binhnx Posted January 3, 2015 Posted January 3, 2015 Same as @Melba, I can only make the GUI freeze by adjusting the column width, so maybe my problem and your problem are not the same, and they seems not the same indeed, since my test did nothing in your case. Haven't you tried to disable WM_NOTIFY message handler (by comment out the GUIRegisterMsg line)? Beside that, I don't think mikell's way is a workaround. Its way to avoid anything 'weird' with the script. 99 little bugs in the code 99 little bugs! Take one down, patch it around 117 little bugs in the code!
mikell Posted January 3, 2015 Posted January 3, 2015 binhnx, It is a workaround indeed... but as long as there is no other solution or valid explanation to make the code run properly, it seems to me that it is the best way
Trolleule Posted January 3, 2015 Author Posted January 3, 2015 (edited) @binhnx Haven't you tried to disable WM_NOTIFY message handler (by comment out the GUIRegisterMsg line)? Yes i did and it works but i need my Notify Handler. By the way, while freezin, the notify handler still intercepts messages, but that was already discussed. I have tried everything but i can't figure out the real problem. Hypothetical, we say the Ownerdraw flag only works with the UDF, then there is no bug, but then all the exmaples out there with ownerdraw are technically wrong. So: When i only use GUI Functions (GUICtrlCreateListView and GUICtrlCreateListViewItem) it doesn't work, GUICtrlCreateListView + UDF and only UDF works. Edited January 3, 2015 by Trolleule
GtaSpider Posted September 16, 2015 Posted September 16, 2015 (edited) Hi all,I think I isolated the problem. It's not the owndraw, nor the UDF/Build in functions but the WM_NOTIFY consuming too much time to perform the actions required. If you replace the customdraw options with a simple Sleep(10) the same error occurs (the best way to make the gui freeze is to press PAGE DOWN and PAGE UP multiple times). This happens to me with 3.3.12.0, 3.3.14.1 and 3.3.15.0. I think that the internal AutoIt Handler runs in a infinite loop. The cpu-load goes to 100% on a single core. But I don't understand why it does not make any changes if I return the RUNDEFMSG or nothing (Only Return without something behind)Can anybody help or find a work around? I would be very thankful! Minimalized example Code:#include <GUIConstantsEx.au3> #include <GuiListView.au3> #include <WindowsConstants.au3> $hGUI_Main = GUICreate("test", 615, 437, 192, 124) $hMAIN_ListView_List = _GUICtrlListView_Create($hGUI_Main,"No|Time|Protocol|Message", 8, 8, 586, 414) For $i = 0 To 100 _GUICtrlListView_AddItem($hMAIN_ListView_List, "Yarp" & $i) Next GUISetState(@SW_SHOW) GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY");ListView While GUIGetMsg() <> -3 WEnd Func WM_NOTIFY($hWnd, $Msg, $wParam, $lParam) #forceref $hWnd, $Msg, $wParam Sleep(10); Do a lot of stuff! Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY Greetings,Spider Edited September 16, 2015 by GtaSpider www.AutoIt.de - Moderator of the German AutoIt Forum
