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Posted

Thanks, i'll watch this tomorrow (1:18 am here ^^')

There is my final proof of concept with the uez response (which preserve original transparency)

 

Thanks a lot !

test.zip

_GUIRegisterMsg (Register more than 1 time the same Msg), _Resize_Window (GUICtrlSetResizing for children windows), _GUICtrlSetOnHover (Link a function when mouse go on, left, clic down, clic up, on a control), _InputHeure (Create an input for hour contain), _GUICtrlCalendar (Make a complete calendar), _GUICtrlCreateGraphic3D (Create a 3D graph), _ArrayEx.au3 (Array management), _GUIXViewEx.au3 (List/Tree View management).
Posted (edited)

Looks good. Use whatever fits your needs. (3 AM here) :frantics:

BTW it would be smart to create the buffer for the binary code as global variable so you don't have to create it again for each call and let in the body of original function just the DllCallAddress().

Edited by Andreik
Posted

Yes, you're right, i'll do that !

I know it seems pretty pretentious but i'm making a "graphics engine" (idk if i really can all it like this ahah)

But it really simplify image positionning and manipulating them, i'll post an exemple here when i'll implement masks.

image.thumb.png.8ab696e55c09cd731aa2d067e2da1ab5.png

_GUIRegisterMsg (Register more than 1 time the same Msg), _Resize_Window (GUICtrlSetResizing for children windows), _GUICtrlSetOnHover (Link a function when mouse go on, left, clic down, clic up, on a control), _InputHeure (Create an input for hour contain), _GUICtrlCalendar (Make a complete calendar), _GUICtrlCreateGraphic3D (Create a 3D graph), _ArrayEx.au3 (Array management), _GUIXViewEx.au3 (List/Tree View management).

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