Ontosy Posted March 29, 2023 Share Posted March 29, 2023 Quote AutoIt normally closes all files upon termination, but explicitly calling DllClose() is still a good idea. Why if AutoIt normally closes all files upon termination, explicitly calling DllClose() is still a good idea? Isn't it useless and superfluous? Link to comment Share on other sites More sharing options...
Developers Jos Posted March 29, 2023 Developers Share Posted March 29, 2023 Moved to the appropriate AutoIt General Help and Support forum, as the Developer General Discussion forum very clearly states: Quote General development and scripting discussions. Do not create AutoIt-related topics here, use the AutoIt General Help and Support or AutoIt Technical Discussion forums. Moderation Team SciTE4AutoIt3 Full installer Download page - Beta files Read before posting How to post scriptsource Forum etiquette Forum Rules Live for the present, Dream of the future, Learn from the past. Link to comment Share on other sites More sharing options...
Nine Posted March 29, 2023 Share Posted March 29, 2023 To be honest, DllOpen is as useless as DllClose. Do you own testing, with and without DllOpen. You are saving nanoseconds only on each call. It will not make your slow program suddenly fast. Musashi 1 “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Screen Scraping Multi-Threading Made Easy Link to comment Share on other sites More sharing options...
mistersquirrle Posted March 30, 2023 Share Posted March 30, 2023 (edited) Maybe not really needed anymore on Windows 10/11 and/or current version of AutoIt. I see it there as a "good practice" for managing your resources if you ever write in other languages where it matters more. So it's not "useless and superfluous", and it might be useful for people still using older versions of Windows that maybe don't handle it as well. As Nine said, you're saving microseconds, but there is a small gain in opening the DLL yourself, around 9-10%. Unless you're making literally millions of calls though, it's not going to make much of a difference. Here's a test I did for 1,000,000 runs with kernel32 calling GetTickCount64: +———————————————+—————————————————+———————————————+——————————————+—————————————+ | Function Name | Time Taken (ms) | Avg Time (ms) | Std Dev (ms) | Faster By % | +———————————————+—————————————————+———————————————+——————————————+—————————————+ | DllCall | 8179.74 | 0.0082 | 0.0056 | 0.00 | +| DllCall(Open) | 7444.30 | 0.0074 | 0.0032 | 8.99 | +———————————————+—————————————————+———————————————+——————————————+—————————————+ | Total time | 15624.03 | | | | +———————————————+—————————————————+———————————————+——————————————+—————————————+ So, is it worth doing? Yeah, why not? Is it necessary if you open a DLL to close it? Nah, AutoIt and/or Windows will manage that pretty well for you. Is not doing it hurting you? Nah. Edited March 30, 2023 by mistersquirrle genius257 and DonChunior 2 We ought not to misbehave, but we should look as though we could. Link to comment Share on other sites More sharing options...
KaFu Posted March 30, 2023 Share Posted March 30, 2023 (edited) Using DllCallAddress() is even faster, but as the team said, it's only worth to optimize when you've got a lot of calls, normally the bottlenecks are somewhere else. I analyzed how many calls are made in SMF and switched to DllCallAddress() for some calls of which literally million of calls where made in huge and complex searches. Overall gain I would say is max 5 to 10% in speed, now the hardware itself seems to be the bottleneck and slowest part in searching for files. #include <WinAPISys.au3> $iTimer = TimerInit() For $i = 1 To 1000000 _WinAPI_GetTickCount64() Next ConsoleWrite(_WinAPI_GetTickCount64() & @CRLF) ConsoleWrite(TimerDiff($iTimer) & @CRLF & @CRLF) $iTimer = TimerInit() For $i = 1 To 1000000 DllCall('kernel32.dll', 'uint64', 'GetTickCount64') Next ConsoleWrite(DllCall('kernel32.dll', 'uint64', 'GetTickCount64')[0] & @CRLF) ConsoleWrite(TimerDiff($iTimer) & @CRLF & @CRLF) $iTimer = TimerInit() $dll = DllOpen("kernel32.dll") For $i = 1 To 1000000 DllCall($dll, 'uint64', 'GetTickCount64') Next ConsoleWrite(DllCall($dll, 'uint64', 'GetTickCount64')[0] & @CRLF) DllClose($dll) ConsoleWrite(TimerDiff($iTimer) & @CRLF & @CRLF) $iTimer = TimerInit() Global $hInstance_Kernel32_dll = _WinAPI_GetModuleHandle("kernel32.dll") Global $hAddress_Kernel32_dll_GetTickCount64 = _WinAPI_GetProcAddress($hInstance_Kernel32_dll, "GetTickCount64") For $i = 1 To 1000000 DllCallAddress('uint64', $hAddress_Kernel32_dll_GetTickCount64) Next ConsoleWrite(DllCallAddress('uint64', $hAddress_Kernel32_dll_GetTickCount64)[0] & @CRLF) ConsoleWrite(TimerDiff($iTimer) & @CRLF & @CRLF) Edited March 30, 2023 by KaFu argumentum, mistersquirrle, genius257 and 1 other 4 OS: Win10-22H2 - 64bit - German, AutoIt Version: 3.3.16.1, AutoIt Editor: SciTE, Website: https://funk.eu AMT - Auto-Movie-Thumbnailer (2024-Oct-13) BIC - Batch-Image-Cropper (2023-Apr-01) COP - Color Picker (2009-May-21) DCS - Dynamic Cursor Selector (2024-Oct-13) HMW - Hide my Windows (2024-Oct-19) HRC - HotKey Resolution Changer (2012-May-16) ICU - Icon Configuration Utility (2018-Sep-16) SMF - Search my Files (2024-Oct-20) - THE file info and duplicates search tool SSD - Set Sound Device (2017-Sep-16) Link to comment Share on other sites More sharing options...