LarsJ Posted September 20, 2015 Posted September 20, 2015 You already have a workaround. If you want to use both WM_NOTIFY and WM_DRAWITEM functions make sure, that all cells in the list view are filled out. Fill out the empty cells with a blank.As a programmer you know, that empty cells in the list view generates LVN_GETDISPINFO notifications, which will be handled by the WM_NOTIFY function.The problem here is (I have been playing with the code in post 14), that when the empty cell has to be drawn by the code in WM_DRAWITEM, it generates a LVN_GETDISPINFO notification. This means that the WM_NOTIFY function is executed in the middle of the WM_DRAWITEM function. If you do this sufficiently many times e.g. by changing the width of the columns with the header control, you end up in a situation where you execute more code than there is time for. You are blocking the functions. This should not be done as stated in the help file.If I replace the code in WM_NOTIFY and WM_DRAWITEM functions with this code,Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam) ConsoleWrite( "WM_NOTIFY" & @CRLF ) Return $GUI_RUNDEFMSG EndFunc Func WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam) ConsoleWrite( "WM_DRAWITEM" & @CRLF ) Return $GUI_RUNDEFMSG EndFunc(the text in the list view cells is not drawn, but you still receive all events) I can easily generate 500 ConsoleWrites per second with intense use of the list view (arrow up/down, page up/down, home, end, scroll, header). This means that there is in average less than 2ms for the code in these two functions.This code also shows that AutoIt is able to handle all the events. It's not true that the internal message handler ends up running in an infinite loop. There is no blocking or freezing. The problems arise if you add too much or lengthy code to the functions. It's your responsibility as a programmer not to do that.If I replace Sleep(10) in the code in post 25 with a ConsoleWrite, I can easily generate more than 100 events per second with page up/down key presses. Mostly LVN_GETDISPINFO notifications because of the empty cells. With Sleep(10) enabled this will block the WM_NOTIFY function. The problem here is not AutoIt message handler running in an infinite loop. The problem is blocking the WM_NOTIFY function.The return value from WM_NOTIFY or WM_DRAWITEM functions is used to decide whether the internal AutoIt code for that function if any is executed or not. If for example you have defined some resizing with GUICtrlSetResizing, the internal code will be executed if you return $GUI_RUNDEFMSG from WM_SIZE. If you don't return $GUI_RUNDEFMSG the internal resizing code will not be executed. But it has nothing to do with the Windows events, and it will not stop the Windows events from being generated. The return value can not prevent the blocking. Controls, File Explorer, ROT objects, UI Automation, Windows Message MonitorCompiled code: Accessing AutoIt variables, DotNet.au3 UDF, Using C# and VB codeShell menus: The Context menu, The Favorites menu. Shell related: Control Panel, System Image ListsGraphics related: Rubik's Cube, OpenGL without external libraries, Navigating in an image, Non-rectangular selectionsListView controls: Colors and fonts, Multi-line header, Multi-line items, Checkboxes and icons, Incremental searchListView controls: Virtual ListViews, Editing cells, Data display functions
KaFu Posted September 20, 2015 Posted September 20, 2015 How about disabling WM_NOTIFY while WM_DRAWITEM is running? Works fine for me. Had something similar with WM_COMMAND, where a function which I called in WM_COMMAND fired a new WM_COMMAND message, leading to an endless loop. Solved by disabling WM_COMMAND message at the beginning of the function and re-registering it directly before the function returns.expandcollapse popup#include <GuiListView.