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Posted (edited)

Cheers bud, pretty ace.

Any Idea why protected mode is turned off, and if so how to enable it?

EDIT: scrap that question Protected mode was not introduced until IE 8 I believe.

EDIT2: Discovered while the control is good for html5 it still will not handle flash games like those bingo or card games on the face book.

Edited by JohnOne

AutoIt Absolute Beginners    Require a serial    Pause Script    Video Tutorials by Morthawt   ipify 

Monkey's are, like, natures humans.

Posted

JohnOne, I'm not sure about Protected mode.  There may be a way to enable/disable it, but I haven't looked into it myself yet.

Also, I've just tested the control on a random flash game (from armorgames.com), and it worked fine.  Did you successfully login to facebook before trying to run those games?  Maybe there's some other incompatibility issue?

By the way, I'm using IE11 and the latest flash plugin for my tests.

Posted (edited)

I use IE 11 and have latest flash also.

It simply would not load any games I tried, including farmville, slingo bingo and others.

Just tried on IE normal and when entered game area got a security message about the content which I choose show all content.

Never seen this with UDF, could be related.

Edited by JohnOne

AutoIt Absolute Beginners    Require a serial    Pause Script    Video Tutorials by Morthawt   ipify 

Monkey's are, like, natures humans.

Posted (edited)

JohnOne, all the UDF does is set a value in the registry.  You can try experimenting with different IE versions if you like, or the DOCTYPE setting, etc.  As far as IE browser and security settings, I am not sure how that would be done programmatically.  But the UDF has nothing to do with that stuff :)

Also, I saw a message from mesale0077 earlier that I see he deleted (dude, stop deleting your posts!), referencing >his thread in General Help & Support.

Anyway, he solved the problem he was having by deleting the key, but really the problem stems from the fact that the HTMLDocumentEvents2 interface has changed starting IE11.  See MSDNs HTMLDocumentEvents2 interface page for information on the changes in IE11.  The workaround?  Either figure out how to work with the new interface, or set the Browser Emulation mode to IE 10 or lower.

Edit: Turns out the problem mesale0077 was having isn't related to the new IE11 event objects, but rather to the fact that the <a> anchor elements (without text) weren't registering as being clicked.  Moving the id="#" attributes to the <img> element (or even the <span> element) actually solves the problem.

Edit2: A better option was conceived: on a click, check the parentNode to see if it is an <a> anchor element and if so, what its id attribute is. (see the code in >this post).

Edited by Ascend4nt
Posted

Since everyone likes to look at pictures, I added one ;)

Also, some changes:

2014-08-19:

Changed: UDF Renamed to IE_EmbeddedVersioning

Changed: Function _IE_EmbeddedSetBrowserEmulation() can be called with no parameters - in this case, it sets the Browser Emulation Flags to reflect the current installed version of IE

Updated: HTML5 Canvas demo

Posted (edited)

IE_EmbeddedVersioning.au3
mini changed
 
added
#include <Process.au3>
OnAutoItExitRegister("_IE_Embedded_unregistry")
 
 
 
Func _IE_Embedded_unregistry()
     RegDelete('HKEY_CURRENT_USERSoftwareMicrosoftInternet ExplorerMainFeatureControlFEATURE_BROWSER_EMULATION', _ProcessGetName(@AutoItPID))
  endfunc

Edited by mesale0077
Copied UDF code removed
Posted

IE_EmbeddedVersioning.au3

mini changed

added

#include <Process.au3>

OnAutoItExitRegister("_IE_Embedded_unregistry")

 

Func _IE_Embedded_unregistry()

     RegDelete('HKEY_CURRENT_USERSoftwareMicrosoftInternet ExplorerMainFeatureControlFEATURE_BROWSER_EMULATION', _ProcessGetName(@AutoItPID))

  endfunc

 

mesale0077, a 'feature request' might work better, than adding your own (flawed) code.  And why post the entire UDF? Please delete it from your post as it will not reflect the current and new versions of the UDF.

Anyway, even though you didn't really ask, I went ahead and added a 'Remove' function to the UDF, which actually works correctly for both HKCU and HKLM branches..

2014-08-19 Update 2:

Added: _IE_EmbeddedRemoveBrowserEmulation() per (pseudo-request) by mesale0077

Changed: _IE_EmbeddedGetBrowserEmulation() parameters are rearranged to match other function signatures

Update in 1st post

Posted (edited)

I suppose it might be of interest how the Canvas example would be done in Javascript, and how it compares to the AutoiIt script, so here's the html & Javascript code:

HTML:

<!DOCTYPE html>
<html>
 <head>
     <meta content="text/html; charset=UTF-8" http-equiv="content-type">
     <title>Experiments</title>
     <style>
         canvas { display:block; background-color:white; outline:#00FF00 dotted thin;}
     </style>     
    <script src="html5-canvas-click-example.js" type="text/javascript" language="javascript"></script>
 </head>
 <body>
    <!-- onevent="func()" attributes fail to pass event objects correctly in Firefox, so addEventListener() is used instead
    <canvas width=420 height=320 id="myCanvas" onmousedown="MouseDownCanv()" onmouseup="MouseUpCanv()" oncontextmenu="OnCanvCtxMenu()">
     -->
    <canvas width=420 height=320 id="myCanvas">
    If you are seeing this, your browser doesn't support HTML5 Canvas.
    </canvas>
 </body>
</html>

Javascript (named "html5-canvas-click-example.js"):

