JLeveille Posted March 30, 2009 Share Posted March 30, 2009 This code looks to be a potential massive help for me. I am building a C# executable and cannot register the AutoIt dll on the target machine. I was doing some testing of this technique versus the use of the registered DLL and I was surprised to find out that the two techniques gave different results. An example of this is when I called WinGetPosX and WinGetPosY. If I call using the registered DLL and a C# standard reference I get correct coordinates for the window. If I call using AutoItX3Declarations.AU3_WinGetPosX AutoItX3Declarations.AU3_WinGetPosY I get a value of 1 returned by both of these functions. Anybody got a guess as to what I might be missing or how I am shooting myself in the foot? Oh, and BTW, I don't think that this odd result has anything to do with the code provided for AutoItX3Declarations in this thread. The reason I say that is because I was getting coordination of 1,1 for my window even before I switched from my own DLLImports to using the class provided here. Link to comment Share on other sites More sharing options...
jcddcjjcd Posted April 2, 2009 Author Share Posted April 2, 2009 Hello JLeveille. This is an example how I use the function in my code to do a mouse click: AutoItX3Declarations.AU3_MouseClick("left" , AutoItX3Declarations.AU3_MouseGetPosX() , AutoItX3Declarations.AU3_MouseGetPosY() , 1, 10); Something else to consider is using AutoItX3Declarations.AU3_AutoItSetOption although I have never needed to. It has and option called MouseCoordMode: MouseCoordMode Sets the way coords are used in the mouse functions, either absolute coords or coords relative to the current active window: 0 = relative coords to the active window 1 = absolute screen coordinates (default) 2 = relative coords to the client area of the active window Regards, John. Link to comment Share on other sites More sharing options...
Roel Posted April 29, 2009 Share Posted April 29, 2009 Hello JLeveille.This is an example how I use the function in my code to do a mouse click: AutoItX3Declarations.AU3_MouseClick("left" , AutoItX3Declarations.AU3_MouseGetPosX() , AutoItX3Declarations.AU3_MouseGetPosY() , 1, 10);Something else to consider is using AutoItX3Declarations.AU3_AutoItSetOption although I have never needed to.It has and option called MouseCoordMode:MouseCoordMode Sets the way coords are used in the mouse functions, either absolute coords or coords relative to the current active window:0 = relative coords to the active window1 = absolute screen coordinates (default)2 = relative coords to the client area of the active window Regards,John.Hi John,I have the same problem as JLeveille. I get an 1 for wingetposheight. I put the autoitsetoption in the init and its not working. In hte button click it doesn't work also. When I try your example it is working. Could you check it? I think its only not working for the getpos etc.Thanks!Roel Link to comment Share on other sites More sharing options...
MarkJoel60 Posted May 4, 2009 Share Posted May 4, 2009 John, Glad to see you are keeping up with this! I will be testing the new methods soon. I was just wondering, has anyone had to access/control a datagrid using the autoit classes? When I Spy them, they don't seem be fully accessible. Does anyone have an example of Datagrid access through managed code? Link to comment Share on other sites More sharing options...
jcddcjjcd Posted May 6, 2009 Author Share Posted May 6, 2009 Roel. Please send your code snippet to me at: jdekker@xtra.co.nz I will take a look at it. Regards, John. Link to comment Share on other sites More sharing options...
jcddcjjcd Posted May 9, 2009 Author Share Posted May 9, 2009 Here is another thought for those having difficulty with returned values. I have not had to use this with AutoIt but it has helped me out with code that used external dll's. Sometimes the Garbage collector can be too quick and you loose your data before it has been used. Seems that this should not happen yet .net provides us with the PINNED mehcanism. int mouseposition; GCHandle gchandle1 = GCHandle.Alloc(mouseposition, GCHandleType.Pinned); //prevent the GC from affecting the variable mouseposition = AutoItX3Declarations.AU3_MouseGetPosX(); //use the value in mouseposition gchandle1.Free(); //let the GC do his thing again If it doesn't help here you may find it useful elsewhere. Regards, John. Link to comment Share on other sites More sharing options...
Richard Robertson Posted May 9, 2009 Share Posted May 9, 2009 The garbage collector won't collect referenced values. Especially not native types like ints. Link to comment Share on other sites More sharing options...
Alynuzzu Posted May 30, 2009 Share Posted May 30, 2009 (edited) If I want to add this "AutoItX3Lib.dll" at references and I will create a instance of the extern class "AutoItX3Declarations" on the beginning of any internal class (eg Form1() ) then when I need a function , must to call a function so: int x = name_of_instance.AutoItX3Declarations.AU3_MouseGetPosX(); What can be the problem ??? I don`t like to use [DllImport] Edited May 30, 2009 by Alynuzzu Link to comment Share on other sites More sharing options...
Richard Robertson Posted May 30, 2009 Share Posted May 30, 2009 If you are adding it as a reference, you are using the COM version. If you want the dll version, don't add a reference. Second, you need DllImport to use a dll interface. There's no dodging that. You don't need any instance functions since dll imports should be static functions. Link to comment Share on other sites More sharing options...
jcddcjjcd Posted June 3, 2009 Author Share Posted June 3, 2009 Just paste the whole class supplied here into a new class you have created and named AutoItX3Declarations.cs This will become part or you project. Inside the supplied code change the "namespace IRhub" near the top to be the same as your own namespace then just use the code as in the examples near the top of the code. Regards, John. Link to comment Share on other sites More sharing options...
passkalilo Posted August 1, 2009 Share Posted August 1, 2009 very good , thanks Link to comment Share on other sites More sharing options...
koolmelee Posted August 6, 2009 Share Posted August 6, 2009 (edited) Here is the class I use for autoit functions. Most of the au3 functions are wrapped/overloaded for easier use.expandcollapse popupusing System.Runtime.InteropServices; using System.Text; using System; namespace AutoItHelper { public class AutoItX { #region | DATA Structs | //These are used in a few functions to return multiple values(GetWinPos, MouseGetPos) public struct Position2D { public int X; public int Y; public int Width; public int Height; } public struct PointXY { public int X; public int Y; } #endregion //end Data Structs #region | Public Methods | ///---------------------------------------------------------------------- /// <summary> /// Disable/enable the mouse and keyboard. /// </summary> /// <param name="flag">1 = Disable user input /// 0 = Enable user input</param> /// <returns>Success: Returns 1. /// Failure: Returns 0. Already Enable or #requireAdmin not used.</returns> ///---------------------------------------------------------------------- public static void BlockInput(int flag) { AU3_BlockInput(flag); } ///---------------------------------------------------------------------- /// <summary> /// Sends a mouse click command to a given control. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <param name="vsButton">[optional] The button to click, "left", "right", "middle", "main", "menu", "primary", "secondary". Default is the left button.</param> /// <param name="viNumClicks">[optional] The number of times to click the mouse. Default is 1.</param> /// <param name="viX">[optional] The x position to click within the control. Default is center.</param> /// <param name="viY">[optional] The y position to click within the control. Default is center.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0.</returns> ///---------------------------------------------------------------------- public static int ControlClick(string vsTitle, string vsText, string vsControl, string vsButton, int vsNumClicks, int vsX, int vsY) { return AU3_ControlClick(vsTitle, vsText, vsControl, vsButton, vsNumClicks, vsX, vsY); } ///---------------------------------------------------------------------- /// <summary> /// Sends a mouse click command to a given control. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0.</returns> ///---------------------------------------------------------------------- public static int ControlClick(string vsTitle, string vsControl) { return AU3_ControlClick(vsTitle, "", vsControl, "", 1, 0, 0); } ///---------------------------------------------------------------------- /// <summary> /// Enables a "grayed-out" control. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0.</returns> ///---------------------------------------------------------------------- public static int ControlDisable(string vsTitle, string vsText, string vsControl) { return AU3_ControlDisable(vsTitle, vsText, vsControl); } ///---------------------------------------------------------------------- /// <summary> /// Disables a "grayed-out" control. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0.</returns> ///---------------------------------------------------------------------- public static int ControlEnable(string vsTitle, string vsText, string vsControl) { return AU3_ControlEnable(vsTitle, vsText, vsControl); } ///---------------------------------------------------------------------- /// <summary> /// Sets input focus to a given control on a window. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0.</returns> ///---------------------------------------------------------------------- public static int ControlFocus(string vsTitle, string vsText, string vsControl) { return AU3_ControlFocus(vsTitle, vsText, vsControl); } ///---------------------------------------------------------------------- /// <summary> /// Sets input focus to a given control on a window. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0.</returns> ///---------------------------------------------------------------------- public static int ControlFocus(string vsTitle, string vsControl) { return AU3_ControlFocus(vsTitle, "", vsControl); } ///---------------------------------------------------------------------- /// <summary> /// Retrieves the internal handle of a control. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> ///---------------------------------------------------------------------- public static string ControlGetHandle(string vsTitle, string vsText, string vsControl) { //---------------------------------------------------------------------- // A number big enought to hold result, trailing bytes will be 0 //---------------------------------------------------------------------- byte[] RetText = new byte[50]; AU3_ControlGetHandle(vsTitle, vsText, vsControl, RetText, RetText.Length); //---------------------------------------------------------------------- // May need to convert back to a string or int //---------------------------------------------------------------------- return Encoding.ASCII.GetString(RetText).TrimEnd('\0'); } ///---------------------------------------------------------------------- /// <summary> /// Retrieves the position and size of a control relative to it's window. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Returns a ControlPosition struct containing the size and the control's position relative to it's client window: /// ControlPosition { int X, int Y, int Width, int Height }</returns> ///---------------------------------------------------------------------- public static Position2D ControlGetPos(string vsTitle, string vsText, string vsControl) { Position2D pos; pos.X = AU3_ControlGetPosX(vsTitle, vsText, vsControl); pos.Y = AU3_ControlGetPosY(vsTitle, vsText, vsControl); pos.Height = AU3_ControlGetPosHeight(vsTitle, vsText, vsControl); pos.Width = AU3_ControlGetPosWidth(vsTitle, vsText, vsControl); return pos; } ///---------------------------------------------------------------------- /// <summary> /// Hides a control. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if window/control is not found.</returns> ///---------------------------------------------------------------------- public static int ControlHide(string vsTitle, string vsText, string vsControl) { return AU3_ControlHide(vsTitle, vsText, vsControl); } ///---------------------------------------------------------------------- /// <summary> /// Moves a control within a window. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <param name="vsX">X coordinate to move to relative to the window client area.</param> /// <param name="vsY">Y coordinate to move to relative to the window client area.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if window/control is not found.</returns> ///---------------------------------------------------------------------- public static int ControlMove(string vsTitle, string vsText, string vsControl, int vsX, int vsY) { int height = ControlGetPos(vsTitle, vsText, vsControl).Height; int width = ControlGetPos(vsTitle, vsText, vsControl).Width; return AU3_ControlMove(vsTitle, vsText, vsControl, vsX, vsY, height, width); } ///---------------------------------------------------------------------- /// <summary> /// Moves a control within a window. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <param name="vsX">X coordinate to move to relative to the window client area.</param> /// <param name="vsY">Y coordinate to move to relative to the window client area.</param> /// <param name="vsHeight">New width of the window.</param> /// <param name="vsWidth">New height of the window.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if window/control is not found.</returns> ///---------------------------------------------------------------------- public static int ControlMove(string vsTitle, string vsText, string vsControl, int vsX, int vsY, int vsHeight, int vsWidth) { return AU3_ControlMove(vsTitle, vsText, vsControl, vsX, vsY, vsHeight, vsWidth); } ///---------------------------------------------------------------------- /// <summary> /// Sends a string of characters to a control /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <param name="vsSendText">String of characters to send to the control.</param> /// <param name="viMode"> /// [optional] Changes how "keys" is processed: /// flag = 0 (default), Text contains special characters like + to indicate /// SHIFT and {LEFT} to indicate left arrow. /// flag = 1, keys are sent raw. /// </param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if window/control is not found.