Developers Jos Posted March 30, 2023 Developers Share Posted March 30, 2023 15 hours ago, Nine said: To be honest, DllOpen is as useless as DllClose. Do you own testing, with and without DllOpen. You are saving nanoseconds only on each call. It will not make your slow program suddenly fast. Probably but not the best of advice to give when one is doing many DLLCalls to a specific DLL Function. This is similar as the FileOpen()/FileClose() and FileWrite(). DOing to occasional FileWrite() I would agree there's not too much benefit doing a FileOpen & Close, but when writing a lot of separate lines to a file I would always Do a FileOpen() and use it's handle in the FileWrite(). Just a good practice to do so. SciTE4AutoIt3 Full installer Download page - Beta files Read before posting How to post scriptsource Forum etiquette Forum Rules Live for the present, Dream of the future, Learn from the past. Link to comment Share on other sites More sharing options...
Nine Posted March 30, 2023 Share Posted March 30, 2023 Yep, I agree with you @Jos on the file I/O. But, remember that tons of functions we are currently using (implying DllCall, e.g. WinAPI) do not do DllOpen. Do we feel the difference ? “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Screen Scraping Multi-Threading Made Easy Link to comment Share on other sites More sharing options...
pixelsearch Posted March 30, 2023 Share Posted March 30, 2023 About 2 years ago, I asked the same question in this post, where @Nine & @Melba23answered and gave your opinion about it. Link to comment Share on other sites More sharing options...
Developers Jos Posted March 30, 2023 Developers Share Posted March 30, 2023 2 hours ago, Nine said: Do we feel the difference ? Yep ... and still the advices isn't per se the right one. SciTE4AutoIt3 Full installer Download page - Beta files Read before posting How to post scriptsource Forum etiquette Forum Rules Live for the present, Dream of the future, Learn from the past. Link to comment Share on other sites More sharing options...
argumentum Posted March 30, 2023 Share Posted March 30, 2023 10 hours ago, pixelsearch said: and gave your opinion .... I believe @Confuzzled gave the best answer Basically, you open it, you close it. Be the owner of your code.Note to self: learn to read without having to reply. KaFu 1 Follow the link to my code contribution ( and other things too ). FAQ - Please Read Before Posting. Link to comment Share on other sites More sharing options...
Ontosy Posted March 31, 2023 Author Share Posted March 31, 2023 I don't speak about Dllopen but only to Dllclose then use f.e.: Dim $dll = DllOpen("kernel32.dll") DllCall($dll, 'uint64', 'GetTickCount64') without explicitly closing it. Link to comment Share on other sites More sharing options...
KaFu Posted March 31, 2023 Share Posted March 31, 2023 (edited) This works just fine... for while. For me the speed of the script stalls at around ~330k open dlls, and it seems to accumulate some 32kb or so per open dll. So if you only open a few dlls, I guess it doesn't matter. If you script runs in loops and opens 100k+ dlls, I guess it will stall at some point. #include <GUIConstantsEx.au3> for $i = 1 to 1000000 DllOpen("user32.dll") if Mod($i,1000) = 0 then ConsoleWrite($i & @crlf) Next Local $hGUI = GUICreate("Example") GUISetState(@SW_SHOW, $hGUI) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd Edited March 31, 2023 by KaFu OS: Win10-22H2 - 64bit - German, AutoIt Version: 3.3.16.1, AutoIt Editor: SciTE, Website: https://funk.eu AMT - Auto-Movie-Thumbnailer (2024-Oct-13) BIC - Batch-Image-Cropper (2023-Apr-01) COP - Color Picker (2009-May-21) DCS - Dynamic Cursor Selector (2024-Oct-13) HMW - Hide my Windows (2024-Oct-19) HRC - HotKey Resolution Changer (2012-May-16) ICU - Icon Configuration Utility (2018-Sep-16) SMF - Search my Files (2024-Oct-20) - THE file info and duplicates search tool SSD - Set Sound Device (2017-Sep-16) Link to comment Share on other sites More sharing options...
636C65616E Posted April 9, 2023 Share Posted April 9, 2023 (edited) On 3/30/2023 at 6:42 AM, mistersquirrle said: +———————————————+—————————————————+———————————————+——————————————+—————————————+ | Function Name | Time Taken (ms) | Avg Time (ms) | Std Dev (ms) | Faster By % | +———————————————+—————————————————+———————————————+——————————————+—————————————+ | DllCall | 8179.74 | 0.0082 | 0.0056 | 0.00 | | DllCall(Open) | 7444.30 | 0.0074 | 0.0032 | 8.99 | +———————————————+—————————————————+———————————————+——————————————+—————————————+ | Total time | 15624.03 | | | | +———————————————+—————————————————+———————————————+——————————————+—————————————+ Hey, not bumping this but wanted to point something ^^ For people familiar with parametric testing, i could bet there's no significative difference of means ... Long story short => the avg time for a call might not be different depending on the method (for a statistician pov) (a cue : std dev shas same magnitude than means O.O) NOTE: there's lot of stuff going on about 'opening' dll etc. You want to load the library in the adress space, reference and import the exported symbols, looking for one specific etc. But, for your information, kernel32, user32, crt, and many more are already loaded by the autoit interpreter (suprised ?? xD). If you really want to 'optimize' your code when calling those libs, you should know: they are *ALWAYS* loaded on the same range (and i'm not talking about autoit here), so you could just fetch one time the adress of w/e you want and then use a dllcalladress ... but for some, not so stupid, reasons : this is overkill and not that smart to do so (also makes your code quite unreadable) for the sake of some microseconds optimisation. Edited April 10, 2023 by 636C65616E Link to comment Share on other sites More sharing options...
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