Dan_555 Posted August 25, 2020 Share Posted August 25, 2020 (edited) Hi, here ill post some of my scripts, which are less or more useful. To begin with, here is an HTML unescape script. It converts the %20%5D%5B chars into readable text. It tries to detect if the 2 chars after % are valid, but not for every case. expandcollapse popup#include <GuiEdit.au3> #include <Misc.au3> #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Local $x, $y, $hf, $file Local $tmpclip = "" Global $aFont Dim $aFont[8] Global $f_Italic, $f_Strikethru, $f_Underline #Region ### START Koda GUI section ### Form= $Form1 = GUICreate("Unescape tool", 620, 470, -1, -1, BitOR($GUI_SS_DEFAULT_GUI, $WS_SIZEBOX, $WS_THICKFRAME), $WS_EX_ACCEPTFILES) Global $Edit1 = GUICtrlCreateEdit("", 1, 47, 305, 419) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKBOTTOM) Global $Edit2 = GUICtrlCreateEdit("", 311, 47, 305, 419) GUICtrlSetResizing(-1, $GUI_DOCKBORDERS) $Button1 = GUICtrlCreateButton("Open", 1, 1, 53, 44) GUICtrlSetResizing(-1, $GUI_DOCKALL) $Button2 = GUICtrlCreateButton("Unescape", 215, 1, 91, 44) GUICtrlSetResizing(-1, $GUI_DOCKALL) $Button3 = GUICtrlCreateButton("Save", 311, 1, 53, 44) GUICtrlSetResizing(-1, $GUI_DOCKALL) $Button4 = GUICtrlCreateButton("Clear", 56, 1, 53, 44) GUICtrlSetResizing(-1, $GUI_DOCKALL) $Button5 = GUICtrlCreateButton("Paste", 155, 1, 53, 44) GUICtrlSetResizing(-1, $GUI_DOCKALL) GUISetState(@SW_SHOW) $ButtonFont = GUICtrlCreateButton("Font", 111, 1, 43, 21) GUICtrlSetResizing(-1, $GUI_DOCKALL) #EndRegion ### END Koda GUI section ### _GUICtrlEdit_SetLimitText($Edit1, 256000) _GUICtrlEdit_SetLimitText($Edit2, 256000) SetInitFont() $fn = @ScriptDir While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button1 $fn = FileOpenDialog("Open a text file", $fn, "All (*.*)", $FD_PROMPTOVERWRITE) If $fn <> "" Then FOP($fn) EndIf Case $Button2 Unescape(GUICtrlRead($Edit1)) Case $Button3 $fn = FileSaveDialog("Save as a text file", $fn, "All (*.*)") If $fn <> "" Then FSA($fn) EndIf Case $Button4 GUICtrlSetData($Edit1, "") GUICtrlSetData($Edit2, "") Case $Button5 $tmpclip = ClipGet() If @error = 0 Then GUICtrlSetData($Edit1, $tmpclip & @CRLF, 1) $tmpclip = "" Case $ButtonFont $aFont = _ChooseFont($aFont[2], $aFont[3], $aFont[5], $aFont[4], $f_Italic, $f_Underline, $f_Strikethru, $Form1) If $aFont <> -1 Then GUICtrlSetFont($Edit1, $aFont[3], $aFont[4], $aFont[1], $aFont[2]) GUICtrlSetColor($Edit1, $aFont[7]) GUICtrlSetFont($Edit2, $aFont[3], $aFont[4], $aFont[1], $aFont[2]) GUICtrlSetColor($Edit2, $aFont[7]) $f_Italic = BitAND($aFont[1], 2) $f_Underline = BitAND($aFont[1], 4) $f_Strikethru = BitAND($aFont[1], 8) EndIf EndSwitch WEnd Func FOP($fn) ;FileOpen $hf = FileOpen($fn, 0) $file = FileRead($hf) FileClose($fn) GUICtrlSetData($Edit1, $file) Unescape($file) $file = "" EndFunc ;==>FOP Func Unescape($txt) Local $y = 1, $quit = 0, $dn, $SR Local $rp = "" Do $y = StringInStr($txt, "%", 0, 1, $y) ;Get the start position of the first % If $y > 0 Then $rp = StringMid($txt, $y, 3) ;Get the string to be replaced e.g. %20 or %5D $SR = StringRight($rp, 2) ;Remove the % from the $RP $dn = Dec($SR) If @error = 0 Then ;Check if it is a valid binary (hex) number. If $SR = 25 Then $y = $y + 1 $txt = StringReplace($txt, $rp, Chr($dn), 0, 0) ;Replace all occurences of eg %20 with Chr(32) Hex(20)=Dec 32 Else $y = $y + 1 ;If not, increase the search start position EndIf EndIf Until $y = 0 _GUICtrlEdit_BeginUpdate($Edit2) GUICtrlSetData($Edit2, "") GUICtrlSetData($Edit2, $txt, 1) _GUICtrlEdit_EndUpdate($Edit2) $txt = "" EndFunc ;==>Unescape Func FSA($fn) ;FileSave $hf = FileOpen($fn, 2) FileWrite($hf, GUICtrlRead($Edit2)) FileClose($fn) EndFunc ;==>FSA Func CW($txt, $crlf = 1) ;For debugging Local $nl = "" If $crlf = 1 Then $nl = @CRLF ConsoleWrite($txt & $nl) EndFunc ;==>CW Func SetInitFont() ;Default font definition $aFont[1] = "0" $aFont[2] = "Terminal" $aFont[3] = "9" $aFont[4] = "400" $aFont[7] = "0" $f_Italic = BitAND($aFont[1], 2) $f_Underline = BitAND($aFont[1], 4) $f_Strikethru = BitAND($aFont[1], 8) GUICtrlSetFont($Edit1, $aFont[3], $aFont[4], $aFont[1], $aFont[2], 0) GUICtrlSetColor($Edit1, $aFont[7]) GUICtrlSetFont($Edit2, $aFont[3], $aFont[4], $aFont[1], $aFont[2], 0) GUICtrlSetColor($Edit2, $aFont[7]) EndFunc ;==>SetInitFont The Gui has two edit boxes. You can Load a Text file or paste a text from the clipboard into the left box. Loading something will automatically convert it, while pasting will not. The result is displayed in the right box, which is resizeable. The text from the right box can be saved, if needed. Optionally the font for both boxes can be changed (same for both), but not saved. Edited August 25, 2020 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Loc Posted August 25, 2020 Share Posted August 25, 2020 (edited) Idol ❤️ Edited August 25, 2020 by Loc Link to comment Share on other sites More sharing options...
Dan_555 Posted September 5, 2020 Author Share Posted September 5, 2020 (edited) With autoit, it is easy to write some small tools, just like this one. It is a Scratchpad or Notepad which does not have any saving abilities. Therefore you can copy and paste into it and discard the changes without ever being asked, if you want to save them. expandcollapse popup#NoTrayIcon #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Outfile=Simple_Scratchbook.exe #AutoIt3Wrapper_Outfile_x64=Simple_Scratchbook_x64.exe #AutoIt3Wrapper_Compression=4 #AutoIt3Wrapper_UseX64=y #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <ButtonConstants.au3> #include <EditConstants.au3> #include <GuiEdit.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Misc.au3> Global $closecounter = 0, $TimeHandle=TimerInit(), $TimeDiff=TimerDiff($TimeHandle) Global $formTitle="Simple Scratchbook" #Region ### START Koda GUI section ### Form= $Form1 = GUICreate($formTitle, 616, 440, 208, 165, BitOR($GUI_SS_DEFAULT_GUI, $WS_MAXIMIZEBOX, $WS_SIZEBOX, $WS_THICKFRAME, $WS_TABSTOP)) $Edit1 = GUICtrlCreateEdit("", 3, 30, 610, 406, -1, 0) GUICtrlSetData(-1, "") GUICtrlSetResizing(-1, $GUI_DOCKTOP) $ButtonCLS = GUICtrlCreateButton("Clear", 2, 0, 33, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $ButtonCLSPASTE = GUICtrlCreateButton("Clear and Paste", 110, 0, 86, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $ButtonPaste = GUICtrlCreateButton("Paste", 45, 0, 54, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $ButtonCopy = GUICtrlCreateButton("Copy", 210, 0, 49, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $ButtonCopyALL = GUICtrlCreateButton("CopyAll", 262, 0, 54, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $ButtonUndo = GUICtrlCreateButton("Undo", 325, 0, 40, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $ButtonFont = GUICtrlCreateButton("Font", 365, 0, 40, 21) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) $CheckLock = GUICtrlCreateCheckbox("Read only", 474, 0, 65, 16) GUICtrlSetResizing(-1, $GUI_DOCKLEFT + $GUI_DOCKTOP + $GUI_DOCKWIDTH + $GUI_DOCKHEIGHT) GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### GUISetState(@SW_SHOW) While 1 If $closecounter = 1 And TimerDiff($TimeHandle) > 1000 Then $closecounter = 0 WinSetTitle ($Form1,"",$formTitle) EndIf $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE If $closecounter = 1 Then If TimerDiff($TimeHandle) <= 1000 Then Exit EndIf EndIf If $closecounter = 0 Then $closecounter = 1 $TimeHandle = TimerInit() WinSetTitle ($Form1,"","Doubleclick to close") EndIf Case $ButtonCLS ControlSetText("", "", $Edit1, "") Case $ButtonCLSPASTE ControlSetText("", "", $Edit1, "") Local $clp = ClipGet() ControlSetText("", "", $Edit1, $clp) Case $ButtonPaste ;Local $clp = ClipGet() ControlFocus($Form1, "", $Edit1) Send("^v") Case $ButtonCopy ControlFocus($Form1, "", $Edit1) Send("^c") Case $ButtonCopyALL ClipPut(_GUICtrlEdit_GetText($Edit1)) Case $ButtonUndo ;ControlFocus($Form1,"",$Edit1) ;Send("^z") _GUICtrlEdit_Undo($Edit1) Case $CheckLock If _IsChecked($CheckLock) = 1 Then GUICtrlSetStyle($Edit1, BitOR($ES_WANTRETURN, $WS_VSCROLL, $WS_HSCROLL, $ES_AUTOVSCROLL, $ES_AUTOHSCROLL, $ES_READONLY)) Else GUICtrlSetStyle($Edit1, BitOR($ES_WANTRETURN, $WS_VSCROLL, $WS_HSCROLL, $ES_AUTOVSCROLL, $ES_AUTOHSCROLL)) EndIf Case $ButtonFont $aFont = _ChooseFont("", "", "", "", "", "", "", $Form1) If $aFont <> -1 Then GUICtrlSetFont($Edit1, $aFont[3], $aFont[4], $aFont[1], $aFont[2]) GUICtrlSetColor($Edit1, $aFont[7]) EndIf EndSwitch WEnd Func _IsChecked($idControlID) Return BitAND(GUICtrlRead($idControlID), $GUI_CHECKED) = $GUI_CHECKED EndFunc ;==>_IsChecked Useful if you need to reuse text a lot. Or, do you need to compare a text code side by side ? Anyway, this app does not save anything. You can change the Font and you have copy, paste, clear, celar and paste, copy all and undo buttons. Have fun. Edited September 5, 2020 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted September 8, 2020 Author Share Posted September 8, 2020 (edited) I'm using "Ideal" to program in blitz basic language. Ideal was not updated for a long time, and while it works perfectly, it has one bug. While the is bug nothing serious, the built in error checking wants to report it, so a Message box is occasionally showing up, which can be clicked away. Lately i wrote a script, which is clicking it away, automatically: #Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Outfile=CloseIdealErrorWindow.exe #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <Timers.au3> #include <Misc.au3> Global $pid Opt("TrayAutoPause", 0) Opt("TrayMenuMode", 3) opt("TrayOnEventMode",1) Local $idExit = TrayCreateItem("Exit") TrayItemSetOnEvent ($idExit, "ExitIt" ) If FileExists(@ScriptDir & "\" & "Ideal.exe") Then $pid=ShellExecute("ideal.exe") If _Singleton("CloseIdealErrorWindow", 1) = 0 Then Exit TraySetToolTip("IDeal.exe helper tool") While ProcessExists($pid) If WinExists("IDEal - Error Handler") Then WinActivate("IDEal - Error Handler") ControlClick("IDEal - Error Handler", "", 2, "Left") sleep (60) WinActivate("IDEal") EndIf Sleep(100) WEnd Func ExitIt() exit EndFunc Edit (1.1.2021): This should be used as a launcher for the Ideal.exe. Edited January 1, 2021 by Dan_555 Updated script, now exits when ideal.exe is closed Some of my script sourcecode Link to comment Share on other sites More sharing options...
