eukalyptus Posted July 20, 2011 Posted July 20, 2011 You can set one or more Filters on a playing stream #AutoIt3Wrapper_UseX64=n #include "Bass.au3" #include "BassFX.au3" $sFile = FileOpenDialog("Open...", "..\audiofiles", "playable formats (*.MP3;*.MP2;*.MP1;*.OGG;*.WAV;*.AIFF;*.AIF)") If @error Or Not FileExists($sFile) Then Exit _BASS_STARTUP() _BASS_FX_Startup() _BASS_Init(0, -1, 44100, 0, "") $hStream = _BASS_StreamCreateFile(False, $sFile, 0, 0, 0) _BASS_ChannelPlay($hStream, 1) Sleep(2000) $hFX_HiPass = _BASS_ChannelSetFX($hStream, $BASS_FX_BFX_BQF, 1) _BASS_FXSetParameters($hFX_HiPass, $BASS_BFX_BQF_HIGHPASS & "|" & 1000 & "|0|1|0|0|" & $BASS_BFX_CHANALL) Sleep(2000) $hFX_LoPass = _BASS_ChannelSetFX($hStream, $BASS_FX_BFX_BQF, 1) _BASS_FXSetParameters($hFX_LoPass, $BASS_BFX_BQF_LOWPASS & "|" & 5000 & "|0|1|0|0|" & $BASS_BFX_CHANALL) Sleep(5000) _BASS_ChannelRemoveFX($hStream, $hFX_HiPass) _BASS_ChannelRemoveFX($hStream, $hFX_LoPass) _BASS_StreamFree($hStream) _BASS_Free() you only have to use the right combination of different filters E DirectSound UDF Direct2D UDF
Andreik Posted July 20, 2011 Posted July 20, 2011 (edited) Yeah, that's a nice method, I like it. Now I just need to understand the parameters. I will play a little with different combinations to see what I get. Thanks again. Edited July 20, 2011 by Andreik
Zip Posted July 29, 2011 Posted July 29, 2011 (edited) example to get C2 errors while ripping to wav (or mp3/ogg...): expandcollapse popup#AutoIt3Wrapper_UseX64=n #include "BASSCD.au3" #include "BassEnc.au3" HotKeySet("{ESC}", "_Exit") Global $sC2_Error = "" Global $tBuffer = DllStructCreate("byte[235200]") Global $pBuffer = DllStructGetPtr($tBuffer) Global $iBuffer = DllStructGetSize($tBuffer) _BASS_Startup() _BASS_CD_Startup() _BASS_Encode_Startup() _BASS_Init(0, 0, 44100) Global $hProc = DllCallbackRegister("_Callback", "none", "dword;int;dword;ptr;dword;ptr") Global $hStream = _BASS_CD_StreamCreateEx(0, 0, BitOR($BASS_STREAM_DECODE, $BASS_CD_C2ERRORS), DllCallbackGetPtr($hProc)) Global $hEncoder = _BASS_Encode_Start($hStream, "Test3.wav", $BASS_ENCODE_PCM) Global $iLength = _BASS_ChannelGetLength($hStream, $BASS_POS_BYTE) Global $iRead = 0 While _BASS_ChannelIsActive($hStream) $iRead += _BASS_ChannelGetData($hStream, $pBuffer, $iBuffer) If @error Then ExitLoop ConsoleWrite("> " & Floor($iRead * 100 / $iLength) & "% done" & @CRLF) WEnd _Exit() Func _Callback($hHandle, $iPos, $iType, $pBuffer, $iLength, $pUser) If $iType <> $BASS_CD_DATA_C2 Then Return Local $iC2_Count = $iLength / 296 ; <- a C2-error block is 296 bytes long (2352 bytes audiodata / 8 bit) ;ConsoleWrite($iC2_Count & " C2_error_infos in buffer" & @CRLF) Local $tC2, $iOR_Byte, $iPos_Bytes For $i = 0 To $iC2_Count - 1 $tC2 = DllStructCreate("byte[296];", $pBuffer + $i * 296) ; <- create struct to read from the buffer $iOR_Byte = DllStructGetData($tC2, 1, 295) ; <- if OR-Byte is set then there was an error in the last 2352 bytes of audiodata If $iOR_Byte Then For $j = 1 To 294 ; <- check every byte $iByte = DllStructGetData($tC2, 1, $j) If $iByte Then For $k = 0 To 7 ; <- check every bit in the byte If BitAND($iByte, 2^$k) Then $iPos_Bytes = $iPos + $i * 2352 + ($j - 1) * 8 + $k ; <- calc position of error $sC2_Error &= "C2 error at byte: " & $iPos_Bytes & " / " & _Sec2Time(_BASS_ChannelBytes2Seconds($hHandle, $iPos_Bytes)) & @CRLF