Popular Post UEZ Posted June 22, 2016 Popular Post Share Posted June 22, 2016 (edited) Since I disovered FreeBasic I decided to create a DLL to implement much faster image processing functionality to AutoIt. Following functions are implemented yet: expandcollapse popup_GDIPlus_BitmapApplyFilter_BWJJNDithering _GDIPlus_BitmapApplyFilter_BWBayerOrderedDithering _GDIPlus_BitmapApplyFilter_Cartoon1 _GDIPlus_BitmapApplyFilter_ColorAccent _GDIPlus_BitmapApplyFilter_Convolution_AnotherBlur _GDIPlus_BitmapApplyFilter_Convolution_BoxBlur _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection1 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection2 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection3 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection4 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection5 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection6 _GDIPlus_BitmapApplyFilter_Convolution_Emboss1 _GDIPlus_BitmapApplyFilter_Convolution_Emboss45Degree _GDIPlus_BitmapApplyFilter_Convolution_EmbossTopLeftBottomRight _GDIPlus_BitmapApplyFilter_Convolution_Gaussian3x3 _GDIPlus_BitmapApplyFilter_Convolution_Gaussian5x5_1 _GDIPlus_BitmapApplyFilter_Convolution_Gaussian5x5_2 _GDIPlus_BitmapApplyFilter_Convolution_GaussianBlur _GDIPlus_BitmapApplyFilter_Convolution_IntenseEmboss _GDIPlus_BitmapApplyFilter_Convolution_Kirsch _GDIPlus_BitmapApplyFilter_Convolution_Laplace1 _GDIPlus_BitmapApplyFilter_Convolution_Laplace2 _GDIPlus_BitmapApplyFilter_Convolution_Laplace3 _GDIPlus_BitmapApplyFilter_Convolution_LaplacianOfGaussian _GDIPlus_BitmapApplyFilter_Convolution_ManualMatrix _GDIPlus_BitmapApplyFilter_Convolution_MotionBlur _GDIPlus_BitmapApplyFilter_Convolution_Outline3x3 _GDIPlus_BitmapApplyFilter_Convolution_Prewitt _GDIPlus_BitmapApplyFilter_Convolution_Sharpen1 _GDIPlus_BitmapApplyFilter_Convolution_Sharpen2 _GDIPlus_BitmapApplyFilter_Convolution_Sobel _GDIPlus_BitmapApplyFilter_Convolution_SovelVsPrewitt _GDIPlus_BitmapApplyFilter_Convolution_TriangleBlur _GDIPlus_BitmapApplyFilter_Convolution_Unsharp _GDIPlus_BitmapApplyFilter_Convolution_Unsharp5x5 _GDIPlus_BitmapApplyFilter_Delaunay _GDIPlus_BitmapApplyFilter_Dilatation _GDIPlus_BitmapApplyFilter_DistortionBlur _GDIPlus_BitmapApplyFilter_Edges _GDIPlus_BitmapApplyFilter_Erosion _GDIPlus_BitmapApplyFilter_FakeGreyscale _GDIPlus_BitmapApplyFilter_FishEye _GDIPlus_BitmapApplyFilter_Indexed _GDIPlus_BitmapApplyFilter_Jitter _GDIPlus_BitmapApplyFilter_Kuwahara _GDIPlus_BitmapApplyFilter_Linellism _GDIPlus_BitmapApplyFilter_Median _GDIPlus_BitmapApplyFilter_Median2 _GDIPlus_BitmapApplyFilter_Mosaic _GDIPlus_BitmapApplyFilter_OilPainting _GDIPlus_BitmapApplyFilter_Open _GDIPlus_BitmapApplyFilter_PenSketch _GDIPlus_BitmapApplyFilter_PenSketch2 _GDIPlus_BitmapApplyFilter_Pixelate _GDIPlus_BitmapApplyFilter_Pointillism _GDIPlus_BitmapApplyFilter_RadialBlur _GDIPlus_BitmapApplyFilter_Raster _GDIPlus_BitmapApplyFilter_Spiral _GDIPlus_BitmapApplyFilter_Swirl _GDIPlus_BitmapApplyFilter_SymmetricNearestNeighbour _GDIPlus_BitmapApplyFilter_TiltShift _GDIPlus_BitmapApplyFilter_TimeWarp _GDIPlus_BitmapApplyFilter_Ver _GDIPlus_BitmapApplyFilter_Wave _GDIPlus_BitmapApplyFilter_XRay Since I am