Ascer Posted March 9, 2017 Share Posted March 9, 2017 (edited) Hello everyone! Let's look at stack to take more knowladge. As we can see on first picture i was created new Allocate Memory in Cheat Engine. Next what i wanna do is call BASEADDRESS, in this situation is equal 00ED0000. After adding this procedure we can see what Bytes was created: E8 F1FF42FA, where E8 = call procedure and F1FF42FA must be base address of currently running process: Medivia_D3D.exe The problem is when i create other Allocate Memory example: Now call procedure is this same but bytes value created by this procedure was chaned to FBFF41FA, and this heppend every time when i creating new Allocate memory. What is a problem properly? I try make a script to send actions in game working in the background and without using keys. It's how i make it: <snip> First of all i wanna tell that this script works fine and Send message in game 'Hello AutoIt Forum' but only if i created Allocate Memory Region manualy in CheatEngine and put elier call procedure call 00ED0000 to know what bytes return. Also the i must add that my script dont write this Opcode like a Cheat Engine , call, mov ect. Just write new bytes value to client structure in allocate memory. So by the way how to get bytes value of Base address in new Allocated Memory? I know that is possible by tracking many movements of changing bytes and make a function to reaclulate but it's hard i think, maybe other way? Thanks for requests! Yours, Ascer! Edited March 9, 2017 by Melba23 Code and huge images removed Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted March 9, 2017 Moderators Share Posted March 9, 2017 Ascer, Welcome to the AutoIt forum. Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. See you soon with a legitimate question I hope. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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