EndIf Next EndIf Next EndIf Next EndFunc ;==>_Callback Func _Sec2Time($fSec) Local $iSec, $iH, $iM, $iS, $iC $iSec = Floor($fSec) $iC = Floor(($fSec * 100) - ($iSec * 100)) $iH = Int($iSec / 3600) $iSec = Mod($iSec, 3600) $iM = Int($iSec / 60) $iS = Mod($iSec, 60) Return StringFormat("%02s:%02s:%02s,%02s", $iH, $iM, $iS, $iC) EndFunc ;==>_Sec2Time Func _Exit() _BASS_Encode_Stop($hEncoder) _BASS_StreamFree($hStream) DllCallbackFree($hProc) _BASS_Free() Local $hFile = FileOpen(@ScriptDir & "\C2_Error.txt", 2) FileWrite($hFile, $sC2_Error) FileClose($hFile) ShellExecute(@ScriptDir & "\C2_Error.txt") Exit EndFunc ;==>_Exit E Eukalyptus, I have ran through this example with various test cds now, here are the results: Finding a good test cd was not simple. I had to find a CD, that is slightly scratched, but can be read correctly, every single time, with ripping programs that take the C2 error info into account. After I did find such a CD, I tested your function: (The ripping programs did manage to get the same Wav File every time.) -The C2 errors are being reported, this works great. -If the Drive managed to read the Track, with no errors, The resulting Wav File is OK. -However, if there were any C2 errors, they will be present in the resulting file. -even when configuring $BASS_CONFIG_CD_RETRY to a higher value like 100, the result is the same, (!?) -The help file says something about being able to use _BASS_ChannelSetSync, but I cannot figure out how that works. which leads me to ask the following: -Is there a way to force a reread on the error position, until it does not error ? Edited July 29, 2011 by Zip
monoscout999 Posted August 2, 2011 Posted August 2, 2011 I get an error when i try to run the examples from \BASS\EXAMPLES or any of them.a msgbox that says:"Could not initialize audio"
eukalyptus Posted August 4, 2011 Posted August 4, 2011 @Zip: you should post your question here: http://www.un4seen.com/and thx for your message - I will update soon @monoscout999: run this script (same folder as bass.au3/dll)expandcollapse popup#include "Bass.au3" _BASS_STARTUP() _ListDevices() _ListRecDevices() Func _ListDevices() Local $aInfo For $i = 0 To 5 $aInfo = _BASS_GetDeviceInfo($i) If @error Then ExitLoop If IsArray($aInfo) Then If BitAND($aInfo[2], $BASS_DEVICE_INIT) Then ConsoleWrite("+Output " & $i & ": <" & $aInfo[0] & "> <" & $aInfo[1] & "> <" & $aInfo[2] & ">" & @LF) Else ConsoleWrite("-Output " & $i & ": <" & $aInfo[0] & "> <" & $aInfo[1] & "> <" & $aInfo[2] & ">" & @LF) EndIf EndIf Next ConsoleWrite(@LF) EndFunc ;==>_ListDevices Func _ListRecDevices() Local $aInfo, $aInfo2 For $i = 0 To 5 $aInfo = _BASS_RecordGetDeviceInfo($i) If @error Then ExitLoop If IsArray($aInfo) Then If BitAND($aInfo[2], $BASS_DEVICE_INIT) Then ConsoleWrite("+Input " & $i & ": <" & $aInfo[0] & "> <" & $aInfo[1] & "> <" & $aInfo[2] & ">" & @LF) $aInfo = _BASS_RecordGetInfo() For $j = 0 To $aInfo[2] $sName = _BASS_RecordGetInputName($j) If @error Then ExitLoop $aInfo2 = _BASS_RecordGetInput($j) If BitAND($aInfo2[0], $BASS_INPUT_OFF) Then ConsoleWrite("!" & @TAB & $sName & @LF) Else ConsoleWrite("+" & @TAB & $sName & @LF) EndIf Next Else ConsoleWrite("-Input " & $i & ": <" & $aInfo[0] & "> <" & $aInfo[1] & "> <" & $aInfo[2] & ">" & @LF) EndIf EndIf Next ConsoleWrite(@LF) EndFunc ;==>_ListRecDeviceswrites a list of all available audiodevices to the consolethe second param of _BASS_Init is the number of the device to use(-1 initializes the default windows audiodevice) DirectSound UDF Direct2D UDF