Loc Posted September 13, 2020 Share Posted September 13, 2020 Can I ask about the _ChooseFont function, for example I choose the font Courier New, Font style is Bold Size 10, the next time I want to change it, the Font panel is currently selected in the current position. Link to comment Share on other sites More sharing options...
Dan_555 Posted September 14, 2020 Author Share Posted September 14, 2020 (edited) I'm not sure what you have asked, but if you want to save and load the font for the next time, then you can do it like this: expandcollapse popup#include <GUIConstantsEx.au3> #include <GuiEdit.au3> #include <WindowsConstants.au3> #include <Misc.au3> Global $aFont, $bFont Dim $aFont[8] ;Font array definition Dim $bFont[8] Global $f_Italic, $f_Strikethru, $f_Underline Global $snip_inidir = @ScriptDir, $snip_inifile = "" If FileExists($snip_inidir) Then If StringRight($snip_inidir, 1) <> "\" Then $snip_inidir = $snip_inidir & "\" EndIf $snip_inifile = $snip_inidir & "editfontcfg.ini" Global $Form1 = GUICreate("Fonttest", 307, 200, -1, -1, BitOR($GUI_SS_DEFAULT_GUI, $WS_MAXIMIZEBOX, $WS_SIZEBOX, $WS_THICKFRAME, $WS_TABSTOP)) Global $ButtonFont = GUICtrlCreateButton("Font", 3, 2, 40, 17) GUICtrlSetTip(-1, "Change the font of the edit field.") Global $hEdit = GUICtrlCreateEdit("", 2, 20, 302, 176, BitOR($ES_WANTRETURN, $WS_VSCROLL, $WS_HSCROLL, $ES_AUTOVSCROLL, $ES_AUTOHSCROLL)) _GUICtrlEdit_SetLimitText($hEdit, 8765432) GUISetState(@SW_SHOW) GetIniFont($hEdit) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $ButtonFont SetFont($hEdit, $Form1, 1) EndSwitch WEnd Func SetFont($id, $formId, $nr = 0) For $x = 0 To 7 $bFont[$x] = $aFont[$x] Next $aFont = _ChooseFont($aFont[2], $aFont[3], $aFont[5], $aFont[4], $f_Italic, $f_Underline, $f_Strikethru, $formId) If $aFont <> -1 Then ; GUICtrlSetFont ( controlID, size [, weight [, attribute [, fontname [, quality]]]] ) GUICtrlSetFont($id, $aFont[3], $aFont[4], $aFont[1], $aFont[2], 0) GUICtrlSetColor($id, $aFont[5]) $f_Italic = BitAND($aFont[1], 2) $f_Underline = BitAND($aFont[1], 4) $f_Strikethru = BitAND($aFont[1], 8) SetIniFont($nr) ;ConsoleWrite(@CRLF & $aFont[3] & @CRLF & $aFont[4] & @CRLF & $aFont[1] & @CRLF & $aFont[2] & @CRLF & $aFont[5]) Else Dim $aFont[8] ;Font array definition For $x = 0 To 7 $aFont[$x] = $bFont[$x] Next EndIf EndFunc ;==>SetFont Func GetIniFont($id, $nr = 0) ;Default font definition $aFont[1] = IniRead($snip_inifile, "font", $nr & "1", "0") $aFont[2] = IniRead($snip_inifile, "font", $nr & "2", "Arial") $aFont[3] = IniRead($snip_inifile, "font", $nr & "3", "8") $aFont[4] = IniRead($snip_inifile, "font", $nr & "4", "400") $aFont[7] = IniRead($snip_inifile, "font", $nr & "7", "0") $f_Italic = BitAND($aFont[1], 2) $f_Underline = BitAND($aFont[1], 4) $f_Strikethru = BitAND($aFont[1], 8) GUICtrlSetFont($id, $aFont[3], $aFont[4], $aFont[1], $aFont[2], 0) GUICtrlSetColor($id, $aFont[7]) EndFunc ;==>GetIniFont Func SetIniFont($nr = 0) IniWrite($snip_inifile, "font", $nr & "1", $aFont[1]) IniWrite($snip_inifile, "font", $nr & "2", $aFont[2]) IniWrite($snip_inifile, "font", $nr & "3", $aFont[3]) IniWrite($snip_inifile, "font", $nr & "4", $aFont[4]) IniWrite($snip_inifile, "font", $nr & "7", $aFont[7]) EndFunc ;==>SetIniFont You can save the font for many different edit boxes, by changing the $nr. (Save and later reuse some of the favorite fonts) And the above code as an Include. Include this file if you want an easy way to Set fonts for Edit boxes. expandcollapse popup#include <Misc.au3> Global $a_Font, $a_Fontc Dim $a_Font[8] ;Font array definition Dim $a_Fontc[8] Global $f_Italic, $f_Strikethru, $f_Underline Global $f_inifile ; Remember to set the $f_inifile to the ini filename ! ; $f_inifile="test.ini"! Func SetFont($id, $h_gui, $nr = 0) for $x=0 to 7 $a_Fontc[$x]=$a_Font[$x] Next $a_Font = _ChooseFont($a_Font[2], $a_Font[3], $a_Font[5], $a_Font[4], $f_Italic, $f_Underline, $f_Strikethru, $h_gui) If $a_Font <> -1 Then ; GUICtrlSetFont ( controlID, size [, weight [, attribute [, fontname [, quality]]]] ) GUICtrlSetFont($id, $a_Font[3], $a_Font[4], $a_Font[1], $a_Font[2], 0) GUICtrlSetColor($id, $a_Font[5]) $f_Italic = BitAND($a_Font[1], 2) $f_Underline = BitAND($a_Font[1], 4) $f_Strikethru = BitAND($a_Font[1], 8) SaveIniFont($nr) ;ConsoleWrite(@CRLF & $a_Font[3] & @CRLF & $a_Font[4] & @CRLF & $a_Font[1] & @CRLF & $a_Font[2] & @CRLF & $a_Font[5]) Else Dim $a_Font[8] ;Font array definition for $x=0 to 7 $a_Font[$x]=$a_Fontc[$x] Next EndIf EndFunc ;==>SetFont Func GetIniFont($id, $nr = 0) ;Default font definition $a_Font[1] = IniRead($f_inifile, "font", $nr & "1", "0") $a_Font[2] = IniRead($f_inifile, "font", $nr & "2", "Arial") $a_Font[3] = IniRead($f_inifile, "font", $nr & "3", "8") $a_Font[4] = IniRead($f_inifile, "font", $nr & "4", "400") $a_Font[7] = IniRead($f_inifile, "font", $nr & "7", "0") $f_Italic = BitAND($a_Font[1], 2) $f_Underline = BitAND($a_Font[1], 4) $f_Strikethru = BitAND($a_Font[1], 8) GUICtrlSetFont($id, $a_Font[3], $a_Font[4], $a_Font[1], $a_Font[2], 0) GUICtrlSetColor($id, $a_Font[7]) EndFunc ;==>GetIniFont Func SaveIniFont($nr = 0) IniWrite($f_inifile, "font", $nr & "1", $a_Font[1]) IniWrite($f_inifile, "font", $nr & "2", $a_Font[2]) IniWrite($f_inifile, "font", $nr & "3", $a_Font[3]) IniWrite($f_inifile, "font", $nr & "4", $a_Font[4]) IniWrite($f_inifile, "font", $nr & "7", $a_Font[7]) EndFunc ;==>SetIniFont $f_inifile should be set to a desired ini filename in the main program ! You can have multiple edit fields with different fonts. Use $nr with a number to Get/Set different font options. Edited July 30, 2021 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
TheDcoder Posted September 14, 2020 Share Posted September 14, 2020 On 9/9/2020 at 1:27 AM, Dan_555 said: Lately i wrote a script, which is clicking it away, automatically: Slight nitpick, you can use TrayOnEvent instead of making your own Sleep function which checks for tray messages Dan_555 1 EasyCodeIt - A cross-platform AutoIt implementation - Fund the development! (GitHub will double your donations for a limited time) DcodingTheWeb Forum - Follow for updates and Join for discussion Link to comment Share on other sites More sharing options...
