Moderators Popular Post Melba23 Posted March 9, 2017 Moderators Popular Post Share Posted March 9, 2017 (edited) [New Version] - 16 Apr 2022 Added: A new function _GUIExtender_Hidden_Control which allows you to specify which controls should not be automatically reshown when it redraws the GUI. You no longer need to hide/show the control within the script - this function does that as well as telling the UDF whether or not to show it on redraw. New UDF and an additional example in the zip below. Previous changes: Changelog.txt ........................................................................... The GUIExtender UDF allows you to have multiple sections within your GUIs which can be either static or extendable. The extendable sections can be extended and retracted either by UDF created buttons or programmatically by other controls or HotKeys. The controls on the sections are fully functional and there is no overlap problem when retracted (see the details section if you want to know how). The UDF can be used in both MessageLoop and OnEvent modes and with both native and UDF created controls, as well as embedded objects and child GUIs. -------------------------------------------------------------- Note: This is a new recoded and (I hope) simplified version of my earlier UDF of the same name. If you move to this new version there are several script-breaking changes, so please look carefully at the included example scripts to see where things have changed. Here is a quick guide to how the UDF function list has been altered: Old function New function Comment _Init _Init Unchanged _Clear _Clear Unchanged _Section_Start _Section_Create New default parameters for position and size _Section_End Deprecated _Section_Create used to end all section creation _Section_Action _Section_Activate Simple rename _Action _EventMonitor Simple rename _Section_Extend _Section_Action Simple rename, but now uses integer parameter for required state _Section_State _Section_State Unchanged _Restore Deprecated Now automatic _ActionCheck Deprecated Now automatic _HandleCheck Deprecated Now automatic _Obj_Data _Obj_Data Unchanged - _Handle_Data Single call on creation replaces multiple _HandleCheck calls Note: The _EventMonitor function must be added to the idle loop for the automatic actions above to occur -------------------------------------------------------------- Details of how the UDF works for those who are interested: Spoiler Each GUI initialised by the UDF stores the coordinates and other details of the various sections and their controls. These are all stored in a Global array which from which the UDF extracts the relevant data when required. When a section is started, the UDF creates a small anchor label which it uses to keep track of where the section is currently located. If a section is retracted, the controls within it are moved to the right of the visible GUI and the subsequent sections moved up to fill the gap. The reverse happens when a section is extended - the section controls are moved back into the correct place in the GUI and subsequent sections moved down. In both cases the GUI is resized to fit the visible sections and the section controls are all moved relative to the section anchor. As the hidden controls are off the visible GUI, there is no overlap problem with the controls on the GUI. Sections are static unless you set an action control. The UDF can create a button on the GUI automatically, but you can also action a section programatically using other controls or HotKeys. However, although the UDF button is automatically synchronised with the section state, if you use your own control you have to take care of that yourself - but there is a function which returns the current state to help you and the examples show how to do it . You can choose normal or push-style buttons as action controls, as well as the text to display. You can set invisible action controls if only progammatic action required for a section (see examples). In OnEvent mode, the UDF automatically links these action controls to an internal function which activates the sections without user intervention - in MessageLoop mode, the GUIGetMsg return is passed to the UDF for checking and actioning if necessary (if you use multiple GUIs the advanced parameter is useful). You can have controls at the top of the GUI which do not need to be in a section (see the MultiRole example) but once you have started declaring sections, all subsequent controls must be within one or the UDF will not know that they exist and so will not be able to rearrange them when needed. Native AutoIt controls must be created inside a section - much as with tab controls - and the UDF takes care of adjusting their visibility and position. When including embedded objects, the user needs to inform the UDF of their existence using the _Obj_Data function - the UDF then automatically deals with them as the sections are actioned. When using UDF-created controls or child GUIs, the user needs to tell the UDF of their handle and position using the _Handle_Data function. Then when any sections are actioned, the UDF automatically determines the state of the section(s) containing these control(s) and adjusts their visibility and position accordingly. The UDF and plenty of commented examples are in the