Jump to content

Recommended Posts

  • 3 weeks later...
Posted

Hi Danyfirex,

Good to see you are still developing in AutIT 🙂

I see that this Library is using ONNX Open Neural Network Exchange AI  (https://onnx.ai/)

Correct ?

Can you tell a bit more why we should use this library compared to other conventional OCR libraries ?

It is better, faster more reliable, ... 

 

PS : I use OCR on a daily basis for different purposes.

Thanks

Posted

I really don't know much about which one is better only that it gave me better results than tesseract in a project I was doing so that's why I made the wrapper.

 

Saludos

  • 7 months later...
Posted (edited)

Wish can use GDI+ bitmap to OCR.

 

Found OcrLiteCApi.cpp support bitmap but I'm not have VS build dll.

 

Global Const $tagOCR_POINT = _
                "double x;" & _
                "double y;"

Global Const $tagOCR_INPUT = _
                "ptr bitmap;" & _
                "int type;" & _
                "int channels;" & _
                "int width;" & _
                "int height;" & _
                "long dataLength;"

Global Const $tagTEXT_BLOCK = _
             "ptr boxPoint;" & _
             "float boxScore;" & _
             "int angleIndex;" & _
             "float angleScore;" & _
             "double angleTime;" & _
             "ptr text;" & _
             "float charScores;" & _
             "uint64 charScoresLength;" & _
             "uint64 boxPointLength;" & _
             "uint64 textLength;" & _
             "double crnnTime;" & _
             "double blockTime;"

Global Const $tagOCR_RESULT = _
             "double dbNetTime;" & _
             "ptr textBlocks;" & _
             "uint64 textBlocksLength;" & _
             "double detectTime;"

 

Edited by konya

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...