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Posted (edited)

Version 2.x.x and 3.x.x has been moved to branch 3.x

About Autoit-Socket-IO

Autoit-Socket-IO is a event driven TCP/IP wrapper heavily inspired from Socket.IO with focus on user friendliness and long term sustainability.

I constantly want to make this UDF faster and better, so if you have any suggestions or questions (beginner and advanced) Do not hesitate to ask them, I will gladly help!

Key features

  • Simple API
  • 99% data-type serialization thanks to Autoit-Serialize
  • Can easily be extended with your own functionality thanks to Autoit-Events
  • "Educational" examples
  • Data encryption thanks to _<Crypt.au3>

Limitations

  • Speed. This UDF will sacrifice some speed for convenience

Getting started

  • Download the script from AutoIt or pull it from the official github repo git@github.com:tarreislam/Autoit-Socket-IO.git and checkout the tag 4.0.0-beta
  • Check out the documentaion
  • Take a look in the examples/ folder

Changelog

To see changes from 3.x.x and 2.x.x please checkout the 3.x branch

Version 4.0.0-beta (This update break scripts.)

  • Code base fully rewritten with Autoit-Events and decoupled to improve code quality and reduce bloat.
  • The new UDF is very different from 3.x.x so please checkout the UPGRADE guide to fully understand all changes
  • Added new documentation documentaion

Success stories

Since December 2017-now I have used version 1.5.0 in an production environment for 150+ clients with great success, the only downtime is planned windows updates and power outages.

 

Newest version (2020-09-15!)

 

Older versions (Not supported anymore)

Autoit-Socket-IO-1.0.0.zip Autoit-Socket-IO-1.1.0.zip Autoit-Socket-IO-1.3.0.zip Autoit-Socket-IO-1.4.0.zip Autoit-Socket-IO-1.5.0.zip

Autoit-Socket-IO-2.0.0.zip

Edited by tarretarretarre
Update
Posted

It looks interesting.
I have to testify.

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Signature last update: 2023-04-24

Posted

Hello!

I have updated the UDF with a new features and improvements

  • Version 1.0.0 (This update DOES NOT break scripts)
  • Added data encryption (Using Autoit's UDF Crypt.au3) See more at _Io_EnableEncryption
  • Added new method _Io_Disconnect which can be used with both servers and clients
  • Improved package-handling to increase performance
  • Increased the limit of Broadcasted/Emit parameters from 10 to 16
Posted

Hi again!

This will probably be the last update in a while, since i think i covered the most interesting parts from Socket.io.

Version 1.1.0 (This update DOES NOT break scripts)

  • Fixed bug when Emitting / Broadcasting without any parameters causing a $fCallback crash
  • Optimized Package-handling once again.
  • Added 1D-Array support (Endless nestning).
  • Added Subscriptions (See _Io_Subscribe _Io_Unsubscribe and _Io_BroadcastToRoom).
  • Added new example for subscriptions (Be sure to use different room names when joining with clients)
  • Added Unit testing (See Tests\Runner.au3 and Tests\Tests.au3, to run tests you need a udf found here: https://github.com/tarreislam/Autoit-Unit-Tester)
Posted

So I thought!

Here is a fast-forward update

Version 1.3.0 (This update DOES NOT break scripts)

  • Got rid of unnecessary Redims with sockets and subscriptions in the main loop (This increased write performence greatly)
  • Changed $iMaxDeadSocketsBeforeTidy from 100 to 1000
  • Changed _Io_setRecvPackageSize($nPackageSize = 2048) to _Io_setRecvPackageSize($nPackageSize = 4096) because 2017.
  • Added Tests for both subscriptions and the automatic TidyUp
  • Added a new server method: _Io_getMaxConnections
  • Added a new server method: _Io_getMaxDeadSocketsCount
  • Added a fifth parameter to the _Io_Listen method called $iMaxConnections which defaults to 100000. If the iMaxConnection + 1 user connects, they will be instantly disconnected.
  • Added a parameter to _Io_Disconnect called $socket which defaults to null. If the iMaxConnections + 1 client connects, they will be instantly disconnected.