Dan_555 Posted September 14, 2020 Author Share Posted September 14, 2020 (edited) Right, thanks, i didn't know that it existed. I made the custom sleep function, because the tray menu may react very slowly, when using the real sleep function. Edited September 14, 2020 by Dan_555 TheDcoder 1 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted October 25, 2020 Author Share Posted October 25, 2020 (edited) I was toying around with GDI+, and got the idea to simplify the usage of it. Here is the result: (p.s. example 01 contains flashing colors) expandcollapse popup#include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <Timers.au3> #include <String.au3> Global $txtinfo[7] ;Array which holds the font settings Global $guiQuit = 0 Global $hGUI = GUICreate("GDI+ test, click on x to continue", 400, 300) ; Create GUI GUISetState(@SW_SHOW) $iMsgBoxAnswer = MsgBox(270388, "Flashing Colors", "One of the examples contains flashing Colors" & @CRLF & "Do you want to continue ?", 15) If $iMsgBoxAnswer = 7 Then Exit ;No Initialize() ;Initialize GDI and Fonts Example0() ;Simple example program Example1() Example2() Example3() CleanUp() ;Stop Gdi and free the ressources ;~ Func Template() ;~ $guiQuit = 0 ;Always reset the $guiQuit to 0 ;~ ;~ While Delay(40) = 0 ;~ ; If Delay(500) = 1 Then ExitLoop 2 ;Alternative: Frame limiter - Exit the "for" and "while" loops when the close button (x) has been pressed. ;~ WEnd ;~ EndFunc Func Example0() $guiQuit = 0 ;Always reset the $guiQuit to 0 Local $x = 0, $y = 1 While Delay(40) = 0 CLS("FFFFFF") If $y = 1 Then $x = $x + 2 If $x > 370 Then $y = -$y Else $x = $x - 2 If $x <= 0 Then $y = -$y EndIf Print("Test 01", 0, 0) Print("Hi", $x, 100) WEnd EndFunc ;==>Example0 Func Example1() $guiQuit = 0 ;Always reset the $guiQuit to 0 Local $flip = -1 ;Flip colors While $guiQuit = 0 For $x = 0 To 10 $flip = -$flip If $flip = 1 Then CLS("FF0000") ;Clear the screen(window) in color red Else CLS("00FF00") ; - || - Green EndIf Color("000000") ;Set font drawing color Font("Arial", 12 + ($x * 2)) ;Set a font (can be used outside the loop, too) Local $px = 40, $py = 110 ;Text coordinates Local $txt = "Hello world qg 1iIlL0Oo" ;Text to draw/print outline($txt, $px, $py) ;Output the text with an outline effect Color("000000") ;Set font drawing color Font("Arial", 10) ;Set a font (can be used outside the loop, too) Print("Font test", 0, 0) ;Print a normal text on screen ; Loop until the user exits. If Delay(500) = 1 Then ExitLoop 2 ;Frame limiter - Exit the "for" and "while" loops when the close button (x) has been pressed. Next WEnd EndFunc ;==>Example1 Func Example2() $guiQuit = 0 ;Always reset the $guiQuit to 0 Local $spaces = _StringRepeat(" ", 35) Local $txt = $spaces & "Hi, this is a simple text scrolling test in Autoit3 with GDI+" & $spaces Local $x = 0 Font("Arial", 32) Color("000000") While Delay(80) = 0 CLS("0000FF") $x = $x + 1 If $x >= StringLen($txt) Then $x = 0 Print(StringMid($txt, $x, 40), 0, 100) WEnd EndFunc ;==>Example2 Func Example3() $guiQuit = 0 ;Always reset the $guiQuit to 0 Local $spaces = _StringRepeat(" ", 15) Local $txt = $spaces & "And last example is an Outline text scrolling test in Autoit3 with GDI+, enjoy !" & $spaces Local $x = 0 Font("Arial", 82) While Delay(60) = 0 CLS("00cFcF") $x = $x + 1 If $x >= StringLen($txt) Then $x = 0 Color("ffffff") ;Define the Outline color, here outline(StringMid($txt, $x, 40), 0, 100) WEnd EndFunc ;==>Example3 Func Delay($nr) ; #include <Timers.au3> Local $varTS = _Timer_Init() While _Timer_Diff($varTS) < $nr If GUIGetMsg() = $GUI_EVENT_CLOSE Then ;Check for the events. $guiQuit = 1 ExitLoop ;Stops the delaying loop EndIf Sleep(10) WEnd If $guiQuit = 1 Then Return 1 Return 0 EndFunc ;==>Delay Func CleanUp() ; Clean up resources _GDIPlus_FontDispose($txtinfo[4]) _GDIPlus_FontFamilyDispose($txtinfo[3]) _GDIPlus_StringFormatDispose($txtinfo[2]) _GDIPlus_BrushDispose($txtinfo[1]) _GDIPlus_GraphicsDispose($txtinfo[0]) _GDIPlus_Shutdown() EndFunc ;==>CleanUp Func Initialize() _GDIPlus_Startup() ;Startup GDI $txtinfo[0] = _GDIPlus_GraphicsCreateFromHWND($hGUI) ;Create a Graphic object using the gui window $txtinfo[2] = _GDIPlus_StringFormatCreate() ;Create a string object Color("000000") ;Setup a default Brush/drawing color Font("Arial", 10) ;Setup a default font EndFunc ;==>Initialize Func outline($txt, $x, $y) For $lx = -1 To 1 For $ly = -1 To 1 Print($txt, $x + $lx, $y + $ly) Next Next Color("00FFFF") Print($txt, $x, $y) EndFunc ;==>outline Func CLS($Rgb) _GDIPlus_GraphicsClear($txtinfo[0], "0xFF" & $Rgb) EndFunc ;==>CLS Func Color($cstr = "000000", $cAlpha = "FF") $txtinfo[1] = _GDIPlus_BrushCreateSolid("0x" & $cAlpha & $cstr) EndFunc ;==>Color Func Print($txt, $x, $y) $txtinfo[5] = _GDIPlus_RectFCreate($x, $y) ;, StringLen($txt)*$txtinfo[6], $txtinfo[6]*2) _GDIPlus_GraphicsDrawStringEx($txtinfo[0], $txt, $txtinfo[4], $txtinfo[5], $txtinfo[2], $txtinfo[1]) EndFunc ;==>Print Func Font($name, $size, $style = 2) ;Style numbers= ;0 - Normal weight or thickness of the typeface ;1 - Bold typeface ;2 - Italic typeface ;4 - Underline ;8 - Strikethrough $txtinfo[3] = _GDIPlus_FontFamilyCreate($name) $txtinfo[4] = _GDIPlus_FontCreate($txtinfo[3], $size, $style) $txtinfo[6] = $size EndFunc ;==>Font This is all non double buffered, so a flickering may/will occur. After the Gui has been created, (The gui needs to have the handle passed into the $hGui variable), use Initialize() - to startup the GDI+ and to setup default color and font. At the end of the script, use CleanUp() - To free the resources used by the script. The available commands are: CLS ("000000") - Clears the screen in a color. The color is in RGB - Hex format. Font(Name,Size) - Sets the font to use. The font name should be passed in double quotes, e.g. "Arial" or "Terminal" ... etc. Color ("000000") - Sets the brush color in RGB - Hex format. Optionally, the alpha value "00"-"FF" can be set up, but it is predefined as "FF". Print ("Text",x,y) - Draws the text on the Gui window. Delay(Milliseconds) - Wrapped-up the Sleep function to act as a delay. It sets the global $guiQuit variable to 1 if the x button was pressed. See the examples on how it can be used. And the last one is only a helper function: Outline ("text",x,y) - Draws a Text with borders. Enjoy. Edited October 25, 2020 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Zedna Posted October 30, 2020 Share Posted October 30, 2020 Tip for you for BIG speed optimization in your first post in this topic: case sensitive searching is MUCH faster (special chars and numbers can be always searched case sensitive), so replace $y = StringInStr($txt, "%", 0, 1, $y) by $y = StringInStr($txt, "%", 1, 1, $y) Resources UDF ResourcesEx UDF AutoIt Forum Search Link to comment Share on other sites More sharing options...