monoscout999 Posted August 4, 2011 Posted August 4, 2011 @eukalyptus i get this output. i also have to add this directive on the top of the script to make it work.#AutoIt3Wrapper_UseX64 = noanyway the others examples still dont work.>"C:\Program Files (x86)\AutoIt3\SciTE\AutoIt3Wrapper\AutoIt3Wrapper.exe" /run /prod /ErrorStdOut /in "G:\Agustin\autoit\BASS.au3\BASS\Prueba1.au3" /autoit3dir "C:\Program Files (x86)\AutoIt3" /UserParams +>15:36:28 Starting AutoIt3Wrapper v.2.0.3.0 Environment(Language:0C0A Keyboard:0000040A OS:WIN_7/ CPU:X64 OS:X64) >Running AU3Check (1.54.19.0) from:C:\Program Files (x86)\AutoIt3 +>15:36:28 AU3Check ended.rc:0 >Running:(3.3.6.1):C:\Program Files (x86)\AutoIt3\autoit3.exe "G:\Agustin\autoit\BASS.au3\BASS\Prueba1.au3" -Output 0: <No sound> <> <1> -Output 1: <Altavoces (Realtek High Definition Audio)> <{0.0.0.00000000}.{37b74382-da58-45f3-a4ef-9a9166d867b9}> <3> -Output 2: <Realtek Digital Output (Realtek High Definition Audio)> <{0.0.0.00000000}.{a38b509c-e734-4111-a669-93de1ed896e3}> <1> +>15:36:28 AutoIT3.exe ended.rc:0 >Exit code: 0 Time: 2.063
eukalyptus Posted August 4, 2011 Posted August 4, 2011 please test this script: #include "Bass.au3" $sFile = FileOpenDialog("Open...", "", "playable formats (*.MP3;*.MP2;*.MP1;*.OGG;*.WAV;*.AIFF;*.AIF)") If @error Or Not FileExists($sFile) Then Exit _BASS_STARTUP() $iDevice = -1 While 1 ConsoleWrite(@CRLF & @CRLF) $iDevice += 1 $aInfo = _BASS_GetDeviceInfo($iDevice) If @error Or Not IsArray($aInfo) Then ExitLoop ConsoleWrite(">Output " & $iDevice & ": " & $aInfo[0] & @CRLF) _BASS_Init(0, $iDevice) If @error Then ConsoleWrite("!" & @TAB & "error init output device " & $iDevice & @CRLF) ContinueLoop Else ConsoleWrite("+" & @TAB & "init output device " & $iDevice & " OK" & @CRLF) EndIf $hStream = _BASS_StreamCreateFile(False, $sFile, 0, 0, 0) If @error Then ConsoleWrite("!" & @TAB & @TAB & "error creating stream " & @CRLF) ContinueLoop Else ConsoleWrite("+" & @TAB & @TAB & "stream OK - playing for 5 sec..." & @CRLF) EndIf _BASS_ChannelPlay($hStream, True) Sleep(5000) _BASS_ChannelStop($hStream) _BASS_StreamFree($hStream) _BASS_Free() WEnd ConsoleWrite(@CRLF & @CRLF) DirectSound UDF Direct2D UDF
monoscout999 Posted August 4, 2011 Posted August 4, 2011 (edited) please test this script: #include "Bass.au3" $sFile = FileOpenDialog("Open...", "", "playable formats (*.MP3;*.MP2;*.MP1;*.OGG;*.WAV;*.AIFF;*.AIF)") If @error Or Not FileExists($sFile) Then Exit _BASS_STARTUP() $iDevice = -1 While 1 ConsoleWrite(@CRLF & @CRLF) $iDevice += 1 $aInfo = _BASS_GetDeviceInfo($iDevice) If @error Or Not IsArray($aInfo) Then ExitLoop ConsoleWrite(">Output " & $iDevice & ": " & $aInfo[0] & @CRLF) _BASS_Init(0, $iDevice) If @error Then ConsoleWrite("!" & @TAB & "error init output device " & $iDevice & @CRLF) ContinueLoop Else ConsoleWrite("+" & @TAB & "init output device " & $iDevice & " OK" & @CRLF) EndIf $hStream = _BASS_StreamCreateFile(False, $sFile, 0, 0, 0) If @error Then ConsoleWrite("!" & @TAB & @TAB & "error creating stream " & @CRLF) ContinueLoop Else ConsoleWrite("+" & @TAB & @TAB & "stream OK - playing for 5 sec..." & @CRLF) EndIf _BASS_ChannelPlay($hStream, True) Sleep(5000) _BASS_ChannelStop($hStream) _BASS_StreamFree($hStream) _BASS_Free() WEnd ConsoleWrite(@CRLF & @CRLF) I still i dont have any idea why this. let me explain I run This edited test from the one you give me. #AutoIt3Wrapper_UseX64 = no #include "Bass.au3" $sFile = FileOpenDialog("Open...", "", "playable formats (*.MP3;*.MP2;*.MP1;*.OGG;*.WAV;*.AIFF;*.AIF)") If @error Or Not FileExists($sFile) Then Exit _BASS_STARTUP() ConsoleWrite('@@ Debug(' & @ScriptLineNumber & ') : _BASS_STARTUP() = ' & _BASS_STARTUP() & @crlf & '>Error code: ' & @error & @crlf) ;### Debug Console $iDevice = -1 While 1 ConsoleWrite(@CRLF & @CRLF) $iDevice += 1 $aInfo = _BASS_GetDeviceInfo($iDevice) If @error Or Not IsArray($aInfo) Then ExitLoop ConsoleWrite(">Output " & $iDevice & ": " & $aInfo[0] & @CRLF) _BASS_Init(0, $iDevice) If @error Then ConsoleWrite("!" & @TAB & "error init output device " & $iDevice & @CRLF) ContinueLoop Else ConsoleWrite("+" & @TAB & "init output device " & $iDevice & " OK" & @CRLF) EndIf $hStream = _BASS_StreamCreateFile(False, $sFile, 0, 0, 0) If @error Then ConsoleWrite("!" & @TAB & @TAB & "error creating stream " & @CRLF) ContinueLoop Else ConsoleWrite("+" & @TAB & @TAB & "stream OK - playing for 5 sec..." & @CRLF) EndIf _BASS_ChannelPlay($hStream, True) Sleep(5000) _BASS_ChannelStop($hStream) _BASS_StreamFree($hStream) _BASS_Free() WEnd ConsoleWrite(@CRLF & @CRLF) Without the first line the Bass.dll didn`t work at all. Well after i run it i get the error from the _BASS_STARTUP() funtion. so i checked in the UDF and i noticed that the line 126... Global $_ghBassDll = -1 so i change it to. Global $_ghBassDll = dllopen("bass.dll") And now it is working. i still don`t get why this happend to me. Another thing to ask. Can i use this library to play many audio files simultaneously? EDITED: I guess that all the errors become from the working script where the UDF is, because i have to edit all the examples and copy to the UDF and DLL folder. How can i solve this definitely? And a suggestion fix all the paths issues and add this line #AutoIt3Wrapper_UseX64 = no to all the examples to avoid this kind of errors. Thanks eukalyptus Edited August 4, 2011 by monoscout999
ProgAndy Posted August 5, 2011 Posted August 5, 2011 And a suggestion fix all the paths issues and add this line #AutoIt3Wrapper_UseX64 = no to all the examples to avoid this kind of errors.An alternative is to include the x64-dlls, too and switch according to @AutoItX64http://www.un4seen.com/forum/?topic=9038 *GERMAN* [note: you are not allowed to remove author / modified info from my UDFs]My UDFs:[_SetImageBinaryToCtrl] [_TaskDialog] [AutoItObject] [Animated GIF (GDI+)] [ClipPut for Image] [FreeImage] [GDI32 UDFs] [GDIPlus Progressbar] [Hotkey-Selector] [Multiline Inputbox] [MySQL without ODBC] [RichEdit UDFs] [SpeechAPI Example] [WinHTTP]UDFs included in AutoIt: FTP_Ex (as FTPEx), _WinAPI_SetLayeredWindowAttributes
eukalyptus Posted August 5, 2011 Posted August 5, 2011 ...so i checked in the UDF and i noticed that the line 126... Global $_ghBassDll = -1 so i change it to. Global $_ghBassDll = dllopen("bass.dll") And now it is working. i still don`t get why this happend to me. seems you aren´t using the latest version, because "Global $_ghBassDll = -1" is in line 132 please download from the link in my signature and try again E DirectSound UDF Direct2D UDF
