Yashied Posted June 28, 2009 Share Posted June 28, 2009 Zedna, in your UDF I found a small bug related to memory leaks when using the _SetBitmapToCtrl(). After reading that, I corrected it.expandcollapse popupFunc _SetBitmapToCtrl($CtrlId, $hBitmap) Local Const $STM_SETIMAGE = 0x0172 Local Const $STM_GETIMAGE = 0x0173 Local Const $IMAGE_BITMAP = 0 Local Const $SS_BITMAP = 0x0E Local Const $GWL_STYLE = -16 Local $hWnd, $hPrev, $Style $hWnd = GUICtrlGetHandle($CtrlId) If $hWnd = 0 Then Return SetError(1, 0, 0) EndIf $Style = _WinAPI_GetWindowLong($hWnd, $GWL_STYLE) If @error Then Return SetError(2, 0, 0) EndIf _WinAPI_SetWindowLong($hWnd, $GWL_STYLE, BitOR($Style, $SS_BITMAP)) If @error Then Return SetError(3, 0, 0) EndIf $hPrev = _SendMessage($hWnd, $STM_SETIMAGE, $IMAGE_BITMAP, 0) If $hPrev Then _WinAPI_DeleteObject($hPrev) EndIf _SendMessage($hWnd, $STM_SETIMAGE, $IMAGE_BITMAP, $hBitmap) If @error Then Return SetError(4, 0, 0) EndIf $hPrev = _SendMessage($hWnd, $STM_GETIMAGE, $IMAGE_BITMAP, 0) If (@error) Or ($hBitmap = $hPrev) Then $hBitmap = 0 EndIf If $hBitmap Then _WinAPI_DeleteObject($hBitmap) EndIf Return 1 EndFunc ;==>_SetBitmapToCtrl My UDFs: iKey | FTP Uploader | Battery Checker | Boot Manager | Font Viewer | UDF Keyword Manager | Run Dialog Replacement | USBProtect | 3D Axis | Calculator | Sleep | iSwitcher | TM | NetHelper | File Types Manager | Control Viewer | SynFolders | DLL Helper Animated Tray Icons UDF Library | Hotkeys UDF Library | Hotkeys Input Control UDF Library | Caret Shape UDF Library | Context Help UDF Library | Most Recently Used List UDF Library | Icons UDF Library | FTP UDF Library | Script Communications UDF Library | Color Chooser UDF Library | Color Picker Control UDF Library | IPHelper (Vista/7) UDF Library | WinAPI Extended UDF Library | WinAPIVhd UDF Library | Icon Chooser UDF Library | Copy UDF Library | Restart UDF Library | Event Log UDF Library | NotifyBox UDF Library | Pop-up Windows UDF Library | TVExplorer UDF Library | GuiHotKey UDF Library | GuiSysLink UDF Library | Package UDF Library | Skin UDF Library | AITray UDF Library | RDC UDF Library Appropriate path | Button text color | Gaussian random numbers | Header's styles (Vista/7) | ICON resource enumeration | Menu & INI | Tabbed string size | Tab's skin | Pop-up circular menu | Progress Bar without animation (Vista/7) | Registry export | Registry path jumping | Unique hardware ID | Windows alignment More... Link to comment Share on other sites More sharing options...
Zedna Posted June 28, 2009 Author Share Posted June 28, 2009 (edited) Zedna, in your UDF I found a small bug related to memory leaks when using the _SetBitmapToCtrl(). After reading that, I corrected it.Thanks for the code Yashied!I read that MSDN article already but I didn't know what exact code should be the best clear solution without memory leaksso I did only my simplified version in hope it will be OK.I will correct my UDF with your code but be patient please. Edited June 28, 2009 by Zedna Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
andrei0x309 Posted August 1, 2009 Share Posted August 1, 2009 (edited) hi , _ResourceSaveToFile() hasn't have support for .ico type resources ? The following code doesn't work properly #Region #AutoIt3Wrapper_icon=PentagramRed.ico #AutoIt3Wrapper_UseUpx=n #AutoIt3Wrapper_Run_After=ResHacker.exe -add %out%, %out%, icon.ico, rcdata, RCOMP_ICON_1, 0 #AutoIt3Wrapper_Run_After=upx.exe --best --compress-resources=0 "%out%" ;============================================================= ; icon.ico , upx.exe , ResHacker.exe are in the script directory ; _ResourceSaveToFile() works with other resource like exe , gif , dat and others ... ;============================================================= #EndRegion #NoTrayIcon #RequireAdmin #include <ButtonConstants.au3> #include <EditConstants.au3> #include <File.au3> #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <GuiStatusBar.au3> #include <ProgressConstants.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include "resources.au3" _ResourceSaveToFile("C:\icon.ico", "RCOMP_ICON_1") if @error Then MsgBox(0,0,@error) ; returns 1 ... EndIfEDIT I Found what caused the problem , ResHacker is unable to add icon trough directive "#AutoIt3Wrapper_Run_After=ResHacker.exe -add %out%, %out%, iconname.ico, rcdata, ICON_IDENT, 0" as RCData resource" ... , but if you add the resource using other way it works well Edited August 2, 2009 by Azraelsub7 Link to comment Share on other sites More sharing options...
