_Vlad Posted December 28, 2019 Posted December 28, 2019 Hello forum, I want to create a program with multiple menus and many elements inside. The problem is my way of doing this and below I have an example of how I do these menus. I know it's a bad way of doing them as using this method for more elements and menus cause big flickering. Can someone please help me with some tips of optimizing this or tell me another way of creating that menus with many elements without cause flickering? From a long time ago I still try to solve this but without any results, just small improvements. Many thanks for everyone. expandcollapse popup#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> Global $MENU_HOVER = '' Global $MENU_SELECTED = '' Global $COLOR_STANDARD = 0x94A5E9 Global $COLOR_HOVER = 0x8292d1 Global $COLOR_SELECTED = 0x7584bf $MENU = GUICreate("Menu", 615, 437, -1, -1, -1, -1, 0) GUISetFont(10, 400, 0, "Arial") $MENU_1 = GUICtrlCreateLabel("Menu 1", 8, 24, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) $MENU_2 = GUICtrlCreateLabel("Menu 2", 8, 56, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) $MENU_3 = GUICtrlCreateLabel("Menu 3", 8, 88, 106, 28, BitOR($SS_CENTER, $SS_CENTERIMAGE)) ;MENU 1 ELEMENTS $MENU_1_ELEMENT_1 = GUICtrlCreateButton("Menu1 Button", 128, 24, 147, 25) ;MENU 2 ELEMENTS $MENU_2_ELEMENT_1 = GUICtrlCreateButton("Menu2 Button", 128, 24, 147, 25) $MENU_2_ELEMENT_2 = GUICtrlCreateLabel("Another element", 128, 64, 99, 20) _Design() _Hide_All() GUISetState(@SW_SHOW, $MENU) While 1 $Cursor = GUIGetCursorInfo($MENU) $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $MENU_1 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu1' GUICtrlSetBkColor($MENU_1, $COLOR_SELECTED) _Show('Menu1') Case $MENU_2 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu2' GUICtrlSetBkColor($MENU_2, $COLOR_SELECTED) _Show('Menu2') Case $MENU_3 _Previous_Selected_Cancel() $MENU_SELECTED = 'Menu3' GUICtrlSetBkColor($MENU_3, $COLOR_SELECTED) _Show('Menu3') EndSwitch If $Cursor[4] = $MENU_1 Then If $MENU_HOVER <> 'Menu1' And $MENU_SELECTED <> 'Menu1' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_1, $COLOR_HOVER) $MENU_HOVER = 'Menu1' EndIf ElseIf $Cursor[4] = $MENU_2 Then If $MENU_HOVER <> 'Menu2' And $MENU_SELECTED <> 'Menu2' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_2, $COLOR_HOVER) $MENU_HOVER = 'Menu2' EndIf ElseIf $Cursor[4] = $MENU_3 Then If $MENU_HOVER <> 'Menu3' And $MENU_SELECTED <> 'Menu3' Then _Previous_Hover_Cancel() GUICtrlSetBkColor($MENU_3, $COLOR_HOVER) $MENU_HOVER = 'Menu3' EndIf Else _Previous_Hover_Cancel() $MENU_HOVER = 'Idle' EndIf WEnd Func _Design() GUICtrlSetColor($MENU_1, 0xFFFFFF) GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) GUICtrlSetCursor($MENU_1, 0) GUICtrlSetColor($MENU_2, 0xFFFFFF) GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) GUICtrlSetCursor($MENU_2, 0) GUICtrlSetColor($MENU_3, 0xFFFFFF) GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) GUICtrlSetCursor($MENU_3, 0) EndFunc ;==>_Design Func _Hide_All() GUICtrlSetState($MENU_1_ELEMENT_1, $GUI_HIDE) GUICtrlSetState($MENU_2_ELEMENT_1, $GUI_HIDE) GUICtrlSetState($MENU_2_ELEMENT_2, $GUI_HIDE) EndFunc ;==>_Hide_All Func _Show($MENU_SHOW) _Hide_All() If $MENU_SHOW = 'Menu1' Then GUICtrlSetState($MENU_1_ELEMENT_1, $GUI_SHOW) ElseIf $MENU_SHOW = 'Menu2' Then GUICtrlSetState($MENU_2_ELEMENT_1, $GUI_SHOW) GUICtrlSetState($MENU_2_ELEMENT_2, $GUI_SHOW) ElseIf $MENU_SHOW = 'Menu3' Then EndIf EndFunc ;==>_Show Func _Previous_Hover_Cancel() If $MENU_HOVER = 'Menu1' Then If $MENU_SELECTED <> 'Menu1' Then GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) ElseIf $MENU_HOVER = 'Menu2' Then If $MENU_SELECTED <> 'Menu2' Then GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) ElseIf $MENU_HOVER = 'Menu3' Then If $MENU_SELECTED <> 'Menu3' Then GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) EndIf EndFunc ;==>_Previous_Hover_Cancel Func _Previous_Selected_Cancel() If $MENU_SELECTED = 'Menu1' Then GUICtrlSetBkColor($MENU_1, $COLOR_STANDARD) If $MENU_SELECTED = 'Menu2' Then GUICtrlSetBkColor($MENU_2, $COLOR_STANDARD) If $MENU_SELECTED = 'Menu3' Then GUICtrlSetBkColor($MENU_3, $COLOR_STANDARD) EndFunc ;==>_Previous_Selected_Cancel
Nine Posted December 28, 2019 Posted December 28, 2019 I do not see much flickering here, except when I hover the labels (menus) and colors are changing... “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
_Vlad Posted December 28, 2019 Author Posted December 28, 2019 There is no flickering here cause it's just an example of how I work around with multiple menus and elements. Try to add to this 5 more menus and 100+ elements, it will go crazy. This is why I want to discover another method of doing these better and optimized.