</returns> ///---------------------------------------------------------------------- public static int ControlSend(string vsTitle, string vsText, string vsControl, string vsSendText, int vsMode) { return AU3_ControlSend(vsTitle, vsText, vsControl, vsSendText, vsMode); } ///---------------------------------------------------------------------- /// <summary> /// Shows a control that was hidden. /// </summary> /// <param name="vsTitle">The title of the window to access.</param> /// <param name="vsText">The text of the window to access.</param> /// <param name="vsControl">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if window/control is not found.</returns> ///---------------------------------------------------------------------- public static int ControlShow(string vsTitle, string vsText, string vsControl) { return AU3_ControlShow(vsTitle, vsText, vsControl); } ///---------------------------------------------------------------------- /// <summary> /// Perform a mouse click operation. /// </summary> /// <param name="vsButton">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <param name="viX">[optional] The x/y coordinates to move the mouse to. If no x and y coords are given, the current position is used (default).</param> /// <param name="viY">[optional] The x/y coordinates to move the mouse to. If no x and y coords are given, the current position is used (default).</param> /// <returns>Success: Returns 1. /// Failure: Returns 0, the button is not in the list.</returns> ///---------------------------------------------------------------------- public static int MouseClick(string vsButton, int viX, int viY) { return MouseClick(vsButton, viX, viY, 1, 1); } ///---------------------------------------------------------------------- /// <summary> /// Perform a mouse click operation. /// </summary> /// <param name="vsButton">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <returns>Success: Returns 1. /// Failure: Returns 0, the button is not in the list.</returns> ///---------------------------------------------------------------------- public static int MouseClick(string vsButton) { int mousex = AU3_MouseGetPosX(); int mousey = AU3_MouseGetPosY(); return MouseClick(vsButton, mousex, mousey); } ///---------------------------------------------------------------------- /// <summary> /// Perform a mouse click operation. /// </summary> /// <param name="vsButton">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <param name="viX">[optional] The x/y coordinates to move the mouse to. If no x and y coords are given, the current position is used (default).</param> /// <param name="viY">[optional] The x/y coordinates to move the mouse to. If no x and y coords are given, the current position is used (default).</param> /// <param name="viClicks">[optional] The number of times to click the mouse. Default is 1.</param> /// <param name="viSpeed">[optional] the speed to move the mouse in the range 1 (fastest) to 100 (slowest). A speed of 0 will move the mouse instantly. Default speed is 10.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0, the button is not in the list.</returns> ///---------------------------------------------------------------------- public static int MouseClick(string vsButton, int viX, int viY, int viClicks, int viSpeed) { //---------------------------------------------------------------------- // MouseClick wasn't working with out first MouseMove call //---------------------------------------------------------------------- AU3_MouseMove(viX, viY, 10); return AU3_MouseClick(vsButton, viX, viY, viClicks, viSpeed); } ///---------------------------------------------------------------------- /// <summary> /// Perform a mouse click and drag operation. /// </summary> /// <param name="vsButton">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <param name="viX1">The x/y coords to start the drag operation from.</param> /// <param name="viY1">The x/y coords to start the drag operation from.</param> /// <param name="viX2">The x/y coords to end the drag operation at.</param> /// <param name="viY2">The x/y coords to end the drag operation at.</param> /// <param name="viSpeed">[optional] the speed to move the mouse in the range 1 (fastest) to 100 (slowest). A speed of 0 will move the mouse instantly. Default speed is 10.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0, the button is not in the list.</returns> /// ///---------------------------------------------------------------------- public static int MouseClickDrag(string vsButton, int viX1, int viY1, int viX2, int viY2, int viSpeed) { return AU3_MouseClickDrag(vsButton, viX1, viY1, viX2, viY2, viSpeed); } ///---------------------------------------------------------------------- /// <summary> /// Perform a mouse down event at the current mouse position. /// </summary> /// <param name="vsButton">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <returns>Success: Returns 1. /// Failure: Returns 0, the button is not in the list.</returns> ///---------------------------------------------------------------------- public static void MouseDown(string vsButton) { AU3_MouseDown(vsButton); } ///---------------------------------------------------------------------- /// <summary> /// Retrieves the current position of the mouse cursor. /// </summary> /// <returns>PointXY struct with x, y values.</returns> ///---------------------------------------------------------------------- public static PointXY MouseGetPos() { PointXY point; point.X = AU3_MouseGetPosX(); point.Y = AU3_MouseGetPosY(); return point; } ///---------------------------------------------------------------------- /// <summary> /// Moves the mouse pointer. /// </summary> /// <param name="viX">The screen x coordinate to move the mouse to.</param> /// <param name="viY">The screen y coordinate to move the mouse to.</param> ///---------------------------------------------------------------------- public static void MouseMove(int viX, int viY) { MouseMove(viX, viY, 1); } ///---------------------------------------------------------------------- /// <summary> /// Moves the mouse pointer. /// </summary> /// <param name="viX">The screen x coordinate to move the mouse to.</param> /// <param name="viY">The screen y coordinate to move the mouse to.</param> /// <param name="viSpeed">[optional] the speed to move the mouse in the range 1 (fastest) to 100 (slowest). A speed of 0 will move the mouse instantly. Default speed is 10.</param> ///---------------------------------------------------------------------- public static void MouseMove(int viX, int viY, int viSpeed) { AU3_MouseMove(viX, viY, viSpeed); } ///---------------------------------------------------------------------- /// <summary> /// Perform a mouse up event at the current mouse position. /// </summary> /// <param name="vsButton">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <returns>Success: Returns 1. /// Failure: Returns 0, the button is not in the list.</returns> ///---------------------------------------------------------------------- public static void MouseUp(string vsButton) { AU3_MouseUp(vsButton); } ///---------------------------------------------------------------------- /// <summary> /// Generates a checksum for a region of pixels. /// </summary> /// <param name="left">left coordinate of rectangle.</param> /// <param name="top">top coordinate of rectangle.</param> /// <param name="right">right coordinate of rectangle.</param> /// <param name="bottom">bottom coordinate of rectangle.</param> /// <param name="step">[optional] Instead of checksumming each pixel use a value larger than 1 to skip pixels (for speed). E.g. A value of 2 will only check every other pixel. Default is 1. It is not recommended to use a step value greater than 1.</param> /// <returns>Returns the checksum value of the region.</returns> ///---------------------------------------------------------------------- public static int PixelChecksum(int left, int top, int right, int bottom, int step) { //object sum = AU3_PixelChecksum(left, top, right, bottom, step); //return Convert.ToUInt32(sum); int sum = 0; for (int viX = left; viX <= right; viX += step) { for (int viY = top; viY <= bottom; viY += step) { sum += AU3_PixelGetColor(viX, viY); } } return sum; } ///---------------------------------------------------------------------- /// <summary> /// Generates a checksum for a region of pixels. /// </summary> /// <param name="left">left coordinate of rectangle.</param> /// <param name="top">top coordinate of rectangle.</param> /// <param name="right">right coordinate of rectangle.</param> /// <param name="bottom">bottom coordinate of rectangle.</param> /// <returns>Returns the checksum value of the region.</returns> ///---------------------------------------------------------------------- public static int PixelChecksum(int left, int top, int right, int bottom) { return PixelChecksum(left, top, right, bottom, 10); } ///---------------------------------------------------------------------- /// <summary> /// Returns a pixel color according to x,y pixel coordinates. /// </summary> /// <param name="viX">x coordinate of pixel.</param> /// <param name="viY">y coordinate of pixel.</param> /// <returns></returns> ///---------------------------------------------------------------------- public static int PixelGetColor(int viX, int viY) { return AU3_PixelGetColor(viX, viY); } public static int PixelGetColor(int viX, int viY, IntPtr handle) { AU3_AutoItSetOption("PixelCoordMode", 2); return 0; } ///---------------------------------------------------------------------- /// <summary> /// Searches a rectangle of pixels for the pixel color provided. ( NOT IMPLIMENTED ) /// </summary> /// <param name="left">left coordinate of rectangle.</param> /// <param name="top">top coordinate of rectangle.</param> /// <param name="right">right coordinate of rectangle.</param> /// <param name="bottom">bottom coordinate of rectangle.</param> /// <param name="color">Color value of pixel to find (in decimal or hex).</param> /// <param name="shade">[optional] A number between 0 and 255 to indicate the allowed number of shades of variation of the red, green, and blue components of the colour. Default is 0 (exact match).</param> /// <param name="step">[optional] Instead of searching each pixel use a value larger than 1 to skip pixels (for speed). E.g. A value of 2 will only check every other pixel. Default is 1.</param> /// <returns> /// an array [0]=x [1]=y if the pixel is found. returns null otherwise /// </returns> ///---------------------------------------------------------------------- public static int[] PixelSearch(int left, int top, int right, int bottom, int color, int shade, int step) { //object coord = AU3_PixelSearch(left, top, right, bottom, color, shade, step); ////Here we check to see if it found the pixel or not. It always returns a 1 in C# if it did not. //if (coord.ToString() != "1") //{ // //We have to turn "object coord" into a useable array since it contains the coordinates we need. // object[] pixelCoord = (object[])coord; // //Now we cast the object array to integers so that we can use the data inside. // return new int[] { (int)pixelCoord[0], (int)pixelCoord[1] }; //} return null; } ///---------------------------------------------------------------------- /// <summary> /// Terminates a named process. /// </summary> /// <param name="process">The title or PID of the process to terminate.</param> ///---------------------------------------------------------------------- public static void ProcessClose(string process) { AU3_ProcessClose(process); } ///---------------------------------------------------------------------- /// <summary> /// Checks to see if a specified process exists. /// </summary> /// <param name="process">The name or PID of the process to check. </param> /// <returns>true if it exist, false otherwise</returns> ///---------------------------------------------------------------------- public static bool ProcessExists(string process) { return AU3_ProcessExists(process) != 0; } ///---------------------------------------------------------------------- /// <summary> /// Pauses script execution until a given process exists. /// </summary> /// <param name="process">The name of the process to check.</param> /// <param name="timeout">[optional] Specifies how long to wait (in seconds). Default is to wait indefinitely.</param> ///---------------------------------------------------------------------- public static void ProcessWait(string process, int timeout) { AU3_ProcessWait(process, timeout); } ///---------------------------------------------------------------------- /// <summary> /// Pauses script execution until a given process does not exist. /// </summary> /// <param name="process">The name or PID of the process to check.</param> /// <param name="timeout">[optional] Specifies how long to wait (in seconds). Default is to wait indefinitely.</param> ///---------------------------------------------------------------------- public static void ProcessWaitClose(string process, int timeout) { AU3_ProcessWaitClose(process, timeout); } ///---------------------------------------------------------------------- /// <summary> /// Runs an external program. /// </summary> /// <param name="process">The name of the executable (EXE, BAT, COM, or PIF) to run.</param> ///---------------------------------------------------------------------- public static void Run(string process) { Run(process, ""); } ///---------------------------------------------------------------------- /// <summary> /// Runs an external program. /// </summary> /// <param name="process">The name of the executable (EXE, BAT, COM, or PIF) to run.</param> /// <param name="dir">[optional] The working directory.</param> ///---------------------------------------------------------------------- public static void Run(string process, string dir) { Run(process, dir, SW_SHOWMAXIMIZED); } ///---------------------------------------------------------------------- /// <summary> /// Runs an external program. /// </summary> /// <param name="process">The name of the executable (EXE, BAT, COM, or PIF) to run.</param> /// <param name="dir">[optional] The working directory.</param> /// <param name="showflag"> /// [optional] The "show" flag of the executed program: /// @SW_HIDE = Hidden window (or Default keyword) /// @SW_MINIMIZE = Minimized window /// @SW_MAXIMIZE = Maximized window /// </param> ///---------------------------------------------------------------------- public static void Run(string process, string dir, int showflag) { AU3_Run(process, dir, showflag); } ///---------------------------------------------------------------------- /// <summary> /// Sends simulated keystrokes to the active window. /// </summary> /// <param name="text">The sequence of keys to send.