monoscout999 Posted August 5, 2011 Posted August 5, 2011 (edited) seems you aren´t using the latest version, because "Global $_ghBassDll = -1" is in line 132please download from the link in my signature and try againEMi error: I downloaded the bass UDF from the first post.I solve it downloading from the @eukalyptus link. Now is working. Thanks. Edited August 6, 2011 by monoscout999
monoscout999 Posted August 12, 2011 Posted August 12, 2011 (edited) Hi i have a problem when i try to open 4 audio file, 3 are allowed but the forth gives me an error. Also i will apreciate if you correct me the way that i am using the library. And also i want to thank you for share this, i`m playing a lot with this See the attachements if you want the audio files that i am using, these are from http://www.freesound.org and i don`t read it all about but they have a CreativeCommos licence. I don`t know much what it really means, i think that i can use it while i keep the credits for the author. My code is this: #AutoIt3Wrapper_UseX64 = n #include "bass.au3" Global $file1 = @ScriptDir & "\426__TicTacShutUp__prac_hat.wav" Global $file2 = @ScriptDir & "\808__bdu__KickAC.aif" Global $file3 = @ScriptDir & "\43377__freakrush__snare1.wav" Global $file4 = @ScriptDir & "\16790__Tristan__SD2.wav" _BASS_Startup() _BASS_Init(0, -1, 44100, 0, "") $h1 = _BASS_StreamCreateFile(False, $file1, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h1, 1) sleep(500) $h2 = _BASS_StreamCreateFile(False, $file2, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h2, 1) sleep(500) $h3 = _BASS_StreamCreateFile(False, $file3, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h3, 1) sleep(500) $h4 = _BASS_StreamCreateFile(False, $file4, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h4, 1) _BASS_Free() If you run this, the forth sound will not reproduce.. the problem is not the audio file, because if a change the order of the files it works, but always the forth will not be reproduced. #AutoIt3Wrapper_UseX64 = n #include "bass.au3" Global $file1 = @ScriptDir & "\426__TicTacShutUp__prac_hat.wav" Global $file2 = @ScriptDir & "\808__bdu__KickAC.aif" Global $file3 = @ScriptDir & "\43377__freakrush__snare1.wav" Global $file4 = @ScriptDir & "\16790__Tristan__SD2.wav" _BASS_Startup() _BASS_Init(0, -1, 44100, 0, "") $h1 = _BASS_StreamCreateFile(False, $file1, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h1, 1) sleep(500) $h2 = _BASS_StreamCreateFile(False, $file4, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h2, 1) sleep(500) $h3 = _BASS_StreamCreateFile(False, $file3, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h3, 1) sleep(500) $h4 = _BASS_StreamCreateFile(False, $file2, 0, 0, $BASS_SAMPLE_MONO) _BASS_ChannelPlay($h4, 1) _BASS_Free() EDITED Some misspelledRitmhLoop.rar Edited August 12, 2011 by monoscout999
eukalyptus Posted August 12, 2011 Posted August 12, 2011 Hi You have to add a sleep after the fourth _BASS_ChannelPlay, otherwise there is no time to play the sample before _BASS_Free is called... E DirectSound UDF Direct2D UDF
monoscout999 Posted August 12, 2011 Posted August 12, 2011 HiYou have to add a sleep after the fourth _BASS_ChannelPlay, otherwise there is no time to play the sample before _BASS_Free is called...EThat is the problem, again i fell but thank you for point me that.
