EscapeTheFate Posted December 15, 2007 Share Posted December 15, 2007 Okay so basically I need something that will clear the listview and I don't even know where to start. expandcollapse popup$ColdMagic = GUICtrlCreateCombo("", 20, 30, 255, 25, $CBS_DROPDOWNLIST) GUICtrlSetData(-1, "Cold|Fire");, IniRead($path, "gui_elements", "stat", "0")) GUICtrlSetFont(-1, 8, 800, 0, "MS Sans Serif") guictrlsetonevent($coldmagic,"function1") $listview = GUICtrlCreateListView ("Item Name |Class|Price|Rqd Stats",10,60,305,300) func function1() If GUICtrlRead($coldmagic) = "Cold" Then Clearlistview() <<<< how would I do that $ColdItem1=GUICtrlCreateListViewItem("Snowflake|1|12",$listview) $ColdItem2=GUICtrlCreateListViewItem("Icecube|2|58",$listview) $ColdItem3=GUICtrlCreateListViewItem("Snowball|3|180",$listview) $ColdItem4=GUICtrlCreateListViewItem("Iceball|4|439",$listview) $ColdItem5=GUICtrlCreateListViewItem("Vague Frost|5|908",$listview) $ColdItem6=GUICtrlCreateListViewItem("Vague Icicle|6|1,682",$listview) $ColdItem7=GUICtrlCreateListViewItem("Vague Freeze|7|2,868",$listview) $ColdItem8=GUICtrlCreateListViewItem("Vague Cold Blast|8|4,594",$listview) $ColdItem9=GUICtrlCreateListViewItem("Vague Glacier|9|7,001",$listview) $ColdItem10=GUICtrlCreateListViewItem("Vague Blizzard|10|10,250",$listview) $ColdItem11=GUICtrlCreateListViewItem("Small Frost|11|63,896",$listview) $ColdItem12=GUICtrlCreateListViewItem("Small Icicle|12|96,810",$listview) $ColdItem13=GUICtrlCreateListViewItem("Small Freeze|13|140,385",$listview) $ColdItem14=GUICtrlCreateListViewItem("Small Cold Blast|14|196,927",$listview) $ColdItem15=GUICtrlCreateListViewItem("Small Glacier|15|269,036",$listview) elseif GUICtrlRead($coldmagic) = "Fire" then $FireItem1=GUICtrlCreateListViewItem("Lighter|1|12",$listview) $FireItem2=GUICtrlCreateListViewItem("Sparks|2|58",$listview) $FireItem3=GUICtrlCreateListViewItem("Combustion|3|180",$listview) $FireItem4=GUICtrlCreateListViewItem("Sear|4|439",$listview) $FireItem5=GUICtrlCreateListViewItem("Vague Flame|5|908",$listview) $FireItem6=GUICtrlCreateListViewItem("Vague Fireball|6|1,682",$listview) $FireItem7=GUICtrlCreateListViewItem("Vague Blaze|7|2,868",$listview) $FireItem8=GUICtrlCreateListViewItem("Vague Fire Blast|8|4,594",$listview) $FireItem9=GUICtrlCreateListViewItem("Vague Scorch|9|7,001",$listview) $FireItem10=GUICtrlCreateListViewItem("Vague Inferno|10|10,250",$listview) $FireItem11=GUICtrlCreateListViewItem("Small Flame|11|63,896",$listview) $FireItem12=GUICtrlCreateListViewItem("Small Fireball|12|96,810",$listview) $FireItem13=GUICtrlCreateListViewItem("Small Blaze|13|140,385",$listview) $FireItem14=GUICtrlCreateListViewItem("Small Fire Blast|14|196,927",$listview) $FireItem15=GUICtrlCreateListViewItem("Small Scorch|15|269,036",$listview) endif Link to comment Share on other sites More sharing options...
