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ItCopter


A. Percy
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  • 2 months later...
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hello, i want to make a basic sims like game, owever, vista crashes upon opening, and i have nbo idea what to do, i would like someone to start me off in the right direction

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For while it doesn't support Vista. I will buy a new computer next month and I'll research about this incompatibility. Sorry.

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

VW Bug user

Pinheiral (Pinewood) city:

http://pt.wikipedia.org/wiki/Pinheiral

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  • 3 weeks later...

Here's a bit on importing .3ds to opengl (in c I think?), but it's easy to get an idear from it on how a 3ds file is formatted. However I'm not sure about loading adding polygons and vertexes to objects - is that possible in you plugin?

The plugin only works with poligons on objects... for while.

That 3ds loader seems interesting, I'll research about. Many people has sugested a function to import popular 3d formats.

Thank you!

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

VW Bug user

Pinheiral (Pinewood) city:

http://pt.wikipedia.org/wiki/Pinheiral

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lib3ds is an overall software library for managing 3D-Studio Release 3 and 4 ".3DS" files. It is a free alternative to Autodesk's 3DS File Toolkit for managing 3DS files. It started out in 1996 to be released in 1999 under the GNU General Public License (GPL) as Open-Source software. In 2000, the library was completely rewritten in ANSI-C to attain more hardware platform independence. To enable commercial application the license was changed to GNU Lesser General Public License (LGPL).

Check it out here.

It looks like the vertex information is used for info for where to place the faces/polygons, so maybe it's not needed to actually add vertexes?

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Check it out here.

It looks like the vertex information is used for info for where to place the faces/polygons, so maybe it's not needed to actually add vertexes?

Forgive the late... Brazil... carnaval... well.

I used some glu and glut shapes, so, you can play like bricks in the wall... The only shapes that use some vertex is triangles and quads. In this case, you can pass vertex coordinates in function parameters.

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator

VW Bug user

Pinheiral (Pinewood) city:

http://pt.wikipedia.org/wiki/Pinheiral

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  • 8 months later...

i took your script and and made each square on the map be at a different hight. it looks good but the hellicopter runs right through the objects

how do i fix this?

also

how do i post pic?

A. Percy way to limit object on It3Copter whas func _Limiters (or at least it look like it is, maby im wrong :mellow: ), basicly if choper position is in specific position his inercia = 0 and that is what stop the choper not to move on X Y further. So if your object is x= 50 y = 50 and object stats r x= 10 y= 10 that mean that, inercia = 0 if choper position is x> 50 and x < 60 & y > 50 and y<60

to post pic Prt Scr, paste in paint, save like jpg, you can use http://imageshack.us/ to upload it and to post it.

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Edited by bogQ

TCP server and client - Learning about TCP servers and clients connection
Au3 oIrrlicht - Irrlicht project
Au3impact - Another 3D DLL game engine for autoit. (3impact 3Drad related)



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