BrewManNH Posted September 20, 2011 Posted September 20, 2011 Small bug/issue with this set of UDFs, the BassFXConstants.au3 file doesn't have an #include-once directive in it. Which can cause issues if multiple includes call it. If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator
eukalyptus Posted September 20, 2011 Posted September 20, 2011 Small bug/issue with this set of UDFs, the BassFXConstants.au3 file doesn't have an #include-once directive in it. Which can cause issues if multiple includes call it. seems you aren´t using the latest version, ...please download from the link in my signature and try again E DirectSound UDF Direct2D UDF
BrewManNH Posted September 20, 2011 Posted September 20, 2011 What's different in your version of this from the one in the first post? Do you have a list of changes/bug fixes/deletions? Has BrettF stopped supporting the BASS UDF? If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator
eukalyptus Posted September 21, 2011 Posted September 21, 2011 (edited) What's different in your version of this from the one in the first post? Do you have a list of changes/bug fixes/deletions? these are the changes done so far: expandcollapse popup; ======================================================================================================= ; 10 July 2011 ; ------------------------------------------------------------------------------------------------------- ; Bass.au3: add functions: ; _BASS_Hi4Bits ; _BASS_Lo4Bits ; ; BassCD.au3: add functions & examples: ; _BASS_CD_GetTOC ; _BASS_CD_SetOffset ; _BASS_CD_StreamCreateEx ; _BASS_CD_StreamCreateFileEx ; ; BassCDConstants.au3: add: CD_TOC structures & constants ; ; ======================================================================================================= ; ======================================================================================================= ; 03 July 2011 ; ------------------------------------------------------------------------------------------------------- ; Bass.au3: new function: _BASS_SampleGetChannels ; bugfix in _BASS_SampleGetInfo ; ; example update: _BASS_SampleGetInfo.au3 ; _BASS_SampleFree.au3 ; _BASS_SampleSetInfo.au3 ; _BASS_SampleGetChannel.au3 ; _BASS_SampleLoad.au3 ; ; BassExt.au3: changed: _BASS_EXT_Note2Freq ; new: _BASS_EXT_Freq2Note ; _BASS_EXT_Note2Name ; _BASS_EXT_Name2Note ; (updated examples) ; ; Dll update: BassCD.dll ; BassMidi.dll ; Bass_FX.dll ; ; ======================================================================================================= ; ======================================================================================================= ; 16 April 2011 ; ------------------------------------------------------------------------------------------------------- ; Bass.au3: new functions: ; _BASS_ChannelSetSync ; _BASS_ChannelRemoveSync ; _BASS_LoByte ; _BASS_HiByte ; _BASS_MakeWord ; ; ======================================================================================================= ; ======================================================================================================= ; 15 April 2011 ; ------------------------------------------------------------------------------------------------------- ; changed directory structure ; ; BassFX: update to new dll version ; ; BassMidi: update to new dll version ; add new functions & examples: ; _BASS_MIDI_InFree ; _BASS_MIDI_InGetDeviceInfo ; _BASS_MIDI_InInit ; _BASS_MIDI_InStart ; _BASS_MIDI_InStop ; _BASS_MIDI_StreamEvents ; add $returntype parameter to _BASS_MIDI_StreamGetEvents ; update BassMidiConstants.au3 ; ; BassExt: new callback functions: ; $BASS_EXT_MidiInProc ; ; BassInc: update to new dll versions ; ; ======================================================================================================= ; ======================================================================================================= ; 9 April 2011 ; ------------------------------------------------------------------------------------------------------- ; BassAsio: _BASS_ASIO_PtrStringRead removed and now uses _BASS_PtrStringRead from Bass.au3 ; ; BassExt: new functions: ; _BASS_EXT_MakeWave ; _BASS_EXT_LoadWave ; _BASS_EXT_SaveWave ; _BASS_EXT_Generator ; _BASS_EXT_Note2Freq ; ; BassInc: update to new BassExt.dll ; ; ======================================================================================================= ; ####################################################################################################### ; changelog since Bass UDF version 9 patch 2 ; ####################################################################################################### ; ; NEW UDFs: ; BassEXT.au3 ; BassINC.au3 ; BassMIDI.au3 ; BassMIX.au3 ; ; Bass.au3: ; Update dll v2.4.5.0 => v2.4.7.1 ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; add _BASS_StreamCreateFileUser ; add _BASS_ChannelSetDSP() ; add _BASS_ChannelRemoveDSP() ; fix $BASS_DWORD_ERR ; fix _BASS_StreamCreate ; fix _BASS_GetDevice ; fix _BASS_RecordGetDevice ; fix _BASS_RecordGetInputName ; fix _BASS_RecordStart ; fix _BASS_ChannelGetInfo ; workaround for X64 _BASS_ChannelSeconds2Bytes ; Renamed _LoWord => _BASS_LoWord ; Renamed _HiWord => _BASS_HiWord ; add _BASS_MakeLong (removed _MakeLong from BassEnc.au3) ; ; BassASIO.au3: ; Removed asiocb.dll => BassEXT ; Removed _BASS_ASIO_CB_ChannelGetLevel ; Removed _BASS_ASIO_CB_ChannelEnable ; Removed _BASS_ASIO_CB_LinkInOut ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; add Functionheaders ; add _BASS_ASIO_ChannelEnable ; ; BassCD.au3: ; Update dll v2.4.3.0 => v2.4.4.0 ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; ; BassEnc.au3: ; Update dll v2.4.6.0 => v2.4.8.1 ; Removed BassCD.dll => BassEXT ; Moved Function _Makelong => Bass.au3 & renamed to _BASS_MakeLong ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; Fix _BASS_Encode_Start ; Fix Errorhandling ; Fix _BASS_Encode_Write ; Fix _BASS_Encode_SetNotify ; ; BassFX.au3: ; Update dll v2.4.5.0 => v2.4.7.0 ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; Fix _BASS_FX_BPM_DecodeGet ; Fix _BASS_FX_BPM_CallbackSet ; Fix _BASS_FX_BPM_Free ; Fix _BASS_FX_BPM_BeatCallbackSet ; Fix _BASS_FX_BPM_BeatDecodeGet ; ; BassFXConstants.au3: ; Add BiQuad filters ; Tidy source code ; ; BassSFX.au3: ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; changed functionheaders to work with helpgenerator ; ; BassTAGS.au3: ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; ; BassVST.au3: ; Tidy source code ; add 64bitCheck ; add UDF/DLL VersionCheck ; ; ####################################################################################################### Has BrettF stopped supporting the BASS UDF? He has currently no time for nothing, so it´s up to me to continue the work. And I hope he will update the first post, some day But here you will always find the lates version: http://www.autoit.de/index.php?page=Thread&postID=215291#post215291 Edited September 21, 2011 by eukalyptus DirectSound UDF Direct2D UDF
UEZ Posted September 21, 2011 Posted September 21, 2011 Link is broken Try this instead: http://www.autoit.de/index.php?page=Thread&threadID=26550 Br,UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ
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