absolutely a newbie in FreeBasic, the DLL may contain errors. Please report any bug. FreeBasic source code can be found here: https://pastebin.com/Lugp6rCR To do: add function headers with descriptions speed-up FB code -> partly done add more filters -> ongoing Credits to: Jakub Szymanowski rdc Dewald Esterhuizen Santhosh G_ Christian Graus www.gutgames.com Have fun. You can compare the speed with AutoIt version: expandcollapse popup#AutoIt3Wrapper_Version=b #include <Array.au3> #include <GDIPlus.au3> Global $sFile = FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.gif;*.bmp)") If @error Then Exit _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172 Global Const $hImage = _GDIPlus_ImageLoadFromFile($sFile) Global Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global Const $hGUI = GUICreate("GDI+ Image Filters", $iW * 2, $iH) Global $fProg = 0, $iEnd = $iW * $iH - 1 AdlibRegister("Progress", 490) Global $t = TimerInit() Global Const $hGDIBitmap = _GDIPlus_BitmapApplyFilter_Median($hImage, 4) ConsoleWrite(Round(TimerDiff($t) / 1000, 2) & " s / " & Round(TimerDiff($t) / 60000, 2) & " min" & @CRLF) Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW - 1, $iH - 1) Global Const $iPic_o = GUICtrlCreatePic("", $iW, 0, $iW - 1, $iH - 1) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hGDIBitmap)) Global Const $hGDIBitmap2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic_o, $STM_SETIMAGE, $IMAGE_BITMAP, $hGDIBitmap2)) GUISetState() AdlibUnRegister("Progress") ToolTip("") Do Until GUIGetMsg() = -3 _GDIPlus_ImageDispose($hImage) _WinAPI_DeleteObject($hGDIBitmap) _WinAPI_DeleteObject($hGDIBitmap2) _GDIPlus_Shutdown() Exit Func Progress() ToolTip(Int($fProg / $iEnd * 100) & " % / " & Round(TimerDiff($t) / 60000, 2) & " min", MouseGetPos(0) + 30, MouseGetPos(1) + 30) EndFunc #Region Symmetric Nearest Neighbour Func _GDIPlus_BitmapApplyFilter_SymmetricNearestNeighbour($hImage, $fRadius = 2, $bGDI = True) ;no alpha channel implemented yet Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iRowOffset, $iX, $iY, $c, $k, $sumR, $sumG, $sumB, $iCount, $xx, $yy, $iR, $iG, $iB, $iR1, $iG1, $iB1, $iR2, $iG2, $iB2, $x, $y For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW For $iX = 0 To $iW - 1 $sumR = 0 $sumG = 0 $sumB = 0 $iCount = 0 $c = DllStructGetData($tPixel, 1, $iRowOffset + $iX) $iR = BitShift(BitAND(0x00FF0000, $c), 16) $iG = BitShift(BitAND(0x0000FF00, $c), 8) $iB = BitAND(0x000000FF, $c) For $yy = -$fRadius To $fRadius For $xx = -$fRadius To $fRadius $k = $iX + $xx $x = $k < 0 ? 0 : $k > $iW - 1 ? $iW - 1 : $k $k = $iY + $yy $y = $k < 0 ? 0 : $k > $iH - 1 ? $iH - 1 : $k $c = DllStructGetData($tPixel, 1, $y * $iW + $x) $iR1 = BitShift(BitAND(0x00FF0000, $c), 16) $iG1 = BitShift(BitAND(0x0000FF00, $c), 8) $iB1 = BitAND(0x000000FF, $c) $k = $iX - $xx $x = $k < 0 ? 0 : $k > $iW - 1 ? $iW - 1 : $k $k = ($iY - $yy) $y = $k < 0 ? 