Trolleule Posted April 14, 2016 Share Posted April 14, 2016 Hi, i try to simulate the $LVS_EDITLABELS behaviour so by clicking twice the item can be edited but the second mouse click has to be a little bit delayed to trigger the editing. The editing has to be done in other columns too, so i can't use $LVS_EDITLABELS. So - one click selects an item - double click performs a specific function - one click + another 800ms delayed click performs an editing Does someone have an idea? expandcollapse popup#AutoIt3Wrapper_au3check_parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 #include <GuiConstantsEx.au3> #include <GuiListView.au3> #include <GuiImageList.au3> #include <WindowsConstants.au3> Opt('MustDeclareVars', 1) Global $Debug_LV = False ; Check ClassName being passed to ListView functions, set to True and use a handle to another control to see it work Global $aClick_Info[2] Global $hListView, $hTmp_Edit Global $GUI, $hImage $GUI = GUICreate("(UDF Created) ListView Create", 400, 300) $hListView = _GUICtrlListView_Create($GUI, "", 2, 2, 394, 268) _GUICtrlListView_SetExtendedListViewStyle($hListView, BitOR($LVS_EX_GRIDLINES, $LVS_EX_FULLROWSELECT, $LVS_EX_SUBITEMIMAGES)) GUISetState() GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") ; Load images $hImage = _GUIImageList_Create() _GUIImageList_Add($hImage, _GUICtrlListView_CreateSolidBitMap($hListView, 0xFF0000, 16, 16)) _GUIImageList_Add($hImage, _GUICtrlListView_CreateSolidBitMap($hListView, 0x00FF00, 16, 16)) _GUIImageList_Add($hImage, _GUICtrlListView_CreateSolidBitMap($hListView, 0x0000FF, 16, 16)) _GUICtrlListView_SetImageList($hListView, $hImage, 1) ; Add columns _GUICtrlListView_InsertColumn($hListView, 0, "Column 1", 100) _GUICtrlListView_InsertColumn($hListView, 1, "Column 2", 100) _GUICtrlListView_InsertColumn($hListView, 2, "Column 3", 100) ; Add items _GUICtrlListView_AddItem($hListView, "Row 1: Col 1", 0) _GUICtrlListView_AddSubItem($hListView, 0, "Row 1: Col 2", 1) _GUICtrlListView_AddSubItem($hListView, 0, "Row 1: Col 3", 2) _GUICtrlListView_AddItem($hListView, "Row 2: Col 1", 1) _GUICtrlListView_AddSubItem($hListView, 1, "Row 2: Col 2", 1) _GUICtrlListView_AddItem($hListView, "Row 3: Col 1", 2) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam) #forceref $hWnd, $iMsg, $iwParam Local $hWndFrom, $iIDFrom, $iCode, $tNMHDR, $hWndListView, $tInfo $hWndListView = $hListView If Not IsHWnd($hListView) Then $hWndListView = GUICtrlGetHandle($hListView) $tNMHDR = DllStructCreate($tagNMHDR, $ilParam) $hWndFrom = HWnd(DllStructGetData($tNMHDR, "hWndFrom")) $iIDFrom = DllStructGetData($tNMHDR, "IDFrom") $iCode = DllStructGetData($tNMHDR, "Code") Switch $hWndFrom Case $hWndListView Switch $iCode Case $NM_CLICK ; Sent by a list-view control when the user clicks an item with the left mouse button Local $iIndex, $iSubItem, $sTmp_Text, $aRect, $aPos $tInfo = DllStructCreate($tagNMITEMACTIVATE, $ilParam) $iIndex = DllStructGetData($tInfo, "Index") $iSubItem = DllStructGetData($tInfo, "SubItem") _DebugPrint("$NM_CLICK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _ "-->IDFrom:" & @TAB & $iIDFrom & @LF & _ "-->Code:" & @TAB & $iCode & @LF & _ "-->Index:" & @TAB & DllStructGetData($tInfo, "Index") & @LF & _ "-->SubItem:" & @TAB & DllStructGetData($tInfo, "SubItem") & @LF & _ "-->NewState:" & @TAB & DllStructGetData($tInfo, "NewState") & @LF & _ "-->OldState:" & @TAB & DllStructGetData($tInfo, "OldState") & @LF & _ "-->Changed:" & @TAB & DllStructGetData($tInfo, "Changed") & @LF & _ "-->ActionX:" & @TAB & DllStructGetData($tInfo, "ActionX") & @LF & _ "-->ActionY:" & @TAB & DllStructGetData($tInfo, "ActionY") & @LF & _ "-->lParam:" & @TAB & DllStructGetData($tInfo, "lParam") & @LF & _ "-->KeyFlags:" & @TAB & DllStructGetData($tInfo, "KeyFlags")) ; make sure user clicks on the listview & only the activate If $iIndex <> -1 Then GUICtrlDelete($hTmp_Edit) $aClick_Info[0] = $iIndex $aClick_Info[1] = $iSubItem ;~ GUISetAccelerators($aAccelKeys) $sTmp_Text = _GUICtrlListView_GetItemText($hWndListView, $iIndex, $iSubItem) ConsoleWrite("item: " & $iIndex & " subitem: " & $iSubItem & " text: " & $sTmp_Text & @CRLF) If $iSubItem = 0 Then $aRect = _GUICtrlListView_GetItemRect($hWndListView, $iIndex, 2) Else $aRect = _GUICtrlListView_GetSubItemRect($hWndListView, $iIndex, $iSubItem) EndIf $aPos = ControlGetPos("", "", $hWndListView) ConsoleWrite("Information :" & StringFormat("Item 2 Rectangle : [%d, %d, %d, %d]", $aRect[0]+ $aPos[0], $aRect[1]+ $aPos[1], $aRect[2], $aRect[3]) & @CRLF) $hTmp_Edit = GUICtrlCreateEdit($sTmp_Text, $aRect[0] + $aPos[0], $aRect[1] + $aPos[1], $aRect[2] - $aRect[0], $aRect[3] - $aRect[1], 0) GUICtrlSetState($hTmp_Edit, $GUI_FOCUS) EndIf Case $NM_DBLCLK ; Sent by a list-view control when the user clicks an item with the left mouse button $tInfo = DllStructCreate($tagNMITEMACTIVATE, $ilParam) _DebugPrint("$NM_DBLCLK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _ "-->IDFrom:" & @TAB & $iIDFrom & @LF & _ "-->Code:" & @TAB & $iCode & @LF & _ "-->Index:" & @TAB & DllStructGetData($tInfo, "Index") & @LF & _ "-->SubItem:" & @TAB & DllStructGetData($tInfo, "SubItem") & @LF & _ "-->NewState:" & @TAB & DllStructGetData($tInfo, "NewState") & @LF & _ "-->OldState:" & @TAB & DllStructGetData($tInfo, "OldState") & @LF & _ "-->Changed:" & @TAB & DllStructGetData($tInfo, "Changed") & @LF & _ "-->ActionX:" & @TAB & DllStructGetData($tInfo, "ActionX") & @LF & _ "-->ActionY:" & @TAB & DllStructGetData($tInfo, "ActionY") & @LF & _ "-->lParam:" & @TAB & DllStructGetData($tInfo, "lParam") & @LF & _ "-->KeyFlags:" & @TAB & DllStructGetData($tInfo, "KeyFlags")) Case $NM_RCLICK ; Sent by a list-view control when the user clicks an item with the right mouse button $tInfo = DllStructCreate($tagNMITEMACTIVATE, $ilParam) _DebugPrint("$NM_RCLICK" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _ "-->IDFrom:" & @TAB & $iIDFrom & @LF & _ "-->Code:" & @TAB & $iCode & @LF & _ "-->Index:" & @TAB & DllStructGetData($tInfo, "Index") & @LF & _ "-->SubItem:" & @TAB & DllStructGetData($tInfo, "SubItem") & @LF & _ "-->NewState:" & @TAB & DllStructGetData($tInfo, "NewState") & @LF & _ "-->OldState:" & @TAB & DllStructGetData($tInfo, "OldState") & @LF & _ "-->Changed:" & @TAB & DllStructGetData($tInfo, "Changed") & @LF & _ "-->ActionX:" & @TAB & DllStructGetData($tInfo, "ActionX") & @LF & _ "-->ActionY:" & @TAB & DllStructGetData($tInfo, "ActionY") & @LF & _ "-->lParam:" & @TAB & DllStructGetData($tInfo, "lParam") & @LF & _ "-->KeyFlags:" & @TAB & DllStructGetData($tInfo, "KeyFlags")) Return 0 ; allow the default processing Case $NM_RETURN ; The control has the input focus and that the user has pressed the ENTER key _DebugPrint("$NM_RETURN" & @LF & "--> hWndFrom:" & @TAB & $hWndFrom & @LF & _ "-->IDFrom:" & @TAB & $iIDFrom & @LF & _ "-->Code:" & @TAB & $iCode) EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY Func _DebugPrint($s_text, $line = @ScriptLineNumber) ConsoleWrite( _ "!===========================================================" & @LF & _ "+======================================================" & @LF & _ "-->Line(" & StringFormat("%04d", $line) & "):" & @TAB & $s_text & @LF & _ "+======================================================" & @LF) EndFunc ;==>_DebugPrint Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted April 14, 2016 Moderators Share Posted April 14, 2016 Trolleule, Why not just use a modifier key to distinguish between a "normal" and "delayed" doubleclick cases? That way you can use the same handler to detect the doubleclick and then use _IsPressed to look for the modifier key and adjust the resulting action accordlingly. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Trolleule Posted April 14, 2016 Author Share Posted April 14, 2016 Sure, but i got it. Now i try to select/mark the text in the edit control, but it seems impossible. I will open a new thread. Thanks for your thoughts! Link to comment Share on other sites More sharing options...
AutoBert Posted April 15, 2016 Share Posted April 15, 2016 (edited) I think you will building a UDF for editing each Item in a LV. Why not using a already writen UDF, @Melba23 and @Kanashius have oublished one on autoitscript @BugFix and @Kanashius have published one on autoit.de. This 3 UDF's are surely not the only one, but i think the top 3. In https://autoit.de/index.php/Thread/12137-Perle-f%C3%BCr-alle-LV-Benutzer-gefunden-muss-aber-noch-poliert-werden/ i introduce a UDF (from Gary Frost) which integrats also DateTimePicker, ComboBox and ProgressBar by using callback. Edited April 15, 2016 by AutoBert Link to comment Share on other sites More sharing options...
Trolleule Posted April 16, 2016 Author Share Posted April 16, 2016 hey AutoBert, thanks for this inspiration. This example helds some really nice tricks, I grant, but sorry...the code is a piece of shit! The code has made me angry, the implementation is horrifically, but i have learned by watching. Link to comment Share on other sites More sharing options...
AutoBert Posted April 16, 2016 Share Posted April 16, 2016 1 hour ago, Trolleule said: ...the code is a piece of shit! The sub-title i give the thread is not correct: "must be polished first" => "must be rewriten" would be better. I used this 4. udf in a project with several LVs i full acknodledge. Link to comment Share on other sites More sharing options...
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