// Simple interactive HTML5 Canvas demo
// Author: Ascend4nt (except MouseEventToCanvasCoords() by Mark Pilgrim)

// Globals
var g_Canvas, g_Ctx;
var g_LastX, g_LastY;
var g_bMouseDown = false;

// Canvas event coordinate transfer
// (from http://diveintohtml5.info/canvas.html)
// Author: Mark Pilgrim
function MouseEventToCanvasCoords(e, Canvas)
{
    var x, y;
    if (e.pageX != undefined && e.pageY != undefined) {
        x = e.pageX;
        y = e.pageY;
    }
    else {
        x = e.clientX + document.body.scrollLeft +
            document.documentElement.scrollLeft;
        y = e.clientY + document.body.scrollTop +
            document.documentElement.scrollTop;
    }
    x -= Canvas.offsetLeft;
    y -= Canvas.offsetTop;
    return [x, y];
}
// "oncontextmenu" handler for Canvas
function OnCanvCtxMenu(evt)
{
    evt = evt || window.event;    
    //console.log("Canvas Context-menu event");

    // Prevent the Default context menu from showing up:
    evt.preventDefault();
    evt.returnValue = false;    
}
// "onmousedown" handler for Canvas
// - Draws small box, records X, Y position -
function MouseDownCanv(evt)
{
    evt = evt || window.event;
    //var elem = evt.target || event.SrcElement;

    // evt.x doesn't work on Firefox:
    //g_LastX = evt.x - g_Canvas.offsetLeft;
    //g_LastY = evt.y - g_Canvas.offsetTop;
    var coords = MouseEventToCanvasCoords(evt, g_Canvas);
    g_LastX = coords[0];
    g_LastY = coords[1];
    
    //console.log("Mouse down recvd, X = " + g_LastX);
    
    g_bMouseDown = true;
    g_Ctx.fillStyle = "blue";
    g_Ctx.fillRect(g_LastX - 2, g_LastY - 2, 3, 3);
}
// "onmouseup" handler for Canvas
// - Draws either a line from last X, Y, or draws a circle if no movement -
function MouseUpCanv(evt)
{
    evt = evt || window.event;
    if (g_bMouseDown)
    {
        var coords = MouseEventToCanvasCoords(evt, g_Canvas);
        var x2 = coords[0], y2 = coords[1];
        
        // Assemble random color string
        // as a # followed by 3 hex pairs: "#1A2B3C"
        var sColor = "#";
        for (i = 0; i < 3; i++)
            sColor += Math.floor((Math.random() * 256)).toString(16);
        
        //console.log("Color = " + sColor);

        // Draw either a line or circle depending on where the mouse button is released
        if (x2 == g_LastX && y2 == g_LastY)
        {
            // Circle if mouse start = mouse end
            g_Ctx.beginPath();
            g_Ctx.arc(x2, y2, 8, 0, Math.PI * 2);
            g_Ctx.fillStyle = sColor;
            g_Ctx.fill();
        } else {
            // Line if mouse start <> mouse end
            g_Ctx.beginPath();
            g_Ctx.lineWidth = "3";
            g_Ctx.strokeStyle = sColor;
            g_Ctx.moveTo(g_LastX, g_LastY);
            g_Ctx.lineTo(x2, y2);
            g_Ctx.stroke();
        }
        g_bMouseDown = false;
    }    
}
// Main function (runs after page is loaded)
function main()
{
    //console.log("HTML loaded");
    
    // Get Canvas element and Context
    g_Canvas = document.getElementById("myCanvas");
    if (!g_Canvas) return;
    g_Ctx = g_Canvas.getContext("2d");
    if (!g_Ctx) return;   
    
    // Add event handlers (The onevent="func()" attributes work incorrectly
    // in Firefox [event objects aren't passed])
    // Also, older IE versions might need .attachEvent()
    g_Canvas.addEventListener("mousedown", MouseDownCanv, false);
    g_Canvas.addEventListener("mouseup", MouseUpCanv, false);
    g_Canvas.addEventListener("contextmenu", OnCanvCtxMenu, false);
    
    // Example Drawing: Gradient:    
    var Grad = g_Ctx.createLinearGradient(0,0,0,60);
    if (Grad)
    {
        Grad.addColorStop(0, "red");
        Grad.addColorStop(1, "blue");
        g_Ctx.fillStyle = Grad;
    }
    g_Ctx.fillRect(0,0,419,60);
     
    // Example Drawing: Text
    g_Ctx.font = "30px serif";
    g_Ctx.fillStyle = "white";
    g_Ctx.textBaseline = "top";
    g_Ctx.fillText("HTML5 Canvas Drawing!", 50, 10);
    
    // Example Drawing: Circle, Line
    g_Ctx.beginPath();
    g_Ctx.arc(200, 100, 20, 0, Math.PI * 2);
    g_Ctx.fillStyle = "red";
    g_Ctx.fill();

    g_Ctx.beginPath();
    g_Ctx.lineWidth = "3";
    g_Ctx.strokeStyle = "green";
    g_Ctx.moveTo(185, 85);
    g_Ctx.lineTo(215, 115);
    g_Ctx.stroke();
    
    // End main [event handlers will continue to run]
}

window.onload = main;

_

edit: see >1st post for the 'standalone' ZIP file with these 2 files inside

Edited by Ascend4nt
  • 4 years later...
Posted

Additional example is located here:

 

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  • 1 year later...

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