bass_tags_read? I can't find out how to get the pointer to Work here.
BrewManNH Posted January 14, 2014 Posted January 14, 2014 This is a snippet of code that should get you started, it pulls the track and title info from a music file. #include "Bass.au3" ; http://www.autoitscript.com/forum/index.php?showtopic=140594 #include "BassTags.au3" ; http://www.autoitscript.com/forum/index.php?showtopic=83481 _Bass_Startup("Bass.dll") ; change path to where you have the dll, this has to be run first _Bass_Tags_Startup("BassTags.dll") ; then this one _BASS_Init(0, -1, 44100, 0, "") $hMusic = _BASS_StreamCreateFile(False,<full path to music file>, 0, 0, $BASS_STREAM_DECODE) ; open a handle to the music file $sTrackInfo = _Bass_Tags_Read($hMusic, "%IFV2(%TRCK,%TRCK,00)") ; this reads the v2 track info from the file ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $sTrackInfo = ' & $sTrackInfo & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console $sTitle = _Bass_Tags_Read($hMusic, "%IFV2(%TITL,%TITL,x)") ; find the title info from the ID3 tags ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : $sTitle = ' & $sTitle & @CRLF & '>Error code: ' & @error & @CRLF) ;### Debug Console If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator
MarcroSoft Posted January 15, 2014 Posted January 15, 2014 Hi Again, This might be a stupid question, but are there some kind of better keyboard handeling in autoit than hotkeyset? i mean something like: if key_pressed($key)... Marc
BrewManNH Posted January 15, 2014 Posted January 15, 2014 _IsPressed If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator
FlashpointBlack Posted January 16, 2014 Posted January 16, 2014 I just wanted to say thanks for the combined effort of everyone here to make this UDF into such a multifunctional gem. I just finished writing a little script for myself that reads recipe instructions aloud using TTS and activates the next step of the recipe by detecting 3 claps/finger snaps/etc... in a row. an utterly fantastic little addition to any kitchen which wouldn't have been possible without this UDF. You're appreciated, thank you!
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