</param> /// <defaults>KeyDownDelay and KeySendDelay are default 5 ms.</defaults> ///---------------------------------------------------------------------- public static void Send(string text) { Send(text, 5, 5); } ///---------------------------------------------------------------------- /// <summary> /// Sends simulated keystrokes to the active window. /// </summary> /// <param name="text">The sequence of keys to send.</param> /// <param name="viSpeed"> /// Alters the the length of the brief pause in between sent keystrokes. /// Time in milliseconds to pause (default=5). Sometimes a value of 0 does /// not work; use 1 instead. /// </param> ///---------------------------------------------------------------------- public static void Send(string text, int viSpeed) { Send(text, viSpeed, 5); } ///---------------------------------------------------------------------- /// <summary> /// Sends simulated keystrokes to the active window. /// </summary> /// <param name="text">The sequence of keys to send.</param> /// <param name="viSpeed"> /// Alters the the length of the brief pause in between sent keystrokes. /// Time in milliseconds to pause (default=5). Sometimes a value of 0 does /// not work; use 1 instead. /// </param> /// <param name="downLen"> /// Alters the length of time a key is held down before being released during a keystroke. /// For applications that take a while to register keypresses (and many games) you may need /// to raise this value from the default. /// Time in milliseconds to pause (default=5). /// </param> ///---------------------------------------------------------------------- public static void Send(string text, int viSpeed, int downLen) { SetOptions("AuXWrapper.SendKeyDelay", viSpeed); SetOptions("AuXWrapper.SendKeyDownDelay", downLen); Send(0, text); } ///---------------------------------------------------------------------- /// <summary> /// Sends simulated keystrokes to the active window. /// </summary> /// <param name="viMode">[optional] Changes how "keys" is processed: /// flag = 0 (default), Text contains special characters like + and ! to indicate SHIFT and ALT key-presses. /// flag = 1, keys are sent raw. /// </param> /// <param name="vsText">The sequence of keys to send.</param> ///---------------------------------------------------------------------- public static void Send(int viMode, string vsText) { AU3_Send(vsText, viMode); } ///---------------------------------------------------------------------- /// <summary> /// Sends simulated keystrokes to the specified control /// </summary> /// <param name="vsTitle">The s window title.</param> /// <param name="vsControl">The s control.</param> /// <param name="vsText">The s text.</param> ///---------------------------------------------------------------------- public static void Send(string vsText, string vsTitle, string vsControl) { //---------------------------------------------------------------------- // Set control focus and then send text to that control //---------------------------------------------------------------------- ControlFocus(vsTitle, vsControl); Send(vsText); } public static void SendRand(string vsText, int speedMin, int speedMax) { Random rand = new Random(); for (int a = 0; a < vsText.Length; a++) { SetOptions("AuXWrapper.SendKeyDownDelay", rand.Next(10, 25)); Console.WriteLine(Convert.ToString(vsText[a])); AU3_Send(vsText[a].ToString(), 0); Bing_Bot.Macro.delay(rand.Next(speedMin, speedMax)); } } ///---------------------------------------------------------------------- /// <summary> /// Set recommended default AutoIt functions/parameters /// </summary> ///---------------------------------------------------------------------- public static void SetOptions() { SetOptions(true, 250); } ///---------------------------------------------------------------------- /// <summary> /// Changes the operation of various AutoIt functions/parameters. /// </summary> /// <param name="sOption">The option to change. See Remarks.</param> /// <param name="iValue"> /// [optional] The value to assign to the option. The type and meaning /// vary by option. The keyword Default can be used for the parameter /// to reset the option to its default value. /// </param> ///---------------------------------------------------------------------- public static void SetOptions(string sOption, int iValue) { AU3_AutoItSetOption(sOption, iValue); } ///---------------------------------------------------------------------- /// <summary> /// Set recommended default AutoIt functions/parameters /// </summary> ///---------------------------------------------------------------------- public static void SetOptions(bool vbWindowTitleExactMatch, int viSendKeyDelay) { //---------------------------------------------------------------------- // WinTitleMatchMode // Alters the method that is used to match window titles during search operations. // 1 = Match the title from the start (default) // 2 = Match any substring in the title // 3 = Exact title match // 4 = Advanced mode, see Window Titles & Text (Advanced) // -1 to -4 = force lower case match according to other type of match. //---------------------------------------------------------------------- if (vbWindowTitleExactMatch) { //---------------------------------------------------------------------- // Match exact title when looking for windows //---------------------------------------------------------------------- SetOptions("WinTitleMatchMode", 1); } else { //---------------------------------------------------------------------- // Match any substring in the title when looking for windows //---------------------------------------------------------------------- SetOptions("WinTitleMatchMode", 2); } //---------------------------------------------------------------------- // SendKeyDelay // Alters the the length of the brief pause in between sent keystrokes. // Time in milliseconds to pause (default=5). Sometimes a value of 0 // does not work; use 1 instead. //---------------------------------------------------------------------- SetOptions("SendKeyDelay", viSendKeyDelay); //---------------------------------------------------------------------- // WinWaitDelay // Alters how long a script should briefly pause after a successful // window-related operation. Time in milliseconds to pause (default=250). //---------------------------------------------------------------------- SetOptions("WinWaitDelay", 250); //---------------------------------------------------------------------- // WinDetectHiddenText // Specifies if hidden window text can be "seen" by the window matching functions. // 0 = Do not detect hidden text (default) // 1 = Detect hidden text //---------------------------------------------------------------------- SetOptions("WinDetectHiddenText", 1); //---------------------------------------------------------------------- // CaretCoordMode // Sets the way coords are used in the caret functions, either absolute // coords or coords relative to the current active window: // 0 = relative coords to the active window // 1 = absolute screen coordinates (default) // 2 = relative coords to the client area of the active window //---------------------------------------------------------------------- SetOptions("CaretCoordMode", 2); //---------------------------------------------------------------------- // PixelCoordMode // Sets the way coords are used in the pixel functions, either absolute // coords or coords relative to the window defined by hwnd (default active window): // 0 = relative coords to the defined window // 1 = absolute screen coordinates (default) // 2 = relative coords to the client area of the defined window //---------------------------------------------------------------------- SetOptions("PixelCoordMode", 2); //---------------------------------------------------------------------- // MouseCoordMode // Sets the way coords are used in the mouse functions, either absolute // coords or coords relative to the current active window: // 0 = relative coords to the active window // 1 = absolute screen coordinates (default) // 2 = relative coords to the client area of the active window //---------------------------------------------------------------------- SetOptions("MouseCoordMode", 2); } ///---------------------------------------------------------------------- /// <summary> /// Pause script execution. /// </summary> /// <param name="iMilliseconds">Amount of time to pause (in milliseconds).</param> ///---------------------------------------------------------------------- public static void Sleep(int iMilliseconds) { AU3_Sleep(iMilliseconds); } ///---------------------------------------------------------------------- /// <summary> /// Creates a tooltip anywhere on the screen. /// </summary> /// <param name="sTip">The text of the tooltip. (An empty string clears a displaying tooltip)</param> /// <param name="viX">[optional] The x,y position of the tooltip.</param> /// <param name="viY">[optional] The x,y position of the tooltip.</param> ///---------------------------------------------------------------------- public static void ToolTip(string sTip, int viX, int viY) { AU3_ToolTip(sTip, viX, viY); } ///---------------------------------------------------------------------- /// <summary> /// Creates a padded tooltip in the top-left part of the screen. /// </summary> /// <param name="sMessage">The text of the tooltip. (An empty string clears a displaying tooltip)</param> ///---------------------------------------------------------------------- public static void ToolTip(string sMessage) { //---------------------------------------------------------------------- // Pad the message being displayed //---------------------------------------------------------------------- if (!string.IsNullOrEmpty(sMessage)) { sMessage = string.Format("\r\n {0} \r\n ", sMessage); } //---------------------------------------------------------------------- // Set the tooltip to display the message //---------------------------------------------------------------------- ToolTip(sMessage, 0, 0); } ///---------------------------------------------------------------------- /// <summary> /// Activate a window /// </summary> /// <param name="vsTitle">the complete title of the window to activate, case sensitive</param> ///---------------------------------------------------------------------- public static void WinActivate(string vsTitle) { AU3_WinActivate(vsTitle, ""); } ///---------------------------------------------------------------------- /// <summary> /// Activates (gives focus to) a window. ( incorporates WinWaitActive ) /// </summary> /// <param name="vsTitle">The title of the window to activate.</param> /// <param name="waitactivetimeout">[optional] Timeout in seconds</param> ///---------------------------------------------------------------------- public static void WinActivate(string vsTitle, int waitactivetimeout) { AU3_WinActivate(vsTitle, ""); AU3_WinWaitActive(vsTitle, "", waitactivetimeout); System.Threading.Thread.Sleep(1000); } ///---------------------------------------------------------------------- /// <summary> /// Activates (gives focus to) a window. /// </summary> /// <param name="vsTitle">The title of the window to activate.</param> /// <param name="vsText">[optional] The text of the window to activate.</param> ///---------------------------------------------------------------------- public static void WinActivate(string vsTitle, string vsText) { AU3_WinActivate(vsTitle, vsText); } ///---------------------------------------------------------------------- /// <summary> /// Checks to see if a specified window exists. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> /// <returns> /// Success: Returns 1 if the window exists. /// Failure: Returns 0 otherwise. /// </returns> ///---------------------------------------------------------------------- public static int WinExists(string vsTitle) { return AU3_WinExists(vsTitle, ""); } ///---------------------------------------------------------------------- /// <summary> /// Checks to see if a specified window exists. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> /// <param name="vsText">[optional] The text of the window to check.</param> /// <returns> /// Success: Returns 1 if the window exists. /// Failure: Returns 0 otherwise. /// </returns> ///---------------------------------------------------------------------- public static int WinExists(string vsTitle, string vsText) { return AU3_WinExists(vsTitle, vsText); } ///---------------------------------------------------------------------- /// <summary> /// Retrieves the internal handle of a window. /// </summary> /// <param name="vsTitle">The title of the window to read.</param> /// <returns></returns> ///---------------------------------------------------------------------- public static string WinGetHandle(string vsTitle) { //---------------------------------------------------------------------- // A number big enought to hold result, trailing bytes will be 0 //---------------------------------------------------------------------- byte[] RetText = new byte[50]; AU3_WinGetHandle(vsTitle, "", RetText, RetText.Length); //---------------------------------------------------------------------- // May need to convert back to a string or int //---------------------------------------------------------------------- return Encoding.ASCII.GetString(RetText).TrimEnd('\0'); } ///---------------------------------------------------------------------- /// <summary> /// Retrieves the text from a window. /// </summary> /// <param name="vsTitle">The title of the window to read.</param> /// <param name="vsText">[optional] The text of the window to read.</param> /// <returns></returns> ///---------------------------------------------------------------------- public static string WinGetText(string vsTitle, string vsText) { //---------------------------------------------------------------------- // A number big enought to hold result, trailing bytes will be 0 //---------------------------------------------------------------------- byte[] byteRetText = new byte[10000]; AU3_WinGetText(vsTitle, vsText, byteRetText, byteRetText.Length); //---------------------------------------------------------------------- // May need to convert back to a string or int //---------------------------------------------------------------------- return Encoding.ASCII.GetString(byteRetText).TrimEnd('\0'); } ///---------------------------------------------------------------------- /// <summary> /// Retrieves the text from a window. /// </summary> /// <param name="vsTitle">The title of the window to read.