ning Posted February 10, 2006 Share Posted February 10, 2006 Hello (me again - sorry!), I want to use DLLCall with the AnimateWindow function to animate a transition between two (usually fullscreen) windows. To start with, I'd like to slide one window out of the screen while sliding another one in from the other side. To do this I need to run AnimateWindow simultaneously on two windows. But DLLCall waits until the DLL process completes before it goes to the next command. Is there a way of making it work in the background - equivalent to Run vs. RunWait? I tried encapsulating the functionality in a compiled script with command-line args and Run()ning that, but it didn't work at all - it's as if the DLL call started and then immediately stopped; it draws the window border but that's it. cheers ben Link to comment Share on other sites More sharing options...
w0uter Posted February 10, 2006 Share Posted February 10, 2006 there are some functions that deal with transparantsy. use them instead. My UDF's:;mem stuff_Mem;ftp stuff_FTP ( OLD );inet stuff_INetGetSource ( OLD )_INetGetImage _INetBrowse ( Collection )_EncodeUrl_NetStat_Google;random stuff_iPixelSearch_DiceRoll Link to comment Share on other sites More sharing options...
ning Posted February 10, 2006 Author Share Posted February 10, 2006 I don't understand what you mean. Are you suggesting I use WinSetTrans? I don't want to fade a window in though - I want to slide it in from the side. Link to comment Share on other sites More sharing options...
Sandro Alvares Posted February 11, 2006 Share Posted February 11, 2006 w0uter, is not say transparecy ... look a example:SplashImageOn ( "title", "file" [, width [, height [, x pos [, y pos [, opt]]]]] )So... wouter is he need use DLLCALL same SplashImageOnWell i no have sure ning said!Look a examle:http://www.autoitscript.com/forum/index.php?showtopic=21448 Programmer PHP, ASP, CGI, Perl, Delphi, JScript, ......... :) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now