FreeFry Posted July 14, 2006 Share Posted July 14, 2006 (edited) I'm pretty sure it's not about recognizing programs, it's more about recognizing what they're doing in memory. So if you have a program that's searching pixels in CS... They'll detect that and you'll be banned. This aimbot is pretty good, but for a game like CS pixel searching wouldnt be the answer. You would have to do some sort of memory hack or DLL injection to be more efficient. I've made one for cs.. uses colored models, and is insane fast.. I'll release the code here(phear not, they cant use it without the right madals!) expandcollapse popupOpt("MouseClickDelay", 0) Opt("WinTitleMatchMode", 4) ;3501824 < -- teh ct color ;3502081 < -- teh alternative ct color(?) ;8923697 < -- teh t color(?) ;7143424 < -- teh alternative t color... HotKeySet("{pause}", "_Pause") Global $pause = True Global $cStatus Global $tmp Global $TimerHandle Global $SearchColor = 7143424; T ;~ Global $SearchColor = 2378241; CT Global $SearchDiff = 20;T ;~ Global $SearchDiff = 20;CT Global $SearchStep = 1; 1 = No jumps(scans every pixel within the $SearchArea square) Global $SearchArea = 10 Global $ShootDelay = 100 Global $ShootShoot = False While 1 If Not $pause And WinActive("classname=Valve001") Then $mPos = MouseGetPos() $cStatus = PixelSearch($mPos[0]-$SearchArea, $mPos[1]-$SearchArea, $mPos[0]+$SearchArea, $mPos[1]+$SearchArea, $SearchColor, $SearchDiff, $SearchStep) If IsArray($cStatus) Then MouseMove($cStatus[0], $cStatus[1]-5, 0) If $ShootShoot Then If $TimerHandle <> "" Then If TimerDiff($TimerHandle) >= $ShootDelay Then $TimerHandle = "" MouseClick("left") EndIf Else $TimerHandle = TimerInit() EndIf EndIf EndIf $cStatus = 0 $tmp = 0 EndIf Sleep(10) WEnd Func _Pause() $pause = Not $pause If $pause Then TrayTip("Paused", "Aiming paused", 15) Else TrayTip("Unpaused", "Aiming!", 15) EndIf EndFunc Only problem is.. it's kind of hard detecting a color which have several different shades depending on the light and stuff - which is all part of counter-strike... so i almost had to be doing a screenshot on every new map to get the "correct" color for that map >.> that was a pain. otherwise it workt quite good. Edited July 14, 2006 by FreeFry Link to comment Share on other sites More sharing options...
User751139 Posted August 18, 2006 Share Posted August 18, 2006 i'm speachles... mainly with the snap to target and auto shoot, it's amazing how fast the response is, great job Link to comment Share on other sites More sharing options...
Insolence Posted August 19, 2006 Share Posted August 19, 2006 (edited) If you guys think this is fast, you should see how fast it goes in a compiled language! You don't have to do anything tricky with "solid colored models", you can just wait for a simple pixel change (AWPing in CS1.6) is enough if you preaim correctly. All you need is a 1px gap to see if someone is coming, scan a 4x4 pixel block around the cursor and shoot when PixelCheckSum changes. It's really more practical, and much less detectable, especially since if you had the cursor snapping to almost the exact same spot every time. Making it very detectable, while also making the game that much slower. (4:30AM, falling asleep typing this, will fix errors in the morning if I spot them ) Edited August 19, 2006 by Insolence "I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him." - Mark TwainPatient: "It hurts when I do $var_"Doctor: "Don't do $var_" - Lar. Link to comment Share on other sites More sharing options...
lolp1 Posted September 1, 2006 Share Posted September 1, 2006 (edited) Alright, I just figured this out, and I must say, AMZING job and good work. EDIT: I've seen alot of confusion about this, and that. I don't think alot of you understand how VAC works, for CS of course. It shouldent block anything auto-it will try to send. You *should* be able to do a pixel search, NO problem, as well as every other function this method includes. The only way I seem the detecting it is scanning for it via memory, or a CRC checksum.. Edited September 1, 2006 by lolp1 Link to comment Share on other sites More sharing options...
gaoul Posted September 1, 2006 Share Posted September 1, 2006 any release of this method ? Link to comment Share on other sites More sharing options...
mabsey Posted September 8, 2006 Share Posted September 8, 2006 I hope I'm not too late here in saying thankyou for this piece of code (Proof of concept). I've managed to code myself a medal of honour spearhead aimbot now and its working damn good. Some little tweaks to do here and there and I'll paste the code if anyone's interested Mabsey Link to comment Share on other sites More sharing options...
