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GUI 50% transparency without affecting the image


mutleey
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I've been messing with this script for hours and haven't been successful, I wanted to leave the GUI with 50% transparency without affecting the png image.

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Global Const $STM_SETIMAGE = 0x0172

_GDIPlus_Startup()

Global $hGUI = GUICreate("", 300, 300, -1, -1, $WS_POPUP, $WS_EX_TOPMOST)
GUISetBkColor(0xABCDEF)

Local $pic = GUICtrlCreatePic("", 50, 50, 200, 200)

$hImage = _GDIPlus_BitmapCreateFromFile(@ProgramFilesDir & "\AutoIt3\Examples\GUI\Torus.png")
$hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
_GDIPlus_BitmapDispose($hImage)

WinSetTrans($hGUI, "", 127)

GUISetState(@SW_SHOW)


__GUICtrlSendMsg($pic, $hBitmap)


Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE


GUIDelete()
_WinAPI_DeleteObject($hBitmap)
_GDIPlus_BitmapDispose($hImage)
_GDIPlus_Shutdown()


Func __GUICtrlSendMsg($picCtrl, $imgPic)
    Local $msgRtrn = GUICtrlSendMsg($picCtrl, $STM_SETIMAGE, $IMAGE_BITMAP, $imgPic)
    If $msgRtrn Then
        DllCall("gdi32.dll", "bool", "DeleteObject", "handle", $msgRtrn)
    EndIf
EndFunc   ;==>__GUICtrlSendMsg

 

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It doesn't. What are you talking about?

#include <GDIPlus.au3>
#include <GuiConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>

$g_hGUI = GUICreate("Test", 250, 250, -1, -1, $WS_POPUP, BitOR($WS_EX_LAYERED,$WS_EX_TOOLWINDOW))

_GDIPlus_Startup()

$g_hImage = _GDIPlus_ImageLoadFromFile(@ProgramFilesDir & "\AutoIt3\Examples\GUI\Torus.png")
$g_aDim = _GDIPlus_ImageGetDimension($g_hImage)
$hImagetemp = _GDIPlus_BitmapCreateFromScan0($g_aDim[0], $g_aDim[1])
$hContext = _GDIPlus_ImageGetGraphicsContext($hImagetemp)
_GDIPlus_GraphicsClear($hContext, 0xFFABCDEF)

$hAttribute_Alpha = _GDIPlus_ImageAttributesCreate()
$tColorMatrix = _GDIPlus_ColorMatrixCreateTranslate(0, 0, 0, -0.85) ;0 = opaque, -1 = transparent
_GDIPlus_ImageAttributesSetColorMatrix($hAttribute_Alpha, 0, True, DllStructGetPtr($tColorMatrix))

$g_hImage2 = _GDIPlus_BitmapCreateFromScan0($g_aDim[0], $g_aDim[1])
$g_hGfx = _GDIPlus_ImageGetGraphicsContext($g_hImage2)

_GDIPlus_GraphicsDrawImageRectRect($g_hGfx, $hImagetemp, 0, 0, $g_aDim[0], $g_aDim[1], 0, 0, $g_aDim[0], $g_aDim[1], $hAttribute_Alpha)
_GDIPlus_GraphicsDrawImageRect($g_hGfx, $g_hImage, 10, 10, 200, 200)


SetBitmap($g_hGUI, $g_hImage2, 255)
GUISetState()

; Loop until user exits
Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE

_GDIPlus_GraphicsDispose($hContext)
_GDIPlus_ImageAttributesDispose($hAttribute_Alpha)
_GDIPlus_ImageDispose($g_hImage)
_GDIPlus_ImageDispose($g_hImage2)
_GDIPlus_BitmapDispose($hImagetemp)
_GDIPlus_GraphicsDispose($g_hGfx)
_GDIPlus_Shutdown()

Func SetBitmap($hGUI, $hImage, $iOpacity)
    Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend

    $hScrDC = _WinAPI_GetDC(0)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", _GDIPlus_ImageGetWidth($hImage))
    DllStructSetData($tSize, "Y", _GDIPlus_ImageGetHeight($hImage))
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)
    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>SetBitmap

 

Edited by Andreik

When the words fail... music speaks.

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  • Solution

I'm going to reinstall my autoit, if the problem persists I'll research the forum further, thank you for the support.

EDIT:

@Andreik Problem solved, I reinstalled autoit and it didn't solve it... I reinstalled directx and visual c++ and it went back to normal, now both your example and the UEZ one are working perfectly.

Edited by mutleey
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