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Hi everybody,

I am still newbie in this GDI+ things. However, I will keep learning to improve myself.

I just realized that there is an UDF (Skin UDF) from @Yashied which can handle PNG files quite well, thus I decided to play around with it.

 

Until I reached a point where I can't find any clue in how to solve the problem.

I inserted my sample script ("Apples.au3") inside the attachment including the necessary PNG files.

Basically, I am trying to achieve the result similar to below code:

#cs
Modified sample code from :
https://www.autoitscript.com/forum/topic/196831-need-help-adding-text-atop-a-gdi-object/

#ce

;~ #AutoIt3Wrapper_Au3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6

;~ #include <WinAPI.au3>
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <GUIConstants.au3>


HotKeySet("{Esc}","Close")



Global $hGUIMain = GUICreate("", 10, 15, -1, -1, $WS_POPUP,$WS_EX_LAYERED)

GUISetState(@SW_SHOW, $hGUIMain)


_GDIPlus_Startup()



Global $hBitmap1, $hBitmap2, $hBitmap3
Global $hBitmap1Disabled, $hBitmap2Disabled, $hBitmap3Disabled
Global $hGUI, $hGUI2, $hGUI3
Global $hGUI1Disabled, $hGUI2Disabled, $hGUI3Disabled


$hGUI1 = GUICreate("", 66, 66, 500, 200, $WS_POPUP, $WS_EX_LAYERED, $hGUIMain)
GUISetState(@SW_SHOW,$hGUI1)
$hGUI1Disabled = GUICreate("", 66, 66, 500, 200, $WS_POPUP, $WS_EX_LAYERED, $hGUIMain)


$hGUI2 = GUICreate("", 66, 66, 540, 200, $WS_POPUP, $WS_EX_LAYERED,$hGUIMain)
GUISetState(@SW_SHOW, $hGUI2)
$hGUI2Disabled = GUICreate("", 66, 66, 540, 200, $WS_POPUP, $WS_EX_LAYERED,$hGUIMain)

$hGUI3 = GUICreate("", 66, 66, 520, 210, $WS_POPUP, $WS_EX_LAYERED, $hGUIMain)
GUISetState(@SW_SHOW, $hGUI3)
$hGUI3Disabled = GUICreate("", 66, 66, 520, 210, $WS_POPUP, $WS_EX_LAYERED, $hGUIMain)



  $Bitmap1 = _GDIPlus_BitmapCreateFromFile('apple_red.png')
  $hBitmap1 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($Bitmap1)
  $Bitmap1Disabled = _GDIPlus_BitmapCreateFromFile('apple_disabled.png')
  $hBitmap1Disabled = _GDIPlus_BitmapCreateHBITMAPFromBitmap($Bitmap1Disabled)

  $Bitmap2 =_GDIPlus_BitmapCreateFromFile('apple_green.png')
  $hBitmap2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($Bitmap2)
  $Bitmap2Disabled = _GDIPlus_BitmapCreateFromFile('apple_disabled.png')
  $hBitmap2Disabled = _GDIPlus_BitmapCreateHBITMAPFromBitmap($Bitmap2Disabled)

  $Bitmap3 =_GDIPlus_BitmapCreateFromFile('apple_yellow.png')
  $hBitmap3 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($Bitmap3)
  $Bitmap3Disabled = _GDIPlus_BitmapCreateFromFile('apple_disabled.png')
  $hBitmap3Disabled = _GDIPlus_BitmapCreateHBITMAPFromBitmap($Bitmap3Disabled)

  _WinAPI_BitmapDisplayTransparentInGUI($hBitmap1, $hGUI1)
  _WinAPI_BitmapDisplayTransparentInGUI($hBitmap1Disabled, $hGUI1Disabled)
  _WinAPI_BitmapDisplayTransparentInGUI($hBitmap2, $hGUI2)
  _WinAPI_BitmapDisplayTransparentInGUI($hBitmap2Disabled, $hGUI2Disabled)
  _WinAPI_BitmapDisplayTransparentInGUI($hBitmap3, $hGUI3)
  _WinAPI_BitmapDisplayTransparentInGUI($hBitmap3Disabled, $hGUI3Disabled)



    While 1
        Sleep(10)
        $msg = GUIGetMsg($GUI_EVENT_ARRAY)


        Switch $msg[1]
            Case $hGUI1
                Switch $msg[0]
                    Case $GUI_EVENT_PRIMARYDOWN
                        Sleep(100)
                        GUISetState(@SW_SHOW,$hGUI1Disabled)
                        GUISetState(@SW_HIDE,$hGUI1)
                        call("ZOrder")
                        ConsoleWrite("You've clicked Red Apple" & @CR)
                EndSwitch

            Case $hGUI2
                Switch $msg[0]
                    Case $GUI_EVENT_PRIMARYDOWN
                        Sleep(100)
                        GUISetState(@SW_SHOW,$hGUI2Disabled)
                        GUISetState(@SW_HIDE,$hGUI2)
                        Call("ZOrder")
                        ConsoleWrite("You've clicked Green Apple" & @CR)
                EndSwitch