Simucal Posted September 9, 2006 Author Share Posted September 9, 2006 I hope I'm not too late here in saying thankyou for this piece of code (Proof of concept). I've managed to code myself a medal of honour spearhead aimbot now and its working damn good. Some little tweaks to do here and there and I'll paste the code if anyone's interested MabseyGlad to see you could use it. AutoIt Scripts:Aimbot: Proof of Concept - PixelSearching Aimbot with several search/autoshoot/lock-on techniques.Sliding Toolbar - Add a nice Sliding Toolbar to your next script. Click the link to see an animation of it in action!FontInfo UDF - Get list of system fonts, or search to see if a particular font is installed.Get Extended Property UDF - Retrieve a files extended properties (e.g., video/image dimensions, file version, bitrate of song/video, etc) Link to comment Share on other sites More sharing options...
jvanegmond Posted September 9, 2006 Share Posted September 9, 2006 If you guys think this is fast, you should see how fast it goes in a compiled language!You don't have to do anything tricky with "solid colored models", you can just wait for a simple pixel change (AWPing in CS1.6) is enough if you preaim correctly. All you need is a 1px gap to see if someone is coming, scan a 4x4 pixel block around the cursor and shoot when PixelCheckSum changes. It's really more practical, and much less detectable, especially since if you had the cursor snapping to almost the exact same spot every time. Making it very detectable, while also making the game that much slower.(4:30AM, falling asleep typing this, will fix errors in the morning if I spot them )True, but making a bot like that will leave you doing nothing except waiting 'till someone passes by and you will probably get yelled at and kicked for camping, which is no fun either.I totally agree with you about choosing a compiled language for speed reasons. Simucal, I can't remember whether or not I thanked you for this. This is some good coding, keep it up. github.com/jvanegmond Link to comment Share on other sites More sharing options...
Examiner Posted September 18, 2006 Share Posted September 18, 2006 How do you find the color of an object? Link to comment Share on other sites More sharing options...
Simucal Posted September 18, 2006 Author Share Posted September 18, 2006 You could take a screenshot while in game, then use the AutoIt Info Utility to find the most unique pixel color on the target you are trying to hit. AutoIt Scripts:Aimbot: Proof of Concept - PixelSearching Aimbot with several search/autoshoot/lock-on techniques.Sliding Toolbar - Add a nice Sliding Toolbar to your next script. Click the link to see an animation of it in action!FontInfo UDF - Get list of system fonts, or search to see if a particular font is installed.Get Extended Property UDF - Retrieve a files extended properties (e.g., video/image dimensions, file version, bitrate of song/video, etc) Link to comment Share on other sites More sharing options...
Examiner Posted September 18, 2006 Share Posted September 18, 2006 Yeah, I'm new to this. Where is the autoit info utility located at? Link to comment Share on other sites More sharing options...
Valuater Posted September 18, 2006 Share Posted September 18, 2006 Yeah, I'm new to this. Where is the autoit info utility located at?Please log-off, you are logged in as Examiner8) Link to comment Share on other sites More sharing options...
Simucal Posted September 19, 2006 Author Share Posted September 19, 2006 Should be in your AutoIt install directory. For me, the install placed a link for it in Start->Programs->AutoIt v3->AutoIt Window Info Utility AutoIt Scripts:Aimbot: Proof of Concept - PixelSearching Aimbot with several search/autoshoot/lock-on techniques.Sliding Toolbar - Add a nice Sliding Toolbar to your next script. Click the link to see an animation of it in action!FontInfo UDF - Get list of system fonts, or search to see if a particular font is installed.Get Extended Property UDF - Retrieve a files extended properties (e.g., video/image dimensions, file version, bitrate of song/video, etc) Link to comment Share on other sites More sharing options...
ConsultingJoe Posted September 20, 2006 Share Posted September 20, 2006 So is Examiner and Venom08 the same person? Check out ConsultingJoe.com Link to comment Share on other sites More sharing options...
