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Positioning Controls on Multi-line Tabs


kylomas
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Go to solution Solved by Melba23,

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Does anyone have any ideas on how to maintain positioning of controls for multi-line tabs?

The following is the best I could come up with but it seems entirely cumbersome.

#include <TabConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <array.au3>
#include <GuiTab.au3>

#AutoIt3Wrapper_Add_Constants=n
local $gui010 = guicreate('',500,500)
local $lbl010 = guictrlcreatelabel('',20,30,200,20,$ss_sunken)
local $inp010 = guictrlcreateinput('',20,60,100,20)
local $btn010 = guictrlcreatebutton('Create Tab',20,450,70,20)
local $btn020 = guictrlcreatebutton('Delete Tab',120,450,70,20)
local $tab010 = guictrlcreatetab(0,0,500,400,$TCS_MULTILINE)
guictrlcreatetabitem('Tab1')
guictrlsetpos($lbl010,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[0]+20,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1]+20)
guictrlsetpos($inp010,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[0]+20,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1]+60)

guisetstate()

local $idx = 1
while 1
    switch guigetmsg()
        case $gui_event_close
            Exit
        case $btn010
            guictrlcreatetabitem('Tab' & $idx + 1)
            guictrlcreatetabitem('')
            $idx += 1
            guictrlsetpos($lbl010,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[0]+20,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1]+20)
            guictrlsetpos($inp010,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[0]+20,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1]+60)
            if _GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[3] - _GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1] < 90 then _
                guictrlsetstate($btn010,$gui_disable)
        case $lbl010
            ConsoleWrite('clicked label in tab item ' & guictrlread($tab010) + 1 & @CRLF)
        case $btn020
            guictrldelete(guictrlread($tab010,1))
            if $idx > 0 then $idx -= 1
            guictrlsetpos($lbl010,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[0]+20,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1]+20)
            guictrlsetpos($inp010,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[0]+20,_GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1]+60)
            if _GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[3] - _GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($tab010))[1] > 90 then _
                guictrlsetstate($btn010,$gui_enable)
    EndSwitch
WEnd

I want all of the controls to participate in every tab (sort of like a template).

kylomas

edit: clarity

The controls are created outside of tabitem definitions so that they appears on every tab.

Edited by kylomas

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LarsJ,

Thank you for your response.  Let me explain the problem a little more clearly.  With each row of tabs the tab size decreases requiring the controls to move.  Child windows have exactly the same problem.

The controls are created outside of tabitem definitions so that they appear on every tab.  The problem is keeping the controls lined up relative to each other.  In the code snippet that I posted you can see that I test for a minimum tab size and disable the tab button when that is exceeded.

kylomas

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"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

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Yes, but you only have to reposition the child window, not all the controls. When the child window is moved one tab line down, all controls on this child window is also moved one tab line down. And there is no issue about lining up the controls.

Edit: Last sentence.

Edited by LarsJ
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kylomas,

I see LarsJ and I had the same idea: :)

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <StaticConstants.au3>
#include <GuiTab.au3>
#include <WinAPI.au3>

Opt("GUIResizeMode", $GUI_DOCKALL)

$hGUI_Main = GUICreate("Test", 500, 500)

$cButton_1 = GUICtrlCreateButton('Create Tab', 20, 450, 70, 20)
$cButton_2 = GUICtrlCreateButton('Delete Tab', 120, 450, 70, 20)
$cTab = GUICtrlCreateTab(0, 0, 500, 400, $TCS_MULTILINE)
GUICtrlCreateTabItem('Tab_0')
GUICtrlCreateTabItem('')

GUISetState()

$hGUI_Child = GUICreate("", 500, 400, 0, 0, $WS_POPUP, BitOr($WS_EX_MDICHILD, $WS_EX_LAYERED), $hGUI_Main)
GUISetBkColor(0xABCDEF)
_WinAPI_SetLayeredWindowAttributes($hGUI_Child, 0xABCDEF, 250)

$cButton_3 = GUICtrlCreateButton('Test', 20, 30, 200, 20, $ss_sunken)
$cInput = GUICtrlCreateInput('', 20, 60, 100, 20)

GUISetState()

GUISwitch($hGUI_Main)

$iTabY = -1
_CheckTab()

$iCount = 0

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $cButton_3
            ConsoleWrite('clicked button in tab item ' & GUICtrlRead($cTab) & @CRLF)
        Case $cButton_1
            $iCount += 1
            GUICtrlCreateTabItem('Tab_' & $iCount)
            GUICtrlCreateTabItem('')
            _CheckTab()
        Case $cButton_2
            GUICtrlDelete(GUICtrlRead($cTab, 1))
            _CheckTab()
    EndSwitch
WEnd

Func _CheckTab()

    $aTabRect = _GUICtrlTab_GetDisplayRect(GUICtrlGetHandle($cTab))
    If $aTabRect[1] <> $iTabY And $aTabRect[3] - $aTabRect[1] > 100 Then
        $tPoint = DllStructCreate("int X;int Y")
        DllStructSetData($tPoint, "X", $aTabRect[0])
        DllStructSetData($tPoint, "Y", $aTabRect[1])
        _WinAPI_ClientToScreen($hGUI_Main, $tPoint)
        $iX = DllStructGetData($tPoint, "X")
        $iY = DllStructGetData($tPoint, "Y")
        WinMove($hGUI_Child, "", $iX, $iY, $aTabRect[2] - $aTabRect[0], $aTabRect[3] - $aTabRect[1])
        $iTabY = $aTabRect[1]
    EndIf

EndFunc
M23

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Thank you, gentlemen, I see it now...

@LarsJ - If I knew how to include you in the "mark solved" deal I would.  You gave me the answer and I was too thick to see it.

Edited by kylomas

Forum Rules         Procedure for posting code

"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

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