0 : $k > $iH - 1 ? $iH - 1 : $k $c = DllStructGetData($tPixel, 1, $y * $iW + $x) $iR2 = BitShift(BitAND(0x00FF0000, $c), 16) $iG2 = BitShift(BitAND(0x0000FF00, $c), 8) $iB2 = BitAND(0x000000FF, $c) If __DeltaE($iR, $iG, $iB, $iR1, $iG1, $iB1) < __DeltaE($iR, $iG, $iB, $iR2, $iG2, $iB2) Then $sumR += $iR1 $sumG += $iG1 $sumB += $iB1 Else $sumR += $iR2 $sumG += $iG2 $sumB += $iB2 EndIf $iCount += 1 Next Next DllStructSetData($tPixel_Dest, 1, 0xFF000000 + Int($sumR / $iCount) * 0x10000 + Int($sumG / $iCount) * 0x100 + Int($sumB / $iCount), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_SNN" & $fRadius & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc Func __DeltaE($iR1, $iG1, $iB1, $iR2, $iG2, $iB2) Return Sqrt(($iR1 - $iR2) * ($iR1 - $iR2) + ($iG1 - $iG2) * ($iG1 - $iG2) + ($iB1 - $iB2) * ($iB1 - $iB2)) EndFunc #EndRegion #Region Jitter Func _GDIPlus_BitmapApplyFilter_Jitter($hImage, $iAmount = 20, $bGDI = True) Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iX, $iY, $iRowOffset, $fNX, $fNY For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 $fNX = $iX + Int((Random() - 0.5) * $iAmount) $fNX = $fNX < 1 ? 1 : $fNX > $iW - 1 ? $iW - 1 : $fNX $fNY = ($iY + Int((Random() - 0.5) * $iAmount)) $fNY = $fNY < 1 ? 1 : $fNY > $iH - 1 ? $iH - 1 : $fNY $fNY *= $iW DllStructSetData($tPixel_Dest, 1, DllStructGetData($tPixel, 1, $fNY + $fNX), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_Jitter" & $iAmount & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc #EndRegion #Region Median Func _GDIPlus_BitmapApplyFilter_Median($hImage, $fRadius = 3, $bGDI = True) Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iX, $iY, $iRowOffset For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 DllStructSetData($tPixel_Dest, 1, __Median_Value($iX, $iY, $fRadius, $tPixel, $iW, $iH), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_Median" & $fRadius & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc Func __Median_Value($iPosX, $iPosY, $fRadius, $tPixel, $iW, $iH) Local $iX, $iY, $aColors[1000], $iColors = 0, $iSize = $iW * $iH - 1, $iOff, $e For $iX = $iPosX - $fRadius To $iPosX + $fRadius For $iY = $iPosY - $fRadius To $iPosY + $fRadius $iOff = 1 + $iY * $iW + $iX $aColors[$iColors] = DllStructGetData($tPixel, 1, $iOff < 1 ? 1 : $iOff > $iSize ? $iSize : $iOff) $iColors += 1 Next Next ReDim $aColors[$iColors] ;~ _ArraySort($aColors, 0) $e = $iColors - 1 __ArrayQuickSort1D($aColors, 0, $e) Local $iMid = Floor($iColors / 2), $iMedian If BitAND($iColors, 1) Then $iMedian = Int($aColors[$iMid + 1]) Else $iMedian = Int(($aColors[$iMid] + $aColors[$iMid + 1]) / 2) EndIf Return $iMedian EndFunc #EndRegion _GDIPlus_BitmapApplyFilter v0.9.8 build 2024-04-17 beta.7z Edited April 17 by UEZ Update funkey, Danyfirex, ioa747 and 8 others 9 2 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
wakillon Posted June 22, 2016 Share Posted June 22, 2016 No, now you are not a newbie in FreeBasic, but an advanced user The effects are beautiful and your work is fantastic! Succeed to adapt GDI functions used with AutoIt in FreeBASIC is downright genial! The execution time is so fast ! A so small dll who can give so great effects, you deserve to be named the GDI King ! Thanks a lot ! AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