Dan_555 Posted December 14, 2020 Author Share Posted December 14, 2020 (edited) Hi, this is the "continuation" of the Script from my last post. It is a Script which should make it easy to write some Ascii/Text based games. There are few new commands (description is in the sourcecode). Save the code as Ascii Game Framework (GDIP_AsciiGamework_include.au3) expandcollapse popup;V 1.00 ;Ascii Game Framework - include, written by Dan_555 ;Use this to easily program some Ascii-Games ; ;Initialize(Height,Width,"windowname") to startup the GDI+ and to setup default color and font.Defaults to 400x300 window ;CleanUp() To free the resources used by the script. ; ;The available commands are: ; ;CLS ("000000") Clears the screen in a color. The color is in RGB - Hex format. ;Font(Name,Size,[style]) Sets the font to use. The font name should be passed in double quotes, e.g. "Arial" or "Terminal" ... etc. ; Read the function for the style explanation (bold, italic etc) ;Color ("000000") Sets the brush color in RGB - Hex format. Optionally, the alpha value "00"-"FF" can be set up, but it is predefined as "FF". ;Print ("Text",x,y) Draws the text on the Gui window. ;Delay(Milliseconds,[flip]) Wrapped-up the Sleep function to act as a delay. ; It sets the global $guiQuit variable to 1 if the x button was pressed. See the examples on how it can be used. ; set flip to 0 if you want to use the Flip() function on your own ;KeyDown("Keyname") Returns 1 if keyname e.g. "up" was pressed ; Available key names: Up,Down,Left,Right,Space,Ctrl,Alt,Shift,Enter,Lmouse,Rmouse,Mmouse,LShift,RShift,ESC ;Flip() Draws the buffer to the window (flips the backbuffer so that it becomes visible) use this at the end of the game loop. ;GetMouseCoords() Used by the Delay function to set up the mouse coordinates into MouseX,MouseY,MouseGx,MouseGy variables. ; Use this only if you want to use a custom Delay function, set it at the beginning of the loop. ; ;And the last one is only a helper function: ;Outline ("text",x,y,[oc],[tc]) Draws a Text with borders. oc= outline color, tc= text color in rgb format e.g. "ff2d13" ; ;Available Global variables: ; ;$gdip_GraphicX, $gdip_GraphicY Current Drawing size ;$mouseX, $mouseY, $mouseGX, $mouseGY Mouse Coordinates x,y=Window based (-1,-1 if outside window) GX,GY= Displays coordinates past the Graphic area. ; negative coordinates to the up and to the left side ;$h_GameGui Game Window/gui handle ;$guiQuit Used by the Delay Function to end the app. ;$h_User32DLL Handle to the User32.dll (opened with Initialize, and closed with CleanUp functions) #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <Timers.au3> #include <String.au3> #include <Misc.au3> #include <WinAPISys.au3> #include <WindowsConstants.au3> #include <Constants.au3> Opt("GUICloseOnESC",0) Global $a_txt_info[7] ;Array which holds the font settings Global $guiQuit = 0 ;check if x is pressed and set to 1 to quit (used by the delay function) Global $v_GuiInitializeLock = 0 Global $gdip_backbuffer, $gdip_bitmap ;Backbuffer and frontbuffer handles Global $gdip_GraphicX, $gdip_GraphicY ;Graphics Width and Height Global $mouseX, $mouseY, $mouseGX, $mouseGY ;Mouse Coordinates x,y=Window based GX,GY= Uses the coordinate outside window Global $h_GameGui ;Game gui handle Global $h_User32DLL ;Keypress DLL (User32) handle Func Delay($nr, $flip = 1) ; #include <Timers.au3> Local $varTS = _Timer_Init() While _Timer_Diff($varTS) < $nr If GUIGetMsg() = $GUI_EVENT_CLOSE Then ;Check for the events. $guiQuit = 1 ExitLoop ;Stops the delaying loop EndIf Sleep(10) WEnd If $flip = 1 Then _GDIPlus_GraphicsDrawImageRect($a_txt_info[0], $gdip_bitmap, 0, 0, $gdip_GraphicX, $gdip_GraphicY) ;Draw the backbuffer to the screen GetMouseCoords() If $guiQuit = 1 Then Return 1 Return 0 EndFunc ;==>Delay Func KeyDown($key = "") ;Available keys: ;Arrow Up,Down,Left,Right,Space,Ctrl,Alt,Shift,Enter,Lmouse,Rmouse,Mmouse,LShift,RShift,ESC If WinActive($h_GameGui) Then $key = StringLower($key) Switch $key Case "up" If _IsPressed("26") Then Return 1 Case "down" If _IsPressed("28") Then Return 1 Case "left" If _IsPressed("25") Then Return 1 Case "right" If _IsPressed("27") Then Return 1 Case "space" If _IsPressed("20") Then Return 1 Case "ctrl" If _IsPressed("11") Then Return 1 Case "alt" If _IsPressed("12") Then Return 1 Case "shift" If _IsPressed("10") Then Return 1 Case "enter" If _IsPressed("0D") Then Return 1 Case "lmouse" If _IsPressed("01") Then Return 1 Case "rmouse" If _IsPressed("02") Then Return 1 Case "mmouse" If _IsPressed("04") Then Return 1 Case "lshift" If _IsPressed("A0") Then Return 1 Case "rshift" If _IsPressed("A1") Then Return 1 Case "lctrl" If _IsPressed("A2") Then Return 1 Case "rctrl" If _IsPressed("A3") Then Return 1 Case "esc" If _IsPressed("1B") Then Return 1 EndSwitch EndIf Return 0 EndFunc ;==>KeyDown Func CleanUp() If $v_GuiInitializeLock = 1 Then ; Clean up resources _GDIPlus_GraphicsDispose($gdip_backbuffer) ;Free the backbuffer _GDIPlus_FontDispose($a_txt_info[4]) _GDIPlus_FontFamilyDispose($a_txt_info[3]) _GDIPlus_StringFormatDispose($a_txt_info[2]) _GDIPlus_BrushDispose($a_txt_info[1]) _GDIPlus_GraphicsDispose($a_txt_info[0]) _GDIPlus_Shutdown() DllClose($h_User32DLL) Else MsgBox(270384, "Cleanup Error", "Game GDI init was either not started" & @CRLF & "or allready cleaned up.", 10) EndIf EndFunc ;==>CleanUp Func Initialize($x = 400, $y = 300, $gamename = "GDI+ test, click on x to continue") If $v_GuiInitializeLock = 0 Then If $x <= 0 Then $x = 400 If $y <= 0 Then $y = 300 $gdip_GraphicX = $x-1 $gdip_GraphicY = $y-1 $h_GameGui = _GUICreate($gamename, $gdip_GraphicX, $gdip_GraphicY) ; Create GUI GUISetState(@SW_SHOW) $h_User32DLL = DllOpen("user32.dll") _GDIPlus_Startup() ;Startup GDI $a_txt_info[0] = _GDIPlus_GraphicsCreateFromHWND($h_GameGui) ;Create a Graphic object using the gui window $a_txt_info[2] = _GDIPlus_StringFormatCreate() ;Create a string object Color("000000") ;Setup a default Brush/drawing color Font("Arial", 10) ;Setup a default font $gdip_bitmap = _GDIPlus_BitmapCreateFromGraphics($gdip_GraphicX, $gdip_GraphicY, $a_txt_info[0]) ;Create bitmap object $gdip_backbuffer = _GDIPlus_ImageGetGraphicsContext($gdip_bitmap) ;Create backbuffer $v_GuiInitializeLock = 1 Else MsgBox(270384, "Initialize Error", "Game GDI was allready initialized", 10) EndIf EndFunc ;==>Initialize Func outline($txt, $x, $y, $oc = "000000", $tc = "FFFFFF") ;$oc = Outline color ;$tc = Textcolor Local $oldcolor = StringMid($a_txt_info[1], 3, 6) Color($oc) For $lx = -1 To 1 For $ly = -1 To 1 Print($txt, $x + $lx, $y + $ly) Next Next Color($tc) Print($txt, $x, $y) Color($oldcolor) EndFunc ;==>outline Func CLS($Rgb) _GDIPlus_GraphicsClear($gdip_backbuffer, "0xFF" & $Rgb) EndFunc ;==>CLS Func Color($cstr = "000000", $cAlpha = "FF") _GDIPlus_BrushDispose($a_txt_info[1]) $a_txt_info[1] = _GDIPlus_BrushCreateSolid("0x" & $cAlpha & $cstr) EndFunc ;==>Color Func Print($txt, $x, $y) $a_txt_info[5] = _GDIPlus_RectFCreate($x, $y) ;, StringLen($txt)*$a_txt_info[6], $a_txt_info[6]*2) _GDIPlus_GraphicsDrawStringEx($gdip_backbuffer, $txt, $a_txt_info[4], $a_txt_info[5], $a_txt_info[2], $a_txt_info[1]) EndFunc ;==>Print Func Flip() ;Draw the backbuffer to the screen, in case you want to use your own delay/sleep functions _GDIPlus_GraphicsDrawImageRect($a_txt_info[0], $gdip_bitmap, 0, 0, $gdip_GraphicX, $gdip_GraphicY) ;Draw the backbuffer to the screen EndFunc ;==>Flip Func Font($name, $size, $style = 2) ;Style numbers= ;0 - Normal weight or thickness of the typeface ;1 - Bold typeface ;2 - Italic typeface ;4 - Underline ;8 - Strikethrough $a_txt_info[3] = _GDIPlus_FontFamilyCreate($name) $a_txt_info[4] = _GDIPlus_FontCreate($a_txt_info[3], $size, $style) $a_txt_info[6] = $size EndFunc ;==>Font Func GetMouseCoords() ;Call the function once in the main loop to get the