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <ColorConstants.au3> Global Const $ODT_LISTVIEW = 102 Global Const $ODA_DRAWENTIRE = 0x1 Global Const $ODA_SELECT = 0x2 Global Const $ODA_FOCUS = 0x4 Global Const $ODS_SELECTED = 0x0001 Global $GUI_main = GUICreate("", 300, 300, -1, -1) Global $idLV = GUICtrlCreateListView("A|B|C", 15, 10, 250, 280, BitOR($LVS_REPORT, $LVS_SHOWSELALWAYS, $LVS_OWNERDRAWFIXED), 0) ; + $LVS_EX_CHECKBOXES + $LVS_SINGLESEL For $i = 0 To 50 ; if you comment out these lines, you can easily resize the columns and scroll without a freeze! If $i = 5 Then GUICtrlCreateListViewItem("|" & "sdfdsfs" & "|" & "", $idLV) ; if empty slot is present, gui gets freezed ; comment these lines out for check ContinueLoop EndIf GUICtrlCreateListViewItem("|" & "sdfdsfs" & "|" & $i, $idLV) Next GUIRegisterMsg($WM_DRAWITEM, "WM_DRAWITEM") GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") ; if you do not comment out line 20-23 you can comment out this line and it will work too! GUISetState(@SW_SHOW) ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam) Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY Func WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam) GUIRegisterMsg($WM_NOTIFY,"") Local $tagDRAWITEMSTRUCT, $iBrushColor, $cID, $itmID, $itmAction, $itmState, $hItm, $hDC, $bSelected $tagDRAWITEMSTRUCT = DllStructCreate( _ "uint cType;" & _ "uint cID;" & _ "uint itmID;" & _ "uint itmAction;" & _ "uint itmState;" & _ "hwnd hItm;" & _ "handle hDC;" & _ "long itmRect[4];" & _ "ulong_ptr itmData" _ , $lParam) If DllStructGetData($tagDRAWITEMSTRUCT, "cType") <> $ODT_LISTVIEW Then GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") Return $GUI_RUNDEFMSG endif $cID = DllStructGetData($tagDRAWITEMSTRUCT, "cID") $itmID = DllStructGetData($tagDRAWITEMSTRUCT, "itmID") $itmAction = DllStructGetData($tagDRAWITEMSTRUCT, "itmAction") $itmState = DllStructGetData($tagDRAWITEMSTRUCT, "itmState") $hItm = DllStructGetData($tagDRAWITEMSTRUCT, "hItm") $hDC = DllStructGetData($tagDRAWITEMSTRUCT, "hDC") $bSelected = BitAND($itmState, $ODS_SELECTED) Switch $cID ; will look for ControlID, not window handle. Case $idLV Switch $itmAction Case $ODA_DRAWENTIRE ; don't forget, this is BGR, not RGB If $itmState = $bSelected Then ; item is not selected $iBrushColor = 0xEEDDBB Else ; item is selected $iBrushColor = $COLOR_RED EndIf Local $aBrush = _WinAPI_CreateSolidBrush($iBrushColor) Local $aBrushOld = _WinAPI_SelectObject($hDC, $aBrush) Local $iLeft = DllStructGetData($tagDRAWITEMSTRUCT, "itmRect", 1) DllStructSetData($tagDRAWITEMSTRUCT, "itmRect", $iLeft + 1, 1) ; rectangle coordinates for coloring ; +1 is the left margin _WinAPI_FillRect($hDC, DllStructGetPtr($tagDRAWITEMSTRUCT, "itmRect"), $aBrush) _WinAPI_SelectObject($hDC, $aBrushOld) _WinAPI_DeleteObject($aBrush) ; for all columns of the row: $local_alignment = $DT_LEFT For $i = 0 To _GUICtrlListView_GetColumnCount($idLV) - 1 ; 1. get subitem text: Local $iSubItmText = _GUICtrlListView_GetItemText($idLV, $itmID, $i) ; If $iSubItmText = "" Then ContinueLoop ;ConsoleWrite("hier") ; 2. get subitem coordinates for drawing its respective text Local $aSubItmRect = _GUICtrlListView_GetSubItemRect($idLV, $itmID, $i) ; the function above accepts not only subitems (one-based index), but also main item (index=0) ; 3. pass the coordinates to a DLL struct Local $iSubItmRect = DllStructCreate("long[4]") DllStructSetData($iSubItmRect, 1, $aSubItmRect[0] + 6, 1) ; +6 is left margin (X) DllStructSetData($iSubItmRect, 1, $aSubItmRect[1] + (-2), 2) ; + (-2) is upper margin (Y) DllStructSetData($iSubItmRect, 1, $aSubItmRect[2], 3) DllStructSetData($iSubItmRect, 