attached zip: GUIExtender.zip M23 Edited April 16, 2022 by Melba23 mLipok, vvkhanh9x, DinFuv and 7 others 6 4 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Deye Posted April 15, 2017 Share Posted April 15, 2017 Hi Melba, Will it be possible for you to add something that will just hide\disable the controls for a section when Two or more sections will be using using the same region - so it becomes useful like tabs .. Also some idea that when setting a _GUIExtender_Section_Create : when creating a new control under a section: we can have the y position of the control added to where _GUIExtender_Section_Create initiates the region so for instance in the background what happens is this : $hGUI = GUICreate("Parent GUI", 340, 360) $iSection_1 = _GUIExtender_Section_Create($hGUI, -1, 90) $iYPos = 90 ;noted $iSection_2 = _GUIExtender_Section_Create($hGUI, -1 , -1) $Radio1 = GUICtrlCreateRadio("_Section_2", 10 + $iYPos, 104, 89, 25) So depending on what sections are hidden or shown ,controls are to be always organized inside their own sections ( solves my first noted request) also wanted to ask how should I be using the new UDF version ( just to get me going .., sorry for the unclear sketchy example) I Also noticed some problem with special controls after minimizing and restore with the older UDF (will test later ..) Thanks expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Parent GUI", 340, 360) ;~ _GUIExtender_Init($hGUI) _GUIExtender_Init($hGUI, 0, 0, True) ; This section starts at 0 and is 90 pixels deep $iSection_1 = _GUIExtender_Section_Create($hGUI, -1, 90) $Button = GUICtrlCreateButton(Chr(0x71), 208, 10, 115, 25, 0, 1) GUICtrlSetFont(-1, 10, 600, -1, "WingDings 3") $Label1 = GUICtrlCreateLabel("first-section", 216, 48, 70, 19) $iSection_2 = _GUIExtender_Section_Create($hGUI, 90, -1) $Radio1 = GUICtrlCreateRadio("_Section_2", 170, 104, 89, 25) $Radio2 = GUICtrlCreateRadio("_Section_2", 170, 136, 89, 25) $Radio3 = GUICtrlCreateRadio("_Section_2", 170, 168, 89, 25) GUICtrlSetState(-1, $GUI_CHECKED) $iSection_3 = _GUIExtender_Section_Create($hGUI, 90, 160) $Radio4 = GUICtrlCreateRadio("_Section_3", 170, 104, 89, 25) $Radio5 = GUICtrlCreateRadio("_Section_3", 170, 136, 89, 25) $Radio6 = GUICtrlCreateRadio("_Section_3", 170, 168, 89, 25) $iSection_4 = _GUIExtender_Section_Create($hGUI, 160, -1) $Radio4 = GUICtrlCreateRadio("_Section_4", 170, 204, 89, 25) $Radio5 = GUICtrlCreateRadio("_Section_4", 170, 236, 89, 25) $Radio6 = GUICtrlCreateRadio("_Section_4", 170, 268, 89, 25) Global $cInput = GUICtrlCreateInput("0", 92, 238, 10, 17) Global $cUpDown_Min = GUICtrlCreateUpdown($cInput) Global $cTimer_Label = GUICtrlCreateLabel("12", 56, 240, 30, 15) GUISetState(@SW_SHOW) ;~ _GUIExtender_Section_Action($hGUI, $iSection_2, True) _GUIExtender_Section_Action($hGUI, $iSection_2, 0,9) _GUIExtender_Section_Action($hGUI, $iSection_3, 0,9) _GUIExtender_Section_Action($hGUI, $iSection_4, 0,0) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button MsgBox(0, _GUIExtender_Section_State($hGUI, $iSection_2),'here it is showing as static - return of - 2') If _GUIExtender_Section_State($hGUI, $iSection_2) = 2 Then _GUIExtender_Section_Action($hGUI, $iSection_2, False) _GUIExtender_Section_Action($hGUI, $iSection_3, True) Else _GUIExtender_Section_Action($hGUI, $iSection_3, False) _GUIExtender_Section_Action($hGUI, $iSection_2, True) EndIf EndSwitch WEnd Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted April 15, 2017 Author Moderators Share Posted April 15, 2017 (edited) Deye, Quote just hide\disable the controls for a section when Two or more sections will be using using the same region That is essentially what the UDF does already so I have no idea what you mean. Each section must have its own controls (which must have their ControlIDs stored in separate variables) created between _Section_Create calls (rather like when creating tabs) and only the visible ones can be actioned. In the script you posted the radio controls share either coordinates or ControlID variables - how on earth do you expect the UDF to sort out what you want to do? What I suggest is to create the whole GUI at maximum size (i.e. all section expanded) with all its controls (for all sections) first and then create the sections by inserting the _Section_Create calls at the appropriate places - that way you get all the controls in the correct sections. Perhaps if you tried that way of constructing your GUI you would have fewer problems? Quote have the y position of the control added to where _GUIExtender_Section_Create initiates the region I see the interest in using the previous section position as used in the UDF to create the controls - but doing as I explained above removes the necessity to do so as you create the entire GUI before the sections. However, let me have a think about how such a thing might be implemented without causing too many script-breaking changes to the current UDF. I will also take a look at the script you posted to see if I can get it to work as I think you wish it behave. M23 Edit: That was one seriously messed up attempt to use the UDF - did you actually look at any of the examples? This seems to work: expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender.au3" $hGUI = GUICreate("Parent GUI", 340, 360) ;~ _GUIExtender_Init($hGUI) _GUIExtender_Init($hGUI, 0, 0, True) ; This section starts at 0 and is 90 pixels deep $iSection_1 = _GUIExtender_Section_Create($hGUI, -1, 90) $Button = GUICtrlCreateButton(Chr(0x71), 208, 10, 115, 25, 0, 1) GUICtrlSetFont(-1, 10, 600, -1, "WingDings 3") $Label1 = GUICtrlCreateLabel("first-section", 216, 48, 70, 19) ;$iSection_2 = _GUIExtender_Section_Create($hGUI, 90, -1) ; You are asking the UDF to create this section starting at 90 and fill the remainder of the GUI $iSection_2 = _GUIExtender_Section_Create($hGUI, -1, 90) ; Now you are askign for a 90 pixel section to follow on from the previous $Radio1 = GUICtrlCreateRadio("_Section_2.1", 170, 104, 89, 25) ; So these must be within the y coord range 90-180 - which they are $Radio2 = GUICtrlCreateRadio("_Section_2.2", 170, 126, 89, 25) $Radio3 = GUICtrlCreateRadio("_Section_2.3", 170, 148, 89, 25) GUICtrlSetState(-1, $GUI_CHECKED) ; You also need to activate the section _GUIExtender_Section_Activate($hGUI, $iSection_2) ; Now the section can be activated programatically by the button ;$iSection_3 = _GUIExtender_Section_Create($hGUI, 90, 160) ; you are sking this section to begin at 90 (which is where the previous started so the call will error $iSection_3 = _GUIExtender_Section_Create($hGUI, -1, 160) ; Now you will have section starting after the previous (180) and 160 deep ;$Radio4 = GUICtrlCreateRadio("_Section_3", 170, 104, 89, 25) ; So these are not within the section boundaries (180-340) and will not be recognised by the UDF ;$Radio5 = GUICtrlCreateRadio("_Section_3", 170, 136, 89, 25) ;$Radio6 = GUICtrlCreateRadio("_Section_3", 170, 168, 89, 25) $Radio4 = GUICtrlCreateRadio("_Section_3.1", 170, 204, 89) $Radio5 = GUICtrlCreateRadio("_Section_3.2", 170, 226, 89) $Radio6 = GUICtrlCreateRadio("_Section_3.3", 170, 248, 89) ; You also need to activate this sectiontoo _GUIExtender_Section_Activate($hGUI, $iSection_3) ; These need to be created in the section which will hold them, so I have moved them there Global $cInput = GUICtrlCreateInput("0", 92, 238, 10, 17) Global $cUpDown_Min = GUICtrlCreateUpdown($cInput) Global $cTimer_Label = GUICtrlCreateLabel("12", 56, 240, 30, 15) ; $iSection_4 = _GUIExtender_Section_Create($hGUI, 160, -1) ; Again you are asking the section to start in the wrong place which will error $iSection_4 = _GUIExtender_Section_Create($hGUI, -1, -1) ; All you can do is to ask it fill the remaoining space - all 20 pixels of it!!! ;$Radio4 = GUICtrlCreateRadio("_Section_4", 170, 204, 89, 25) ; And again these are outside the section boundaries (340-360) ;$Radio5 = GUICtrlCreateRadio("_Section_4", 170, 236, 89, 25) ;$Radio6 = GUICtrlCreateRadio("_Section_4", 170, 268, 89, 25) $Radio7 = GUICtrlCreateRadio("_Section_4.1", 170, 340, 89, 20) ; This ection is not sctivated and so will remain static under whichever of 2 or 3 is showing _GUIExtender_Section_Create($hGUI, -99) ; And you never close the section definiton ; So where are these supposed to be? Looking at the coordinate they should be in Section 3, so put them there ;Global $cInput = GUICtrlCreateInput("0", 92, 238, 10, 17) ;Global $cUpDown_Min = GUICtrlCreateUpdown($cInput) ;Global $cTimer_Label = GUICtrlCreateLabel("12", 56, 240, 30, 15) GUISetState(@SW_SHOW) ;~ _GUIExtender_Section_Action($hGUI, $iSection_2, True) _GUIExtender_Section_Action($hGUI, $iSection_3, 0, 9) ; Closing section 3 ;_GUIExtender_Section_Action($hGUI, $iSection_4, 0, 0) ; This section is static so no point While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button ;MsgBox(0, _GUIExtender_Section_State($hGUI, $iSection_2), 'here it is showing as static - return of - 2') ; of course becasue you never activated it ;If _GUIExtender_Section_State($hGUI, $iSection_2) = 2 Then ; _GUIExtender_Section_Action($hGUI, $iSection_2, False) ; _GUIExtender_Section_Action($hGUI, $iSection_3, True) ;Else ; _GUIExtender_Section_Action($hGUI, $iSection_3, False) ; _GUIExtender_Section_Action($hGUI, $iSection_2, True) ;EndIf ; just toggle the sections _GUIExtender_Section_Action($hGUI, $iSection_2, 9) _GUIExtender_Section_Action($hGUI, $iSection_3, 9) EndSwitch WEnd Does that make it clearer? Edited April 15, 2017 by Melba23 Deye 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted April 15, 2017 Author Moderators Share Posted April 15, 2017 (edited) Deye, And here is a Beta version of the UDF which I think answers your request to locate controls inside each section relative to the section itself, together with the reworked example using the new functionality: <snip> expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender_Mod.au3" $hGUI = GUICreate("Parent GUI", 340, 360) ;~ _GUIExtender_Init($hGUI) _GUIExtender_Init($hGUI, 0, 0, True) ; This section starts at 0 and is 90 pixels deep $iSection_1 = _GUIExtender_Section_Create($hGUI, -1, 90) $Button = GUICtrlCreateButton(Chr(0x71), 208, 10, 115, 25, 0, 1) GUICtrlSetFont(-1, 10, 600, -1, "WingDings 3") $Label1 = GUICtrlCreateLabel("first-section", 216, 48, 70, 19) ;$iSection_2 = _GUIExtender_Section_Create($hGUI, 90, -1) ; You are asking the UDF to create this section starting at 90 and fill the remainder of the GUI $iSection_2 = _GUIExtender_Section_Create($hGUI, -1, 90) ; Now you are asking for a 90 pixel section to follow on from the previous $iSectionBaseCoord = _GUIExtender_Section_BaseCoord($hGUI, $iSection_2) ; Get the start coordinate of the section <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ; use that value to position the controls within the section relative to the start - no need to know the absolute value <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< $Radio1 = GUICtrlCreateRadio("_Section_2.1", 170, $iSectionBaseCoord + 14, 89, 25) ; So these must be within the y coord range 90-180 - which they are $Radio2 = GUICtrlCreateRadio("_Section_2.2", 170, $iSectionBaseCoord + 36, 89, 25) $Radio3 = GUICtrlCreateRadio("_Section_2.3", 170, $iSectionBaseCoord + 58, 89, 25) GUICtrlSetState(-1, $GUI_CHECKED) ; You also need to activate the section _GUIExtender_Section_Activate($hGUI, $iSection_2) ; Now the section can be activated programatically by the button ;$iSection_3 = _GUIExtender_Section_Create($hGUI, 90, 160) ; you are sking this section to begin at 90 (which is where the previous started so the call will error $iSection_3 = _GUIExtender_Section_Create($hGUI, -1, 160) ; Now you will have section starting after the previous (180) and 160 deep $iSectionBaseCoord = _GUIExtender_Section_BaseCoord($hGUI, $iSection_3) ;$Radio4 = GUICtrlCreateRadio("_Section_3", 170, 104, 89, 25) ; So these are not within the section boundaries (180-340) and will not be recognised by the UDF ;$Radio5 = GUICtrlCreateRadio("_Section_3", 170, 136, 89, 25) ;$Radio6 = GUICtrlCreateRadio("_Section_3", 170, 168, 89, 25) $Radio4 = GUICtrlCreateRadio("_Section_3.1", 170, $iSectionBaseCoord + 44, 89) $Radio5 = GUICtrlCreateRadio("_Section_3.2", 170, $iSectionBaseCoord + 66, 89) $Radio6 = GUICtrlCreateRadio("_Section_3.3", 170, $iSectionBaseCoord + 88, 89) ; You also need to activate this sectiontoo _GUIExtender_Section_Activate($hGUI, $iSection_3) ; These need to be created in the section which will hold them, so I have moved them there Global $cInput = GUICtrlCreateInput("0", 92, 238, 10, 17) Global $cUpDown_Min = GUICtrlCreateUpdown($cInput) Global $cTimer_Label = GUICtrlCreateLabel("12", 56, 240, 30, 15) ; $iSection_4 = _GUIExtender_Section_Create($hGUI, 160, -1) ; Again you are asking the section to start in the wrong place which will error $iSection_4 = _GUIExtender_Section_Create($hGUI, -1, -1) ; All you can do is to ask it fill the remaoining space - all 20 pixels of it!!! $iSectionBaseCoord = _GUIExtender_Section_BaseCoord($hGUI, $iSection_4) ;$Radio4 = GUICtrlCreateRadio("_Section_4", 170, 204, 89, 25) ; And again these are outside the section boundaries (340-360) ;$Radio5 = GUICtrlCreateRadio("_Section_4", 170, 236, 89, 25) ;$Radio6 = GUICtrlCreateRadio("_Section_4", 170, 268, 89, 25) $Radio7 = GUICtrlCreateRadio("_Section_4.1", 170, $iSectionBaseCoord, 89, 20) ; This ection is not sctivated and so will remain static under whichever of 2 or 3 is showing _GUIExtender_Section_Create($hGUI, -99) ; And you never close the section definiton ; So where are these supposed to be? Looking at the coordinate they should be in Section 3, so put them there ;Global $cInput = GUICtrlCreateInput("0", 92, 238, 10, 17) ;Global $cUpDown_Min = GUICtrlCreateUpdown($cInput) ;Global $cTimer_Label = GUICtrlCreateLabel("12", 56, 240, 30, 15) GUISetState(@SW_SHOW) ;~ _GUIExtender_Section_Action($hGUI, $iSection_2, True) _GUIExtender_Section_Action($hGUI, $iSection_3, 0, 9) ; Closing section 3 ;_GUIExtender_Section_Action($hGUI, $iSection_4, 0, 0) ; This section is static so no point While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $Button ;MsgBox(0, _GUIExtender_Section_State($hGUI, $iSection_2), 'here it is showing as static - return of - 2') ; of course becasue you never activated it ;If _GUIExtender_Section_State($hGUI, $iSection_2) = 2 Then ; _GUIExtender_Section_Action($hGUI, $iSection_2, False) ; _GUIExtender_Section_Action($hGUI, $iSection_3, True) ;Else ; _GUIExtender_Section_Action($hGUI, $iSection_3, False) ; _GUIExtender_Section_Action($hGUI, $iSection_2, True) ;EndIf ; just toggle the sections _GUIExtender_Section_Action($hGUI, $iSection_2, 9) _GUIExtender_Section_Action($hGUI, $iSection_3, 9) EndSwitch WEnd Quite a useful functionality - thanks for suggesting it. I will now do some more testing on the function code and should release a new UDF before too long. M23 Edited April 17, 2017 by Melba23 Beta code removed antonioj84 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Deye Posted April 15, 2017 Share Posted April 15, 2017 Wow, that was fast 3 hours ago, Melba23 said: That was one seriously messed up attempt to use the UDF - did you actually look at any of the examples? Since my former attempts with the new UDF weren't going in the right direction , I didn't get a chance to polish it out yet , so yes, again sorry for that 40 minutes ago, Melba23 said: Quite a useful functionality - thanks for suggesting it. I will now do some more testing on the function code and should release a new UDF before too long. Cool!, may I also suggest you check out what happens upon minimizing and restoring states (where a different redraw occurs) Thanks again for all the patience and examples Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted April 16, 2017 Author Moderators Share Posted April 16, 2017 Deye, Quote suggest you check out what happens upon minimizing and restoring states All that