mouse coordinates Local $a = GUIGetCursorInfo() If @error = 0 Then $mouseX = $a[0] $mouseY = $a[1] $mouseGX = $mouseX $mouseGY = $mouseY If ($mouseX < 0 Or $mouseX > $gdip_GraphicX) Or ($mouseY < 0 Or $mouseY > $gdip_GraphicY) Then $mouseX = -1 $mouseY = -1 EndIf Else ;If error return -2 $mouseX = -2 $mouseY = -2 $mouseGX = -2 $mouseGY = -2 EndIf EndFunc ;==>GetMouseCoords Func _WinSetClientPos($sTitle, $sText, $w, $h, $l = Default, $t = Default) ;Function code example from mat : https://www.autoitscript.com/forum/topic/154224-_winsetclientpos/ Local Const $iDefStyle = BitOR($WS_MINIMIZEBOX, $WS_CAPTION, $WS_POPUP, $WS_SYSMENU) Local Const $iDefExStyle = $WS_EX_WINDOWEDGE Local $hWnd = WinGetHandle($sTitle, $sText) If @error Then Return SetError(1, 0, 0) Local $x = $l, $y = $t If IsKeyword($l) = $KEYWORD_DEFAULT Then $x = 100 If IsKeyword($t) = $KEYWORD_DEFAULT Then $y = 100 Local $iStyle = _WinAPI_GetWindowLong($hWnd, $GWL_STYLE) Local $iExStyle = _WinAPI_GetWindowLong($hWnd, $GWL_EXSTYLE) If $iStyle = -1 Then $iStyle = $iDefStyle If $iExStyle = -1 Then $iExStyle = $iDefExStyle Local $rect = DllStructCreate($tagRECT) DllStructSetData($rect, "left", $x) DllStructSetData($rect, "right", $x + $w) DllStructSetData($rect, "top", $y) DllStructSetData($rect, "bottom", $y + $h) If Not BitAND($iStyle, BitOR(BitAND($WS_CAPTION, BitNOT($WS_BORDER)), $WS_POPUP)) Then _WinAPI_AdjustWindowRectEx($rect, BitOR($iStyle, $WS_CAPTION), $iExStyle, False) Else _WinAPI_AdjustWindowRectEx($rect, $iStyle, $iExStyle, False) EndIf $w = DllStructGetData($rect, "right") - DllStructGetData($rect, "left") $h = DllStructGetData($rect, "bottom") - DllStructGetData($rect, "top") If BitAND($iStyle, $WS_VSCROLL) Then $w += _WinAPI_GetSystemMetrics($SM_CXVSCROLL) EndIf If BitAND($iStyle, $WS_HSCROLL) Then $h += _WinAPI_GetSystemMetrics($SM_CYHSCROLL) EndIf If IsKeyword($l) = $KEYWORD_DEFAULT Then $x = (@DesktopWidth - $w) / 2 Else $x = DllStructGetData($rect, "left") EndIf If IsKeyword($t) = $KEYWORD_DEFAULT Then $y = (@DesktopHeight - $h) / 2 Else $y = DllStructGetData($rect, "top") EndIf Return WinMove($hWnd, "", $x, $y, $w, $h) Endfunc ;==>_WinSetClientPos Func _GUICreate($sTitle, $w, $h, $x = -1, $y = -1, $iStyle = -1, $iExStyle = -1, $hParent = 0) ;Function Code:mat (Autoit-Forum) Local $hRet = GUICreate($sTitle, $w, $h, $x, $y, $iStyle, $iExStyle, $hParent) If $x = -1 Then $x = Default If $y = -1 Then $y = Default _WinSetClientPos($hRet, "", $w, $h, $x, $y) Return $hRet EndFunc ;==>_GUICreate ;~ ;;Startup and en ding ;~ Initialize() ;Initialize GDI and Fonts ;GameDemoTemplate() ;Game Loop ;~ CleanUp() ;Stop Gdi and free the ressources ;~ Func GameDemoTemplate() ;~ $guiQuit = 0 ;Always reset the $guiQuit to 0 ;~ ;~ While Delay(40) = 0 ;~ ; If Delay(500) = 1 Then ExitLoop 2 ;Alternative: Frame limiter - Exit the "for" and "while" loops when the close button (x) has been pressed. ;~ WEnd ;~ EndFunc And here is an example Game: expandcollapse popup#include "GDIP_AsciiGamework_include.au3" ;;Startup and ending Initialize(380, 335) ;Initialize GDI and Fonts GameDemoTemplate() ;Game Loop CleanUp() ;Stop Gdi and free the ressources Func GameDemoTemplate() $guiQuit = 0 ;Always reset the $guiQuit to 0 Global $fontsize = 15 Font("Arial", $fontsize) Global $cm = 0, $Score = 0, $GameOver = 0 Global $gx = 25 Global $gy = 20 Global $a_gamefield[$gx + 1][$gy + 1] Global $v_GameName, $v_GameLVLstring Local $tmpx, $tmpf = 1 Global $px, $py, $gbox, $gdot, $plock = 0 ; Level Description: ;O = Player, # = Wall, $ % = Score, X=Exit $v_GameName = "Test_map" MakeLvlString("#########################") MakeLvlString("#$%# $ $ X#") MakeLvlString("# $# ##### ############") MakeLvlString("#$ # $ %# #") MakeLvlString("# $################### #") MakeLvlString("# # #") MakeLvlString("###### # ####### #####") MakeLvlString("# $ ### #$ # $ #") MakeLvlString("# #### # $#") MakeLvlString("#### ######### # ###") MakeLvlString("# ##%$$ # # $ #") MakeLvlString("# ###$ ### #") MakeLvlString("# # ######### ###### #") MakeLvlString("# ### # #") MakeLvlString("# ######## #### #") MakeLvlString("# # #### #$$ ####") MakeLvlString("# #$O # # # # $ #") MakeLvlString("# ########### ###### ###") MakeLvlString("# $ %#$$$$ #$$$%$$$ #") MakeLvlString("#########################") MapString2Array() While Delay(40, 0) = 0 ; If Delay(500) = 1 Then ExitLoop 2 ;Alternative: Frame limiter - Exit the "for" and "while" loops when the close button (x) has been pressed. CLS("000000") If $GameOver = 0 Then PlayGame() DrawGame() Else DrawGame() Color("FF3030") If $tmpf = 1 Then $tmpx = $tmpx + 5 If $tmpx > 130 Then $tmpf = 0 Else $tmpx = $tmpx - 5 If $tmpx < -100 Then $tmpf = 1 EndIf Outline("Game Over", $gdip_GraphicX / 2 - (5 * $fontsize) + $tmpx, $gdip_GraphicY / 2 - (3 * $fontsize), "FFFF00","AF4F00") EndIf Flip() WEnd EndFunc ;==>GameDemoTemplate Func PlayGame() Local $newpos = "" $cm = 0 Select Case KeyDown("up") If CheckMove($px, $py - 1) > 0 Then $a_gamefield[$px][$py] = " " $py = $py - 1 $a_gamefield[$px][$py] = "O" EndIf Case KeyDown("down") If CheckMove($px, $py + 1) > 0 Then $a_gamefield[$px][$py] = " " $py = $py + 1 $a_gamefield[$px][$py] = "O" EndIf Case KeyDown("left") If CheckMove($px - 1, $py) > 0 Then $a_gamefield[$px][$py] = " " $px = $px - 1 $a_gamefield[$px][$py] = "O" EndIf Case KeyDown("right") If CheckMove($px + 1, $py) > 0 Then $a_gamefield[$px][$py] = " " $px = $px + 1 $a_gamefield[$px][$py] = "O" EndIf EndSelect If $cm = 2 Then $Score = $Score + 2 If $cm = 4 Then $Score = $Score + 10 If $cm = 3 Then $GameOver = 1 EndFunc ;==>PlayGame Func CheckMove($x, $y) $cm = 0 If ($x >= 0 And $x <= $gx - 1) And ($y >= 0 And $y <= $gy - 1) Then If $a_gamefield[$x][$y] = " " Then $cm = 1 If $a_gamefield[$x][$y] = "$" Then $cm = 2 If $a_gamefield[$x][$y] = "X" Then $cm = 3 If $a_gamefield[$x][$y] = "%" Then $cm = 4 EndIf Return $cm EndFunc ;==>CheckMove Func DrawGame() WinSetTitle($h_GameGui, "", $v_GameName & " " & $mouseX & "/" & $mouseY & " " & $mouseGX & "/" & $mouseGY) Local $tmp = "" For $y = 1 To $gy For $x = 1 To $gx $tmp = $a_gamefield[$x - 1][$y - 1] If $tmp = "X" Then Color("00FF000") ElseIf $tmp = "O" Then Color("3030FF") ElseIf $tmp = "$" Then Color("FFFF00") ElseIf $tmp = "%" Then Color("FF5F00") Else Color("FFFFFF") EndIf Print($tmp, ($x - 1) * $fontsize, ($y - 1) * $fontsize) Next Next Color("FF00FF") Print("Score: " & $Score, 0, 21 * $fontsize) EndFunc ;==>DrawGame Func MakeLvlString($txt) $v_GameLVLstring = $v_GameLVLstring & $txt EndFunc ;==>MakeLvlString Func MapString2Array() Local $tmp $plock = 0 ;lock player when found $px = 0 ;Player X position $py = 0 ;Player Y Position WinSetTitle($h_GameGui, "", $v_GameName) For $y = 0 To $gy For $x = 1 To $gx $tmp = StringUpper(StringMid($v_GameLVLstring, $x + ($y * $gx), 1)) $a_gamefield[$x - 1][$y] = $tmp If $tmp = "O" And $plock = 0 Then $plock = 1 $px = $x - 1 $py = $y EndIf Next Next EndFunc ;==>MapString2Array Func CW($txt) ConsoleWrite($txt & @CRLF) EndFunc ;==>CW Edited December 14, 2020 by Dan_555 Removed one X from the Gamemap. Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted December 19, 2020 Author Share Posted December 19, 2020 (edited) Hi, this is my version of the Peg Solitaire Game in Autoit It was inspired by the http://www.mathematische-basteleien.de/solitaire.htm game (which is, by the look, almost identical). It has the Standard Board and additionally 14 different Board setups. The Game starts with randomly selected challenge. It has an Undo and Edit functions. expandcollapse popup;This game was inspired by the http://www.mathematische-basteleien.de/solitaire.htm #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <GuiConstants.au3> Global $Appname = "Peg Solitaire", $Appname01 = $Appname $Form1 = GUICreate($Appname, 510, 416, 255, 271) $Group1 = GUICtrlCreateGroup("Presets", 383, 2, 124, 413) Dim $Button[14] Dim $GameType[17][2] $GameType[00][0] = "" $GameType[01][0] = "Standard" $GameType[02][0] = "Pyramid 16" $GameType[03][0] = "Pyramid 9" $GameType[04][0] = "Mirror" $GameType[05][0] = "Greek Cross" $GameType[06][0] = "Latin Cross" $GameType[07][0] = "Ship" $GameType[08][0] = "Submarine" $GameType[09][0] = "Y-Pentomino" $GameType[10][0] = "T-Pentomino" $GameType[11][0] = "V-Pentomino" $GameType[12][0] = "P-Pentomino" $GameType[13][0] = "L-Pentomino" $GameType[14][0] = "O-Pentomino" $GameType[15][0] = "Pasted Level" $GameType[00][1] = "000000000000000000000000000000000" $GameType[01][1] = "111111111111111101111111111111111" $GameType[02][1] = "000010001110001111101111111000000" $GameType[03][1] = "000010001110001111100000000000000" $GameType[04][1] = "000000001110000111000011100010000" $GameType[05][1] = "000010000100001111100001000010000" $GameType[06][1] = "000000000100000111000001000010000" $GameType[07][1] = "000000001100001111000000000000000" $GameType[08][1] = "000000000100001111100000000000000" $GameType[09][1] = "000000000100000011000000100001000" $GameType[10][1] = "000000000000000111000001000010000" $GameType[11][1] = "000000000000000011100001000010000" $GameType[12][1] = "000000000110000011000001000000000" $GameType[13][1] = "000000000100000010000001100000000" $GameType[14][1] = "000000000000000011000001100000000" $GameType[15][1] = "000000000000000000000000000000000" $Button[00] = GUICtrlCreateButton("Standard", 391, 25, 108, 22) For $x = 1 To 13 $Button[$x] = GUICtrlCreateButton($GameType[$x + 1][0], 391, 50 + (26 * $x), 108, 22) Next GUICtrlCreateGroup("", -99, -99, 1, 1) $Group2 = GUICtrlCreateGroup("Edit", 4, 2, 132, 44) $B_Edit = GUICtrlCreateButton("Off", 6, 15, 32, 22) GUICtrlSetFont(-1, 10, 800, 0, "Arial") GUICtrlSetTip(-1, "On : Edit levels (Click to toggle)" & @CRLF & "Off: Play the Game" & @CRLF & "Resets the Undo !") $B_Cls = GUICtrlCreateButton("Cls", 38, 15, 32, 22) $B_UsePasted = GUICtrlCreateButton("Use Pasted", 70, 15, 64, 22) GUICtrlSetTip(-1, "Play the Game from the 'Level Data' input box.") GUICtrlCreateGroup("", -99, -99, 1, 1) GUICtrlCreateLabel("Level Data:", 18, 50, 55, 20) $i_Numbers = GUICtrlCreateInput("", 75, 48, 210, 20, $ES_Number) GUICtrlSetLimit($i_Numbers, 33) $Label1 = GUICtrlCreateLabel("Peg Solitaire", 138, 0, 245, 45) GUICtrlSetFont(-1, 30, 800, 0, "Arial") $Group3 = GUICtrlCreateGroup("Game", 3, 65, 377, 350) GUICtrlCreateGroup("", -99, -99, 1, 1) $b_Undo = GUICtrlCreateButton("Undo", 339, 49, 41, 19) Local $x, $y, $ox = -1, $oy = -1, $cx, $cy Local $edit = -1 GUICtrlSetState($B_Cls, $GUI_DISABLE) Dim $GameField[8][8] Dim $UndoBuffer[200] $UndoBuffer[0] = 0 For $y = 1 To 7 For $x = 1 To 7 If $y = 1 Or $y = 2 Or $y = 6 Or $y = 7 Then $tmptxt = " " If $x >= 3 And $x <= 5 Then $GameField[$x][$y] = GUICtrlCreateButton($tmptxt, (-30) + ($x * 48), 26 + ($y * 48), 48, 48) GUICtrlSetFont(-1, 30, 800, 0, "Arial") Else $GameField[$x][$y] = -1 EndIf Else $GameField[$x][$y] = GUICtrlCreateButton($tmptxt, (-30) + ($x * 48), 26 + ($y * 48), 48, 48) GUICtrlSetFont(-1, 30, 800, 0, "Arial") EndIf Next Next BoardSetup(Random(1, 14)) GUISetState(@SW_SHOW) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $b_Undo if $ox > -1 Then ChangeSquare($ox, $oy, "o") $ox=-1 $oy=-1 EndIf Undo() WinSetTitle($Form1, "", $Appname01) Case $B_UsePasted $tmptxt = GUICtrlRead($i_Numbers) $GameType[15][1] = $tmptxt BoardSetup(15) Case $B_Cls $ox = -1 $oy = -1 BoardSetup() Case $B_Edit $edit = -$edit If $ox > -1 Then ChangeSquare($ox, $oy, "o") $ox = -1 $oy = -1 EndIf OnOff(($edit < 0) ? 0 : 1) $Appname01 = $Appname & " - Playing: Edited board." WinSetTitle($Form1, "", $Appname01) $UndoBuffer[0] = 0 Case Else If $nMsg > 0 Then ;Check Game type Buttons: For $x = 0 To 13 If $nMsg = $Button[$x] Then BoardSetup($x + 1) $ox = -1 $oy = -1 $UndoBuffer[0] = 0 EndIf Next ;Check Board buttons: For $btny = 1 To 7 For $btnx = 1 To 7 If $nMsg = $GameField[$btnx][$btny] Then $tmp = GUICtrlRead($GameField[$btnx][$btny]) If $edit = -1 Then ;Game play code: If $tmp = " " Then If Jump($btnx, $btny, $ox, $oy) = 1 Then ;Successful jump $ox = -1 $oy = -1 EndIf $tmptxt = GetBoard() GUICtrlSetData($i_Numbers, $tmptxt) If StringFind($tmptxt, "1") = 1 Then WinSetTitle($Form1, "", $Appname & " : *** Well Done ***") ElseIf $tmp == "o" Then If $ox = -1 Then $ox = $btnx $oy = $btny ChangeSquare($ox, $oy, "O") Else ChangeSquare($ox, $oy, "o") $ox = $btnx $oy = $btny ChangeSquare($ox, $oy, "O") EndIf EndIf Else ;Edit board: If $tmp = " " Then ChangeSquare($btnx, $btny, "o") ElseIf $tmp = "o" Then ChangeSquare($btnx, $btny, " ") EndIf $tmptxt = GetBoard() GUICtrlSetData($i_Numbers, $tmptxt) WinSetTitle($Form1, "", $Appname01) EndIf EndIf Next Next EndIf EndSwitch WEnd Func UndoAdd() If $UndoBuffer[0] < 998 Then $UndoBuffer[0] = $UndoBuffer[0] + 1 $tmptxt = GetBoard() $UndoBuffer[$UndoBuffer[0]] = $tmptxt EndIf EndFunc ;==>UndoAdd Func Undo() If $UndoBuffer[0] >= 1 Then $tmptxt = $UndoBuffer[$UndoBuffer[0]] $UndoBuffer[0] = $UndoBuffer[0] - 1 $GameType[16][1] = $tmptxt BoardSetup(16) EndIf EndFunc ;==>Undo Func StringFind($txt, $s) Local $nr = 0 For $x = 1 To StringLen($txt) If StringMid($txt, $x, 1) == $s Then $nr = $nr + 1 Next Return $nr EndFunc ;==>StringFind Func OnOff($x) Local $tmp = "on" If $x = 0 Then $tmp = "off" GUICtrlSetState($B_Cls, $GUI_DISABLE) Else GUICtrlSetState($B_Cls, $GUI_ENABLE) EndIf GUICtrlSetData($B_Edit, $tmp) EndFunc ;==>OnOff Func Jump($x, $y, $ox, $oy) Local $tmpx = Abs($ox - $x) Local $tmpy = Abs($oy - $y) Local $dir = 0 If $tmpx = 0 And $tmpy = 2 Then $dir = ($oy - $y) > 0 ? $y + 1 : $y - 1 If GUICtrlRead($GameField[$x][$dir]) == "o" Then UndoAdd() ChangeSquare($x, $y, "o") ChangeSquare($x, $dir, " ") ChangeSquare($ox, $oy, " ") Return 1 EndIf ElseIf $tmpy = 0 And $tmpx = 2 Then $dir = ($ox - $x) > 0 ? $x + 1 : $x - 1 If GUICtrlRead($GameField[$dir][$y]) == "o" Then UndoAdd() ChangeSquare($x, $y, "o") ChangeSquare($dir, $y, " ") ChangeSquare($ox, $oy, " ") Return 1 EndIf EndIf Return 0 EndFunc ;==>Jump Func ChangeSquare($x, $y, $txt) GUICtrlSetData($GameField[$x][$y], $txt) EndFunc ;==>ChangeSquare Func BoardSetup($a = 0) Local $w = 0, $x, $y, $z Local $tmptxt = "", $tmptxt1 = "" If $a < 16 Then $Appname01 = $Appname & " - Playing: " & $GameType[$a][0] WinSetTitle($Form1, "", $Appname01) $UndoBuffer[0] = 0 EndIf For $y = 1 To 7 For $x = 1 To 7 $z = 0 $tmptxt = " " If $y = 1 Or $y = 2 Or $y = 6 Or $y = 7 Then If $x >= 3 And $x <= 5 Then $z = 1 Else $z = 1 EndIf If $z = 1 Then $w = $w + 1 $tmptxt1 = StringMid($GameType[$a][1], $w, 1) $tmptxt = ($tmptxt1 = "1") ? "o" : " " ChangeSquare($x, $y, $tmptxt) EndIf Next Next GUICtrlSetData($i_Numbers, GetBoard()) EndFunc ;==>BoardSetup Func GetBoard() Local $tmptxt = "" For $y = 1 To 7 For $x = 1 To 7 $z = 0 If $y = 1 Or $y = 2 Or $y = 6 Or $y = 7 Then If $x >= 3 And $x <= 5 Then $z = 1 Else $z = 1 EndIf If $z = 1 Then $tmptxt = $tmptxt & _Txt2num(GUICtrlRead($GameField[$x][$y])) EndIf Next Next Return $tmptxt EndFunc ;==>GetBoard Func _Txt2num($txt) If $txt = " " Then Return "0" If $txt = "o" Then Return "1" EndFunc ;==>_Txt2num Func CW($txt, $crlf = 1) Local $nl = "" If $crlf = 1 Then $nl = @CRLF ConsoleWrite($txt & $nl) EndFunc ;==>CW Have Fun ! Edited December 21, 2020 by Dan_555 Minor Bugfix #3 pixelsearch and Werty 1 1 Some of my script sourcecode Link to comment Share on other sites More sharing options...
pixelsearch Posted December 20, 2020 Share Posted December 20, 2020 Hi Dan_555, Just played your Peg Solitaire, it's great ! I started successfully with levels "Ship" and "Submarine", maybe I should consider joining the Navy Nice features : Edit, Cls, Use Pasted, Undo, I tried them all. Time to try the other levels, thanks Dan Link to comment Share on other sites More sharing options...