Zedna Posted August 2, 2009 Author Share Posted August 2, 2009 EDIT I Found what caused the problem , ResHacker is unable to add icon trough directive "#AutoIt3Wrapper_Run_After=ResHacker.exe -add %out%, %out%, iconname.ico, rcdata, ICON_IDENT, 0" as RCData resource" ... , but if you add the resource using other way it works wellUse $RT_ICON type instead of $RT_RCDATA then. Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted August 25, 2009 Moderators Share Posted August 25, 2009 Zedna,Following on from the discussion we had in this topic, I have been looking into the problem of getting images on to buttons as well as static controls. I have come up with an amendment to your _SetBitmapToCtrl function which uses an API call (you already include WinAPI.au3 in the basic UDF) to get the Class name of the control and so determine which Constants to use. It has worked fine under my Alpha testing so far, so I offer it to the wider community for a more stringent Beta regime .expandcollapse popup; internal helper function Func _SetBitmapToCtrl($CtrlId, $hBitmap) ; - <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Yashied's version of the function from post #363 Local Const $STM_SETIMAGE = 0x0172 Local Const $STM_GETIMAGE = 0x0173 Local Const $BM_SETIMAGE = 0xF7 Local Const $BM_GETIMAGE = 0xF6 Local Const $IMAGE_BITMAP = 0 Local Const $SS_BITMAP = 0x0E Local Const $BS_BITMAP = 0x0080 Local Const $GWL_STYLE = -16 Local $hWnd, $hPrev, $Style, $iCtrl_SETIMAGE, $iCtrl_GETIMAGE, $iCtrl_BITMAP ; determine control class and adjust constants accordingly ;- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Melba23's addition Switch _WinAPI_GetClassName($CtrlId) Case "Button" $iCtrl_SETIMAGE = $BM_SETIMAGE $iCtrl_GETIMAGE = $BM_GETIMAGE $iCtrl_BITMAP = $BS_BITMAP Case "Static" $iCtrl_SETIMAGE = $STM_SETIMAGE $iCtrl_GETIMAGE = $STM_GETIMAGE $iCtrl_BITMAP = $SS_BITMAP Case Else Return SetError(1, 0, 0) EndSwitch ;-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< to here $hWnd = GUICtrlGetHandle($CtrlId) If $hWnd = 0 Then Return SetError(1, 0, 0) EndIf $Style = _WinAPI_GetWindowLong($hWnd, $GWL_STYLE) If @error Then Return SetError(2, 0, 0) EndIf _WinAPI_SetWindowLong($hWnd, $GWL_STYLE, BitOR($Style, $iCtrl_BITMAP)) If @error Then Return SetError(3, 0, 0) EndIf $hPrev = _SendMessage($hWnd, $iCtrl_SETIMAGE, $IMAGE_BITMAP, 0) If $hPrev Then WinAPI_DeleteObject($hPrev) EndIf _SendMessage($hWnd, $iCtrl_SETIMAGE, $IMAGE_BITMAP, $hBitmap) If @error Then Return SetError(4, 0, 0) EndIf $hPrev = _SendMessage($hWnd, $iCtrl_GETIMAGE, $IMAGE_BITMAP, 0) If (@error) Or ($hBitmap = $hPrev) Then $hBitmap = 0 EndIf If $hBitmap Then _WinAPI_DeleteObject($hBitmap) EndIf Return 1 EndFunc ;==>_SetBitmapToCtrlIf anyone comes across any problems or has any suggestions/improvements, please let me know - I am getting about as deep as I ever do here and it is quite likely that I have gone out of my depth a little >_< . M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Zedna Posted August 25, 2009 Author Share Posted August 25, 2009 Fixed/edited first post.2009-08-25 - fixed corrupted topic (appeared after forum upgrade) - removed some AU3 tags from topic, note: all AU3 code is untouched inside attached ZIP Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
Zedna Posted August 25, 2009 Author Share Posted August 25, 2009 Zedna, Following on from the discussion we had in this topic, I have been looking into the problem of getting images on to buttons as well as static controls. I have come up with an amendment to your _SetBitmapToCtrl function which uses an API call (you already include WinAPI.au3 in the basic UDF) to get the Class name of the control and so determine which Constants to use. It has worked fine under my Alpha testing so far, so I offer it to the wider community for a more stringent Beta regime . If anyone comes across any problems or has any suggestions/improvements, please let me know - I am getting about as deep as I ever do here and it is quite likely that I have gone out of my depth a little >_< . M23 Thanks Melba! It's exactly what I planned to do :-) Now I have no time for testing/adding this to my UDF, so be patient. In the future I will add this good adition to my UDF. Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