</param> /// <returns></returns> ///---------------------------------------------------------------------- public static string WinGetText(string vsTitle) { return WinGetText(vsTitle, ""); } public Position2D WinGetPos(string vsTitle, string vsText) { Position2D pos; pos.X = AU3_WinGetPosX(vsTitle, vsText); pos.Y = AU3_WinGetPosY(vsTitle, vsText); pos.Height = AU3_WinGetPosHeight(vsTitle, vsText); pos.Width = AU3_WinGetPosWidth(vsTitle, vsText); return pos; } ///---------------------------------------------------------------------- /// <summary> /// Moves and/or resizes a window. /// </summary> /// <param name="vsTitle">The title of the window to move/resize.</param> /// <param name="viX">X coordinate to move to.</param> /// <param name="viY">Y coordinate to move to.</param> ///---------------------------------------------------------------------- public static void WinMove(string vsTitle, int viX, int viY) { int xLen = AU3_WinGetPosWidth(vsTitle, ""); int yLen = AU3_WinGetPosHeight(vsTitle, ""); WinMove(vsTitle, viX, viY, xLen, yLen); } ///---------------------------------------------------------------------- /// <summary> /// Moves and/or resizes a window. /// </summary> /// <param name="vsTitle">The title of the window to move/resize.</param> /// <param name="viX">X coordinate to move to.</param> /// <param name="viY">Y coordinate to move to.</param> /// <param name="viWidth">[optional] New width of the window.</param> /// <param name="viHeight">[optional] New height of the window.</param> ///---------------------------------------------------------------------- public static void WinMove(string vsTitle, int viX, int viY, int viWidth, int viHeight) { AU3_WinMove(vsTitle, "", viX, viY, viWidth, viHeight); } ///---------------------------------------------------------------------- /// <summary> /// Pauses execution of the script until the requested window exists, /// activates it and then waits again until it is active. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> ///---------------------------------------------------------------------- public static void WinWaitActiveWindow(string vsTitle) { //---------------------------------------------------------------------- // Wait for the window //---------------------------------------------------------------------- WinWait(vsTitle); //---------------------------------------------------------------------- // Set the window as the active window //---------------------------------------------------------------------- WinActivate(vsTitle); //---------------------------------------------------------------------- // Wait until the window is active, then proceed //---------------------------------------------------------------------- WinWaitActive(vsTitle); } ///---------------------------------------------------------------------- /// <summary> /// Pauses execution of the script until the requested window exists. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> /// <returns></returns> ///---------------------------------------------------------------------- public static int WinWait(string vsTitle) { return AU3_WinWait(vsTitle, "", 3000); } ///---------------------------------------------------------------------- /// <summary> /// Pauses execution of the script until the requested window is active. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> /// <param name="vsText">[optional] The text of the window to check.</param> /// <param name="iTimeout">[optional] Timeout in seconds</param> /// <returns> /// Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> ///---------------------------------------------------------------------- public static int WinWaitActive(string vsTitle, string vsText, int iTimeout) { return AU3_WinWaitActive(vsTitle, vsText, iTimeout); } ///---------------------------------------------------------------------- /// <summary> /// Pauses execution of the script until the requested window is active. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> /// <param name="iTimeout">[optional] Timeout in seconds</param> /// <returns> /// Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> ///---------------------------------------------------------------------- public static int WinWaitActive(string vsTitle, int iTimeout) { return AU3_WinWaitActive(vsTitle, "", iTimeout); } ///---------------------------------------------------------------------- /// <summary> /// Pauses execution of the script until the requested window is active. /// </summary> /// <param name="vsTitle">The title of the window to check.</param> /// <returns> /// Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> ///---------------------------------------------------------------------- public static int WinWaitActive(string vsTitle) { return AU3_WinWaitActive(vsTitle, "", 3000); } #endregion #region | Notes | //---------------------------------------------------------------------- // From memory optional parameters are not supported in DotNet so fill in all fields even if just "". // Be prepared to play around a bit with which fields need values and what those value are. // // The big advantage of using AutoItX3 like this is that you don't have to register // the dll with windows and more importantly you get away from the many issues involved in // publishing the application and the binding to the dll required. // // Get definitions by using "DLL Export Viewer" utility to get Properties Definitions // "DLL Export Viewer" is from http://www.nirsoft.net //---------------------------------------------------------------------- #endregion #region | Constants | public const int AU3_INTDEFAULT = -2147483647; // "Default" value for _some_ int parameters (largest negative number) public const int error = 1; public const int SW_HIDE = 2; public const int SW_MAXIMIZE = 3; public const int SW_MINIMIZE = 4; public const int SW_RESTORE = 5; public const int SW_SHOW = 6; public const int SW_SHOWDEFAULT = 7; public const int SW_SHOWMAXIMIZED = 8; public const int SW_SHOWMINIMIZED = 9; public const int SW_SHOWMINNOACTIVE = 10; public const int SW_SHOWNA = 11; public const int SW_SHOWNOACTIVATE = 12; public const int SW_SHOWNORMAL = 13; public const int version = 109; #endregion #region | AutoItX3.dll Exported Methods | //AU3_API void WINAPI AU3_Init(void); //Uncertain if this is needed [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_Init(); //AU3_API long AU3_error(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_error(); //AU3_API long WINAPI AU3_AutoItSetOption(const char *szOption, long nValue); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_AutoItSetOption([MarshalAs(UnmanagedType.LPStr)] string Option, int Value); //AU3_API void WINAPI AU3_BlockInput(long nFlag); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_BlockInput(int Flag); //AU3_API long WINAPI AU3_CDTray(const char *szDrive, const char *szAction); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_CDTray([MarshalAs(UnmanagedType.LPStr)] string Drive , [MarshalAs(UnmanagedType.LPStr)] string Action); //AU3_API void WINAPI AU3_ClipGet(char *szClip, int nBufSize); //Use like this: //byte[] returnclip = new byte[200]; //any sufficiently long lenght will do //AU3_ClipGet(returnclip, returnclip.Length); //clipdata = new ASCIIEncoding().GetString(returnclip); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ClipGet(byte[] Clip, int BufSize); //AU3_API void WINAPI AU3_ClipPut(const char *szClip); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ClipPut([MarshalAs(UnmanagedType.LPStr)] string Clip); //AU3_API long WINAPI AU3_ControlClick(const char *szTitle, const char *szText, const char *szControl //, const char *szButton, long nNumClicks, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX //, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlClick([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , [MarshalAs(UnmanagedType.LPStr)] string Button, int NumClicks, int X, int Y); //AU3_API void WINAPI AU3_ControlCommand(const char *szTitle, const char *szText, const char *szControl //, const char *szCommand, const char *szExtra, char *szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ControlCommand([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , [MarshalAs(UnmanagedType.LPStr)] string Command, [MarshalAs(UnmanagedType.LPStr)] string Extra , [MarshalAs(UnmanagedType.LPStr)] byte[] Result, int BufSize); //AU3_API void WINAPI AU3_ControlListView(const char *szTitle, const char *szText, const char *szControl //, const char *szCommand, const char *szExtra1, const char *szExtra2, char *szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ControlListView([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , [MarshalAs(UnmanagedType.LPStr)] string Command, [MarshalAs(UnmanagedType.LPStr)] string Extral1 , [MarshalAs(UnmanagedType.LPStr)] string Extra2, byte[] Result, int BufSize); //AU3_API long WINAPI AU3_ControlDisable(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlDisable([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API long WINAPI AU3_ControlEnable(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlEnable([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API long WINAPI AU3_ControlFocus(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlFocus([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API void WINAPI AU3_ControlGetFocus(const char *szTitle, const char *szText, char *szControlWithFocus //, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ControlGetFocus([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, byte[] ControlWithFocus, int BufSize); //AU3_API void WINAPI AU3_ControlGetHandle(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, const char *szControl, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ControlGetHandle([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , byte[] RetText, int BufSize); //AU3_API long WINAPI AU3_ControlGetPosX(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlGetPosX([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API long WINAPI AU3_ControlGetPosY(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlGetPosY([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API long WINAPI AU3_ControlGetPosHeight(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlGetPosHeight([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API long WINAPI AU3_ControlGetPosWidth(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlGetPosWidth([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API void WINAPI AU3_ControlGetText(const char *szTitle, const char *szText, const char *szControl //, char *szControlText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ControlGetText([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , byte[] ControlText, int BufSize); //AU3_API long WINAPI AU3_ControlHide(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlHide([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API long WINAPI AU3_ControlMove(const char *szTitle, const char *szText, const char *szControl //, long nX, long nY, /*[in,defaultvalue(-1)]*/long nWidth, /*[in,defaultvalue(-1)]*/long nHeight); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlMove([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , int X, int Y, int Width, int Height); //AU3_API long WINAPI AU3_ControlSend(const char *szTitle, const char *szText, const char *szControl //, const char *szSendText, /*[in,defaultvalue(0)]*/long nMode); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlSend([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , [MarshalAs(UnmanagedType.LPStr)] string SendText, int Mode); //AU3_API long WINAPI AU3_ControlSetText(const char *szTitle, const char *szText, const char *szControl //, const char *szControlText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlSetText([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , [MarshalAs(UnmanagedType.LPStr)] string ControlText); //AU3_API long WINAPI AU3_ControlShow(const char *szTitle, const char *szText, const char *szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ControlShow([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control); //AU3_API void WINAPI AU3_ControlTreeView(const char *szTitle, const char *szText, const char *szControl //, const char *szCommand, const char *szExtra1, const char *szExtra2, char *szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ControlTreeView([MarshalAs(UnmanagedType.LPStr)] string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Control , [MarshalAs(UnmanagedType.LPStr)] string Command, [MarshalAs(UnmanagedType.LPStr)] string Extra1 , [MarshalAs(UnmanagedType.LPStr)] string Extra2, byte[] Result, int BufSize); //AU3_API void WINAPI AU3_DriveMapAdd(const char *szDevice, const char *szShare, long nFlags //, /*[in,defaultvalue("")]*/const char *szUser, /*[in,defaultvalue("")]*/const char *szPwd //, char *szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_DriveMapAdd([MarshalAs(UnmanagedType.LPStr)] string Device , [MarshalAs(UnmanagedType.LPStr)] string Share, int Flags, [MarshalAs(UnmanagedType.LPStr)] string User , [MarshalAs(UnmanagedType.LPStr)] string Pwd, byte[] Result, int BufSize); //AU3_API long WINAPI AU3_DriveMapDel(const char *szDevice); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_DriveMapDel([MarshalAs(UnmanagedType.LPStr)] string Device); //AU3_API void WINAPI AU3_DriveMapGet(const char *szDevice, char *szMapping, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_DriveMapDel([MarshalAs(UnmanagedType.LPStr)] string Device , byte[] Mapping, int BufSize); //AU3_API long WINAPI AU3_IniDelete(const char *szFilename, const char *szSection, const char *szKey); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_IniDelete([MarshalAs(UnmanagedType.LPStr)] string Filename , [MarshalAs(UnmanagedType.LPStr)] string Section, [MarshalAs(UnmanagedType.LPStr)] string Key); //AU3_API void WINAPI AU3_IniRead(const char *szFilename, const char *szSection, const char *szKey //, const char *szDefault, char *szValue, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_IniRead([MarshalAs(UnmanagedType.LPStr)] string Filename , [MarshalAs(UnmanagedType.LPStr)] string Section, [MarshalAs(UnmanagedType.LPStr)] string Key , [MarshalAs(UnmanagedType.LPStr)] string Default, byte[] Value, int BufSize); //AU3_API long WINAPI AU3_IniWrite(const char *szFilename, const char *szSection, const char *szKey //, const char *szValue); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_IniWrite([MarshalAs(UnmanagedType.LPStr)] string Filename , [MarshalAs(UnmanagedType.LPStr)] string Section, [MarshalAs(UnmanagedType.LPStr)] string Key , [MarshalAs(UnmanagedType.LPStr)] string Value); //AU3_API long WINAPI AU3_IsAdmin(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_IsAdmin(); //AU3_API long WINAPI AU3_MouseClick(/*[in,defaultvalue("LEFT")]*/const char *szButton //, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY //, /*[in,defaultvalue(1)]*/long nClicks, /*[in,defaultvalue(-1)]*/long nSpeed); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_MouseClick([MarshalAs(UnmanagedType.LPStr)] string Button, int x, int y , int clicks, int speed); //AU3_API long WINAPI AU3_MouseClickDrag(const char *szButton, long nX1, long nY1, long nX2, long nY2 //, /*[in,defaultvalue(-1)]*/long nSpeed); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_MouseClickDrag([MarshalAs(UnmanagedType.LPStr)] string Button , int X1, int Y1, int X2, int Y2, int Speed); //AU3_API void WINAPI AU3_MouseDown(/*[in,defaultvalue("LEFT")]*/const char *szButton); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_MouseDown([MarshalAs(UnmanagedType.LPStr)] string Button); //AU3_API long WINAPI AU3_MouseGetCursor(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_MouseGetCursor(); //AU3_API long WINAPI AU3_MouseGetPosX(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_MouseGetPosX(); //AU3_API long WINAPI AU3_MouseGetPosY(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_MouseGetPosY(); //AU3_API long WINAPI AU3_MouseMove(long nX, long nY, /*[in,defaultvalue(-1)]*/long nSpeed); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_MouseMove(int X, int Y, int Speed); //AU3_API void WINAPI AU3_MouseUp(/*[in,defaultvalue("LEFT")]*/const char *szButton); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_MouseUp([MarshalAs(UnmanagedType.LPStr)] string Button); //AU3_API void WINAPI AU3_MouseWheel(const char *szDirection, long nClicks); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_MouseWheel([MarshalAs(UnmanagedType.LPStr)] string Direction, int Clicks); //AU3_API long WINAPI AU3_Opt(const char *szOption, long nValue); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_Opt([MarshalAs(UnmanagedType.LPStr)] string Option, int Value); //AU3_API long WINAPI AU3_PixelChecksum(long nLeft, long nTop, long nRight, long nBottom //, /*[in,defaultvalue(1)]*/long nStep); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_PixelChecksum(int Left, int Top, int Right, int Bottom, int Step); //AU3_API long WINAPI AU3_PixelGetColor(long nX, long nY); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_PixelGetColor(int X, int Y); //AU3_API void WINAPI AU3_PixelSearch(long nLeft, long nTop, long nRight, long nBottom, long nCol //, /*default 0*/long nVar, /*default 1*/long nStep, LPPOINT pPointResult); //Use like this: //int[] result = {0,0}; //try //{ // AU3_PixelSearch(0, 0, 800, 000,0xFFFFFF, 0, 1, result); //} //catch { } //It will crash if the color is not found, have not be able to determin why //The AutoItX3Lib.AutoItX3Class version has similar problems and is the only function to return an object //so contortions are needed to get the data from it ie: //int[] result = {0,0}; //object resultObj; //AutoItX3Lib.AutoItX3Class autoit = new AutoItX3Lib.AutoItX3Class(); //resultObj = autoit.PixelSearch(0, 0, 800, 600, 0xFFFF00,0,1); //Type t = resultObj.GetType(); //if(t == typeof(object[])) //{ //object[] obj = (object[])resultObj; //result[0] = (int)obj[0]; //result[1] = (int)obj[1]; //} //When it fails it returns an object = 1 but when it succeeds it is object[X,Y] [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_PixelSearch(int Left, int Top, int Right, int Bottom, int Col, int Var , int Step, int[] PointResult); //AU3_API long WINAPI AU3_ProcessClose(const char *szProcess); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ProcessClose([MarshalAs(UnmanagedType.LPStr)]string Process); //AU3_API long WINAPI AU3_ProcessExists(const char *szProcess); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ProcessExists([MarshalAs(UnmanagedType.LPStr)]string Process); //AU3_API long WINAPI AU3_ProcessSetPriority(const char *szProcess, long nPriority); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ProcessSetPriority([MarshalAs(UnmanagedType.LPStr)]string Process, int Priority); //AU3_API long WINAPI AU3_ProcessWait(const char *szProcess, /*[in,defaultvalue(0)]*/long nTimeout); //Not checked jde [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ProcessWait([MarshalAs(UnmanagedType.LPStr)]string Process, int Timeout); //AU3_API long WINAPI AU3_ProcessWaitClose(const char *szProcess, /*[in,defaultvalue(0)]*/long nTimeout); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_ProcessWaitClose([MarshalAs(UnmanagedType.LPStr)]string Process, int Timeout); //AU3_API long WINAPI AU3_RegDeleteKey(const char *szKeyname); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_RegDeleteKey([MarshalAs(UnmanagedType.LPStr)]string Keyname); //AU3_API long WINAPI AU3_RegDeleteVal(const char *szKeyname, const char *szValuename); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_RegDeleteVal([MarshalAs(UnmanagedType.LPStr)]string Keyname , [MarshalAs(UnmanagedType.LPStr)]string ValueName); //AU3_API void WINAPI AU3_RegEnumKey(const char *szKeyname, long nInstance, char *szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_RegEnumKey([MarshalAs(UnmanagedType.LPStr)]string Keyname , int Instance, byte[] Result, int BusSize); //AU3_API void WINAPI AU3_RegEnumVal(const char *szKeyname, long nInstance, char *szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_RegEnumVal([MarshalAs(UnmanagedType.LPStr)]string Keyname , int Instance, byte[] Result, int BufSize); //AU3_API void WINAPI AU3_RegRead(const char *szKeyname, const char *szValuename, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_RegRead([MarshalAs(UnmanagedType.LPStr)]string Keyname , [MarshalAs(UnmanagedType.LPStr)]string Valuename, byte[] RetText, int BufSize); //AU3_API long WINAPI AU3_RegWrite(const char *szKeyname, const char *szValuename, const char *szType //, const char *szValue); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_RegWrite([MarshalAs(UnmanagedType.LPStr)]string Keyname , [MarshalAs(UnmanagedType.LPStr)]string Valuename, [MarshalAs(UnmanagedType.LPStr)]string Type , [MarshalAs(UnmanagedType.LPStr)]string Value); //AU3_API long WINAPI AU3_Run(const char *szRun, /*[in,defaultvalue("")]*/const char *szDir //, /*[in,defaultvalue(1)]*/long nShowFlags); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_Run([MarshalAs(UnmanagedType.LPStr)]string Run , [MarshalAs(UnmanagedType.LPStr)]string Dir, int ShowFlags); //AU3_API long WINAPI AU3_RunAsSet(const char *szUser, const char *szDomain, const char *szPassword, int nOptions); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_RunAsSet([MarshalAs(UnmanagedType.LPStr)]string User , [MarshalAs(UnmanagedType.LPStr)]string Domain, [MarshalAs(UnmanagedType.LPStr)]string Password , int Options); //AU3_API long WINAPI AU3_RunWait(const char *szRun, /*[in,defaultvalue("")]*/const char *szDir //, /*[in,defaultvalue(1)]*/long nShowFlags); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_RunWait([MarshalAs(UnmanagedType.LPStr)]string Run , [MarshalAs(UnmanagedType.LPStr)]string Dir, int ShowFlags); //AU3_API void WINAPI AU3_Send(const char *szSendText, /*[in,defaultvalue(0)]*/long nMode); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_Send([MarshalAs(UnmanagedType.LPStr)] string SendText, int Mode); //AU3_API long WINAPI AU3_Shutdown(long nFlags); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_Shutdown(int Flags); //AU3_API void WINAPI AU3_Sleep(long nMilliseconds); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_Sleep(int Milliseconds); //AU3_API void WINAPI AU3_StatusbarGetText(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, /*[in,defaultvalue(1)]*/long nPart, char *szStatusText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_StatusbarGetText([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text, int Part, byte[] StatusText, int BufSize); //AU3_API void WINAPI AU3_ToolTip(const char *szTip, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX //, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_ToolTip([MarshalAs(UnmanagedType.LPStr)]string Tip, int X, int Y); //AU3_API void WINAPI AU3_WinActivate(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinActivate([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text); //AU3_API long WINAPI AU3_WinActive(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinActive([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text); //AU3_API long WINAPI AU3_WinClose(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinClose([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API long WINAPI AU3_WinExists(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinExists([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text); //AU3_API long WINAPI AU3_WinGetCaretPosX(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetCaretPosX(); //AU3_API long WINAPI AU3_WinGetCaretPosY(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetCaretPosY(); //AU3_API void WINAPI AU3_WinGetClassList(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinGetClassList([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text, byte[] RetText, int BufSize); //AU3_API long WINAPI AU3_WinGetClientSizeHeight(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetClientSizeHeight([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text); //AU3_API long WINAPI AU3_WinGetClientSizeWidth(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetClientSizeWidth([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text); //AU3_API void WINAPI AU3_WinGetHandle(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinGetHandle([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)]string Text, byte[] RetText, int BufSize); //AU3_API long WINAPI AU3_WinGetPosX(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetPosX([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API long WINAPI AU3_WinGetPosY(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetPosY([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API long WINAPI AU3_WinGetPosHeight(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetPosHeight([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API long WINAPI AU3_WinGetPosWidth(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetPosWidth([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API void WINAPI AU3_WinGetProcess(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinGetProcess([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, byte[] RetText, int BufSize); //AU3_API long WINAPI AU3_WinGetState(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinGetState([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API void WINAPI AU3_WinGetText(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinGetText([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, byte[] RetText, int BufSize); //AU3_API void WINAPI AU3_WinGetTitle(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, char *szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinGetTitle([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, byte[] RetText, int BufSize); //AU3_API long WINAPI AU3_WinKill(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinKill([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text); //AU3_API long WINAPI AU3_WinMenuSelectItem(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, const char *szItem1, const char *szItem2, const char *szItem3, const char *szItem4, const char *szItem5 //, const char *szItem6, const char *szItem7, const char *szItem8); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinMenuSelectItem([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string Item1 , [MarshalAs(UnmanagedType.LPStr)] string Item2, [MarshalAs(UnmanagedType.LPStr)] string Item3 , [MarshalAs(UnmanagedType.LPStr)] string Item4, [MarshalAs(UnmanagedType.LPStr)] string Item5 , [MarshalAs(UnmanagedType.LPStr)] string Item6, [MarshalAs(UnmanagedType.LPStr)] string Item7 , [MarshalAs(UnmanagedType.LPStr)] string Item8); //AU3_API void WINAPI AU3_WinMinimizeAll(); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinMinimizeAll(); //AU3_API void WINAPI AU3_WinMinimizeAllUndo(); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern void AU3_WinMinimizeAllUndo(); //AU3_API long WINAPI AU3_WinMove(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, long nX, long nY, /*[in,defaultvalue(-1)]*/long nWidth, /*[in,defaultvalue(-1)]*/long nHeight); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinMove([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int X, int Y, int Width, int Height); //AU3_API long WINAPI AU3_WinSetOnTop(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nFlag); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinMove([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Flags); //AU3_API long WINAPI AU3_WinSetState(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nFlags); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinSetState([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Flags); //AU3_API long WINAPI AU3_WinSetTitle(const char *szTitle,/*[in,defaultvalue("")]*/ const char *szText //, const char *szNewTitle); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinSetTitle([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, [MarshalAs(UnmanagedType.LPStr)] string NewTitle); //AU3_API long WINAPI AU3_WinSetTrans(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nTrans); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinSetTrans([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Trans); //AU3_API long WINAPI AU3_WinWait(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, /*[in,defaultvalue(0)]*/long nTimeout); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinWait([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitActive(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, /*[in,defaultvalue(0)]*/long nTimeout); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinWaitActive([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitClose(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, /*[in,defaultvalue(0)]*/long nTimeout); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinWaitClose([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitNotActive(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText //, /*[in,defaultvalue(0)]*/long nTimeout); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] private static extern int AU3_WinWaitNotActive([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); #endregion } } Edited August 6, 2009 by koolmelee Link to comment Share on other sites More sharing options...