Version 1.2.0 (This update DOES NOT break scripts)

  • Added an option to set the packet-size of TCP-transports, see _Io_setRecvPackageSize
  • Got rid of unnecessary StringLen's in _Io_loop
  • Changed __Io_TidyUp to _Io_TidyUp and added it to the public Api reference list.
  • Changed $iMaxDeadSocketsBeforeTidy default value from 1000 to 100 and added an option to disable it, read more at _Io_Listen
  • Changed $bAutoReconnect from False to True.
  • Fixed gitignore epicZ fail
  • Improvemend Documentation
  • 2 weeks later...
Posted

Hello,

First thank you for your work, but I try to find out how to comunicate between client. I want to send a popup to another client.

Any idea ? It seem the Broadcast method send to everyone.

Posted

Ok I made it :

Serveur

#AutoIt3Wrapper_Change2CUI=Y
#include ".\UDF\socketIO.au3"

;Start server
Global $socket = _Io_Listen(8080)

If Not @error Then
    ConsoleWrite("Listening on port 8080" & @CRLF)
Else
    ConsoleWrite("Failed to open socket:" & @error & @CRLF)
    Exit
EndIf

; -------------
;   All events are registered here
; -------------
_Io_on("join", ClientJoined)
_Io_on("message", Message)

; Start main loop
While _Io_Loop($socket)
WEnd

Func Message(ByRef $socket, $name, $ip , $message)
    ; Transit message the message
    ;_Io_BroadcastToAll($socket, "message", $name, $message)
    _Io_BroadcastToAll($socket, $ip, $name & ": " & $message)
    ConsoleWrite($name & ": " & $message & @CRLF)
EndFunc

Func ClientJoined(ByRef $socket, $name)
    ConsoleWrite("Client joined: " & $name & @CRLF)
EndFunc

client 1 who send message to client 2 with the right ip

#AutoIt3Wrapper_Change2CUI=Y
#include ".\UDF\socketIO.au3"
#include ".\UDF\Toast.au3"
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

; Its recommended to always use Gui events to remove the programs main focus from updating the GUI
Opt("GUIOnEventMode", 1)

Global $username = @UserName

#Region ### START Koda GUI section ### Form=
Global $Form1 = GUICreate("Form1", 272, 154, 636, 373)
Global $Input1 = GUICtrlCreateInput("IP", 32, 16, 217, 21)
Global $Input2 = GUICtrlCreateInput("Message", 32, 48, 217, 21)
Global $Button1 = GUICtrlCreateButton("Button1", 88, 88, 97, 33)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

; Connect to server
Global $socket = _Io_Connect(@IPAddress1, 8080, True)
If @error Then
    ConsoleWrite("Failed to open socket:" & @error & @CRLF)
    Exit
EndIf

; Register gui events
GUICtrlSetOnEvent($Button1, "SendMessage")
GUISetOnEvent($GUI_EVENT_CLOSE, "_quit")

; Notify server that we are here!
_Io_Emit($socket, "join", $username)

; Start main loop
While _Io_Loop($socket)
WEnd

; Gui functions
Func SendMessage()
    ; Send message
    _Io_Emit($socket, "message", $username , GUICtrlRead($Input1) , GUICtrlRead($Input2))
    ; Clear input
    GUICtrlSetData($Input2, "")
EndFunc

Func _quit()
    Exit
EndFunc

client 2

#include ".\UDF\socketIO.au3"
#include ".\UDF\Toast.au3"

Global $aRet[2]

; Connect to server
Global $socket = _Io_Connect("192.168.1.254", 8080, True)
If @error Then
    ConsoleWrite("Failed to open socket:" & @error & @CRLF)
    Exit
EndIf

; -------------
;   All events are registered here
; -------------
_Io_on("192.168.1.1", callback);ip client

; Start main loop
While _Io_Loop($socket)
WEnd

Func callback(ByRef $socket, $message)
    ;MsgBox(0, "The Client", $message)
    $aRet = _Toast_Show(0, "Form client 1", $message, 5)
    _Toast_Hide()
EndFunc   ;==>callback_serverHasGreetedUs

 

Posted

Hi and thank you!

I see what you are trying to do, instead of binding an event for each client, you could do something like this instead:

 

Note: I use UDF global variables (which is bad practise), theres no guarantee that this will be working in the future and I will address this issue for the next update.