Zedna Posted September 17, 2009 Author Share Posted September 17, 2009 (edited) Zedna, Following on from the discussion we had in this topic, I have been looking into the problem of getting images on to buttons as well as static controls. I have come up with an amendment to your _SetBitmapToCtrl function which uses an API call (you already include WinAPI.au3 in the basic UDF) to get the Class name of the control and so determine which Constants to use. It has worked fine under my Alpha testing so far, so I offer it to the wider community for a more stringent Beta regime . If anyone comes across any problems or has any suggestions/improvements, please let me know - I am getting about as deep as I ever do here and it is quite likely that I have gone out of my depth a little . M23 It looks OK to me. Works fine with buttons amd also with other controls like before (labels,picture controls). Here is testing script which works fine for BMP and also GIF pictures. #AutoIt3Wrapper_useupx=n #AutoIt3Wrapper_run_after=ResHacker.exe -add %out%, %out%, img-info1.bmp, bitmap, TEST_IMG_INFO1, 0 #AutoIt3Wrapper_run_after=ResHacker.exe -add %out%, %out%, img-info2.gif, rcdata, TEST_IMG_INFO2, 0 #AutoIt3Wrapper_run_after=upx.exe --best --compress-resources=0 "%out%" #include "resources.au3" $gui = GUICreate("Data from resources example",300,200) $btn1 = GUICtrlCreateButton("Button1 (BMP)",100,50,100,25) $btn2 = GUICtrlCreateButton("Button2 (GIF)",100,80,100,25) GUISetState(@SW_SHOW) While 1 $msg = GUIGetMsg() If $msg = -3 Then Exit If $msg = $btn1 Then _ResourceSetImageToCtrl($btn1, "TEST_IMG_INFO1", $RT_BITMAP) ; BMP If $msg = $btn2 Then _ResourceSetImageToCtrl($btn2, "TEST_IMG_INFO2", $RT_RCDATA) ; GIF WEnd Note: Used _SetBitmapToCtrl() from post #367 It's Yashied's version of the function from post #363 with addition from Melba23 images.zip: img-info1.bmp, img-info2.gifimages.zip Edited September 17, 2009 by Zedna Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
WebRaider Posted October 6, 2009 Share Posted October 6, 2009 Not sure what I am doing wrong? This UDF is great. Now if I can just get it to work for me. For the most part I have been able to get everything to work, but started playing creating a game that uses a series of images. I had been just loading the images in to variables and then using something like “GUICtrlCreatePic($pictures[$rd]” to load the images in to the control. But I wanted to try and load all the images in to the app. and then load them from there at runtime. Here is what I have done. This seems to load the files ok, because the Splatter.jpg displays as it should. #AutoIt3Wrapper_useupx=n #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\ResHack\ResHacker.exe" -add %out%, %out%, H:\AutoIt\MyApps\games\splatter\images\Splatter.jpg, rcdata, Splatter_JPG_1, 0 #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\ResHack\ResHacker.exe" -add %out%, %out%, H:\AutoIt\MyApps\games\splatter\images\0.jpg, rcdata, 0_JPG_1, 0 #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\ResHack\ResHacker.exe" -add %out%, %out%, H:\AutoIt\MyApps\games\splatter\images\1.jpg, rcdata, 1_JPG_1, 0 #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\ResHack\ResHacker.exe" -add %out%, %out%, H:\AutoIt\MyApps\games\splatter\images\2.jpg, rcdata, 2_JPG_1, 0 #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\ResHack\ResHacker.exe" -add %out%, %out%, H:\AutoIt\MyApps\games\splatter\images\3.jpg, rcdata, 3_JPG_1, 0 #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\ResHack\ResHacker.exe" -add %out%, %out%, H:\AutoIt\MyApps\games\splatter\images\4.jpg, rcdata, 4_JPG_1, 0 #AutoIt3Wrapper_run_after="C:\Program Files\AutoIt3\Aut2Exe\upx.exe" --best --compress-resources=0 "%out%" Here I load the resource names in to an array. $pictures[0] = "0_JPG_1" $pictures[1] = "1_JPG_1" $pictures[2] = "2_JPG_1" $pictures[3] = "3_JPG_1" $pictures[4] = "4_JPG_1" Here is were I create the play area using the images as blocks. But when I use _ResourceSetImageToCtrl to load the pic control they don't display. And does not matter if I use GUICtrlCreatePic("",.. instead. I need to be able to change the image as needed. $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 $rd = Random(0,3,1) $Block[$bCountX][$bCountY] = GUICtrlCreatePic($pictures[$rd], $bCountX * $BlockWidth , $MenuHeight + ($bCountY * $BlockHeight), $BlockWidth, $BlockHeight, $SS_NOTIFY) _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], $pictures[$rd]) ; set JPG image to picture control from resource $BlockValue[$bCountX][$bCountY] = $rd GUICtrlSetOnEvent($Block[$bCountX][$bCountY],"BlockClicked") $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd I do the am thing here, but I don't use a variable where the resource name would go and this works. $MyAd = GUICtrlCreatePic($pictures[5], 0, $MenuHeight + $PlayAreaHeight, $WindowWidth, $MyAdHeight, $SS_NOTIFY) _ResourceSetImageToCtrl($MyAd, "Splatter_JPG_1") ; set JPG image to picture control from resource Can't the resource name be a variable? Any ideas? Thanks Link to comment Share on other sites More sharing options...