1, $aSubItmRect[3], 4) _WinAPI_SetTextColor($hDC, $COLOR_RED) DllCall("user32.dll", "int", "DrawTextW", "hwnd", $hDC, "wstr", $iSubItmText, "int", StringLen($iSubItmText), _ "ptr", DllStructGetPtr($iSubItmRect), "int", $local_alignment) Next ;#ce EndSwitch EndSwitch GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") Return $GUI_RUNDEFMSG EndFunc ;==>WM_DRAWITEM OS: Win10-22H2 - 64bit - German, AutoIt Version: 3.3.16.1, AutoIt Editor: SciTE, Website: https://funk.eu AMT - Auto-Movie-Thumbnailer (2024-Oct-13) BIC - Batch-Image-Cropper (2023-Apr-01) COP - Color Picker (2009-May-21) DCS - Dynamic Cursor Selector (2024-Oct-13) HMW - Hide my Windows (2024-Oct-19) HRC - HotKey Resolution Changer (2012-May-16) ICU - Icon Configuration Utility (2018-Sep-16) SMF - Search my Files (2024-Oct-20) - THE file info and duplicates search tool SSD - Set Sound Device (2017-Sep-16)
KaFu Posted September 20, 2015 Posted September 20, 2015 Seems sufficient to disable WM_NOTIFY for _GUICtrlListView_GetItemText() call only.expandcollapse popup#include <GuiListView.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <ColorConstants.au3> Global Const $ODT_LISTVIEW = 102 Global Const $ODA_DRAWENTIRE = 0x1 Global Const $ODA_SELECT = 0x2 Global Const $ODA_FOCUS = 0x4 Global Const $ODS_SELECTED = 0x0001 Global $GUI_main = GUICreate("", 300, 300, -1, -1) Global $idLV = GUICtrlCreateListView("A|B|C", 15, 10, 250, 280, BitOR($LVS_REPORT, $LVS_SHOWSELALWAYS, $LVS_OWNERDRAWFIXED), 0) ; + $LVS_EX_CHECKBOXES + $LVS_SINGLESEL For $i = 0 To 50 ; if you comment out these lines, you can easily resize the columns and scroll without a freeze! If $i = 5 Then GUICtrlCreateListViewItem("|" & "sdfdsfs" & "|" & "", $idLV) ; if empty slot is present, gui gets freezed ; comment these lines out for check ContinueLoop EndIf GUICtrlCreateListViewItem("|" & "sdfdsfs" & "|" & $i, $idLV) Next GUIRegisterMsg($WM_DRAWITEM, "WM_DRAWITEM") GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") ; if you do not comment out line 20-23 you can comment out this line and it will work too! GUISetState(@SW_SHOW) ; Loop until the user exits. While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam) Return $GUI_RUNDEFMSG EndFunc ;==>WM_NOTIFY Func WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam) Local $tagDRAWITEMSTRUCT, $iBrushColor, $cID, $itmID, $itmAction, $itmState, $hItm, $hDC, $bSelected $tagDRAWITEMSTRUCT = DllStructCreate( _ "uint cType;" & _ "uint cID;" & _ "uint itmID;" & _ "uint itmAction;" & _ "uint itmState;" & _ "hwnd hItm;" & _ "handle hDC;" & _ "long itmRect[4];" & _ "ulong_ptr itmData" _ , $lParam) If DllStructGetData($tagDRAWITEMSTRUCT, "cType") <> $ODT_LISTVIEW Then Return $GUI_RUNDEFMSG $cID = DllStructGetData($tagDRAWITEMSTRUCT, "cID") $itmID = DllStructGetData($tagDRAWITEMSTRUCT, "itmID") $itmAction = DllStructGetData($tagDRAWITEMSTRUCT, "itmAction") $itmState = DllStructGetData($tagDRAWITEMSTRUCT, "itmState") $hItm = DllStructGetData($tagDRAWITEMSTRUCT, "hItm") $hDC = DllStructGetData($tagDRAWITEMSTRUCT, "hDC") $bSelected = BitAND($itmState, $ODS_SELECTED) Switch $cID ; will look for ControlID, not window handle. Case $idLV Switch $itmAction Case $ODA_DRAWENTIRE ; don't forget, this is BGR, not RGB If $itmState = $bSelected Then ; item is not selected $iBrushColor = 0xEEDDBB Else ; item is selected $iBrushColor = $COLOR_RED EndIf Local $aBrush = _WinAPI_CreateSolidBrush($iBrushColor) Local $aBrushOld = _WinAPI_SelectObject($hDC, $aBrush) Local $iLeft = DllStructGetData($tagDRAWITEMSTRUCT, "itmRect", 1) DllStructSetData($tagDRAWITEMSTRUCT, "itmRect", $iLeft + 1, 1) ; rectangle coordinates for coloring ; +1 is the left margin _WinAPI_FillRect($hDC, DllStructGetPtr($tagDRAWITEMSTRUCT, "itmRect"), $aBrush) _WinAPI_SelectObject($hDC, $aBrushOld) _WinAPI_DeleteObject($aBrush) ; for all columns of the row: $local_alignment = $DT_LEFT For $i = 0 To _GUICtrlListView_GetColumnCount($idLV) - 1 ; 1. get subitem text: GUIRegisterMsg($WM_NOTIFY, "") Local $iSubItmText = _GUICtrlListView_GetItemText($idLV, $itmID, $i) GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") ; If $iSubItmText = "" Then ContinueLoop ;ConsoleWrite("hier") ; 2. get subitem coordinates for drawing its respective text Local $aSubItmRect = _GUICtrlListView_GetSubItemRect($idLV, $itmID, $i) ; the function above accepts not only subitems (one-based index), but also main item (index=0) ; 3. pass the coordinates to a DLL struct Local $iSubItmRect = DllStructCreate("long[4]") DllStructSetData($iSubItmRect, 1, $aSubItmRect[0] + 6, 1) ; +6 is left margin (X) DllStructSetData($iSubItmRect, 1, $aSubItmRect[1] + (-2), 2) ; + (-2) is upper margin (Y) DllStructSetData($iSubItmRect, 1, $aSubItmRect[2], 3) DllStructSetData($iSubItmRect, 1, $aSubItmRect[3], 4) _WinAPI_SetTextColor($hDC, $COLOR_RED) DllCall("user32.dll", "int", "DrawTextW", "hwnd", $hDC, "wstr", $iSubItmText, "int", StringLen($iSubItmText), "ptr", DllStructGetPtr($iSubItmRect), "int", $local_alignment) Next ;#ce EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_DRAWITEM OS: Win10-22H2 - 64bit - German, AutoIt Version: 3.3.16.1, AutoIt Editor: SciTE, Website: https://funk.eu AMT - Auto-Movie-Thumbnailer (2024-Oct-13) BIC - Batch-Image-Cropper (2023-Apr-01) COP - Color Picker (2009-May-21) DCS - Dynamic Cursor Selector (2024-Oct-13) HMW - Hide my Windows (2024-Oct-19) HRC - HotKey Resolution Changer (2012-May-16) ICU - Icon Configuration Utility (2018-Sep-16) SMF - Search my Files (2024-Oct-20) - THE file info and duplicates search tool SSD - Set Sound Device (2017-Sep-16)
LarsJ Posted September 21, 2015 Posted September 21, 2015 I've been playing with this optimized code. Note that WM_NOTIFY is disabled while the header is dragged to change the width of the columns in the list view. expandcollapse popup#include <GuiListView.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Opt( "MustDeclareVars", 1 ) Global Const $ODT_LISTVIEW = 102 Global Const $ODA_DRAWENTIRE = 0x1 Global Const $ODA_SELECT = 0x2 Global Const $ODA_FOCUS = 0x4 Global Const $ODS_SELECTED = 0x0001 Global $hGui = GUICreate( "ListView", 300, 300 ), $aData[100][3] Global $idLV = GUICtrlCreateListView("A|B|C", 10, 10, 280, 280, BitOR($LVS_REPORT, $LVS_SHOWSELALWAYS, $LVS_OWNERDRAWFIXED)) ; + $LVS_EX_CHECKBOXES + $LVS_SINGLESEL Global $hHeader = _GUICtrlListView_GetHeader( $idLV ) Global $fEnableWM_NOTIFY = False For $i = 0 To 99 If Mod( $i, 2 ) Then GUICtrlCreateListViewItem("|" & "sdfdsfs" & "|" & "", $idLV) $aData[$i][1] = "sdfdsfs" Else GUICtrlCreateListViewItem("|" & "sdfdsfs" & "|" & $i, $idLV) $aData[$i][1] = "sdfdsfs" $aData[$i][2] = $i EndIf Next GUIRegisterMsg($WM_DRAWITEM, "WM_DRAWITEM") GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") GUISetState(@SW_SHOW) While 1 Switch GUIGetMsg() Case $GUI_EVENT_PRIMARYUP If $fEnableWM_NOTIFY Then GUIRegisterMsg($WM_NOTIFY, "WM_NOTIFY") $fEnableWM_NOTIFY = False EndIf Case $GUI_EVENT_CLOSE ExitLoop EndSwitch WEnd Func WM_NOTIFY($hWnd, $iMsg, $iwParam, $ilParam) Local $tNMHDR = DllStructCreate($tagNMHDR, $ilParam) Switch HWnd(DllStructGetData($tNMHDR, "hWndFrom")) Case $hHeader Switch DllStructGetData($tNMHDR, "Code") Case $HDN_BEGINTRACKW GUIRegisterMsg($WM_NOTIFY, "") $fEnableWM_NOTIFY = True EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc Func WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam) Local Static $tRect = DllStructCreate($tagRECT) Local $tDRAWITEM = DllStructCreate( "uint cType;uint cID;uint itmID;uint itmAction;uint itmState;hwnd hItm;handle hDC;long itmRect[4];ulong_ptr itmData", $lParam ) If DllStructGetData($tDRAWITEM, "cType") <> $ODT_LISTVIEW Then Return $GUI_RUNDEFMSG Switch DllStructGetData($tDRAWITEM, "cID") ; Will look for ControlID, not window handle Case $idLV Switch DllStructGetData($tDRAWITEM, "itmAction") Case $ODA_DRAWENTIRE Local $itmID = DllStructGetData($tDRAWITEM, "itmID"), $itmState = DllStructGetData($tDRAWITEM, "itmState"), $hItm = DllStructGetData($tDRAWITEM, "hItm"), $hDC = DllStructGetData($tDRAWITEM, "hDC"), $iBrushColor If BitAND($itmState, $ODS_SELECTED) Then ; Don't forget, this is BGR, not RGB $iBrushColor = 0xFF0000 ; Blue in BGR Else $iBrushColor = 0xEEDDBB EndIf Local $aBrush = _WinAPI_CreateSolidBrush($iBrushColor), $aBrushOld = _WinAPI_SelectObject($hDC, $aBrush) ;DllStructSetData($tDRAWITEM, "itmRect", DllStructGetData($tDRAWITEM, "itmRect", 1) + 1, 1) ; Rectangle coordinates for coloring, add +1 is to left margin _WinAPI_FillRect($hDC, DllStructGetPtr($tDRAWITEM, "itmRect"), $aBrush) _WinAPI_SelectObject($hDC, $aBrushOld) _WinAPI_DeleteObject($aBrush) ; for all columns of the row: ;For $i = 0 To _GUICtrlListView_GetColumnCount($idLV) - 1 Local $iSubItmText For $i = 0 To 2 ; 1. get subitem text: ;$iSubItmText = _GUICtrlListView_GetItemText($idLV, $itmID, $i) $iSubItmText = $aData[$itmID][$i] ; 1000 times faster, no LVN_GETDISPINFO notifications ; 2. get subitem coordinates for drawing its respective text ;Local $aSubItmRect = _GUICtrlListView_GetSubItemRect($idLV, $itmID, $i) DllStructSetData($tRect, "Top", $i) DllStructSetData($tRect, "Left", $LVIR_BOUNDS) GUICtrlSendMsg($idLV, $LVM_GETSUBITEMRECT, $itmID, DllStructGetPtr($tRect)) ; 3. pass the coordinates to a DLL struct DllStructSetData($tRect, 1, DllStructGetData($tRect, 1) + 6) ; +6 is left margin (X) DllStructSetData($tRect, 2, DllStructGetData($tRect, 2) -2) ; -2 is upper margin (Y) _WinAPI_SetTextColor($hDC, 0xFF0000) ; Blue in BGR DllCall("user32.dll", "int", "DrawTextW", "hwnd", $hDC, "wstr", $iSubItmText, "int", StringLen($iSubItmText), "ptr", DllStructGetPtr($tRect), "int", 0) Next EndSwitch EndSwitch Return $GUI_RUNDEFMSG EndFunc Controls, File Explorer, ROT objects, UI Automation, Windows Message MonitorCompiled code: Accessing AutoIt variables, DotNet.au3 UDF, Using C# and VB codeShell menus: The Context menu, The Favorites menu. Shell related: Control Panel, System Image ListsGraphics related: Rubik's Cube, OpenGL without external libraries, Navigating in an image, Non-rectangular selectionsListView controls: Colors and fonts, Multi-line header, Multi-line items, Checkboxes and icons, Incremental searchListView controls: Virtual ListViews, Editing cells, Data display functions
Moderators Melba23 Posted September 21, 2015 Moderators Posted September 21, 2015 (edited) LarsJ & KaFu,Nice piece of detective work - and some nice code to work around the problem.M23 Edited September 21, 2015 by Melba23 Typo Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
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