Snarg Posted May 4, 2007 Posted May 4, 2007 DataStream Manipulator / (some would say wallhack)Any plans on releasing it? A little reading goes a long way. Post count means nothing.
BladeZ Posted May 4, 2007 Posted May 4, 2007 Yes, its autoIT only.Try look for "UDP" in the autoit help file.You can also use costum dll's for the purpose.Alright thanks for the tip and you are doing some awesome work. Any email from blizzard yet?
malu05 Posted May 4, 2007 Author Posted May 4, 2007 (edited) Any plans on releasing it?No, i know many people might use it for some creative stuff, but certainly even more people will abuse a such tool for what i define as "clearly unfair abusive advantage" unlike a travel bot that just walks around.Currently there seem to be no telehacking apps for wow because people once did the changes directly to the client, and then Blizzard added a anti telehack procedure that will detect if you try to chance your position. My method makes it possible to eighter inject a "noClip" into the movement in eigther X,Y or Z axis or teleport from A to B (travel -teleport bot anyone? ). If my "method" is published to various hacking sites, a new eara of telehacking might emerge.Alright thanks for the tip and you are doing some awesome work. Any email from blizzard yet?^^I have always done stuff on live servers, and never had any problems showing my Char names in my screenshots or movies.I know that some people have reported me, but.. nope...I have gotten 3 warnings (2x 15hour suspensions). 1 because i was in a dungeon called Development Island and the GM who found me there didnt like me running around in there, 2 because of character naming violation.And if i should be banned... well... more time to other hobbies and adventures. I know i am playing with fire sometimes, but i really don't find the game fun anymore (some PVP from time to time) but this kind of development is so exiting imo, and that is keeping me paying the monthly fee. Edited May 4, 2007 by malu05 [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
Snarg Posted May 4, 2007 Posted May 4, 2007 No, i know many people might use it for some creative stuff, but certainly even more people will abuse a such tool for what i define as "clearly unfair abusive advantage" unlike a travel bot that just walks around.Well, it never hurts to ask Thank you for all of your hard work up to this point. Are there to be more improvements to Thermo Prime? A little reading goes a long way. Post count means nothing.
Zephir Posted May 4, 2007 Posted May 4, 2007 malu, sorry to interrupt, i was looking for a good AND freeware packet sniffing tool. So far i think WPE is the best one out. what do you say?
malu05 Posted May 4, 2007 Author Posted May 4, 2007 Well, it never hurts to ask Thank you for all of your hard work up to this point. Are there to be more improvements to Thermo Prime?Yes, i really love to see how far Periklis can get with his development. When he is ready, ill make some new additions to the Thermo Prime!malu, sorry to interrupt, i was looking for a good AND freeware packet sniffing tool. So far i think WPE is the best one out. what do you say?Hehe, don't say sory^^WPE is fine indeed. However it have very limited features, and you will be fustrated that you cant delete known "trash" packets etc.I am not sitting at my laptop (it crashed 2 days ago) so i can't say what the name is (can't remember). [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
malu05 Posted May 5, 2007 Author Posted May 5, 2007 DataStream Manipulator (Teleport Hack)Due to the questions about my little DataStream Manipulator project i decided to make a 2nd showoff movie showing how it can do Teleport Hacking.Take a look;http://www.youtube.com/watch?v=ceTrfQBVX8Y [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
BladeZ Posted May 5, 2007 Posted May 5, 2007 Yes, its autoIT only.Try look for "UDP" in the autoit help file.You can also use costum dll's for the purpose.Are you sure you don't mean TCP because that is what World of Warcraft uses.