Zedna Posted October 6, 2009 Author Share Posted October 6, 2009 @WebRaider Your code looks good. Resource names stored in variables shouldn't be problem (but not tested). I would try this: - look at your compiled EXE by reshacker if resources are OK - don't use resource names begining with numbers: 0_JPG_1 --> JPG_0, 1_JPG_1 --> JPG_1, 2_JPG_1 --> JPG_2 - check if you use correct width x height in GUICtrlCreatePic() - the same as size of jpg pictures - do some error checking: test return values/@error after calling functions from my UDF to see where it's OK and where not --> the same apply also for UDF itself: make your local copy of resource.au3 and place some testing (@error) code inside it. Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
Zedna Posted October 6, 2009 Author Share Posted October 6, 2009 To prove the theory about problematic resource names in varibles try this: use correct resource name $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 $rd = Random(0,3,1) $Block[$bCountX][$bCountY] = GUICtrlCreatePic($pictures[$rd], $bCountX * $BlockWidth , $MenuHeight + ($bCountY * $BlockHeight), $BlockWidth, $BlockHeight, $SS_NOTIFY) ; _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], $pictures[$rd]) ; set JPG image to picture control from resource _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], "0_JPG_1") ; set JPG image to picture control from resource $BlockValue[$bCountX][$bCountY] = $rd GUICtrlSetOnEvent($Block[$bCountX][$bCountY],"BlockClicked") $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd If it will show this image on all pieces then there is problem with resource names in variable. Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
WebRaider Posted October 8, 2009 Share Posted October 8, 2009 (edited) Ok, I have done some playing around with this and got my game app. to work. But I had to do some work-a-rounds to get all the resources to play together. Just to make things clear, I am not a programmer, but I like to play. So the issues and work-a-rounds below may not make sense, but it what I had to do (or not) to get it to work. I found out that it can be resource name. It seems to work better using upper case letter and to start the name with letters not numbers. If I added the resource names to an array I had to call the resource name in the array directly not using a variable. Example: $Picture[1] = “RESOURCE_NAME_1” $Picture[2] = “RESOURCE_NAME_2” $Picture[3] = “RESOURCE_NAME_3” $Picture[4] = “RESOURCE_NAME_4” This would not work. $rd = random(0,4,1) _ResourceSetImageToCtrl($Block[$bCountX][$bCountY],$Picture[$rd]) But using this would _ResourceSetImageToCtrl($Block[$bCountX][$bCountY],$Picture[1]) If I loaded a number of similar resource (LEVEL_1, LEVEL_2, LEVEL_3,…) in to the array, it would cause none of the images with similar resource names to be displayed. Even though I could see them in the .exe file using ResHacker. I can’t explain why this would not work. So what I did was to make a couple of functions that would return the resource name or just play the sound in the function using the resource name. I have included the resource files and source file. Yes, I know I did not use comments and the source is not very pretty. The images are kind of ugly, but it works. expandcollapse popup#AutoIt3Wrapper_useupx=n ; Images #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\scoreside.jpg, rcdata, BOARD_JPG, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\Splatter.jpg, rcdata, SPLATTER_JPG, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\0.jpg, rcdata, A_level_0, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\1.jpg, rcdata, B_level_1, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\2.jpg, rcdata, C_level_2, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\3.jpg, rcdata, D_level_3, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, images\4.jpg, rcdata, E_level_4, 