 

In the server, add this:

_Io_On("private message", Callback_PrivateMessage)


Func Callback_PrivateMessage(ByRef $socket, $message, $to_ip)

    ; Get the person whos trying to send an private message
    Local $sender_ip = _Io_socketGetProperty($socket, "ip")

    ; Loop through each socket stored on server
    For $i = 1 To $__g_io_extended_sockets[0]
        ; Open the ExtendedSocket array
        Local $aExtendedSocket = $__g_io_extended_sockets[$i]
        ; Grab the socket
        Local $client_socket = $aExtendedSocket[0]
        ; Grab the ip
        Local $client_ip = $aExtendedSocket[1]

        ; Compare the ip that the client sent us (Also ignore dead sockets
        If $to_ip == $nClientIp AND $__g_io_sockets[$i] <> Null  Then
            ; Send
            _Io_Emit($client_socket, "private message", $sender_ip, $message)

            ; Remove this exitloop if you want continue search after the first result
            ExitLoop
        EndIf

    Next
EndFunc

 

On the client, add this:

_Io_On("private message", Callback_PrivateMessage)

Func Callback_PrivateMessage(ByRef $socket, $sender_ip, $message)

    MsgBox(0, "Private message from " & $sender_ip, $message)

EndFunc

 

Too send private messages from the client do like so:

_Io_Emit($socket, "private message", "Secret message", "192.168.0.10")

 

 

I have not tested this code because im not home

Posted

Thanks I get it work :

Server :

#AutoIt3Wrapper_Change2CUI=Y
#include ".\UDF\socketIO.au3"

;Start server
Global $socket = _Io_Listen(8080)

If Not @error Then
    ConsoleWrite("Listening on port 8080" & @CRLF)
Else
    ConsoleWrite("Failed to open socket:" & @error & @CRLF)
    Exit
EndIf

_Io_on("join", ClientJoined) ;réaction a l'evenement "join"
_Io_On("private message", Callback_PrivateMessage)

; Start main loop
While _Io_Loop($socket)
WEnd

Func ClientJoined(ByRef $socket, $name)
    ConsoleWrite("Client joined: " & $name & @CRLF)
EndFunc

Func Callback_PrivateMessage(ByRef $socket,  $to_ip , $message)
    ConsoleWrite("Private Message " & $message & " vers " & $to_ip & @CRLF)
    ; Get the person whos trying to send an private message
    Local $sender_ip = _Io_socketGetProperty($socket, "ip")

    ; Loop through each socket stored on server
    For $i = 1 To $__g_io_extended_sockets[0]
        ; Open the ExtendedSocket array
        Local $aExtendedSocket = $__g_io_extended_sockets[$i]
        ; Grab the socket
        Local $client_socket = $aExtendedSocket[0]
        ; Grab the ip
        Local $client_ip = $aExtendedSocket[1]

        ; Compare the ip that the client sent us (Also ignore dead sockets
        If $to_ip = $client_ip AND $__g_io_sockets[$i] <> Null  Then
            ; Send
            _Io_Emit($client_socket, "private message", $sender_ip, $message)

            ; Remove this exitloop if you want continue search after the first result
            ExitLoop
        EndIf
    Next
EndFunc

client who send private message

#include ".\UDF\socketIO.au3"
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

; Its recommended to always use Gui events to remove the programs main focus from updating the GUI
Opt("GUIOnEventMode", 1)

Global $username = @UserName

#Region ### START Koda GUI section ### Form=
Global $Form1 = GUICreate("Form1", 272, 154, 636, 373)
Global $Input1 = GUICtrlCreateInput("IP", 32, 16, 217, 21)
Global $Input2 = GUICtrlCreateInput("Message", 32, 48, 217, 21)
Global $Button1 = GUICtrlCreateButton("Button1", 88, 88, 97, 33)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###

; Connect to server
Global $socket = _Io_Connect("192.168.1.10", 8080, True)
If @error Then
    MsgBox(0,"Failed to open socket:",@error & @CRLF,5)
    Exit
EndIf

; Register gui events
GUICtrlSetOnEvent($Button1, "SendMessage")
GUISetOnEvent($GUI_EVENT_CLOSE, "_quit")

; Notify server that we are here!
_Io_Emit($socket, "join", $username);envoi au serveur l'evenement "join" qui indique que l'utilisateur est connecté

; Start main loop
While _Io_Loop($socket)
WEnd

; Gui functions
Func SendMessage()
    ; Send message
    _Io_Emit($socket, "private message", GUICtrlRead($Input1) , GUICtrlRead($Input2))
    ; Clear input
    GUICtrlSetData($Input2, "")
EndFunc

Func _quit()
    Exit
EndFunc

client who receive

#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_UseX64=n
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include ".\UDF\socketIO.au3"