Dan_555 Posted December 20, 2020 Author Share Posted December 20, 2020 (edited) Thanks. At first i wanted to use numbers for the levels, and for that i'v converted some functions from blitzbasic to autoit. But i decided to leave it as it is. In other (older ?) basic languages, when speaking of binary, it means the numbers in the binary format "0100101". But AutoIt has a different meaning for it. So here are the converted functions which manipulate the individual bits of one variable: expandcollapse popup$y=2 $x=Bit_Set($y,1) CW($y & " = " & _NumberToBinary($y) & " :") CW ($x & " = " & _NumberToBinary($x)) CW("") $y=3 $x=Bit_Clear($y,1) CW($y & " = " & _NumberToBinary($y) & " :") CW ($x & " = " & _NumberToBinary($x)) CW("") $y=3 $x=Bit_Toggle($y,2) CW($y & " = " & _NumberToBinary($y) & " :") CW($x & " = " & _NumberToBinary($x)) CW("") $y=2 $x=Bit_Toggle($y,1) CW($y & " = " & _NumberToBinary($y) & " :") CW($x & " = " & _NumberToBinary($x)) CW("") CW("Reading out 183, should display 10110111") For $x=8 to 1 step -1 CW(Bit_Read(183,$x),0) Next CW("") Func Bit_Set($x, $bit) ;Set a bit to 1 ;x = variable ;bit = bit number to set (reminder: bit #1 is the rightmost bit: %101001110[1] <- ) Return BitOR($x, BitShift(1, -($bit - 1))) EndFunc ;==>Bit_Set Func Bit_Clear($x, $bit) ;Set a bit to 0 ;x = variable ;bit = bit number to unset (reminder: bit #1 is the rightmost bit: %101001110[1] <- ) Return BitAND($x, (BitXOR($x, BitShift(1, -($bit - 1))))) EndFunc ;==>Bit_Clear Func Bit_Toggle($x, $bit) ;Flip a bit (1 becomes 0 or 0 becomes 1) Return BitXOR($x, (BitShift(1, -($bit - 1)))) EndFunc ;==>Bit_Toggle Func Bit_Read($x, $bit) ;Reads a bit state of a variable ;Return the bit state (0 or 1) rightmost bit being 1st Return ((BitAND(($x), (BitShift(1, -($bit - 1))))) <> 0) ? 1 : 0 EndFunc ;==>Bit_Read Func CW($txt, $crlf = 1) Local $nl = "" If $crlf = 1 Then $nl = @CRLF ConsoleWrite($txt & $nl) EndFunc ;==>CW ; ================================================================================================= ; Func _NumberToBinary($iNumber) ; ; Converts a 32-bit signed # to a binary bit string. (Limitation due to AutoIT functionality) ; NOTE: range for 32-bit signed values is -2147483648 to 2147483647! ; Anything outside the range will return an empty string! ; ; $iNumber = # to convert, obviously ; ; Returns: ; Success: Binary bit string ; Failure: "" and @error set ; ; Author: Ascend4nt, with help from picaxe (Changing 'If BitAND/Else' to just one line) ; See it @ http://www.autoitscript.com/forum/index.php?showtopic=90056 ; ================================================================================================= Func _NumberToBinary($iNumber) Local $sBinString = "" ; Maximum 32-bit # range is -2147483648 to 2147483647 If $iNumber < -2147483648 Or $iNumber > 2147483647 Then Return SetError(1, 0, "") ; Convert to a 32-bit unsigned integer. We can't work on signed #'s $iUnsignedNumber = BitAND($iNumber, 0x7FFFFFFF) ; Cycle through each bit, shifting to the right until 0 Do $sBinString = BitAND($iUnsignedNumber, 1) & $sBinString $iUnsignedNumber = BitShift($iUnsignedNumber, 1) Until Not $iUnsignedNumber ; Was it a negative #? Put the sign bit on top, and pad the bits that aren't set $sBinString = StringRight("000000000000000000000000000000" & $sBinString, 31) If $iNumber < 0 Then Return '1' & $sBinString Return '0' & $sBinString EndFunc ;==>_NumberToBinary All functions use the same syntax: (Variable,bit number). Where the rightmost bit is the number 1, going to left up to 31/32 (of which Autoit supports, i think). Bit_Clear sets a bit to 0 Bit_Read reads out a bit, returns either 1 or 0 Bit_Set sets a bit to 1 Bit_Toggle flips a bit. 1 becomes 0, and 0 becomes 1. And there is a _NumberToBinary function which i'v found here on the forums (see the code for the credits/link). Have fun. Edited December 20, 2020 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted December 24, 2020 Author Share Posted December 24, 2020 (edited) This script is a font explorer (charmap) type thingy. You can copy the numbers into the input box, if you want to use it later. You'll need to use the ChrW() with them. expandcollapse popup#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <Misc.au3> Dim $array[10][10] ;Button array Local $z = 0 ;Counter Global $bs = 44 ;Button Size Global $font $gs = $bs If $gs <= 16 Then $gs = 22 Global $hgui = GUICreate("My GUI", 55 + (10 * $gs), 25 + (10 * $gs)) ; will create a dialog box that when displayed is centered $btnc = GUICtrlCreateButton("C",5,1,25,15) GUICtrlSetTip (-1, "Sets the starting point to 0") $btnp = GUICtrlCreateButton("+", 5, 20, 40, 40) $btnm = GUICtrlCreateButton("-", 5, 60, 40, 40) $btnp1 = GUICtrlCreateButton("++", 5, 110, 40, 40) $btnm1 = GUICtrlCreateButton("--", 5, 150, 40, 40) $btnF = GUICtrlCreateButton("Font", 5, 210, 40, 40) $inp = GUICtrlCreateInput("", 50, 0, 219, 20) ;Add buttons For $y = 0 To 9 For $x = 0 To 9 $array[$x][$y] = GUICtrlCreateButton(" ", 50 + ($x * $bs), 20 + ($y * $bs), $bs, $bs, $BS_BITMAP) Next Next SetFont() ChrFont(0) GUISetState(@SW_SHOW) ; Loop until the user exits. While 1 WinSetTitle($hgui, "", "Starting from # " & $z & " | Using font: " & $font) $nmsg = GUIGetMsg() Switch $nmsg Case $GUI_EVENT_CLOSE ExitLoop Case $btnc $z=0 ChrFont($z) Case $btnp $z = $z + 100 ChrFont($z) Case $btnm $z = $z - 100 If $z < 0 Then $z = 0 ChrFont($z) Case $btnp1 $z = $z + 1000 ChrFont($z) Case $btnm1 $z = $z - 1000 If $z < 0 Then $z = 0 ChrFont($z) Case $btnF SelFont() SetFont($font) Case Else If $nmsg > 0 Then Local $tmpz = $z - 1 For $y = 0 To 9 ;Process buttons For $x = 0 To 9 $tmpz = $tmpz + 1 If $nmsg = $array[$x][$y] Then Local $txt = GUICtrlRead($inp) GUICtrlSetData($inp, $txt & $tmpz & "; ") EndIf Next Next EndIf EndSwitch WEnd Func SelFont() ;Select a font Local $aF = _ChooseFont($font) If @error <> 0 Then ;AutoIt help states to check if the @error is not 0 $font = "System2" Else $font = $aF[2] EndIf EndFunc ;==>SelFont Func SetFont($fontname = "System2") ;Assign font to the buttons If $fontname = "" Then $fontname = "System2" $font = $fontname For $y = 0 To 9 For $x = 0 To 9 GUICtrlSetFont($array[$x][$y], 30, 400, 0, $font) Next Next EndFunc ;==>SetFont Func ChrFont($z) ;Write text on the buttons with ChrW For $y = 0 To 9 For $x = 0 To 9 GUICtrlSetData($array[$x][$y], ChrW($z)) GUICtrlSetTip($array[$x][$y], $z, "Font Number") $z = $z + 1 Next Next EndFunc ;==>ChrFont Edited January 1, 2021 by Dan_555 Modified the SelFont function, removed the array check by replacing @error > 0 with @error <> 0 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted December 27, 2020 Author Share Posted December 27, 2020 (edited) Square Time ! (word play on hammer time ?!! 😉 ) Following the last 2 scripts, which contained an array of buttons, here comes a Game, with an Array of Buttons ! I'v just uploaded an Nonogram game, called Aut-o-gram here. Have fun ! Edited December 27, 2020 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted January 1, 2021 Author Share Posted January 1, 2021 (edited) Here is my Alternative input box function. It uses an edit box to display the text, and is therefore expandable. The script has a simple demo,which displays some keywords while typing. And i modified my helper function of console write (CW) to display a message box if compiled, or to write to console if running from SCITE. expandcollapse popup#include <WindowsConstants.au3> #include <guiconstantsEx.au3> #include <GuiEdit.au3> #include <ButtonConstants.au3> ;Needed for the demo: #include <Array.au3> #include <String.au3> CW(InputGui("Test input", "Please enter a search term:" & @CRLF & "Available terms:" & @CRLF & @CRLF, 280, 230, 1) & @CRLF) Func InputGui($titletxt = "", $TextMSG = "", $w = 300, $h = 120, $needreturn = 0) ;Modified source from https://www.autoitscript.com/forum/topic/90035-check-for-valid-file-name-while-entering-text/ ;by dan_555 ;Cancel or X will always return an empty string and the @error will be set to 1 ;$needreturn : If set, the button will react to the enter key. else the user needs to click on Ok or Cancel/X to exit the input box ; 1 set the default button to OK, 2 set the default button to Cancel Local $okdef = -1, $canceldef = -1 If $needreturn = 1 Then $okdef = $BS_DEFPUSHBUTTON If $needreturn = 2 Then $canceldef = $BS_DEFPUSHBUTTON If $w < 85 Then $w = 85 If $h < 85 Then $h = 85 Local $MyGui = GUICreate($titletxt, $w, $h, -1, -1, $WS_POPUP + $WS_CAPTION) Local $Edit = GUICtrlCreateEdit($TextMSG, 4, 4, $w - 8, $h - 55, BitOR($ES_AUTOVSCROLL, $ES_READONLY, $WS_VSCROLL)) Local $input = GUICtrlCreateInput("", 