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do I have to call _SoundClose ?


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7 minutes ago, Danp2 said:

@DanyfirexThat's interesting. I would have said "no" as long as you didn't directly call _SoundOpen.

isn't _SoundOpen required to be 'directly' called always when using _SoundPlay? 😁

like so:

$vSound_ID = _SoundOpen( 'filepath.mp3' )
_SoundPlay($vSound_ID)

 

 

27 minutes ago, Danyfirex said:

Hello, Yes You should call _SoundClose

thank you.

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heroicpower7613,

As one of the authors of the Sound library I know just where to look in MSDN:

Quote

Closing a Device

  • Article
  • 08/23/2019
  • 2 minutes to read
  • 2 contributors

The close (MCI_CLOSE) command releases access to a device or file. MCI frees a device when all tasks using a device have closed it. To help MCI manage the devices, your application must close each device or file when it is finished using it.

When you close an external MCI device that uses its own media instead of files (such as CD audio), the driver leaves the device in its current mode of operation. Thus, if you close a CD audio device that is playing, even though the device driver is released from memory, the CD audio device will continue to play until it reaches the end of its content.

 Note

Closing an application with open MCI devices can prevent other applications from using those devices until Windows is restarted.

So please do close your handles!

M23

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I noticed this.

 

If you use _SoundOpen before playing It You should call Close even if you use 0 or 1 in _SoundPlay. 

 

If You use _SoundPlay("File.wav",0) It also keep Handle. If You use _SoundPlay("File.wav",1) It frees.

 

Saludos

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5 minutes ago, Melba23 said:

heroicpower7613,

As one of the authors of the Sound library I know just where to look in MSDN:

So please do close your handles!

M23

I got it. figured you'd show up 😁 thanks a ton.

 

5 minutes ago, Danyfirex said:

I noticed this.

If you use _SoundOpen before playing It You should call Close even if you use 0 or 1 in _SoundPlay.

If You use _SoundPlay("File.wav",0) It also keep Handle. If You use _SoundPlay("File.wav",1) It frees.

interesting, good to know 👍

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@Danp2 according to my tests if you do _SoundPlay('filepath.mp3') It will not free handles.

 

Saludos

 

 

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