0 ; Sounds - Clicks #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\click1.wav, sound, A_CLICK_1, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\click2.wav, sound, B_CLICK_2, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\click3.wav, sound, C_CLICK_3, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\boing1.wav, sound, A_BOING_1, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\boing2.wav, sound, B_BOING_2, 0 ; Sounds - Pops #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\pop1.wav, sound, A_POP_1, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\pop2.wav, sound, B_POP_2, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\pop3.wav, sound, C_POP_3, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\pop4.wav, sound, D_POP_4, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\pop5.wav, sound, E_POP_5, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\pop6.wav, sound, F_POP_6, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\splat1.wav, sound, A_SPLAT_1, 0 #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\splat2.wav, sound, B_SPLAT_2, 0 ; Sounds - Cheers #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\ResHack\ResHacker.exe -add %out%, %out%, sounds\cheer1.wav, sound, A_CHEER_1, 0 ; #AutoIt3Wrapper_run_after=C:\PROGRA~1\AutoIt3\Aut2Exe\upx.exe --best --compress-resources=0 "%out%" #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <StaticConstants.au3> #include <GDIPlus.au3> #include <Sound.au3> #include <resources.au3> ; Opt('MustDeclareVars', 1) Opt("GUIOnEventMode", 1) ; Folders $images = "images" $sounds = "sounds" Dim $Block[9][9] Dim $BlockValue[9][9] Dim $File, $Help, $MyAd, $score, $scoreMultipler = 1, $BlockInfo, $BlockInfo1, $IClicked, $dropsID dim $drops = 10, $dropCount = 1, $DropsMultiplier = 1, $NoMorePoped, $Level = 1, $levelID HotKeySet("+{esc}","MyExit") Window() While 1 Sleep(5) CheckForPop() If CheckForCompleteLevel() = 0 Then MsgBox(48,"LEVEL COMPLETED!","LEVEL COMPLETED!",2) $Level = $Level + 1 GUICtrlSetData($levelID,$Level) ;_SoundPlay($CheerSound[1]) GetRandomCheerSoundResource() ResetBlocks() $DropsMultiplier = $DropsMultiplier - .05 $scoreMultipler = $scoreMultipler + 1 EndIf WEnd MyExit() Func MyExit() Exit EndFunc Func fileMenu() If MsgBox(4+16,"File Menu","Exit!") = 6 Then MyExit() EndFunc Func helpMenu() MsgBox(16,"Help Menu","") EndFunc Func MyAd() MsgBox(16,"My Add!","Splatter!") EndFunc Func Window() $WindowHeigth = 550 $WindowWidth = 640 ; Menu Area $MenuHeight = 25 ; Create 8 x 8 grid $BlockWidth = 50 $BlockHeight = 50 $ButtonWidth = 40 $ButtonHeight = $MenuHeight $Form1 = GUICreate("Shooter", $WindowWidth, $WindowHeigth, -1, -1) GUISetOnEvent($GUI_EVENT_CLOSE,"MyExit",$Form1) $File = GUICtrlCreateButton("File", 0, 0, $ButtonWidth, $ButtonHeight, 0) GUICtrlSetOnEvent($File,"fileMenu") $Help = GUICtrlCreateButton("Help", $ButtonWidth, 0, $ButtonWidth, $ButtonHeight, 0) GUICtrlSetOnEvent($Help,"helpMenu") $Button0 = GUICtrlCreateButton("", $ButtonWidth*2, 0, $WindowWidth - 80, $MenuHeight, 0) $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 $rd = Random(0,3,1) $Block[$bCountX][$bCountY] = GUICtrlCreatePic("", $bCountX * $BlockWidth , $MenuHeight + ($bCountY * $BlockHeight), $BlockWidth, $BlockHeight, $SS_NOTIFY) _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($rd )) ; set JPG image to picture control from resource $BlockValue[$bCountX][$bCountY] = $rd GUICtrlSetOnEvent($Block[$bCountX][$bCountY],"BlockClicked") $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd $PlayAreaWidth = $bCountX*$BlockWidth $PlayAreaHeight = $bCountY*$BlockHeight $MyAdHeight = 100 $MyAd = GUICtrlCreatePic("", 0, $MenuHeight + $PlayAreaHeight, $WindowWidth, $MyAdHeight, $SS_NOTIFY) _ResourceSetImageToCtrl($MyAd, "SPLATTER_JPG") ; set JPG image to picture control from resource GUICtrlSetOnEvent($MyAd,"MyAd") $InfoGroup = GUICtrlCreatePic("", $PlayAreaWidth, $MenuHeight, $WindowWidth - $PlayAreaWidth, $WindowHeigth - $MyAdHeight) _ResourceSetImageToCtrl($InfoGroup, "BOARD_JPG") ; set JPG image to picture control from resource GUICtrlCreateLabel ("SCORE!",$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 25,$MenuHeight+2,50,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) $score = GUICtrlCreateLabel("0",$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 40,$MenuHeight+2+17,80,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) GUICtrlCreateLabel ("DROPS LEFT!",$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 25,$MenuHeight+2+(17*2),50,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) $dropsID = GUICtrlCreateLabel($drops,$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 40,$MenuHeight+2+(17*3),80,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) GUICtrlCreateLabel ("LEVEL!",$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 25,$MenuHeight+2+(17*4),50,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) $levelID = GUICtrlCreateLabel($level,$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 40,$MenuHeight+2+(17*5),80,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) #cs ; This is for testing $MoveItDownForTesting = 10 $BlockInfo = GUICtrlCreateLabel("",$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 40,$MenuHeight+2+(17*$MoveItDownForTesting),80,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) $BlockInfo1 = GUICtrlCreateLabel("",$PlayAreaWidth + (($WindowWidth - $PlayAreaWidth)/2) - 40,$MenuHeight+2+(17*($MoveItDownForTesting+1)),80,15,$SS_CENTER) GUICtrlSetBkColor (-1,$GUI_BKCOLOR_TRANSPARENT) #ce GUISetState(@SW_SHOW) EndFunc Func BlockClicked() $split = StringSplit(GetBlock(),"|") $bCountX = $split[1] $bCountY = $split[2] GetRandomClickSoundResource() $NewDrops = GUICtrlRead($dropsID) - 1 GUICtrlSetData($dropsID,$NewDrops) ;GUICtrlSetData($BlockInfo, $bCountX & " : " & $bCountY) ;GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) BlockUpdate($BlockValue[$bCountX][$bCountY],$bCountX,$bCountY) If GUICtrlRead($dropsID) = 0 Then GameOver() EndFunc Func GetBlock() Local $bCountX, $bCountY $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 If @GUI_CTRLID = $Block[$bCountX][$bCountY] Then $bLocation = $bCountX & "|" & $bCountY Return $bLocation EndIf $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd EndFunc Func BlockUpdate($bValue,$bCountX,$bCounty) $BlockValue[$bCountX][$bCountY] = $bValue + 1 _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) EndFunc Func CheckForPop() Local $bCountX, $bCountY $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 if $BlockValue[$bCountX][$bCountY] = 4 Then GetRandomPopSoundResource() Sleep(250) $BlockValue[$bCountX][$bCountY] = 0 _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) $NewScore = GUICtrlRead($score) + (1 * $scoreMultipler) GUICtrlSetData($score,$NewScore) If Int($dropCount*$DropsMultiplier) >= 1 Then $NewDrops = GUICtrlRead($dropsID) + 1 GUICtrlSetData($dropsID,$NewDrops) $dropCount = 0 EndIf $dropCount = $dropCount + 1 CheckForCloseBlocks($bCountX,$bCountY) EndIf $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd EndFunc Func CheckForCloseBlocks($CurrentBlockX,$CurrentBlockY) Local $bCountX, $bCountY ; Check UP If $CurrentBlockY - 1 >= 0 Then If $BlockValue[$CurrentBlockX][$CurrentBlockY-1] > 0 Then $bCountX = $CurrentBlockX If $bCountX < 0 Then $bCountX = 0 If $bCountX > 8 Then $bCountX = 8 $bCountY = $CurrentBlockY-1 If $bCountY < 0 Then $bCountY = 0 If $bCountY > 8 Then $bCountY = 8 $BlockValue[$bCountX][$bCountY] = $BlockValue[$bCountX][$bCountY] + 1 If $BlockValue[$bCountX][$bCountY] > 4 Then $BlockValue[$bCountX][$bCountY] = 4 _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) EndIf EndIf ; Check RIGHT If $CurrentBlockX + 1 <= 8 Then If $BlockValue[$CurrentBlockX+1][$CurrentBlockY] > 0 Then $bCountX = $CurrentBlockX+1 If $bCountX < 0 Then $bCountX = 0 