=sinister= Posted May 5, 2007 Posted May 5, 2007 (edited) If you used packets with autoit, do you think you could release a UDF or something? --Edit-- Also, I also moved my character a few coords and I didn't get disconnected, but if you move you character too far away too quickly you will get disconnected. I still think that memory editing the coords is the safest way instead of packet editing. Edited May 5, 2007 by =sinister=
malu05 Posted May 5, 2007 Author Posted May 5, 2007 (edited) Are you sure you don't mean TCP because that is what World of Warcraft uses.Hehe sory for that.. Aww well, thought is was all around...If you used packets with autoit, do you think you could release a UDF or something?I am using a homemade specially made for this but there are many freeware dll's out there that can do the job.Ill think about making a UDF is noone else comes up wih one.--Edit--Also, I also moved my character a few coords and I didn't get disconnected, but if you move you character too far away too quickly you will get disconnected. I still think that memory editing the coords is the safest way instead of packet editing.Hehe, yhea.. you can move it like 0.05 coord without getting disconnected.But moving 4000 coords would take ages. My program is even for me not possible to detect as the packets looks 100% indentical with wow's, im not sure how much "safer" direct memory editing is (if it is).And some news..While developing the Data Stream Manipulator i was getting fustrated by the huge ammount of floading pointers and finding a static pointer for each would take a bit too long. So i coded a pointerscanner for the app that will automaticly find the pointers on load.It is quite fast and works so well that im planning on inplanting it in the new version of Thermo Prime.This means that if Blizzard releases a patch and the WOW.EXE file is modified... The bot will still work.Here is a little picture of the DSM (data stream manipulator)When i start it the altitude button turns grey and the DSM will start scan for each individual pointer.This currently takes around 19-29sec (for 8 pointers) but with some fine tuning i might be able to get it down to around 10-20 sec. Edited May 5, 2007 by malu05 [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
=sinister= Posted May 5, 2007 Posted May 5, 2007 I didn't even know that was possible with autoit! I would bow down to you if you could release a thread about automatically finding pointers.
malu05 Posted May 5, 2007 Author Posted May 5, 2007 I didn't even know that was possible with autoit! I would bow down to you if you could release a thread about automatically finding pointers.Hehe.Ill release the code in the next version of ThermoPrime whenever that comes along. [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
=sinister= Posted May 5, 2007 Posted May 5, 2007 I have a question, does your scanner find the static memory address or just the address?
malu05 Posted May 5, 2007 Author Posted May 5, 2007 I have a question, does your scanner find the static memory address or just the address?Just the adress. [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
Busti Posted May 5, 2007 Posted May 5, 2007 (edited) And how is it done, malu05 ? a ) Adress finding, how do you search for it o_O ? B ) The Packet reading, you have to "see" the packets, 100% AutoIT ? Or some Dll's in use? c ) The Packet Editing, Do you edit the send packets or the ones you get,,? Edited May 6, 2007 by Busti My UDF's : Startet on : 06.06.2006_CaseSearchOrReplaceStr();~> Searches OR Replaces a String,;~> With or Without Casesensivity
malu05 Posted May 6, 2007 Author Posted May 6, 2007 (edited) --Edit--Also, I also moved my character a few coords and I didn't get disconnected, but if you move you character too far away too quickly you will get disconnected. I still think that memory editing the coords is the safest way instead of packet editing.What you said about direct memory editing made me think of what possibilities this could bring.Well i found the magic number which is 0.09978 which is the value you can move without getting disconnected and still be able to port instantly (doing a 0.1 port around 400 times will disconnect you). You sync with the server each time your char does any knid of movement. That would be Jumping, Moving and Turning Left and Right (turning is the part that does most sync with the server(good to know!))So... what if you don't move?I took and removed the ingame A,W,S,D movement bindings and binded my sample autoIT code to it.This made it possible for me to move around in the world like the WoWMapview by Djark... however this is offcause ingame. So Sounds and nearby mobs are there.Here is a little demonstration.. (Ingame Mapview)http://www.youtube.com/watch?v=lx4cmTKrSiIAnother thing i found out is that there is no limit on the Z-axsis (wow.exe does not detect if you chance this (if you do it right ))This means that you can make a Z-axsis teleporter without messing with the packets.I had too much time for myself yesterday, so i tested it out.Here is a little demonstration. <----(to Moderator, bug in the HTML code this should'nt be big)(Memory Teleporter)http://www.youtube.com/watch?v=GC7jE707MGkAs you can see it works almost like my DSM, i can teleport both up and down in the Z-axis.But unlike my DataStream manipulator i cant teleport in the X and Y axis.Im not sure for how much use a only-Z-axis teleporter would be.I'd stick to the packets Edited May 6, 2007 by malu05 [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
BladeZ Posted May 6, 2007 Posted May 6, 2007 malu05 can you check your PM's I have a question for you.
malu05 Posted May 6, 2007 Author Posted May 6, 2007 malu05 can you check your PM's I have a question for you.Hehe, sorry... didnt see... [center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]
Busti Posted May 6, 2007 Posted May 6, 2007 malu05, can you please answer my questions My UDF's : Startet on : 06.06.2006_CaseSearchOrReplaceStr();~> Searches OR Replaces a String,;~> With or Without Casesensivity
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