mLipok Posted June 22, 2016 Share Posted June 22, 2016 Looks impresive. mLipok Signature beginning:* Please remember: "AutoIt"..... * Wondering who uses AutoIt and what it can be used for ? * Forum Rules ** ADO.au3 UDF * POP3.au3 UDF * XML.au3 UDF * IE on Windows 11 * How to ask ChatGPT for AutoIt Code * for other useful stuff click the following button: Spoiler Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API * ErrorLog.au3 UDF - A logging Library * Include Dependency Tree (Tool for analyzing script relations) * Show_Macro_Values.au3 * My contribution to others projects or UDF based on others projects: * _sql.au3 UDF * POP3.au3 UDF * RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF * SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF * SciTE - Lexer for console pane * Useful links: * Forum Rules * Forum etiquette * Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * Wiki: * Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * OpenOffice/LibreOffice/XLS Related: WriterDemo.au3 * XLS/MDB from scratch with ADOX IE Related: * How to use IE.au3 UDF with AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * IE in TaskScheduler * IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) * PDF Related: * How to get reference to PDF object embeded in IE * IE on Windows 11 * I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions * EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *I also encourage you to check awesome @trancexx code: * Create COM objects from modules without any demand on user to register anything. * Another COM object registering stuff * OnHungApp handler * Avoid "AutoIt Error" message box in unknown errors * HTML editor * winhttp.au3 related : * https://www.autoitscript.com/forum/topic/206771-winhttpau3-download-problem-youre-speaking-plain-http-to-an-ssl-enabled-server-port/ "Homo sum; humani nil a me alienum puto" - Publius Terentius Afer"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming" , be and \\//_. Anticipating Errors : "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty." Signature last update: 2023-04-24 Link to comment Share on other sites More sharing options...
UEZ Posted June 24, 2016 Author Share Posted June 24, 2016 (edited) @wakillon / @mLipok: thanks for your feedback! Small Update: Added UDF headers speeded up OilPainting, Dilatation, Erosion and Kuwahara functions (GdipBitmapGetPixel / GdipBitmapSetPixel is too slow) I compiled the DLL with SSE2 option. I hope it will work also for you. Edited June 25, 2016 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
Lakes Posted June 25, 2016 Share Posted June 25, 2016 I had to look up what the Kuwahara (interesting name) function was. 2015 - Still no flying cars, instead blankets with sleeves. Link to comment Share on other sites More sharing options...
wakillon Posted June 25, 2016 Share Posted June 25, 2016 (edited) I have tested previous version and latest for Kuwahara func and it's 6X faster ! Edit : for a png (3200x2400) it's ~ 10X faster ! Very good improvement ! Edited June 25, 2016 by wakillon AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
UEZ Posted June 25, 2016 Author Share Posted June 25, 2016 When I understood multi threading properly I will add it to some of the functions. Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
dmob Posted June 25, 2016 Share Posted June 25, 2016 Wow!! is all I can say... Link to comment Share on other sites More sharing options...