Nine Posted December 28, 2019 Posted December 28, 2019 1 minute ago, _Vlad said: Try to add to this 5 more menus and 100+ elements, it will go crazy. Could you upload an example of that kind of script so I can see what is the issue. “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
Musashi Posted December 28, 2019 Posted December 28, 2019 (edited) 8 minutes ago, _Vlad said: Try to add to this 5 more menus and 100+ elements, it will go crazy. Please provide an example with e.g. 10 menus and 100+ elements. This saves us time to create it ourselves . EDIT : Oh, @Nine was a bit faster . Edited December 28, 2019 by Musashi "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
_Vlad Posted December 28, 2019 Author Posted December 28, 2019 Is the same thing as the example above just with more menus and elements. The whole way I do this is wrong, that's the problem. I want to find another way to create menus and elements more stable.
_Vlad Posted December 28, 2019 Author Posted December 28, 2019 If it's necessary, give me a few minutes I will upscale this.
Musashi Posted December 28, 2019 Posted December 28, 2019 3 minutes ago, _Vlad said: If it's necessary, give me a few minutes I will upscale this. Yes, that would at least give us an impression of how strong the flickering is. "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
_Vlad Posted December 28, 2019 Author Posted December 28, 2019 It's difficult to rebuild as an example as I have a big source code file, that I am not allowed to put here. Let me put that problem different, How would you build multiple menus with many elements, different than this? I try to search different solutions for optimizing a form with many elements, that's all or some multiple methods of building it more stable.
Nine Posted December 28, 2019 Posted December 28, 2019 Just create a standard menu with submenus, and subsubmenus, etc. Musashi 1 “They did not know it was impossible, so they did it” ― Mark Twain Spoiler Block all input without UAC Save/Retrieve Images to/from Text Monitor Management (VCP commands) Tool to search in text (au3) files Date Range Picker Virtual Desktop Manager Sudoku Game 2020 Overlapped Named Pipe IPC HotString 2.0 - Hot keys with string x64 Bitwise Operations Multi-keyboards HotKeySet Recursive Array Display Fast and simple WCD IPC Multiple Folders Selector Printer Manager GIF Animation (cached) Debug Messages Monitor UDF Screen Scraping Round Corner GUI UDF Multi-Threading Made Easy Interface Object based on Tag
Musashi Posted December 28, 2019 Posted December 28, 2019 Here is an example from @Melba23 : creating-menus-using-arrays expandcollapse popupExample from Melba23 : https://www.autoitscript.com/forum/topic/136975-creating-menus-using-arrays/?do=findComment&comment=958203 #ce #include <GUIConstantsEx.au3> ; Create an array to hold the menu items when created Global $aMenuItems[1][2] = [[0]] ; Declare ini file $sIni = @ScriptDir & "\Melba23.ini" ; Create GUI $hGUI = GUICreate("Test", 500, 500) ; And start the menu creation process _Fill_Menu(0, "MenuTitles") GUISetState() While 1 ; Get the control ID $iMsg = GUIGetMsg() Switch $iMsg Case $GUI_EVENT_CLOSE Exit Case Else ; Loop through the array to see ifit is a menuitem controlID For $i = 1 To $aMenuItems[0][0] If $aMenuItems[$i][0] = $iMsg Then ; It is! MsgBox(0, "Menu", "You clicked " & @CRLF & $aMenuItems[$i][1]) ; No point in looking further ExitLoop EndIf Next EndSwitch WEnd Func _Fill_Menu($hCID, $sText) ; Read next level down $aMenu = IniReadSection($sIni, $sText) If Not @error Then ; Now either create a further submenu or a menuitem For $i = 1 To $aMenu[0][0] Switch $aMenu[$i][0] Case "Item" ; Increase the count of menuitems $aMenuItems[0][0] += 1 ; Increase the array size by adding a new element ReDim $aMenuItems[$aMenuItems[0][0] + 1][2] ; Add the ControlID and text to the newly created array element $aMenuItems[$aMenuItems[0][0]][0] = GUICtrlCreateMenuItem(StringReplace($aMenu[$i][1], "_", " "), $hCID) $aMenuItems[$aMenuItems[0][0]][1] = StringReplace($aMenu[$i][1], "_", " ") Case "Menu" ; Create menu If $hCID Then ; It is a submenu $aMenu[$i][0] = GUICtrlCreateMenu(StringReplace($aMenu[$i][1], "_", " "), $hCID) Else ; It is a top level menu $aMenu[$i][0] = GUICtrlCreateMenu(StringReplace($aMenu[$i][1], "_", " ")) EndIf ; Fill menu - note this is a recursive call and we need to take care _Fill_Menu($aMenu[$i][0], $aMenu[$i][1]) EndSwitch Next EndIf EndFunc Melba23.ini "In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move."