4, $h - 50, $w - 8, 20, $ES_WANTRETURN) Local $buttonOK = GUICtrlCreateButton("OK", 4, $h - 25, 35, 20, $okdef = -1) Local $buttonCA = GUICtrlCreateButton("Cancel", $w - 45, $h - 25, 40, 20, $canceldef) GUISetState(@SW_SHOW) Local $final, $tmp, $itxt, $itxtold, $Err = 0 Local $WinPos While 1 $WinPos = WinGetPos($MyGui) $msg = GUIGetMsg() Select Case $msg = $GUI_EVENT_CLOSE Or $msg = $buttonCA $Err = 1 ExitLoop Case $msg = $buttonOK ExitLoop EndSelect $itxt = GUICtrlRead($input) ; ************ Demo *************** ;Updating the Text 'on the fly' If $itxt <> $itxtold Then ;Do something if the new text in the input box is different than the old $itxtold = $itxt $tmp = ReadArray($itxt) ;Get the new text data from the ReadArray function _GUICtrlEdit_BeginUpdate($Edit) ;Update the Edit box with the new data GUICtrlSetData($Edit, "", 1) GUICtrlSetData($Edit, $TextMSG & $tmp) _GUICtrlEdit_EndUpdate($Edit) EndIf ; *********** End of Demo ********* Sleep(10) WEnd If $Err = 0 Then ;If ok button was clicked $final = GUICtrlRead($input) GUIDelete($MyGui) Return $final Else ;X or Cancel was pressed GUIDelete($MyGui) SetError(1) Return "" EndIf EndFunc ;==>InputGui Func ReadArray($text) ;Demo function Local $array = _StringBetween(",1,11,111,2,22,222,3,33,333,4,44,444,5,55,555,6,66,666,7,77,777,8,88,888,9,99,999,Assembler,Ambition,Basic,BLitz Basic,Blue Moon,Bingo,Circle,Circular,day,night,sleep,dream,lucid dream,test,", ",", ",") _ArrayInsert($array, 0, UBound($array) - 1) ;Insert the number of items at the 0 position of the array Local $list = "" Local $x, $y For $x = 1 To $array[0] For $y = StringLen($text) To 1 Step -1 If StringLeft($array[$x], $y) = $text Then $list = $list & $array[$x] & @CRLF ExitLoop EndIf Next Next Return $list EndFunc ;==>ReadArray Func CW($txt, $crlf = 1) ;Console write - If run from Scite it will write into console, else it displays a Message box ! Local $tmp If StringInStr($CmdLineRaw, "/ErrorStdOut") Then If $crlf = 1 Then $tmp = @CRLF ConsoleWrite($txt & $tmp) Else MsgBox(0, "Output: ", $txt) EndIf EndFunc ;==>CW Have fun. Edited March 23, 2023 by Dan_555 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted February 2, 2021 Author Share Posted February 2, 2021 (edited) BF*, the programming language with a silly name, is now visualized in AutoIt. First, here is the console only version, which executes faster than the Gui-version 😭 expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Icon=bf.ico #AutoIt3Wrapper_Change2CUI=y #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** Func InputConsole() If @Compiled = 1 Then CW( @crlf & "enter single char>", 0) Do Local $inp = ConsoleRead() Until $inp <> "" if StringLen($inp)>1 Then $inp=StringLeft($inp,1) ;CW("GOT: (" & $inp & ")") Else $inp = InputBox("BF-Console", "Please enter a single char") If @error <> 0 Then Exit EndIf EndIf Return $inp EndFunc ;==>InputConsole CW("Autoit BrainF* Console version" & @crlf) Const $filetype = "BF (*.b;*.bf)|Text (*.txt;*.ini)|All Files (*.*)" $tmpfile = FileOpenDialog("Open ABF script", @ScriptDir, $filetype) $p = FileRead($tmpfile) CW("Loaded: " & $tmpfile) Global $ERROR = "" Global $datastack = 1000 Global $d[$datastack] ; Data stack Global $b[31] ; bracket stack Local $dp = 1 ; Data pointer Local $ip = 1 ; instruction pointer Local $bp = 1 ; bracket pointer Local $bc = 0 ; Bracket matching Local $be = 0 ; Bracket Ending Local $e = StringLen($p) ;The length of the code $ERROR = "" While 1 Local $a = StringMid($p, $ip, 1) Select Case $a = ">" $dp = $dp + 1 If $dp > $datastack - 1 Then ;$dp = 1 CW("Emergency loop out >") ExitLoop EndIf Case $a = "<" $dp = $dp - 1 If $dp < 0 Then ;$dp = $datastack - 1 CW("Emergency loop out <") ExitLoop EndIf Case $a = "+" $d[$dp] = Mod($d[$dp] + 1, 256) ;If $d[$dp] > 255 Then $d[$dp] = 0 Case $a = "-" $d[$dp] = Mod($d[$dp] + 255, 256) ;$d[$dp] = $d[$dp] - 1 ;If $d[$dp] < 0 Then $d[$dp] = 0 Case $a = "." If $d[$dp] = 13 Then ;Or $d[$dp] = 10 CW(@CRLF) Else CW(Chr($d[$dp]), 0) EndIf Case $a = "," Local $inp = InputConsole() If $inp <> "" Then $d[$dp] = Asc($inp) Else Exit EndIf Case $a = "[" Local $bc = 1 ; bracket counter For $x = $ip + 1 To $e If StringMid($p, $x, 1) = "[" Then $bc = $bc + 1 If StringMid($p, $x, 1) = "]" Then $bc = $bc - 1 If $bc = 0 Then ; bc will be 0 once all the subnests have been counted over $b[$bp] = $ip $be = $x $x = $e EndIf If $bc = 0 And $d[$dp] = 0 Then $ip = $be $bp = $bp - 1 EndIf Next $bp = $bp + 1 Case $a = "]" $bp = $bp - 1 If $d[$dp] <> 0 Then $ip = $b[$bp] - 1 EndSelect $ip = $ip + 1 If $ip > $e Then ExitLoop WEnd if @compiled=1 Then cw("THE END - Press CTRL C or STRG C to stop") While 1 Sleep (10) WEnd Else CW("The END") EndIf Func CW($txt, $crlf = 1) Local $nl = "" If $crlf = 1 Then $nl = @CRLF ConsoleWrite($txt & $nl) EndFunc ;==>CW The console version works from the Scite and in the console. When ran under dos it accepts input through the stdio, and when ran from Scite it uses the Message Box to get the input. The interpreter code is from Rosettacode.org The Gui-Visualiser looks like this: The attached 7z archive contains the source code and compiled versions (32,64 bit) of the visualiser, 32 bit console version, custom icon and few bf test apps. AutoBF.7z Edited February 2, 2021 by Dan_555 TheDcoder 1 Some of my script sourcecode Link to comment Share on other sites More sharing options...
Dan_555 Posted February 4, 2021 Author Share Posted February 4, 2021 (edited) Today i accidentally closed the Whatsapp on the PC, so i tried to find a way to disable the X button. Google pointed out few threads from this forum, and so i have used the code to make a workable script. Here is the result: expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Icon=WhatsAppClose.ico #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** ;Dan_555 ;Modified version of https://www.autoitscript.com/forum/topic/124227-hide-close-button-in-an-external-application/?tab=comments#comment-862731 ;#NoTrayIcon #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Misc.au3> #include <GuiButton.au3> If _Singleton("WhatAppXBypass") = 0 Then Exit Opt("GUICloseOnESC", 0) Opt("TrayAutoPause", 0) Global $iLast_X = 0 Global $iLast_Y = 0 Global $iLast_W = 0 Global $iLast_h = 0 Global $aExtApp_Pos Global $hGUI, $hPic, $hExtApp Local $quit = 0 Do $iLast_X = -110 $iLast_Y = -110 $iLast_W = 0 $iLast_h = 0 WinActivate("WhatsApp") If WinActive("WhatsApp") <> 0 Then $hExtApp = WinGetHandle("WhatsApp") $hPidExpApp = WinGetProcess($hExtApp) ;ConsoleWrite($hPidExpApp & @CRLF) $hGUI = GUICreate("My [X]", 41, 29, -100, -100, $WS_POPUP, $WS_EX_TOOLWINDOW, $hExtApp );BitOr($WS_EX_TOOLWINDOW,$WS_EX_TOPMOST)) $hPic = GUICtrlCreateLabel("", 0, 0, 41, 29) GUICtrlSetBkColor($hPic, "0x00BFA5") GUICtrlSetTip (-1,"X is disabled" & @crlf & "Close the whatsapp from the taskbar") GUISetState() BypassClosing() EndIf Sleep(60) Until $quit = 1 Func BypassClosing() Local $quit = 0 Do Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $hPic WinSetState($hExtApp, "", @SW_MINIMIZE) EndSwitch Local $PEX = ProcessExists($hPidExpApp) If $PEX = $hPidExpApp Then $aExtApp_Pos = WinGetPos($hExtApp) If @error = 0 Then If ($aExtApp_Pos[0] <> $iLast_X) Or ($aExtApp_Pos[1] <> $iLast_Y) Or ($aExtApp_Pos[2] <> $iLast_W) Or ($aExtApp_Pos[3] <> $iLast_h) Then $iLast_X = $aExtApp_Pos[0] $iLast_Y = $aExtApp_Pos[1] $iLast_W = $aExtApp_Pos[2] $iLast_h = $aExtApp_Pos[3] WinMove($hGUI, '', $aExtApp_Pos[0] + $aExtApp_Pos[2] - 41, $aExtApp_Pos[1]) EndIf Else $quit = 1 EndIf Else $quit = 1 EndIf Until $quit = 1 ConsoleWrite("quit" & @CRLF) GUICtrlDelete($hPic) GUIDelete($hGUI) EndFunc ;==>BypassClosing The script will wait until WhatsApp is started, then it will cover the X with a small square/rectangular gui. Clicking on the covered area will minimize whatsapp. Closing and restarting, moving and resizing whatsapp works fine (so far). Attached is the custom icon (taken from the whatsapp.exe) WhatsAppClose.ico Edited February 15, 2021 by Dan_555 Update: Removed the topmost flag and added the whastapp handle to the gui. Positioned the initial gui window outside (top side) desktop window. Some of my script sourcecode Link to comment Share on other sites More sharing options...
MaximusCZ Posted February 5, 2021 Share Posted February 5, 2021 Oh my god thats such a great idea. Cover all "X" (and perhaps minimize) buttons and force each app to go to taskbar/tray/exit.. Finally not having to set it in each app individual settings and hate those apps that dont offer the choice. Link to comment Share on other sites More sharing options...
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