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Game Intro - Effects, Animation, Title Menu


minxomat
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I made this a while ago for a game I was going to make. I don't see the game happening any time soon, so i might as well just share what I have done. The way animations are displayed in this is quite different, as each sprite is contained within a main TTF font. It also shows how to time Control-Based animations and how to rotate them.

Advantages of font-based animations:

  • Only one file for all animations
  • Sprites can be scaled to any size as they are vector data (like SVGs)
  • Sprites can be displayed in any color (or angle)
  • The antialiasing can be varied very easily
  • ...
You have to install all fonts to view this intro. Here, have a screenshot of the end:

shot9472.png

Download: Game Intro.zip

Edited by minx

I will answer every single PM, and you are free to ask anything anytime.

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I don't want to install any font.
 
But I was curious about what you did so I added following lines to avoid font installing:
 

#include <WinAPIGdi.au3>

_WinAPI_AddFontResourceEx('..\Black-and-Knight.ttf', $FR_PRIVATE)
_WinAPI_AddFontResourceEx('..\ChaosandPain-CnP.ttf', $FR_PRIVATE)
_WinAPI_AddFontResourceEx('..\TheDeadAreComing.ttf', $FR_PRIVATE)
_WinAPI_AddFontResourceEx('..\vtks encount(e)r.ttf', $FR_PRIVATE)

Nice looking intro.
 
Br,
UEZ

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FrodoKemp,

That include is definitely in the current 3.3.12.0 release - what version are you running? :huh:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

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ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
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GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
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Where do I find #include <WinAPIGdi.au3> ?

its not in the standard autoit package ?

(sorry for the noob question)

Yes it is. What version are you running?

Jos

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Clever, I like it. What programs did you use to create the sprites and add them to the fonts?

Wow, this was a while ago. I just remember that it was a browser-based app, used way too much RAM and its name had nothing to do with its function. I'll try to find it.

Edit: Found it: https://icomoon.io/app/#/select

Edited by minx

I will answer every single PM, and you are free to ask anything anytime.

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