Creator Posted August 6, 2009 Share Posted August 6, 2009 Here is the class I use for autoit functions. Most of the au3 functions are wrapped/overloaded for easier use....the code...Nice helpercode!!! One problem though. What is Bing_bot and how do i get the needed class for that? Link to comment Share on other sites More sharing options...
TheCurrent Posted April 11, 2011 Share Posted April 11, 2011 why not put your code in the code tag "" ; your code goes here "" Link to comment Share on other sites More sharing options...
sixev Posted April 28, 2011 Share Posted April 28, 2011 So does this approach require the DLL be installed/registered? I am trying to use AutoItX3.dll from C#. I have added the AutoItX3Declarations class to my Visual Studio solution and everything appears good there, but when executing the code I get a DLL not found error. From reading the first post I thought the idea of this approach was to not have to install/register the DLL. Visual Studio will not let me add a reference to the DLL as it gives me a "could not add reference" error. I am writing a C#/Windows application that will be distributed to several hundred desktops and am looking to avoid installing AutoIt on each machine. Link to comment Share on other sites More sharing options...
Markos Posted April 28, 2011 Share Posted April 28, 2011 No need to register, but you must put the AutoItX dll in the path (next to exe or to any folder referenced by PATH variable), so it can be loaded at runtime Link to comment Share on other sites More sharing options...
snowboard789 Posted August 10, 2011 Share Posted August 10, 2011 i have a massive problem here any help would be welcome. i have a project which was based on your post i was using the 3.2.12 dll with a class that imports all the functions. it was working fine in c# 2008 express and when i upgraded to 2010 ver the project also worked fine. in another computer with the same setup, i installed c# 2010 without upgrading, and copied the project to a folder and then ran it. no error are reported from c# the project runs normally, but ANY call to a autoit function simply doesn't do anything. not even WinActivate works. any ideas?????? Link to comment Share on other sites More sharing options...
jcddcjjcd Posted August 14, 2011 Author Share Posted August 14, 2011 Hi. I just noticed your post. I only check here very occasionally. I suggest you read through this entire thread, somewhere you will see that I updated the code, from memory I think is was when it supported unicode. You will need to use the 3.3 autoitx and the declarations I posted to go with it. With the new declarations things will work again for you. This is from memory, it you try all this and still have problems then post here again, I will keep and eye out. Regards, John. Link to comment Share on other sites More sharing options...
kraddler Posted October 17, 2011 Share Posted October 17, 2011 Hey guys, I can´t get this to work, I´m trying to use the ControlCommand function in C#, the dll import etc. works fine but i cant handle all the parameter for example: AutoItX3Declarations.AU3_ControlCommand(string Title,string Text,string Control,string Command,string Extra,stringbuilder result,int buffsize); could someone give me an example with all parameters... regards Kraddler Link to comment Share on other sites More sharing options...
jdunne525 Posted January 12, 2012 Share Posted January 12, 2012 Hi John. Funny to find you on here. I guess great minds think alike. Anyway, I like your declarations. Thanks for posting them. I have improved them by adding documentation for the parameters for most of the functions. Now the intellisense will provide some useful information. expandcollapse popupusing System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; namespace AutoitxTest { internal static class AutoItX { //NOTE: This is based on AutoItX v3.3.0.0 which is a Unicode version //NOTE: My comments usually have "jcd" appended where I am uncertain. //NOTE: Optional parameters are not supported in C# yet so fill in all fields even if just "". //NOTE: Be prepared to play around a bit with which fields need values and what those value are. //NOTE: In previous versions we used byte[] to return values like this: //byte[] returnclip = new byte[200]; //at least twice as long as the text string expected +2 for null, (Unicode is 2 bytes) //AutoItX3Declarations.AU3_ClipGet(returnclip, returnclip.Length); //clipdata = System.Text.Encoding.Unicode.GetString(returnclip).TrimEnd('\0'); //Now we are returning Unicode we can use StringBuilder instead like this: //StringBuilder clip = new StringBuilder(); //passing a parameter here will not work, we must asign a length //clip.Length = 200; //the number of chars expected plus 1 for the terminating null //AutoItX3Declarations.AU3_ClipGet(clip,clip.Length); //MessageBox.Show(clip.ToString()); //NOTE: The big advantage of using AutoItX3 like this is that you don't have to register //the dll with windows and more importantly you get away from the many issues involved in //publishing the application and the binding to the dll required. //The below constants were found by Registering AutoItX3.dll in Windows //, adding AutoItX3Lib to References in IDE //,declaring an instance of it like this: // AutoItX3Lib.AutoItX3 autoit; // static AutoItX3Lib.AutoItX3Class autoit; //,right clicking on the AutoItX3Class and then Goto Definitions //and seeing the equivalent of the below in the MetaData Window. //So far it is working //NOTE: easier way is to use "DLL Export Viewer" utility and get it to list Properties also //"DLL Export Viewer" is from http://www.nirsoft.net // Definitions public const int AU3_INTDEFAULT = -2147483647; // "Default" value for _some_ int parameters (largest negative number) public const int error = 1; public const int SW_HIDE = 2; public const int SW_MAXIMIZE = 3; public const int SW_MINIMIZE = 4; public const int SW_RESTORE = 5; public const int SW_SHOW = 6; public const int SW_SHOWDEFAULT = 7; public const int SW_SHOWMAXIMIZED = 8; public const int SW_SHOWMINIMIZED = 9; public const int SW_SHOWMINNOACTIVE = 10; public const int SW_SHOWNA = 11; public const int SW_SHOWNOACTIVATE = 12; public const int SW_SHOWNORMAL = 13; public const int version = 110; //was 109 if previous non-unicode version ///////////////////////////////////////////////////////////////////////////////// //// Exported functions of AutoItXC.dll ///////////////////////////////////////////////////////////////////////////////// //AU3_API void WINAPI AU3_Init(void); //Uncertain if this is needed jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_Init(); //AU3_API long AU3_error(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_error(); //AU3_API long WINAPI AU3_AutoItSetOption(LPCWSTR szOption, long nValue); /// <summary> /// Changes the operation of various AutoIt functions/parameters. /// </summary> /// <param name="Option">The option to change. See Remarks in help documentation. /// CaretCoordMode /// MouseClickDelay /// MouseClickDownDelay /// MouseClickDragDelay /// MouseCoordMode /// PixelCoordMode /// SendAttachMode /// SendCapslockMode /// SendKeyDelay /// SendKeyDownDelay /// WinDetectHiddenText /// WinSearchChildren /// WinTextMatchMode /// WinTitleMatchMode /// WinWaitDelay /// </param> /// <param name="Value">The parameter (varies by option). See Remarks in help documentation.</param> /// <returns></returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_AutoItSetOption([MarshalAs(UnmanagedType.LPWStr)] string Option, int Value); //AU3_API void WINAPI AU3_BlockInput(long nFlag); /// <summary> /// Disable/enable the mouse and keyboard. /// </summary> /// <param name="Flag">1 = Disable user input /// 0 = Enable user input</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_BlockInput(int Flag); //AU3_API long WINAPI AU3_CDTray(LPCWSTR szDrive, LPCWSTR szAction); /// <summary> /// Opens or closes the CD tray. /// </summary> /// <param name="Drive">The drive letter of the CD tray to control, in the format D:, E:, etc.</param> /// <param name="Action">Specifies if you want the CD tray to be open or closed: "open" or "closed"</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if drive is locked via CD burning software or if the drive letter is not a CD drive. </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_CDTray([MarshalAs(UnmanagedType.LPWStr)] string Drive , [MarshalAs(UnmanagedType.LPWStr)] string Action); //AU3_API void WINAPI AU3_ClipGet(LPWSTR szClip, int nBufSize); //Use like this: //StringBuilder clip = new StringBuilder(); //clip.Length = 4; //AutoItX3Declarations.AU3_ClipGet(clip,clip.Length); //MessageBox.Show(clip.ToString()); /// <summary> /// Get text from the clipboard into a string. /// Use like this: ///StringBuilder clip = new StringBuilder(); ///clip.Length = 4; ///AutoItX3Declarations.AU3_ClipGet(clip,clip.Length); ///MessageBox.Show(clip.ToString()); /// </summary> /// <param name="Clip">Retrieves text from the clipboard.</param> /// <param name="BufSize">Maximum length of string provided</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ClipGet([MarshalAs(UnmanagedType.LPWStr)]StringBuilder Clip, int BufSize); //AU3_API void WINAPI AU3_ClipPut(LPCWSTR szClip); /// <summary> /// Writes text to the clipboard. /// </summary> /// <param name="Clip">The text to write to the clipboard.</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ClipPut([MarshalAs(UnmanagedType.LPWStr)] string Clip); //AU3_API long WINAPI AU3_ControlClick(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPCWSTR szButton, long nNumClicks, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX //, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlClick([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] string Button, int NumClicks, int X, int Y); //AU3_API void WINAPI AU3_ControlCommand(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPCWSTR szCommand, LPCWSTR szExtra, LPWSTR szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ControlCommand([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] string Command, [MarshalAs(UnmanagedType.LPWStr)] string Extra , [MarshalAs(UnmanagedType.LPWStr)] StringBuilder Result, int BufSize); //AU3_API void WINAPI AU3_ControlListView(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPCWSTR szCommand, LPCWSTR szExtra1, LPCWSTR szExtra2, LPWSTR szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ControlListView([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] string Command, [MarshalAs(UnmanagedType.LPWStr)] string Extral1 , [MarshalAs(UnmanagedType.LPWStr)] string Extra2, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder Result , int BufSize); //AU3_API long WINAPI AU3_ControlDisable(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlDisable([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API long WINAPI AU3_ControlEnable(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlEnable([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API long WINAPI AU3_ControlFocus(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); /// <summary> /// Sets input focus to a given control on a window. /// </summary> /// <param name="Title">The title of the window to access.. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">The text of the window to access.</param> /// <param name="Control">The control to interact with. See Controls.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlFocus([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API void WINAPI AU3_ControlGetFocus(LPCWSTR szTitle, LPCWSTR szText, LPWSTR szControlWithFocus //, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ControlGetFocus([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] StringBuilder ControlWithFocus , int BufSize); //AU3_API void WINAPI AU3_ControlGetHandle(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPCWSTR szControl, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ControlGetHandle([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] StringBuilder RetText, int BufSize); //AU3_API long WINAPI AU3_ControlGetPosX(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlGetPosX([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API long WINAPI AU3_ControlGetPosY(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlGetPosY([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API long WINAPI AU3_ControlGetPosHeight(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlGetPosHeight([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API long WINAPI AU3_ControlGetPosWidth(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlGetPosWidth([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API void WINAPI AU3_ControlGetText(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPWSTR szControlText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ControlGetText([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)]StringBuilder ControlText, int BufSize); //AU3_API long WINAPI AU3_ControlHide(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlHide([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API long WINAPI AU3_ControlMove(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, long nX, long nY, /*[in,defaultvalue(-1)]*/long nWidth, /*[in,defaultvalue(-1)]*/long nHeight); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlMove([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , int X, int Y, int Width, int Height); //AU3_API long WINAPI AU3_ControlSend(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPCWSTR szSendText, /*[in,defaultvalue(0)]*/long nMode); /// <summary> /// /// </summary> /// <param name="Title">The title of the window to access.. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">The text of the window to access.</param> /// <param name="Control">The control to interact with. See Controls.</param> /// <param name="SendText">String of characters to send to the control.