is taken care of automatically if you add the _EventMonitor function to your idle loop. My turn to apologise as I did not do that in the examples I posted. M23 Deye 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Deye Posted April 16, 2017 Share Posted April 16, 2017 No probs Melba, Thanks The iSectionBaseCoord is great since if I need to push all control at once in 40 range moves I can just use $iSectionBaseCoord += 40 without the need to set y positions for each control in a section So, of course there is no limits to what can be done from here .. I'm still trying to debug why the first section in my main script is showing bigger then in the UDF used from the older thread and sections are all over lapped since I'm using the same region .. I tried to follow the examples in the zip file and the good advice, but still no go. For now I'll take it as a challenge to try and figure it out by myself ! I think I could have found the culprit with a small debugger, showing perhaps just the Sectionstart > controls > SectionEnd for all Y positions, maybe!, and spot what parameters don't play well, Or if a limitation was encountered .etc but I might move to just hiding and showing controls, after all the GUI I need isn't a complexed one and its for expanding to one same region and like tabs so it might be overkill to what I really need (may just give up the expanding\hiding part) we'll see Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted April 17, 2017 Author Moderators Share Posted April 17, 2017 [New Version] - 17 Apr 17 Added: Using the default values for $iSection_Coord when creating a section means that the actual coordinate value is not immediately apparent to the user, but it can now be determined via the _GUIExtender_Section_BaseCoord function. This value can then be used to position the controls relative to this section base coordinate and not in absolute GUI terms. As an added bonus, doing so also allows the size of previous sections to be altered without having to recode every single control position in subsequent sections. Look at Ex 9 to see it working. Thanks to Deye fro the idea. New zip with UDF and examples in the first post. M23 Kerozan 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Mbee Posted April 26, 2018 Share Posted April 26, 2018 Most honored @Melba23, or anyone else knowledgeable about the awesome GUIExtender UDF, I have some questions regarding its usage. These are pre-use questions, since that UDF makes for challenging reading for someone like me. I'd just like to make sure it can do what I'd like to do (it almost certainly does, but I'd rather know otherwise now before I dive in towards comprehension). These questions will presume affirmative answers, but if the reality is otherwise, please let me know. I'll be working in On Event mode. GUIExtender does allow placing binary image buttons in an extension, right? I can't imagine that it doesn't, since as my Indian math professor used to very frequently say: "It really doesn't matter" to that UDF. And there'll be no issues at all using it in multiple monitor mode, I'm pretty confident of that, especially since I'll ensure that even at maximum extension, it will not cross or change monitors. One of the things I want to do is to use @Creator's GUICtrl_SetOnHover UDF, which will alter the button image upon mouse hover and exit. The mode I want to use Registers "WM_COMMAND" and "WM_LBUTTONDOWN". Will these interfere with GUIExtender? ... Actually, I think those are my only questions. Thank you for your time! Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted April 27, 2018 Author Moderators Share Posted April 27, 2018 Mbee, I am afraid the answers are necessarily a bit vague but I hope they are useful: 1. The UDF can cope with buttons created by both the native GUICtrlCreateButton function and the UDF function GUICtrlButton_Create, so I imagine it should cope with your "special" buttons but I have never tried. 2. I have never used the UDF in multiple monitor mode (I have but the one) but I see no reason why it should not. 3. The UDF uses no Windows message handlers, so I see no reason a priori why it should not work with other UDFs. But a word of warning, in the past I have found MrCreator's UDFs to be rather intolerant of other UDFs being used at the same time - usually the conflict centres on the various Windows message handlers which need to coexist, so as my UDF does not use any it might well work without problem. And I would be happy to help you get the UDF working with your script - so do not lose any sleep over its "challenging" nature. If you explain how you want your GUI to behave I am sure we can come up with a suitable script. M23 P.S. Why did you not post this in the UDF thread? I will move it there once you have replied. Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Mbee Posted April 27, 2018 Share Posted April 27, 2018 4 hours ago, Melba23 said: Mbee, I am afraid the answers are necessarily a bit vague but I hope they are useful: 1. The UDF can cope with buttons created by both the native GUICtrlCreateButton function and the UDF function GUICtrlButton_Create, so I imagine it should cope with your "special" buttons but I have never tried. 