If $bCountX > 8 Then $bCountX = 8 $bCountY = $CurrentBlockY If $bCountY < 0 Then $bCountY = 0 If $bCountY > 8 Then $bCountY = 8 $BlockValue[$bCountX][$bCountY] = $BlockValue[$bCountX][$bCountY] + 1 If $BlockValue[$bCountX][$bCountY] > 4 Then $BlockValue[$bCountX][$bCountY] = 4 _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) EndIf EndIf ; Check DOWN If $CurrentBlockY + 1 <= 8 Then If $BlockValue[$CurrentBlockX][$CurrentBlockY+1] > 0 Then $bCountX = $CurrentBlockX If $bCountX < 0 Then $bCountX = 0 If $bCountX > 8 Then $bCountX = 8 $bCountY = $CurrentBlockY+1 If $bCountY < 0 Then $bCountY = 0 If $bCountY > 8 Then $bCountY = 8 $BlockValue[$bCountX][$bCountY] = $BlockValue[$bCountX][$bCountY] + 1 If $BlockValue[$bCountX][$bCountY] > 4 Then $BlockValue[$bCountX][$bCountY] = 4 _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) EndIf EndIf ; Check LEFT If $CurrentBlockX - 1 >= 0 Then If $BlockValue[$CurrentBlockX-1][$CurrentBlockY] > 0 Then $bCountX = $CurrentBlockX-1 If $bCountX < 0 Then $bCountX = 0 If $bCountX > 8 Then $bCountX = 8 $bCountY = $CurrentBlockY If $bCountY < 0 Then $bCountY = 0 If $bCountY > 8 Then $bCountY = 8 $BlockValue[$bCountX][$bCountY] = $BlockValue[$bCountX][$bCountY] + 1 If $BlockValue[$bCountX][$bCountY] > 4 Then $BlockValue[$bCountX][$bCountY] = 4 _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource GUICtrlSetData($BlockInfo1,$BlockValue[$bCountX][$bCountY]) EndIf EndIf EndFunc Func CheckForCompleteLevel() Local $bCountX, $bCountY $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 if $BlockValue[$bCountX][$bCountY] > 0 Then Return 1 EndIf $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd Return 0 EndFunc Func ResetBlocks() $bCountX = 0 While $bCountX < 9 $bCountY = 0 While $bCountY < 9 $rd = Random(0,3,1) $BlockValue[$bCountX][$bCountY] = $rd _ResourceSetImageToCtrl($Block[$bCountX][$bCountY], GetRandomImageResource($BlockValue[$bCountX][$bCountY])) ; set JPG image to picture control from resource $bCountY = $bCountY + 1 WEnd $bCountX = $bCountX + 1 WEnd EndFunc Func ResetGame() $drops = 10 $dropCount = 1 $DropsMultiplier = 1 $Level = 1 GUICtrlSetData($dropsID,$drops) GUICtrlSetData($levelID,$Level) GUICtrlSetData($score,0) ResetBlocks() EndFunc Func GameOver() If MsgBox(4+48,"GAME OVER!","GAME OVER!" & @CRLF & "Retry!") = 6 Then ResetGame() Else MyExit() EndIf EndFunc Func GetRandomImageResource($value) If $value = 0 Then Return "A_level_0" If $value = 1 Then Return "B_level_1" If $value = 2 Then Return "C_level_2" If $value = 3 Then Return "D_level_3" If $value = 4 Then Return "E_level_4" Return -1 EndFunc Func GetRandomClickSoundResource() ; Sounds - Clicks $value = Random(0,4,1) If $value = 0 Then _ResourcePlaySound("A_CLICK_1",1) If $value = 1 Then _ResourcePlaySound("B_CLICK_2",1) If $value = 2 Then _ResourcePlaySound("C_CLICK_3",1) If $value = 3 Then _ResourcePlaySound("A_BOING_1",1) If $value = 4 Then _ResourcePlaySound("B_BOING_2",1) EndFunc Func GetRandomPopSoundResource() ; Sounds - Pops $value = Random(0,8,1) If $value = 0 Then _ResourcePlaySound("A_POP_1",1) If $value = 1 Then _ResourcePlaySound("B_POP_2",1) If $value = 2 Then _ResourcePlaySound("C_POP_3",1) If $value = 3 Then _ResourcePlaySound("D_POP_4",1) If $value = 4 Then _ResourcePlaySound("E_POP_5",1) If $value = 5 Then _ResourcePlaySound("F_POP_6",1) If $value = 6 Then _ResourcePlaySound("A_SPLAT_1",1) If $value = 6 Then _ResourcePlaySound("B_SPLAT_2",1) EndFunc Func GetRandomCheerSoundResource() ; Sounds - Cheers $value = Random(0,0,1) If $value = 0 Then _ResourcePlaySound("A_CHEER_1") EndFuncsplatter_resource_folders.zipSplatter.au3.zip Edited October 8, 2009 by WebRaider Link to comment Share on other sites More sharing options...
jfitty Posted October 19, 2009 Share Posted October 19, 2009 does anyone have any examples of how to add a .exe file as a resource?? Link to comment Share on other sites More sharing options...