</param> /// <param name="Mode">flag = 0 (default), Text contains special characters like + to indicate SHIFT and {LEFT} to indicate left arrow. /// flag = 1, keys are sent raw.</param> /// <returns>Success: Returns 1. Fail returns 0</returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlSend([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] string SendText, int Mode); //AU3_API long WINAPI AU3_ControlSetText(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPCWSTR szControlText); /// <summary> /// Sends a string of characters to a control. /// </summary> /// <param name="Title">The title of the window to access.. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">The text of the window to access.</param> /// <param name="Control">The control to interact with. See Controls.</param> /// <param name="ControlText">The new text to be set into the control.</param> /// <returns></returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlSetText([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] string ControlText); //AU3_API long WINAPI AU3_ControlShow(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ControlShow([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control); //AU3_API void WINAPI AU3_ControlTreeView(LPCWSTR szTitle, LPCWSTR szText, LPCWSTR szControl //, LPCWSTR szCommand, LPCWSTR szExtra1, LPCWSTR szExtra2, LPWSTR szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ControlTreeView([MarshalAs(UnmanagedType.LPWStr)] string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Control , [MarshalAs(UnmanagedType.LPWStr)] string Command, [MarshalAs(UnmanagedType.LPWStr)] string Extra1 , [MarshalAs(UnmanagedType.LPWStr)] string Extra2, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder Result, int BufSize); //AU3_API void WINAPI AU3_DriveMapAdd(LPCWSTR szDevice, LPCWSTR szShare, long nFlags //, /*[in,defaultvalue("")]*/LPCWSTR szUser, /*[in,defaultvalue("")]*/LPCWSTR szPwd //, LPWSTR szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_DriveMapAdd([MarshalAs(UnmanagedType.LPWStr)] string Device , [MarshalAs(UnmanagedType.LPWStr)] string Share, int Flags, [MarshalAs(UnmanagedType.LPWStr)] string User , [MarshalAs(UnmanagedType.LPWStr)] string Pwd, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder Result, int BufSize); //AU3_API long WINAPI AU3_DriveMapDel(LPCWSTR szDevice); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_DriveMapDel([MarshalAs(UnmanagedType.LPWStr)] string Device); //AU3_API void WINAPI AU3_DriveMapGet(LPCWSTR szDevice, LPWSTR szMapping, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_DriveMapGet([MarshalAs(UnmanagedType.LPWStr)] string Device , [MarshalAs(UnmanagedType.LPWStr)]StringBuilder Mapping, int BufSize); //AU3_API long WINAPI AU3_IniDelete(LPCWSTR szFilename, LPCWSTR szSection, LPCWSTR szKey); /// <summary> /// Deletes a value from a standard format .ini file. /// </summary> /// <param name="Filename">The filename of the .ini file.</param> /// <param name="Section">The section name in the .ini file.</param> /// <param name="Key">Optional: The key name in the in the .ini file. If no key name is given the entire section is deleted.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if section/key is not found or if INI file is read-only. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_IniDelete([MarshalAs(UnmanagedType.LPWStr)] string Filename , [MarshalAs(UnmanagedType.LPWStr)] string Section, [MarshalAs(UnmanagedType.LPWStr)] string Key); //AU3_API void WINAPI AU3_IniRead(LPCWSTR szFilename, LPCWSTR szSection, LPCWSTR szKey //, LPCWSTR szDefault, LPWSTR szValue, int nBufSize); /// <summary> /// Reads a value from a standard format .ini file. (See ClipGet for example of StringBuilder use) /// </summary> /// <param name="Filename">The filename of the .ini file.</param> /// <param name="Section">The section name in the .ini file.</param> /// <param name="Key">The key name in the in the .ini file.</param> /// <param name="Default">The default value to return if the requested key is not found.</param> /// <param name="Value">The value returned as a StringBuilder</param> /// <param name="BufSize">The size of the string</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_IniRead([MarshalAs(UnmanagedType.LPWStr)] string Filename , [MarshalAs(UnmanagedType.LPWStr)] string Section, [MarshalAs(UnmanagedType.LPWStr)] string Key , [MarshalAs(UnmanagedType.LPWStr)] string Default, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder Value, int BufSize); //AU3_API long WINAPI AU3_IniWrite(LPCWSTR szFilename, LPCWSTR szSection, LPCWSTR szKey //, LPCWSTR szValue); /// <summary> /// Writes a value to a standard format .ini file. /// </summary> /// <param name="Filename">The filename of the .ini file.</param> /// <param name="Section">The section name in the .ini file.</param> /// <param name="Key">The key name in the in the .ini file.</param> /// <param name="Value">The value to write/change.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if file is read-only. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_IniWrite([MarshalAs(UnmanagedType.LPWStr)] string Filename , [MarshalAs(UnmanagedType.LPWStr)] string Section, [MarshalAs(UnmanagedType.LPWStr)] string Key , [MarshalAs(UnmanagedType.LPWStr)] string Value); //AU3_API long WINAPI AU3_IsAdmin(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_IsAdmin(); //AU3_API long WINAPI AU3_MouseClick(/*[in,defaultvalue("LEFT")]*/LPCWSTR szButton //, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY //, /*[in,defaultvalue(1)]*/long nClicks, /*[in,defaultvalue(-1)]*/long nSpeed); /// <summary> /// Perform a mouse click operation. /// </summary> /// <param name="Button">The button to click: "left", "right", "middle", "main", "menu", "primary", "secondary".</param> /// <param name="x">(Present position Can be gotten from AU3_MouseGetPosX()) The x/y coordinates to move the mouse to. If no x and y coords are given, the current position is used.</param> /// <param name="y">(Present position Can be gotten from AU3_MouseGetPosY()) The x/y coordinates to move the mouse to. If no x and y coords are given, the current position is used.</param> /// <param name="clicks">Optional: The number of times to click the mouse. Default is 1.</param> /// <param name="speed">Optional: the speed to move the mouse in the range 1 (fastest) to 100 (slowest). A speed of 0 will move the mouse instantly. Default speed is 10.</param> /// <returns>No return value</returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_MouseClick([MarshalAs(UnmanagedType.LPWStr)] string Button, int x, int y , int clicks, int speed); //AU3_API long WINAPI AU3_MouseClickDrag(LPCWSTR szButton, long nX1, long nY1, long nX2, long nY2 //, /*[in,defaultvalue(-1)]*/long nSpeed); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_MouseClickDrag([MarshalAs(UnmanagedType.LPWStr)] string Button , int X1, int Y1, int X2, int Y2, int Speed); //AU3_API void WINAPI AU3_MouseDown(/*[in,defaultvalue("LEFT")]*/LPCWSTR szButton); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_MouseDown([MarshalAs(UnmanagedType.LPWStr)] string Button); //AU3_API long WINAPI AU3_MouseGetCursor(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_MouseGetCursor(); //AU3_API long WINAPI AU3_MouseGetPosX(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_MouseGetPosX(); //AU3_API long WINAPI AU3_MouseGetPosY(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_MouseGetPosY(); //AU3_API long WINAPI AU3_MouseMove(long nX, long nY, /*[in,defaultvalue(-1)]*/long nSpeed); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_MouseMove(int X, int Y, int Speed); //AU3_API void WINAPI AU3_MouseUp(/*[in,defaultvalue("LEFT")]*/LPCWSTR szButton); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_MouseUp([MarshalAs(UnmanagedType.LPWStr)] string Button); //AU3_API void WINAPI AU3_MouseWheel(LPCWSTR szDirection, long nClicks); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_MouseWheel([MarshalAs(UnmanagedType.LPWStr)] string Direction, int Clicks); //AU3_API long WINAPI AU3_Opt(LPCWSTR szOption, long nValue); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_Opt([MarshalAs(UnmanagedType.LPWStr)] string Option, int Value); //AU3_API unsigned long WINAPI AU3_PixelChecksum(long nLeft, long nTop, long nRight, long nBottom //, /*[in,defaultvalue(1)]*/long nStep); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_PixelChecksum(int Left, int Top, int Right, int Bottom, int Step); //AU3_API long WINAPI AU3_PixelGetColor(long nX, long nY); /// <summary> /// Returns a pixel color according to x,y pixel coordinates. /// </summary> /// <param name="X">x coordinate of pixel.</param> /// <param name="Y">y coordinate of pixel.</param> /// <returns>Success: Returns decimal value of pixel's color. ///Failure: Returns -1 if invalid coordinates. ///</returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_PixelGetColor(int X, int Y); //AU3_API void WINAPI AU3_PixelSearch(long nLeft, long nTop, long nRight, long nBottom, long nCol //, /*default 0*/long nVar, /*default 1*/long nStep, LPPOINT pPointResult); //Use like this: //int[] result = {0,0}; //try //{ // AutoItX3Declarations.AU3_PixelSearch(0, 0, 800, 000,0xFFFFFF, 0, 1, result); //} //catch { } //It will crash if the color is not found, have not been able to determin why jcd //The AutoItX3Lib.AutoItX3Class version has similar problems and is the only function to return an object //so contortions are needed to get the data from it ie: //int[] result = {0,0}; //object resultObj; //AutoItX3Lib.AutoItX3Class autoit = new AutoItX3Lib.AutoItX3Class(); //resultObj = autoit.PixelSearch(0, 0, 800, 600, 0xFFFF00,0,1); //Type t = resultObj.GetType(); //if(t == typeof(object[])) //{ //object[] obj = (object[])resultObj; //result[0] = (int)obj[0]; //result[1] = (int)obj[1]; //} //When it fails it returns an object = 1 but when it succeeds it is object[X,Y] /// <summary> /// Searches a rectangle of pixels for the pixel color provided. It will crash if the color is not found. (See AutoItX3Declarations.cs for details) /// </summary> /// <param name="Left">left coordinate of rectangle.</param> /// <param name="Top">top coordinate of rectangle.</param> /// <param name="Right">right coordinate of rectangle.</param> /// <param name="Bottom">bottom coordinate of rectangle.</param> /// <param name="Color">Colour value of pixel to find (in decimal or hex).</param> /// <param name="Shade">A number between 0 and 255 to indicate the allowed number of shades of variation of the red, green, and blue components of the colour. Default is 0 (exact match).</param> /// <param name="Step">Instead of searching each pixel use a value larger than 1 to skip pixels (for speed). E.g. A value of 2 will only check every other pixel. Default is 1.</param> /// <param name="PointResult">Success: Returns a 2 element array containing the pixel's coordinates /// Failure: Sets oAutoIt.error to 1 if color is not found. (apparently this is actually causing an exception) ///</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_PixelSearch(int Left, int Top, int Right, int Bottom, int Color, int Shade , int Step, int[] PointResult); //AU3_API long WINAPI AU3_ProcessClose(LPCWSTR szProcess); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ProcessClose([MarshalAs(UnmanagedType.LPWStr)]string Process); //AU3_API long WINAPI AU3_ProcessExists(LPCWSTR szProcess); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ProcessExists([MarshalAs(UnmanagedType.LPWStr)]string Process); //AU3_API long WINAPI AU3_ProcessSetPriority(LPCWSTR szProcess, long nPriority); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ProcessSetPriority([MarshalAs(UnmanagedType.LPWStr)]string Process, int Priority); //AU3_API long WINAPI AU3_ProcessWait(LPCWSTR szProcess, /*[in,defaultvalue(0)]*/long nTimeout); //Not checked jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ProcessWait([MarshalAs(UnmanagedType.LPWStr)]string Process, int Timeout); //AU3_API long WINAPI AU3_ProcessWaitClose(LPCWSTR szProcess, /*[in,defaultvalue(0)]*/long nTimeout); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_ProcessWaitClose([MarshalAs(UnmanagedType.LPWStr)]string Process, int Timeout); //AU3_API long WINAPI AU3_RegDeleteKey(LPCWSTR szKeyname); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_RegDeleteKey([MarshalAs(UnmanagedType.LPWStr)]string Keyname); //AU3_API long WINAPI AU3_RegDeleteVal(LPCWSTR szKeyname, LPCWSTR szValuename); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_RegDeleteVal([MarshalAs(UnmanagedType.LPWStr)]string Keyname , [MarshalAs(UnmanagedType.LPWStr)]string ValueName); //AU3_API void WINAPI AU3_RegEnumKey(LPCWSTR szKeyname, long nInstance, LPWSTR szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_RegEnumKey([MarshalAs(UnmanagedType.LPWStr)]string Keyname , int Instance, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder Result, int BusSize); //AU3_API void WINAPI AU3_RegEnumVal(LPCWSTR szKeyname, long nInstance, LPWSTR szResult, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_RegEnumVal([MarshalAs(UnmanagedType.LPWStr)]string Keyname , int Instance, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder Result, int BufSize); //AU3_API void WINAPI AU3_RegRead(LPCWSTR szKeyname, LPCWSTR szValuename, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_RegRead([MarshalAs(UnmanagedType.LPWStr)]string Keyname , [MarshalAs(UnmanagedType.LPWStr)]string Valuename, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder RetText, int BufSize); //AU3_API long WINAPI AU3_RegWrite(LPCWSTR szKeyname, LPCWSTR szValuename, LPCWSTR szType //, LPCWSTR szValue); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_RegWrite([MarshalAs(UnmanagedType.LPWStr)]string Keyname , [MarshalAs(UnmanagedType.LPWStr)]string Valuename, [MarshalAs(UnmanagedType.LPWStr)]string Type , [MarshalAs(UnmanagedType.LPWStr)]string Value); //AU3_API long WINAPI AU3_Run(LPCWSTR szRun, /*[in,defaultvalue("")]*/LPCWSTR szDir //, /*[in,defaultvalue(1)]*/long nShowFlags); /// <summary> /// Runs an external program. /// </summary> /// <param name="Run">The name of the executable (EXE, BAT, COM, or PIF) to run.