Global $aRet[2]

; Connect to server
Global $socket = _Io_Connect("192.168.1.10", 8080, True)
If @error Then
    MsgBox(0,"Failed to open socket:",@error & @CRLF,5)
    Exit
EndIf

_Io_On("private message", Callback_PrivateMessage)
; Notify server that we are here!
_Io_Emit($socket, "join", @UserName & @CRLF)

; Start main loop
While _Io_Loop($socket)
WEnd

Func Callback_PrivateMessage(ByRef $socket, $sender_ip, $message)
    MsgBox(0, "Private message from " & $sender_ip, $message)
EndFunc

 

Posted

Hi!

I will not officially support UDP, but technically you could replace all TCP commands with UDP.

Regarding filetransfers: 

Open the file with https://www.autoitscript.com/autoit3/docs/functions/FileOpen.htm  $FO_BINARY mode

Split and transmit each chunk of the file until you reach the end.

 

I will probably add an example for the next update.

Posted

Yo, here is a medium-big update containing new features, examples and optimizations.

 

I Decided to NOT include any Filetransfer examples, I rather create a separate thread about it.

 

Version 1.4.0 (This update DOES NOT break scripts)

  • Added a new server method: _Io_getSockets which will return an array of all sockets. See more in the doc
  • Added a banning-system, see more at: _Io_getBanlist, _Io_Ban, _Io_Sanction, _Io_IsBanned
  • Added a new default event for clients banned. See more at default events
  • Added two new client and server methods _Io_setEventPreScript And _Io_setEventPostScript. The intent for these is to not DRY when doing debug \ tasks that requires to be ran before or after events.
  • Added a new client and server method _Io_ClearEvents.
  • Added a third optional parameter to _Io_On called $socket, you may only pass the socket returned from _Io_Listen or _Io_Connect. The intent for this change is to allow for server + client in the same envoirment.
  • Added a second parameter to _Io_Loop called $WhoAmI which should used with the new enums $_IO_SERVER and $_IO_CLIENT. The intent for this change is to allow for server + client in the same envoirment.
  • Added a new client method _Io_TransferSocket.
  • Added a new server method _Io_getActiveSocketCount.
  • Optimations, avoiding Redims and unnecessary nested arrays as good as possible etc.
  • 1 month later...
Posted

For group chats, look at Subscriptions. Example here: https://github.com/tarreislam/Autoit-Socket-IO/tree/master/Example - Chat with subscriptions

Client to client still have to go through the server, look at post #9. I will add an example for a future release :)

Posted (edited)

Hello. I am not dead!

I suggest that everyone that uses this UDF in production, updates to this version.

Version 1.5.0 (This update DOES NOT break scripts)

  • Added AutoIt like docs under Docs\. The docs are generated so its a 1 to 1 reflection of the UDF headers. Print of documentation
  • Added a production ready server example.
  • Added a new method: _Io_DevDebug which will display useful information when debugging.
  • Added a new method: _Io_SetMaxRecvPackageSize which defaults to whatever _Io_setRecvPackageSize is set to.
  • Added a new method: _Io_setOnPrefix which defaults to _On_
  • Added a new default client & server event called flood. Flood occurs when exceeding the $__g_io_nMaxPacketSize. $__g_io_nMaxPacketSize is set by _Io_SetMaxRecvPackageSize
  • Fixed the 16 parameter limit when sending data with _Io_Emit, _Io_Broadcast, _Io_BroadcastToAll and _Io_BroadcastToRoom. This works on the same premise that AutoIt's Call Does
  • Fixed a TRUNCATION problem when receiving packages which could cause crashes!
  • Fixed a programming error which caused $__g_ionPacketSize to reset to default 4096 if _Io_Connect or _Io_listenwere called after _Io_setRecvPackageSize
  • Fixed _Io_setEventPreScript and _Io_setEventPostScript They didnt work. Lol.
  • Changed how events are fired so the client cannot crash the server by sending the wrong number of parameters (This also allows for optional parameters on callbacks)
  • Changed _Io_On. The second parameter $fCallback can now be set to null. Doing this, the function assumes that the callback is: _On_<eventName>.
Edited by tarretarretarre
  • 4 weeks later...
Posted

I wait for the feature: transfer files quickly as fast as the current network card.

Like downloading a file from within a LAN, or outside the INTERNET.

Regards,
 

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