            Case $hGUI3
                Switch $msg[0]
                    Case $GUI_EVENT_PRIMARYDOWN
                        Sleep(100)
                        GUISetState(@SW_SHOW,$hGUI3Disabled)
                        GUISetState(@SW_HIDE,$hGUI3)
                        ConsoleWrite("You've clicked Yellow Apple" & @CR)
                EndSwitch

            Case $hGUI1Disabled
                Switch $msg[0]
                    Case $GUI_EVENT_PRIMARYDOWN
                        Sleep(100)
                        GUISetState(@SW_SHOW,$hGUI1)
                        GUISetState(@SW_HIDE,$hGUI1Disabled)
                        call("ZOrder")
                        ConsoleWrite("Red Apple has been resumed" & @CR)
                EndSwitch
            Case $hGUI2Disabled
                Switch $msg[0]
                    Case $GUI_EVENT_PRIMARYDOWN
                        Sleep(100)
                        GUISetState(@SW_SHOW,$hGUI2)
                        GUISetState(@SW_HIDE,$hGUI2Disabled)
                        Call("ZOrder")
                        ConsoleWrite("Green Apple has been resumed" & @CR)
                EndSwitch
            Case $hGUI3Disabled
                Switch $msg[0]
                    Case $GUI_EVENT_PRIMARYDOWN
                        Sleep(100)
                        GUISetState(@SW_SHOW,$hGUI3)
                        GUISetState(@SW_HIDE,$hGUI3Disabled)
                        ConsoleWrite("Yellow Apple has been resumed" & @CR)
                EndSwitch


        EndSwitch

    WEnd

Func ZOrder()
    Local $hWnd = WinGetHandle("[ACTIVE]")
    WinSetOnTop($hWnd, "", $WINDOWS_NOONTOP)
    WinSetOnTop($hGUI3Disabled, "", $WINDOWS_ONTOP)
    WinSetOnTop($hGUI3, "", $WINDOWS_ONTOP)
    WinSetOnTop($hGUI3, "", $WINDOWS_NOONTOP)   ;prevent always on top when other application has focus
EndFunc


Func Close()
    _GDIPlus_BitmapDispose($Bitmap1)
    _GDIPlus_BitmapDispose($Bitmap2)
    _GDIPlus_BitmapDispose($Bitmap3)
    _GDIPlus_BitmapDispose($Bitmap1Disabled)
    _GDIPlus_BitmapDispose($Bitmap2Disabled)
    _GDIPlus_BitmapDispose($Bitmap3Disabled)

    _WinAPI_DeleteObject($hBitmap1)
    _WinAPI_DeleteObject($hBitmap2)
    _WinAPI_DeleteObject($hBitmap3)

    _GDIPlus_Shutdown()
    Exit
EndFunc   ;==>Close

Func _WinAPI_BitmapDisplayTransparentInGUI(ByRef $hHBitmap, ByRef $hGUI, $iOpacity = 0xFF, $bReleaseGDI = True)
    If Not BitAND(GUIGetStyle($hGUI)[1], $WS_EX_LAYERED) = $WS_EX_LAYERED Then Return SetError(1, 0, 0)
    Local $tDim = DllStructCreate($tagBITMAP)
    If Not _WinAPI_GetObject($hHBitmap, DllStructGetSize($tDim), DllStructGetPtr($tDim)) Then Return SetError(2, 0, 0)
    Local $tSize = DllStructCreate($tagSIZE), $tSource = DllStructCreate($tagPOINT), $tBlend = DllStructCreate($tagBLENDFUNCTION)
    Local Const $hScrDC = _WinAPI_GetDC(0), $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC), $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap)
    $tSize.X = $tDim.bmWidth
    $tSize.Y = $tDim.bmHeight
    $tBlend.Alpha = $iOpacity
    $tBlend.Format = 1
    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, DllStructGetPtr($tSize), $hMemDC, DllStructGetPtr($tSource), 0, DllStructGetPtr($tBlend), $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteDC($hMemDC)
    If $bReleaseGDI Then _WinAPI_DeleteObject($hHBitmap)
    Return True
EndFunc

 

Please disregard the missing GUI and its background as I just need the functionality to overlap some PNG files while maintaining the clickable area within the non-transparent part.

In my sample file of Skin UDF, this causing the overlapped PNG files did not shown properly as what I expected (it become non-transparent PNG files when they are overlapped).

Is this limitation of Skin UDF can be overcome by adding some GDI+ command prior/after the "_Skin_AddButton"  or  "_Skin_AddButtonEx" ?

 

I prefer using Skin UDF as it is much more convenient with those Hover function and shorter code.

I have an idea of future usage of the Skin UDF in which involving more than a hundred overlapping PNG files at once where each of PNG can be clicked individually. If I'm going to use above code, then I'll need to create more than a hundred GUIs and longer codes compared to using Skin UDF.

 

I did try to dig into the forum but unable to find solution for it. (Or maybe I just did not dig deep enough)

Nevertheless, I will be happy enough already with above code if someone confirmed that nothing can be done into Skin UDF.

 

Thanks.

Multiple PNG Test.zip

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