EscapeTheFate Posted December 15, 2007 Author Share Posted December 15, 2007 (edited) I found GUICtrlDelete but that only deletes 1 at a time, and only deletes the specified variable.. is there a way to use it to empty the view list? Edited December 15, 2007 by EscapeTheFate Link to comment Share on other sites More sharing options...
Valuater Posted December 15, 2007 Share Posted December 15, 2007 I strongly suggest for you to get and use Autoit Beta for Listview commands, there are manu such as these_GUICtrlListView_DeleteAllItems, _GUICtrlListView_DeleteItemsSelectedetc, etc8) Link to comment Share on other sites More sharing options...
EscapeTheFate Posted December 15, 2007 Author Share Posted December 15, 2007 Okay I keep getting an error I tried running the example for _GUICtrlListView_DeleteAllItems and I got an error "Use GUICtrlDelete to delete items, Or if items were created with UDF functions MAKE sure to pass in handle to control NOT the controlid" Link to comment Share on other sites More sharing options...
Valuater Posted December 15, 2007 Share Posted December 15, 2007 This is from Beta help 3.2.9.14 ... and it works great expandcollapse popup#include <GuiConstantsEx.au3> #include <GuiListView.au3> Opt('MustDeclareVars', 1) $Debug_LV = False ; Check ClassName being passed to ListView functions, set to True and use a handle to another control to see it work Example_Internal() Example_External() Func Example_Internal() Local $hListView GUICreate("(Internal) ListView Delete All Items", 400, 300) $hListView = GUICtrlCreateListView("col1|col2|col3", 2, 2, 394, 268) GUICtrlCreateListViewItem("line1|data1|more1", $hListView) GUICtrlCreateListViewItem("line2|data2|more2", $hListView) GUICtrlCreateListViewItem("line3|data3|more3", $hListView) GUICtrlCreateListViewItem("line4|data4|more4", $hListView) GUICtrlCreateListViewItem("line5|data5|more5", $hListView) GUISetState() MsgBox(4160, "Information", "Delete All Items") _GUICtrlListView_DeleteAllItems($hListView) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() EndFunc ;==>Example_Internal Func Example_External() Local $GUI, $hListView, $aItems[10][3] $GUI = GUICreate("(External) ListView Delete All Items", 400, 300) $hListView = _GUICtrlListView_Create ($GUI, "col1|col2|col3", 2, 2, 394, 268) GUISetState() ; 3 column load For $iI = 0 To UBound($aItems) - 1 $aItems[$iI][0] = "Item " & $iI $aItems[$iI][1] = "Item " & $iI & "-1" $aItems[$iI][2] = "Item " & $iI & "-2" Next _GUICtrlListView_AddArray ($hListView, $aItems) MsgBox(4160, "Information", "Delete All Items") _GUICtrlListView_DeleteAllItems($hListView) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() EndFunc ;==>Example_External ... are you sure you "ran" it with Beta? 8) Link to comment Share on other sites More sharing options...
EscapeTheFate Posted December 15, 2007 Author Share Posted December 15, 2007 Yes, I have v3.2.10.0 which is beta..and yea that's the example I ran:S Link to comment Share on other sites More sharing options...
Valuater Posted December 15, 2007 Share Posted December 15, 2007 Yes, I have v3.2.10.0 which is beta..and yea that's the example I ran:SPlease post the exact error message you get from ScITe ( copy and pastethx8) Link to comment Share on other sites More sharing options...
EscapeTheFate Posted December 16, 2007 Author Share Posted December 16, 2007 The exact error message I typed out above :S It didn't find any errors in scite Link to comment Share on other sites More sharing options...
GaryFrost Posted December 16, 2007 Share Posted December 16, 2007 The UDF delete functions have been changed, and will stay that way. If you create the items using the built-in create you need to use the the GuiCtrlDelete, otherwise use the UDF functions to create the items and then you can use the UDF delete functions. SciTE for AutoItDirections for Submitting Standard UDFs Don't argue with an idiot; people watching may not be able to tell the difference. Link to comment Share on other sites More sharing options...
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