2. I have never used the UDF in multiple monitor mode (I have but the one) but I see no reason why it should not. 3. The UDF uses no Windows message handlers, so I see no reason a priori why it should not work with other UDFs. But a word of warning, in the past I have found MrCreator's UDFs to be rather intolerant of other UDFs being used at the same time - usually the conflict centres on the various Windows message handlers which need to coexist, so as my UDF does not use any it might well work without problem. And I would be happy to help you get the UDF working with your script - so do not lose any sleep over its "challenging" nature. If you explain how you want your GUI to behave I am sure we can come up with a suitable script. M23 P.S. Why did you not post this in the UDF thread? I will move it there once you have replied. Thanks bunches, Melba23! And I'm afraid I'll have to take you up on your extremely gracious offer of help! Please go ahead an move this thread; the main reason I didn't post there was because I was leery of re-opening there, since I didn't want to choose poorly. Link to comment Share on other sites More sharing options...
Mbee Posted April 29, 2018 Share Posted April 29, 2018 Hi again, @Melba23 ! Thank you once again for your magnanimous offer of assistance! You're so f..ing awesome! So my application design started with using only one monitor, since the overwhelming number of computer owners only have the one. And in that single monitor mode, the size and position of all the controls is fixed and can't be changed. But my app would be much more flexible and useful in dual-monitor mode, and with so many people now owning computer-attached Home Theaters, many more people actually have two monitors: The computer display and their HDTV (of course, this requires that the computer have two distinct graphics output connectors, which is also extremely common these days). By the way, all of this will be done in Event Mode. The single monitor mode always has 6 of what I call "slots". They always come in pairs of two, left and right. Each of these slots contain 4 basic controls: a label that you can also drop files onto along with a context menu, and three picture buttons for operations on that slot. But I want all the buttons to have two display modes, one normal and another for when the mouse hovers over them. For that I'll be using MrCreatoR's "GUICtrlOnHover" UDF. There will be one fixed button to increase the number of slots (technically pairs of slots), and another to reduce their number. Therefore there's no need to include any extension button in the extended area, simplifying things a bit. Like in single monitor mode, the dual Slots GUI will start with 3 pairs of slots, created the usual way. But I'm afraid I'm having difficulty in determining which of your UDFs functions to invoke to increase or decrease the number of pairs of slots and create the picture buttons and drop-enabled labels and setting up the hovering. I've read through your UDF and the examples you've provided and ran them to see what they do (all of which are quite amazing! Wow!), but I have to admit I'm just too stupid to figure out which functions I should invoke. Now, I realize that's probably not enough to go on, and I know how much everyone wants to see the code I've come up with so they can evaluate and offer fixes or alternatives, but I honestly don't know quite where to begin. For example, one of the input arguments to your _GUIExtender_Init() func is the logical variable $bComplex. Is what I've described complex or not? And I'm unclear what you mean by "activate" with your function _GUIExtender_Section_Activate(). Also, it looks clear that the "buttons" you refer to in the input arguments relate to the "extend" and "retract" buttons. Does it matter that I'll have only one of each, and they'll be outside the extended area? All of these arguments have defaults, but I'm not clear on what those defaults will do in my case. Finally, I'm not clear about how to populate the extended area with the labels and buttons. I realize that these controls are created the usual way, but to use dropable labels or picture buttons or context menus, one needs to know their GUI-relative coordinates and dimensions in advance. Your _GUIExtender_Section_Create() function returns a "Section ID", which looks like it's actually a three-dimensional array rather than a control ID. If it were a normal control ID, I could get it's coordinates and dimensions easily, but how do I obtain that info from your returned array? Is that data structure described somewhere I couldn't find, or ... Wait: I see, you call _GUIExtender_Section_BaseCoord(). What does that data structure look like? Does it include the sections dimensions or just it's left and top coordinates? There's more I don't yet understand, but this post is already over-long . Please take your time in answering, I feel guilty enough already for taking so much of your time... THANKS! Link to comment Share on other sites More sharing options...