wakillon Posted June 25, 2016 Share Posted June 25, 2016 5 hours ago, UEZ said: When I understood multi threading properly I will add it to some of the functions. UEZ, please do a pause for avoid a brain overheating ! mLipok 1 AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
UEZ Posted June 25, 2016 Author Share Posted June 25, 2016 Just now, wakillon said: UEZ, please do a pause for avoid a brain overheating ! Multi theading is more for women... I think I've understood the concept of mt but I need to do several tests to fully cover it. Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
wakillon Posted June 25, 2016 Share Posted June 25, 2016 Pff...and you said you were a newbie ! What modesty ! AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
UEZ Posted June 25, 2016 Author Share Posted June 25, 2016 (edited) 9 minutes ago, wakillon said: Pff...and you said you were a newbie ! What modesty ! But that's the truth. I started with FB 3-4 weeks ago because I "tasted blood" to speed up that GDI+ stuff and I must say it is very powerful like a stallion. Not too hard to learn because it has similar AutoIt syntax like most BASIC languages. Edited June 25, 2016 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
wakillon Posted June 30, 2016 Share Posted June 30, 2016 I agree with similar syntax but variables declaration seems to be more complex ! AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
UEZ Posted July 9, 2016 Author Share Posted July 9, 2016 Updated to _GDIPlus_BitmapApplyFilter v0.9.3 build 2016-07-08 beta Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
wakillon Posted July 10, 2016 Share Posted July 10, 2016 Nice new effects ! Bravo UEZ ! AutoIt 3.3.14.2 X86 - SciTE 3.6.0 - WIN 8.1 X64 - Other Example Scripts Link to comment Share on other sites More sharing options...
Jardz Posted July 11, 2016 Share Posted July 11, 2016 Truly amazing!! Thank you UEZ! I'd love to know the steps you did to achieve unsharp masking in GDI+ Link to comment Share on other sites More sharing options...
UEZ Posted July 11, 2016 Author Share Posted July 11, 2016 9 minutes ago, Jardz said: Truly amazing!! Thank you UEZ! I'd love to know the steps you did to achieve unsharp masking in GDI+ The issue is not GDI+ but speed. You have to calculate each pixel separately which is a pain doing it with AutoIt. Doing it with AutoIt takes ~10-15 times longer! Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
Jardz Posted July 11, 2016 Share Posted July 11, 2016 Thanks UEZ, I was hoping a function within GDI or GDI+ would do the hard work for me. I was looking at MaskBlt in GDI but I don't think it would work. Link to comment Share on other sites More sharing options...
UEZ Posted July 11, 2016 Author Share Posted July 11, 2016 (edited) This is how convolution works in AutoIt using GDI+ expandcollapse popup#include <GDIPlus.au3> Global $sFile = FileOpenDialog("Select an image", "", "Image (*.jpg;*.png;*.bmp;*.gif)") If @error Then Exit _GDIPlus_Startup() Global $hImage = _GDIPlus_ImageLoadFromFile($sFile) If @error Then _GDIPlus_Shutdown() Exit EndIf Global $aMatrix_Unsharp_3x3[3][3] = [[-1, -1, -1], _ [-1, 9, -1], _ [-1, -1, -1]] Global $aDim = _GDIPlus_ImageGetDimension($hImage) Global $hGUI = GUICreate("GDI+", $aDim[0], $aDim[1]) Global $iPic = GUICtrlCreatePic("", 0, 0, $aDim[0], $aDim[1]) Global Const $STM_SETIMAGE = 0x0172 Global $fTimer = TimerInit() Global $hBitmap = _GDIPlus_BitmapApplyFilter_Convolution($hImage, $aMatrix_Unsharp_3x3) ConsoleWrite("Finished in " & TimerDiff($fTimer) & " ms." & @CRLF) Global $hBmp_GDI = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hBmp_GDI)) GUISetState() Do Until GUIGetMsg() = -3 _WinAPI_DeleteObject($hBmp_GDI) _GDIPlus_ImageDispose($hBitmap) _GDIPlus_ImageDispose($hImage) _GDIPlus_Shutdown() Func _GDIPlus_BitmapApplyFilter_Convolution($hImage, $aMatrix, $fFactor = 1.0, $fBias = 0.0) If Not IsPtr($hImage) Then Return SetError(1, 0, 0) If Not IsArray($aMatrix) Then Return SetError(2, 0, 0) If UBound($aMatrix, 2) < 3 Then Return SetError(3, 0, 0) Local $aDim = _GDIPlus_ImageGetDimension($hImage) If @error Then Return SetError(4, 0, 0) Local $iW = $aDim[0], $iH = $aDim[1] Local $filterHeight = UBound($aMatrix), $filterWidth = UBound($aMatrix, 2) Local $tConvolution = DllStructCreate("float fMatrix[" & $filterHeight * $filterWidth & "]"), $iX, $iY, $i = 1 For $iY = 0 To $filterHeight - 1 For $iX = 0 To $filterWidth - 1 $tConvolution.fMatrix(($i)) = $aMatrix[$iY][$iX] $i += 1 Next Next Local $fW = $filterWidth / 2, $fH = $filterHeight / 2, $iRowOffset Local $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW, $iH) Local $tPixel = DllStructCreate("int argb[" & $iW * $iH & "]", $tBitmapData.Scan0) Local $hBitmap_Converted = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local $tBitmapData_Convolution = _GDIPlus_BitmapLockBits($hBitmap_Converted, 0, 0, $iW, $iH, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local $tPixel_Convolution = DllStructCreate("int argb[" & $iW * $iH & "]", $tBitmapData_Convolution.Scan0) Local $filterX, $filterY, $fRedSum, $fRedSumX, $fRedSumY, $fGreenSum, $fGreenSumX, $fGreenSumY, $fBlueSum, $fBlueSumX, $fBlueSumY, $fSum, _ $imageX, $imageY, $c, $iARGB, $iR, $iG, $iB, $fMatrix For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 $fRedSum = 0.0 $fRedSumX = 0.0 $fRedSumY = 0.0 $fGreenSum = 0.0 $fGreenSumX = 0.0 $fGreenSumY = 0.0 $fBlueSum = 0.0 $fBlueSumX = 0.0 $fBlueSumY = 0.0 $fSum = 0.0 $i = 1 For $filterY = 0 To $filterHeight - 1 For $filterX = 0 To $filterWidth - 1 $imageX = 1 + Mod(Int($iX - $fW + $filterX + $iW), $iW) $imageY = 1 + Mod(Int($iY - $fH + $filterY + $iH), $iH) $c = $tPixel.argb(($imageY * $iW + $imageX)) $iR = BitAND(BitShift($c, 16), 0xFF) $iG = BitAND(BitShift($c, 8), 0xFF) $iB = BitAND($c, 0xFF) $fMatrix = $tConvolution.fMatrix(($i)) $fRedSum += $iR * $fMatrix $fGreenSum += $iG * $fMatrix $fBlueSum += $iB * $fMatrix $fSum += $fMatrix $i += 1 Next Next $fSum = $fSum <= 0 ? 1.0 : $fSum $iARGB = 0xFF000000 + _ BitShift(Min(Abs(Int($fFactor * $fRedSum / $fSum + $fBias)), 255), -16) + _ BitShift(Min(Abs(Int($fFactor * $fGreenSum / $fSum + $fBias)), 255), -8) + _ Min(Abs(Int($fFactor * $fBlueSum / $fSum + $fBias)), 255) $tPixel_Convolution.argb(($iRowOffset + $iX)) = $iARGB Next Next _GDIPlus_BitmapUnlockBits($hBitmap, $tBitmapData_Convolution) _GDIPlus_BitmapUnlockBits($hBitmap, $tBitmapData) Return $hBitmap_Converted EndFunc Func Min($a, $b) If $a < $b Then Return $a Return $b EndFunc Compare the speed to the DLL version. Edited July 11, 2016 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
Jardz Posted July 11, 2016 Share Posted July 11, 2016 Thanks UEZ that's brilliant!! You weren't wrong about the speed It'll take me a few days to fully understand it, but it will teach me a lot so thank you very much!!! Link to comment Share on other sites More sharing options...
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