Zedna Posted October 19, 2009 Author Share Posted October 19, 2009 (edited) does anyone have any examples of how to add a .exe file as a resource??Add EXE file as resource is simple.But problem is with create new process (Run) directly from EXE stored in memory.As far as I know there is some Windows' limitation but maybe someone know some trick/hack for this.For DLL files (invoke function from DLL stored in memory) I saw some hacks but for EXE files not. Edited October 19, 2009 by Zedna Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
jfitty Posted October 19, 2009 Share Posted October 19, 2009 what limitations does windows have? Link to comment Share on other sites More sharing options...
Zedna Posted October 20, 2009 Author Share Posted October 20, 2009 what limitations does windows have?Probably when you create new process (Run) you must specify disk location instead of directly running EXE stored in memory (parametres of Win32 API).Maybe some privileges limitations because EXE is stored in memory area of original script (which may have different privileges than EXE stored in memory)?But I'm not sure about that, just my uncompetent guesses. Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
leuce Posted October 29, 2009 Share Posted October 29, 2009 You can embed any binary data into your AutoIt compiled EXE files in it's resources at compile time. As opposite to FileInstall() with resources you can use your embedded data directly without any temporary files on disk.G'day ZednaThis looks like what I've been looking for. I have a quick question (I haven't read all 18 pages of the thread yet) that perhaps you can answer. Will this UDF allow me to have the script interact with the bundled resource? What I'm looking for is a way to put a large text file inside a EXE script and give the user the opportunity to perform searches (using the script itself) on that text file, and have search results from it exported to some external file. Do you think your UDF is suited for that? In other words, the user can't steal the entire text file but he can access it using searches and search results exported to a separate file.I look forward to your reply.Samuel Link to comment Share on other sites More sharing options...
Zedna Posted October 29, 2009 Author Share Posted October 29, 2009 (edited) G'day ZednaThis looks like what I've been looking for. I have a quick question (I haven't read all 18 pages of the thread yet) that perhaps you can answer. Will this UDF allow me to have the script interact with the bundled resource? What I'm looking for is a way to put a large text file inside a EXE script and give the user the opportunity to perform searches (using the script itself) on that text file, and have search results from it exported to some external file. Do you think your UDF is suited for that? In other words, the user can't steal the entire text file but he can access it using searches and search results exported to a separate file.I look forward to your reply.SamuelIt would be sufficient if you read only whole first post (#1) in this topic :-)My answer to your question is in your original topic here#740821 Edited October 29, 2009 by Zedna Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
leuce Posted October 29, 2009 Share Posted October 29, 2009 It would be sufficient if you read only whole first post (#1) in this topic :-)I understood from your first post that I can add text files to the EXE but it wasn't clear to me whether I could let the EXE interact with the text file in the same way that a script might interact with an external text file. I wrote the other post after I wrote this one. Thanks for your answer in that other thread. Link to comment Share on other sites More sharing options...
matrixnz Posted October 30, 2009 Share Posted October 30, 2009 Embedding AVI into the resource. This is probably already common knowledge, and doesn't really having anything to do with Zednas resource script as such but it was along the same lines and I used this method along with Zednas Resource UDF to add the background images etc.. it so thought I'd share it for those that don't know. The Issue: I was hoping to have animation embedded into my gui, although Gifs are great, it appears they cannot be above another image, for example a background image. Hoping to embed several animations into the executable, using Zednas resources UDF I found I had to break the background image into separate sections and rebuild the Gif with a part of the background image for it to work correctly. Although this method worked it was a pain to control the Gif Image for example Hiding and Showing the control. AVI's don't appear to have these issues, although AVIs are larger than Gifs, so the file will be slightly larger, but for my animations it was like 10kb bigger. So using the same context as adding image resources and then calling the avi(s) from the excutable worked like a charm. For example #AutoIt3Wrapper_Run_After=ResHacker.exe -add %out%,%out%,%scriptdir%\Resources\AVI_Ani1.avi,avi,101,0 #AutoIt3Wrapper_Run_After=ResHacker.exe -add %out%,%out%,%scriptdir%\Resources\AVI_Ani2.avi,avi,102,0 ... GUICtrlCreateAvi(@ScriptFullPath,101,20,20,15,15,$ACS_AUTOPLAY+$ACS_TIMER) GUICtrlCreateAvi(@ScriptFullPath,102,40,20,15,15,$ACS_AUTOPLAY+$ACS_TIMER) ... Hope that helps someone. Cheers Link to comment Share on other sites More sharing options...
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