Deye Posted April 30, 2018 Share Posted April 30, 2018 (edited) Mbee, Here is some basic example on how the _GUIExtender_Section_BaseCoord function can be used, .. compare it with the original GUIExtender_Example_3_Handle_Loop.au3 Regardless to the UDF, a $YCoord var (as in this example) is Setting\Getting the top coordinates while progressing through a gui creation You get to change or use the Top value without needing to fully specify it with each and every creation of a control or a group of them one example could be wanting to move a group of controls all at once while keeping their relative spacing in check, you change their above $YCoord var value instance by an Increase or decrease and they remain subject to it (moved all at once ..) in this example using the UDF, I combined setting a new Top value with each _Section() creation function call look through the example to see if you get idea .. Deye expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GUIComboBox.au3> #include "GUIExtender.au3" Global $hGUI = GUICreate("Test", 300, 390) Global $aSections[6] = [0, 60, 60, 60, 110, ""] ;Array to set section split sizes from $hGUI hight Global $YCoord = 0 _GUIExtender_Init($hGUI) _Section(1) GUICtrlCreateGroup(" 1 - Static ", 10, ($YCoord + 10), 280, 50) ; $aSections[0] = 0 + 10 = 10 _GUIExtender_Section_Activate($hGUI, 2, "", "", 270, ($YCoord + 40), 15, 15, 0, 1) ; Normal button _Section(2) ; Auto resets $YCoord = $aSections[1] = 60 GUICtrlCreateGroup(" 2 - Extendable ", 10, ($YCoord + 10), 280, 50) ; ($YCoord + 10), top = 70 _Section(3) ; Auto resets $YCoord = $aSections[1]+[2] = 120 GUICtrlCreateGroup(" 3 - Static", 10, ($YCoord + 10), 280, 50) ; top = 130 _GUIExtender_Section_Activate($hGUI, 4, "Close 4", "Open 4", 225, ($YCoord + 25), 60, 20, 1, 1) ; Push button _Section(4) ; Auto resets $YCoord = 180 GUICtrlCreateGroup(" 4 - Extendable ", 10, ($YCoord + 10), 280, 100) ;top = 190 $YCoord -= 20 ; $YCoord override = 160 GUICtrlCreateGroup(" 4 - Extendable ", 10, $YCoord, 280, 100) ; top = 160 _Section(5) ; Auto resets $YCoord $YCoord += 10 ; $YCoord override to 350 GUICtrlCreateGroup(" 5 - Static", 10, $YCoord , 280, 80) _GUIExtender_Section_Activate($hGUI, 0, "Close All", "Open All", 20, ($YCoord + 60), 60, 20, 1, 1) ; Normal button _GUIExtender_Section_Create($hGUI, -99) GUICtrlCreateGroup("", -99, -99, 1, 1) GUISetState(@SW_HIDE, $hGUI) ; Create non-native controls and child GUIs AFTER main GUI ; Create a UDF combo $hCombo = _GUICtrlComboBox_Create($hGUI, "", 120, 90, 60, 20, $CBS_DROPDOWN) ; BitOR($CBS_DROPDOWN, $WS_VSCROLL, $WS_TABSTOP, $CBS_UPPERCASE)) _GUICtrlComboBox_BeginUpdate($hCombo) _GUICtrlComboBox_AddString($hCombo, "ONE") _GUICtrlComboBox_AddString($hCombo, "TWO") _GUICtrlComboBox_AddString($hCombo, "THREE") _GUICtrlComboBox_EndUpdate($hCombo) ; Store handle data in UDF _GUIExtender_Handle_Data($hGUI, $hCombo, 2, 120, 90) ; Note coords are relative to main GUI ; Create child GUI $hGUI_Child = GUICreate("", 270, 80, 15, 205, $WS_POPUP) GUISetBkColor(0xCCFFCC, $hGUI_Child) GUISetState(@SW_SHOWNOACTIVATE, $hGUI_Child) _WinAPI_SetParent($hGUI_Child, $hGUI) _GUIExtender_Handle_Data($hGUI, $hGUI_Child, 4, 15, 205) ; Retract section with combo _GUIExtender_Section_Action($hGUI, 4, False) GUISetState(@SW_SHOW, $hGUI) While 1 $aMsg = GUIGetMsg(1) Switch $aMsg[0] Case $GUI_EVENT_CLOSE Exit EndSwitch _GUIExtender_EventMonitor($aMsg[1], $aMsg[0]) WEnd Func _Section($iSection_Coord = 0, $iSection_Size = Default) _GUIExtender_Section_Create($hGUI, $iSection_Size, $aSections[$iSection_Coord]) $YCoord = _GUIExtender_Section_BaseCoord($hGUI, $iSection_Coord) EndFunc ;==>_Section Edited April 30, 2018 by Deye Mbee 1 Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted May 1, 2018 Author Moderators Share Posted May 1, 2018 Mbee, Quote Now, I realize that's probably not enough to go on, and I know how much everyone wants to see the code I've come up with I could not have put it better myself! How about you writing some basic GUI code (without any of the frills or any working functions) or draw a picture to show what you want your user to see. If you provide one with all sections retracted and another with all sections extended, that will allow me to see just what we need to do. Then we can get the various sections working as you wish before you head off onto the complex bits. As to your questions on the UDF: $bComplex is explained in this post from the previous thread - unless you use UpDowns you need not concern yourself with it. _GUIExtender_Section_Activate makes a section actionable - either by creating a button within the UDF or allowing the user to use one of their own. If you do not use the function, the section is static an cannot be actioned. As to creating the GUI, you create the whole GUI in one initial block of code, with all of the controls in a section being created between the relevant starting and ending _GUIExtender_Section_Create calls. Deye has already explained _GUIExtender_Section_BaseCoord - basically it allows you to create controls easily with a section without knowing exactly where that section is situated within the overall GUI. The third of those points makes me a little concerned as you speak of having buttons to increase decrease the number of controls. The UDF requires you to create all the controls initially so that it knows where they are situated within the overall GUI. You cannot adjust the size of the actionable sections dynamically. If you want to do this, one way would be to have to have child GUIs in those sections and have scrollable areas within them to access all of these "slots" of which you speak (my