_Vlad Posted December 28, 2019 Author Posted December 28, 2019 (edited) Thanks for the answers but it seems my problem can't be re-created here as the source code file is too large. I already know how to do this kind of menu, but it doesn't help me as now I work on a good looking interface and at this chapter probably I will go with GDI+. Thank you one more time. Have a good day! Edited December 28, 2019 by _Vlad
argumentum Posted December 28, 2019 Posted December 28, 2019 (edited) it's simple, use GUICtrlCreateTab() and hide it expandcollapse popup#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> ;~ Global $MENU_HOVER = '' ;~ Global $MENU_SELECTED = '' ;~ Global $COLOR_STANDARD = 0x94A5E9 ;~ Global $COLOR_HOVER = 0x8292d1 ;~ Global $COLOR_SELECTED = 0x7584bf Global $aLabels[18][5] $aLabels[0][0] = UBound($aLabels) -1 SplashTextOn("..loading many things..", "..wait a sec..") $MENU = GUICreate("Menu", 615, 437, -1, -1, -1, $WS_EX_COMPOSITED) GUISetFont(10, 400, 0, "Arial") For $n = 1 To $aLabels[0][0] $aLabels[$n][0] = GUICtrlCreateButton("Menu " & $n, 8, 8 + (24 * ($n - 1)), 106, 23) Next $aLabels[0][1] = GUICtrlCreateTab(200,100,300,300) GUICtrlSetState(-1, $GUI_HIDE) For $n = 1 To $aLabels[0][0] $aLabels[$n][1] = GUICtrlCreateTabItem("Tab " & $n) For $m = 1 To 17 ; or whatever For $o = 1 To 5 Switch Random(1, 5, 1) Case 1 GUICtrlCreateLabel("entry " & $n & " (" &$o & "," & $m & ")",100 + (85 * $o) , 8 + (24 * ($m - 1)), 70) Case 2 GUICtrlCreateButton("entry " & $n & " (" &$o & "," & $m & ")",100 + (85 * $o) , 8 + (24 * ($m - 1)), 70) Case 3 GUICtrlCreateInput("entry " & $n & " (" &$o & "," & $m & ")",100 + (85 * $o) , 8 + (24 * ($m - 1)), 70) Case 4 GUICtrlCreateCheckbox("entry " & $n & " (" &$o & "," & $m & ")",100 + (85 * $o) , 8 + (24 * ($m - 1)), 70) Case 5 GUICtrlCreateRadio("entry " & $n & " (" &$o & "," & $m & ")",100 + (85 * $o) , 8 + (24 * ($m - 1)), 70) EndSwitch Next Next Next GUISetState(@SW_SHOW, $MENU) SplashOff() While 1 $nMsg = GUIGetMsg() Switch $nMsg Case 0, -5, -6, -7, -8, -9, -10, -11 ; save CPU Case $GUI_EVENT_CLOSE GUIDelete() Exit Case Else For $n = 1 To $aLabels[0][0] If $nMsg = $aLabels[$n][0] Then GUICtrlSetState($aLabels[$n][1], $GUI_SHOW) EndIf Next EndSwitch WEnd Edited December 28, 2019 by argumentum added code _Vlad 1 Follow the link to my code contribution ( and other things too ). FAQ - Please Read Before Posting.
_Vlad Posted December 29, 2019 Author Posted December 29, 2019 Many thanks, @argumentum. I will do some tests with that function and come later with an answer. Have a nice day
_Vlad Posted December 29, 2019 Author Posted December 29, 2019 @argumentum I want to thank you. I tested that and helped me optimize. This is a good solution. argumentum 1
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