Simucal Posted September 22, 2006 Author Share Posted September 22, 2006 So is Examiner and Venom08 the same person?Well, yes... he must of completed the autoit-123 program and it posted his score. Then when he went to post a comment on the forum he was still logged in as examiner accidentally. AutoIt Scripts:Aimbot: Proof of Concept - PixelSearching Aimbot with several search/autoshoot/lock-on techniques.Sliding Toolbar - Add a nice Sliding Toolbar to your next script. Click the link to see an animation of it in action!FontInfo UDF - Get list of system fonts, or search to see if a particular font is installed.Get Extended Property UDF - Retrieve a files extended properties (e.g., video/image dimensions, file version, bitrate of song/video, etc) Link to comment Share on other sites More sharing options...
darkshadow791 Posted September 23, 2006 Share Posted September 23, 2006 Simulcal I love this program thank you for posting the source here I will be sure to use it in the future. (With proper credits, of course ) Note Taker Lite - a note taking / converting tool. Link to comment Share on other sites More sharing options...
creeping Posted September 30, 2006 Share Posted September 30, 2006 Just a question along the lines of pixel searching etc in FPS games. Was just doing some testing with pixel searching for a enemy colour in medal of honor allied assault. Result is gun points straight up to the ceiling and shoots? would this possibly happen on other FPS games, any one found this? A reason I think>>?? My mouse is in the middle of the screen. say x = 512 (approx) y = 385 (approx). pixel searching 100 by 100 around cursor. enemy colour found at say x: 400 y: 200. use the MouseMove() function to those cords. Basically the mouse never gets to those cords because they keep changing on the screen if you know what i mean (when the mose moves up, so does the screen) so the mouse never gets to 400, 200 cords until you run out of screen. Will only get there once you can not look up any further. Anyone found anything similar? (if you know what the hell im on about) If so any ideas on how to fix this? Link to comment Share on other sites More sharing options...
CoePSX Posted September 30, 2006 Share Posted September 30, 2006 (edited) That happened to me when I tried to make a Counter Strike 1.5 aim-bot. Pixel searching doesn't work with these games. Because the whole context moves with the mouse it's pretty hard to do that... This might help you: Func _MouseMoveRelative ($iX, $iY) Local Const $MOUSEEVENTF_MOVE = 0x01 DllCall ("user32.dll", "int", "mouse_event", _ "int", $MOUSEEVENTF_MOVE, _ "int", $iX, _ "int", $iY, _ "int", 0, _ "int", 0) EndFunc This functions is gonna move the mouse X and Y pixels from it's position. So, try pixelsearching and calculating the distance the point is from the center of the screen. Then _MouseMoveRelative those distances. EDIT: I just tested it and it works. PixelSearch for the color you want, and you get the X and Y. Just use _MouseMoveRelative (X - MouseGetPos(0), Y - MouseGetPos(1)). Edited September 30, 2006 by CoePSX [quote name='Valik' post='301213' date='Jan 31 2007, 10:36 PM']You seem to have a habit of putting things in the wrong place. I feel sorry for any female you attempt to have sex with.[/quote][font="Lucida Sans Unicode"]╔══════════════════════════════╗║░░██░░░░░░░░██░░███░░░████░░░█║║░█░░█░░██░░█░░█░█░░█░█░░░░█░█░║║░█░░░░█░░█░████░███░░░██░░░█░░║║░█░░█░█░░█░█░░░░█░░░░░░░█░█░█░║║░░██░░░██░░░██░░█░░░░███░█░░░█║╚══════════════════════════════╝[/font] Link to comment Share on other sites More sharing options...
creeping Posted September 30, 2006 Share Posted September 30, 2006 That happened to me when I tried to make a Counter Strike 1.5 aim-bot. Pixel searching doesn't work with these games. Because the whole context moves with the mouse it's pretty hard to do that... This might help you: Func _MouseMoveRelative ($iX, $iY) Local Const $MOUSEEVENTF_MOVE = 0x01 DllCall ("user32.dll", "int", "mouse_event", _ "long", $MOUSEEVENTF_MOVE, _ "int", $iX, _ "int", $iY, _ "int", 0, _ "int", 0) EndFunc This functions is gonna move the mouse X and Y pixels from it's position. So, try pixelsearching and calculating the distance the point is from the center of the screen. Then _MouseMoveRelative those distances. Ah ha, I knew that was the way. Now I know how. Thanks Link to comment Share on other sites More sharing options...
huldu Posted November 11, 2007 Share Posted November 11, 2007 Quite impressive "I'm paper, rock is fine, nerf scissors!!!" Link to comment Share on other sites More sharing options...
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