Scrollbars UDF should be able to cope with this). Another would be to have entirely separate child windows which you can resize at will and simply display attached to your base GUI. You need to be aware of these limitations before we get too deep into the code. Anyway, let me see what you want the user to see and I am sure we can come up with something suitable. M23 Mbee 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Mbee Posted May 10, 2018 Share Posted May 10, 2018 Kind @Deye and @Melba23, thank you for your efforts! I apologize for the delay in responding; aside from dealing with a difficult family issue, I've been coding and debugging what I've already done (which allowed me to reach the point where most everything is working but the complexities), but due in large part to a hair-tearing bug/confusion that I'll be asking for help with next in another thread, I have not yet reached the stage where I can start posting example code or begin analyzing Deye's code. I expected to be ready for this a while ago, but I encountered so many difficulties dealing with multiple monitors and other issues that I'm just not there yet. Again, I apologize and hope to return here to post code samples and examples as soon as possible, but realistically I don't expect that to happen for at least another week. Thanks again. Link to comment Share on other sites More sharing options...
hummus Posted June 18, 2020 Share Posted June 18, 2020 So - I don't know if this is a bug or not, but I believe it is. When I have a spinner in my hidden section, it is - of course - made of an input GUI (GUICtrlCreateInput) that is then placed in a spinner (GUICtrlCreateUpdown) Without the hidden section it works fine. Once it's in the hidden/collapsed section the UpDown arrows disappear and I'm only left with the input box. Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted June 18, 2020 Author Moderators Share Posted June 18, 2020 hummus, This is a known problem with UpDowns - as I explained in this post in the previous UDF thread. So the solution is to set the $bComplex parameter in your _GUIExtender_Init call to True - that way the UDF does the necessary magic internally and your UpDowns should be visible again. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
hummus Posted June 18, 2020 Share Posted June 18, 2020 Awesome! Thanks!! Link to comment Share on other sites More sharing options...
hummus Posted June 29, 2020 Share Posted June 29, 2020 Melba23, I have another small issue that I'm not sure how to fix. I have a few sections in my GUI that are greyed out (disabled) until I checkmark them with a checkbox. However - once I do - they don't just turn on anymore, they "double" - or - show a ghosting of where they should have been had the GUIExtender section been expanded. I'm not sure how to fix that (maybe I need to better define where each section starts and ends - though I've been unsuccessful with that), but the temporary fix I've done is that whenever that checkbox is checked to enable/disable the rest of the GUI - I also add this: _GUIExtender_Section_Action($mainWin, $Settings_Section, 9) _GUIExtender_Section_Action($mainWin, $Settings_Section, 9) Basically - I'm toggling the GUIExtender to the opposite of what it was, twice (as in - expand, then collapse back - if that's how it started) - and that refreshes the GUI and all looks fine. The only problem with that is that I have that momentarily jump in the GUI because of this quick expand/collapse. In the attached image you can see what it looks like when I don't use these toggling lines. Thanks. Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted June 29, 2020 Author Moderators Share Posted June 29, 2020 (edited) hummus, Can you please post some reproducer code so that I can debug - that way I am sure I am using the same code as you. M23 Edit: This is important because i cannot reproduce the same effect in this example script: expandcollapse popup#include <GUIConstantsEx.au3> #include "GUIExtender.au3" Global $fState = False $hGUI_1 = GUICreate("Test", 300, 180) _GUIExtender_Init($hGUI_1, 0, 0, True) _GUIExtender_Section_Create($hGUI_1, 0, 60) GUICtrlCreateGroup(" 1 - Static ", 10, 10, 280, 50) ; Create action button for next section _GUIExtender_Section_Activate($hGUI_1, 2, "", "", 270, 40, 15, 15) ; Normal button _GUIExtender_Section_Create($hGUI_1, Default, 110) ; using Default for position follows on from previous sections GUICtrlCreateGroup(" 2 - Extendable ", 10, 70, 280, 100) $cCheck = GUICtrlCreateCheckbox("Enable/Disable Input", 20, 90, 200, 20) $cInput = GUICtrlCreateInput(5, 20, 130, 50, 20) GUICtrlCreateUpdown($cInput) GUICtrlSetState($cInput, $GUI_DISABLE) ; Close section creation _GUIExtender_Section_Create($hGUI_1, -99) GUICtrlCreateGroup("", -99, -99, 1, 1) GUISetState() While 1 $aMsg = GUIGetMsg(1) Switch $aMsg[0] Case $GUI_EVENT_CLOSE Exit Case $cCheck If GUICtrlRead($cCheck) = $GUI_CHECKED Then GUICtrlSetState($cInput, $GUI_ENABLE) Else GUICtrlSetState($cInput, $GUI_DISABLE) EndIf EndSwitch _GUIExtender_EventMonitor($aMsg[1], $aMsg[0]) ; Check for click on section action control WEnd So there must be something different in how your code is structured to produce this effect. Edited June 30, 2020 by Melba23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now