</param> /// <param name="Dir">Optional: The working directory.</param> /// <param name="ShowFlags">Optional: The "show" flag of the executed program: ///SW_HIDE = Hidden window ///SW_MINIMIZE = Minimized window ///SW_MAXIMIZE = Maximized window</param> /// <returns>Success: The PID of the process that was launched., Failure: 1</returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_Run([MarshalAs(UnmanagedType.LPWStr)]string Run , [MarshalAs(UnmanagedType.LPWStr)]string Dir, int ShowFlags); //AU3_API long WINAPI AU3_RunAsSet(LPCWSTR szUser, LPCWSTR szDomain, LPCWSTR szPassword, int nOptions); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_RunAsSet([MarshalAs(UnmanagedType.LPWStr)]string User , [MarshalAs(UnmanagedType.LPWStr)]string Domain, [MarshalAs(UnmanagedType.LPWStr)]string Password , int Options); //AU3_API long WINAPI AU3_RunWait(LPCWSTR szRun, /*[in,defaultvalue("")]*/LPCWSTR szDir //, /*[in,defaultvalue(1)]*/long nShowFlags); /// <summary> /// Runs an external program and pauses script execution until the program finishes. /// </summary> /// <param name="Run">The name of the executable (EXE, BAT, COM, or PIF) to run.</param> /// <param name="Dir">Optional: The working directory.</param> /// <param name="ShowFlags">Optional: The "show" flag of the executed program: ///SW_HIDE = Hidden window ///SW_MINIMIZE = Minimized window ///SW_MAXIMIZE = Maximized window</param> /// <returns>Success: Returns the exit code of the program that was run., Failure: 1</returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_RunWait([MarshalAs(UnmanagedType.LPWStr)]string Run , [MarshalAs(UnmanagedType.LPWStr)]string Dir, int ShowFlags); //AU3_API void WINAPI AU3_Send(LPCWSTR szSendText, /*[in,defaultvalue("")]*/long nMode); /// <summary> /// Sends simulated keystrokes to the active window. /// </summary> /// <param name="SendText">The sequence of keys to send.</param> /// <param name="Mode">0 (default), Text contains special characters like + and ! to indicate SHIFT and ALT key presses. /// flag = 1, keys are sent raw.</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_Send([MarshalAs(UnmanagedType.LPWStr)] string SendText, int Mode); //AU3_API void WINAPI AU3_SendA(LPCSTR szSendText, /*[in,defaultvalue("")]*/long nMode); //Not checked jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_SendA([MarshalAs(UnmanagedType.LPStr)] string SendText, int Mode); //AU3_API long WINAPI AU3_Shutdown(long nFlags); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_Shutdown(int Flags); //AU3_API void WINAPI AU3_Sleep(long nMilliseconds); /// <summary> /// Pause script execution. /// </summary> /// <param name="Milliseconds">Amount of time to pause (in milliseconds).</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_Sleep(int Milliseconds); //AU3_API void WINAPI AU3_StatusbarGetText(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, /*[in,defaultvalue(1)]*/long nPart, LPWSTR szStatusText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_StatusbarGetText([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text, int Part, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder StatusText, int BufSize); //AU3_API void WINAPI AU3_ToolTip(LPCWSTR szTip, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX //, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY); /// <summary> /// Creates a tooltip anywhere on the screen. /// </summary> /// <param name="Tip">The text of the tooltip. (An empty string clears a displaying tooltip)</param> /// <param name="X">The x,y position of the tooltip.</param> /// <param name="Y">The x,y position of the tooltip.</param> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_ToolTip([MarshalAs(UnmanagedType.LPWStr)]string Tip, int X, int Y); //AU3_API void WINAPI AU3_WinActivate(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); /// <summary> /// Activates (gives focus to) a window. Note you can use WinActive to check if WinActivate succeeded. /// </summary> /// <param name="Title">The title of the window to activate. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to activate.</param> /// <returns>No return value</returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinActivate([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text); //AU3_API long WINAPI AU3_WinActive(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); /// <summary> /// Checks to see if a specified window exists and is currently active. /// </summary> /// <param name="Title">The title of the window to activate. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to activate.</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if window is not active. </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinActive([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text); //AU3_API long WINAPI AU3_WinClose(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); /// <summary> /// Closes a window. /// </summary> /// <param name="Title">The title of the window to close. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to close.</param> /// <returns></returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinClose([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API long WINAPI AU3_WinExists(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); /// <summary> /// Checks to see if a specified window exists. /// </summary> /// <param name="Title">The title of the window to check.. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to check.</param> /// <returns></returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinExists([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text); //AU3_API long WINAPI AU3_WinGetCaretPosX(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetCaretPosX(); //AU3_API long WINAPI AU3_WinGetCaretPosY(void); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetCaretPosY(); //AU3_API void WINAPI AU3_WinGetClassList(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinGetClassList([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder RetText, int BufSize); //AU3_API long WINAPI AU3_WinGetClientSizeHeight(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetClientSizeHeight([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text); //AU3_API long WINAPI AU3_WinGetClientSizeWidth(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetClientSizeWidth([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text); //AU3_API void WINAPI AU3_WinGetHandle(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinGetHandle([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)]string Text, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder RetText, int BufSize); //AU3_API long WINAPI AU3_WinGetPosX(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetPosX([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API long WINAPI AU3_WinGetPosY(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetPosY([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API long WINAPI AU3_WinGetPosHeight(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetPosHeight([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API long WINAPI AU3_WinGetPosWidth(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetPosWidth([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API void WINAPI AU3_WinGetProcess(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinGetProcess([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder RetText, int BufSize); //AU3_API long WINAPI AU3_WinGetState(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinGetState([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API void WINAPI AU3_WinGetText(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinGetText([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder RetText, int BufSize); //AU3_API void WINAPI AU3_WinGetTitle(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPWSTR szRetText, int nBufSize); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinGetTitle([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)]StringBuilder RetText, int BufSize); //AU3_API long WINAPI AU3_WinKill(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinKill([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text); //AU3_API long WINAPI AU3_WinMenuSelectItem(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, LPCWSTR szItem1, LPCWSTR szItem2, LPCWSTR szItem3, LPCWSTR szItem4, LPCWSTR szItem5, LPCWSTR szItem6 //, LPCWSTR szItem7, LPCWSTR szItem8); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinMenuSelectItem([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string Item1 , [MarshalAs(UnmanagedType.LPWStr)] string Item2, [MarshalAs(UnmanagedType.LPWStr)] string Item3 , [MarshalAs(UnmanagedType.LPWStr)] string Item4, [MarshalAs(UnmanagedType.LPWStr)] string Item5 , [MarshalAs(UnmanagedType.LPWStr)] string Item6, [MarshalAs(UnmanagedType.LPWStr)] string Item7 , [MarshalAs(UnmanagedType.LPWStr)] string Item8); //AU3_API void WINAPI AU3_WinMinimizeAll(); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinMinimizeAll(); //AU3_API void WINAPI AU3_WinMinimizeAllUndo(); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern void AU3_WinMinimizeAllUndo(); //AU3_API long WINAPI AU3_WinMove(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, long nX, long nY, /*[in,defaultvalue(-1)]*/long nWidth, /*[in,defaultvalue(-1)]*/long nHeight); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinMove([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int X, int Y, int Width, int Height); //AU3_API long WINAPI AU3_WinSetOnTop(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText, long nFlag); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinSetOnTop([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Flags); //AU3_API long WINAPI AU3_WinSetState(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText, long nFlags); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinSetState([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Flags); //AU3_API long WINAPI AU3_WinSetTitle(LPCWSTR szTitle,/*[in,defaultvalue("")]*/ LPCWSTR szText //, LPCWSTR szNewTitle); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinSetTitle([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, [MarshalAs(UnmanagedType.LPWStr)] string NewTitle); //AU3_API long WINAPI AU3_WinSetTrans(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText, long nTrans); [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinSetTrans([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Trans); //AU3_API long WINAPI AU3_WinWait(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); /// <summary> /// Pauses execution of the script until the requested window exists. /// </summary> /// <param name="Title">The title of the window to check. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to check.</param> /// <param name="Timeout">Optional: Timeout in seconds</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWait([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitA(LPCSTR szTitle, /*[in,defaultvalue("")]*/LPCSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); //Not checked jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitA([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitActive(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); /// <summary> /// Pauses execution of the script until the requested window is active. /// </summary> /// <param name="Title">The title of the window to check. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to check.</param> /// <param name="Timeout">Optional: Timeout in seconds</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitActive([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitActiveA(LPCSTR szTitle, /*[in,defaultvalue("")]*/LPCSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); //Not checked jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitActiveA([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitClose(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); /// <summary> /// Pauses execution of the script until the requested window does not exist. /// </summary> /// <param name="Title">The title of the window to check. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to check.</param> /// <param name="Timeout">Optional: Timeout in seconds</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitClose([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitCloseA(LPCSTR szTitle, /*[in,defaultvalue("")]*/LPCSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); //Not checked jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitCloseA([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitNotActive(LPCWSTR szTitle, /*[in,defaultvalue("")]*/LPCWSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); /// <summary> /// Pauses execution of the script until the requested window is not active. /// </summary> /// <param name="Title">The title of the window to check. (See WinTitleMatchMode under AutoItSetOption)</param> /// <param name="Text">Optional: The text of the window to check.</param> /// <param name="Timeout">Optional: Timeout in seconds</param> /// <returns>Success: Returns 1. /// Failure: Returns 0 if timeout occurred. /// </returns> [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitNotActive([MarshalAs(UnmanagedType.LPWStr)]string Title , [MarshalAs(UnmanagedType.LPWStr)] string Text, int Timeout); //AU3_API long WINAPI AU3_WinWaitNotActiveA(LPCSTR szTitle, /*[in,defaultvalue("")]*/LPCSTR szText //, /*[in,defaultvalue(0)]*/long nTimeout); //Not checked jcd [DllImport("AutoItX3.dll", SetLastError = true, CharSet = CharSet.Auto)] static public extern int AU3_WinWaitNotActiveA([MarshalAs(UnmanagedType.LPStr)]string Title , [MarshalAs(UnmanagedType.LPStr)] string Text, int Timeout); } } jcddcjjcd 1 Link to comment Share on other sites More sharing options...
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