Damein Posted July 11, 2014 Share Posted July 11, 2014 Sorry I know there's a way to do this but I can't think of what else to search for and am at a loss. I want to be able to catch an error message like "Array variable has incorrect number of subscripts or subscript dimension range exceeded." And tell the script to do something else if this occurs and not stop the script entirely. THanks! Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic Link to comment Share on other sites More sharing options...
Bert Posted July 11, 2014 Share Posted July 11, 2014 look at @error The Vollatran project My blog: http://www.vollysinterestingshit.com/ Link to comment Share on other sites More sharing options...
Damein Posted July 11, 2014 Author Share Posted July 11, 2014 I'm sorry but I don't understand how that helps. If I place If @error below the line it error's out at nothing happens. I don't see how I can utilize SetError either since before it gets to that line it will error out. $Card2ToMoveData = $Player1Cards[$Card2ToMove] That's the line of code it error's out at if $Player1Cards[$Card2ToMove] doesn't exist. IE: If I call $Card2ToMoveData = 13 but the array doesn't go to 13 it will cause the error. I wan't to catch that. Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic Link to comment Share on other sites More sharing options...
jchd Posted July 12, 2014 Share Posted July 12, 2014 Fix the code so that the erroneous condition never occurs! This wonderful site allows debugging and testing regular expressions (many flavors available). An absolute must have in your bookmarks.Another excellent RegExp tutorial. Don't forget downloading your copy of up-to-date pcretest.exe and pcregrep.exe hereRegExp tutorial: enough to get startedPCRE v8.33 regexp documentation latest available release and currently implemented in AutoIt beta. SQLitespeed is another feature-rich premier SQLite manager (includes import/export). Well worth a try.SQLite Expert (freeware Personal Edition or payware Pro version) is a very useful SQLite database manager.An excellent eBook covering almost every aspect of SQLite3: a must-read for anyone doing serious work.SQL tutorial (covers "generic" SQL, but most of it applies to SQLite as well)A work-in-progress SQLite3 tutorial. Don't miss other LxyzTHW pages!SQLite official website with full documentation (may be newer than the SQLite library that comes standard with AutoIt) Link to comment Share on other sites More sharing options...
Shane0000 Posted July 12, 2014 Share Posted July 12, 2014 IE: If I call $Card2ToMoveData = 13 but the array doesn't go to 13 it will cause the error. I wan't to catch that. Look into Ubound and dont let any loops go above it The below will keep your loop from exceeding the number of items in your array Use the -1 because Ubound counts from 1 to xxx where an array counts from 0 - xxx For $i = 0 to Ubound( $Card2ToMoveData) - 1 Next Link to comment Share on other sites More sharing options...
Bert Posted July 12, 2014 Share Posted July 12, 2014 (edited) I'm sorry but I don't understand how that helps. If I place If @error below the line it error's out at nothing happens. I don't see how I can utilize SetError either since before it gets to that line it will error out. $Card2ToMoveData = $Player1Cards[$Card2ToMove] That's the line of code it error's out at if $Player1Cards[$Card2ToMove] doesn't exist. IE: If I call $Card2ToMoveData = 13 but the array doesn't go to 13 it will cause the error. I wan't to catch that. Are you using this for a card game bot? Your code strongly suggest you are. Thread reported for a moderator to review. Edited July 12, 2014 by MBALZESHARI The Vollatran project My blog: http://www.vollysinterestingshit.com/ Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted July 12, 2014 Moderators Share Posted July 12, 2014 Damein,Any response to MBALZESHARI's post? M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Damein Posted July 12, 2014 Author Share Posted July 12, 2014 (edited) I'm sorry, I was asleep No, nothing like that. It's for a card game made in AutoIt. Here is the full code. The game is called Tichu, a very fun game! Card Module to give player's a new hand expandcollapse popup#include <Array.au3> Func _CreateHands() Global $FoundCard = 0 Dim $Cards[57], $Card[57], $Player1Cards[0], $Player2Cards[0], $Player3Cards[0], $Player4Cards[0] For $i = 1 To 56 $Cards[$i] = "0" Next $Card[1] = "2C" $Card[2] = "2S" $Card[3] = "2D" $Card[4] = "2H" $Card[5] = "3C" $Card[6] = "3S" $Card[7] = "3D" $Card[8] = "3H" $Card[9] = "4C" $Card[10] = "4S" $Card[11] = "4D" $Card[12] = "4H" $Card[13] = "5C" $Card[14] = "5S" $Card[15] = "5D" $Card[16] = "5H" $Card[17] = "6C" $Card[18] = "6S" $Card[19] = "6D" $Card[20] = "6H" $Card[21] = "7C" $Card[22] = "7S" $Card[23] = "7D" $Card[24] = "7H" $Card[25] = "8C" $Card[26] = "8S" $Card[27] = "8D" $Card[28] = "8H" $Card[29] = "9C" $Card[30] = "9S" $Card[31] = "9D" $Card[32] = "9H" $Card[33] = "10C" $Card[34] = "10S" $Card[35] = "10D" $Card[36] = "10H" $Card[37] = "JC" $Card[38] = "JS" $Card[39] = "JD" $Card[40] = "JH" $Card[41] = "QC" $Card[42] = "QS" $Card[43] = "QD" $Card[44] = "QH" $Card[45] = "KC" $Card[46] = "KS" $Card[47] = "KD" $Card[48] = "KH" $Card[49] = "AC" $Card[50] = "AS" $Card[51] = "AD" $Card[52] = "AH" $Card[53] = "Dog" $Card[54] = "Dragon" $Card[55] = "Bird" $Card[56] = "Phoenix" While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player1Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd $FoundCard = 0 While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player2Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd $FoundCard = 0 While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player3Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd $FoundCard = 0 While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player4Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd EndFunc ;~ _ArrayDisplay($Player1Cards) ;~ _ArrayDisplay($Player2Cards) ;~ _ArrayDisplay($Player3Cards) ;~ _ArrayDisplay($Player4Cards) The current code that I have made up, haven't gotten very far. expandcollapse popup#include <GUIConstantsEx.au3> #include <EditConstants.au3> #include ".\Skins\Hex.au3" #include "_UskinLibrary.au3" #include "Cards Module.au3" _Uskin_LoadDLL() _USkin_Init(_Hex(True)) Opt("GUIOnEventMode", 1) Global $Player1Cards, $Player2Cards, $Player3Cards, $Player4Cards Global $CurrentGui, $MainGui, $HandGui, $CardCount Dim $Player1Card[20], $Player1Cards[20] _DealCards() _CreateGui() Func _CreateGui() $CurrentGui = "MainGui" $MainGui = GuiCreate("Tichu", 800,500) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") GuiSetFont(11) $DisplayTeamAName = GuiCtrlCreateInput("", 5,5,140,20, BitOr($ES_READONLY, $ES_Center)) $DisplayTeamAPoints = GuiCtrlCreateInput("0", 50, 30, 40,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayTeamBName = GuiCtrlCreateInput("", 655,5,140,20, BitOr($ES_READONLY, $ES_Center)) $DisplayTeamBPoints = GuiCtrlCreateInput("0", 705, 30, 40,20, BitOr($ES_ReadOnly, $ES_Center)) GuiCtrlCreateLabel("Player 1:", 0, 380) GuiCtrlCreateLabel("Player 2:", 0, 410) GuiCtrlCreateLabel("Player 3:", 0, 440) GuiCtrlCreateLabel("Player 4:", 0, 470) $DisplayPlayer1Name = GuiCtrlCreateInput("Prophete", 60, 378, 100,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer2Name = GuiCtrlCreateInput("Prophete", 60, 408, 100,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer3Name = GuiCtrlCreateInput("Prophete", 60, 438, 100,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer4Name = GuiCtrlCreateInput("Prophete", 60, 468, 100,20, BitOr($ES_ReadOnly, $ES_Center)) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 350, 30, 80,130) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 350, 340, 80,130) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 30, 200, 80,130) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 680, 200, 80,130) $DisplayPlayer1CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 340, 3,100, 20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer2CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 340, 475,100, 20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer3CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 20, 335,100, 20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer4CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 670, 335,100, 20, BitOr($ES_ReadOnly, $ES_Center)) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuPlayingFIeld.bmp", 200, 180, 380,140) GuiCtrlCreatePic(@ScriptDIr & "/Images/Bomb.bmp", 200, 180, 380,140) $PlayButton = GuiCtrlCreateButton("Hand", 240, 470, 80,30) GuiCtrlSetOnEvent(-1, "_HandGUI") $PassButton = GuiCtrlCreateButton("Pass", 465, 470, 80,30) GuiSetState() EndFunc Func _HandGUI() $CurrentGui = "Hand" $HandGui = GuiCreate("Hand", 800,400) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") GuiSetBkColor(0xFFFFFF) GuiSetFont(11) $Cards = _ArrayToString($Player1Cards, "|") $SplitCards = StringSplit($Cards, "|") $CardCount = $SplitCards[0] $X = 15 For $i = 0 To $CardCount - 1 If $i = 9 Then $X = 185 EndIf If $i < 9 Then $Player1Card[$i] = GuiCtrlCreatePic(@ScriptDir & "/Images/Deck/" & $Player1Cards[$i] & ".bmp", $X, 20, 80,130) $X += 85 Else $Player1Card[$i] = GuiCtrlCreatePic(@ScriptDir & "/Images/Deck/" & $Player1Cards[$i] & ".bmp", $X, 170, 80,130) $X += 85 EndIf Next $X = 50 For $i = 0 To 8 GuiCtrlCreateLabel($i, $X,0, 80,20) GuiCtrlSetFont(-1, 12) $X += 85 Next $X = 215 For $i = 9 To 13 GuiCtrlCreateLabel($i, $X, 150, 80, 20) GuiCtrlSetFont(-1, 12) $X += 85 Next $MoveCard = GuiCtrlCreateButton("Move Card", 10,360,120,40) GuiCtrlSetOnEvent(-1, "_MoveCard") $TradeCards = GuiCtrlCreateButton("Trade Cards", 10,360,120,40) GuiCtrlSetOnEvent(-1, "_TradeCards") $RemoveCard = GuiCtrlCreateButton("Remove Card", 300,360,120,40) GuiCtrlSetOnEvent(-1, "_RemoveCard") GuiSetState() EndFunc Func _TradeCards() $TradePlayer1 = InputBox("Trade Cards", "Please input the player you would like to trade with." & @CRLF & @CRLF & "IE: 1, 2 or 3") $TradePlayer1Card = InputBox("Trade Cards", "Please input the card you would like to trade." & @CRLF & @CRLF & "0 being position 1 - 13") $TradePlayer2 = InputBox("Trade Cards", "Please input the player you would like to trade with." & @CRLF & @CRLF & "IE: 1, 2 or 3") $TradePlayer2Card = InputBox("Trade Cards", "Please input the card you would like to trade." & @CRLF & @CRLF & "0 being position 1 - 13") $TradePlayer3 = InputBox("Trade Cards", "Please input the player you would like to trade with." & @CRLF & @CRLF & "IE: 1, 2 or 3") $TradePlayer3Card = InputBox("Trade Cards", "Please input the card you would like to trade." & @CRLF & @CRLF & "0 being position 1 - 13") EndFunc Func _RemoveCard() _ArrayDelete($Player1Cards, 3) GuiDelete($HandGui) _HandGui() EndFunc Func _MoveCard() $Card1ToMove = InputBox("Move Card", "Please type a number from 0-13 of the position of the first card to move." & @CRLF & "0 being position 1.") $Card2ToMove = InputBox("Move Card", "Please type a number from 0-13 of the position of the second card to move." & @CRLF & "0 being position 1.") $Card1ToMoveData = $Player1Cards[$Card1ToMove] $Card2ToMoveData = $Player1Cards[$Card2ToMove] If $Card2ToMoveData = "" Then SetError(1) Else _ArraySwap($Player1Cards[$Card1ToMove], $Player1Cards[$Card2ToMove]) GuiDelete($HandGui) _HandGui() EndIf EndFunc Func _DealCards() _CreateHands() EndFunc Func _Exit() If $CurrentGui = "Hand" Then GuiDelete($HandGui) $CurrentGui = "MainGui" ElseIf $CurrentGui = "MainGui" Then Exit EndIf EndFunc While 1 Sleep(10) WEnd There's a bunch of images and stuff related but that should be enough to prove that And thanks Shane for the info, I'll look into that. Edited July 12, 2014 by Damein Bert 1 Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted July 12, 2014 Moderators Share Posted July 12, 2014 Damein,Fine. I hope you are refreshed after your "internal eyelid inspection" and ready to resume coding. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Bert Posted July 12, 2014 Share Posted July 12, 2014 (edited) I'm sorry, I was asleep No, nothing like that. It's for a card game made in AutoIt. Here is the full code. The game is called Tichu, a very fun game! Card Module to give player's a new hand expandcollapse popup#include <Array.au3> Func _CreateHands() Global $FoundCard = 0 Dim $Cards[57], $Card[57], $Player1Cards[0], $Player2Cards[0], $Player3Cards[0], $Player4Cards[0] For $i = 1 To 56 $Cards[$i] = "0" Next $Card[1] = "2C" $Card[2] = "2S" $Card[3] = "2D" $Card[4] = "2H" $Card[5] = "3C" $Card[6] = "3S" $Card[7] = "3D" $Card[8] = "3H" $Card[9] = "4C" $Card[10] = "4S" $Card[11] = "4D" $Card[12] = "4H" $Card[13] = "5C" $Card[14] = "5S" $Card[15] = "5D" $Card[16] = "5H" $Card[17] = "6C" $Card[18] = "6S" $Card[19] = "6D" $Card[20] = "6H" $Card[21] = "7C" $Card[22] = "7S" $Card[23] = "7D" $Card[24] = "7H" $Card[25] = "8C" $Card[26] = "8S" $Card[27] = "8D" $Card[28] = "8H" $Card[29] = "9C" $Card[30] = "9S" $Card[31] = "9D" $Card[32] = "9H" $Card[33] = "10C" $Card[34] = "10S" $Card[35] = "10D" $Card[36] = "10H" $Card[37] = "JC" $Card[38] = "JS" $Card[39] = "JD" $Card[40] = "JH" $Card[41] = "QC" $Card[42] = "QS" $Card[43] = "QD" $Card[44] = "QH" $Card[45] = "KC" $Card[46] = "KS" $Card[47] = "KD" $Card[48] = "KH" $Card[49] = "AC" $Card[50] = "AS" $Card[51] = "AD" $Card[52] = "AH" $Card[53] = "Dog" $Card[54] = "Dragon" $Card[55] = "Bird" $Card[56] = "Phoenix" While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player1Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd $FoundCard = 0 While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player2Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd $FoundCard = 0 While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player3Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd $FoundCard = 0 While $FoundCard < 14 $Random = Random(1, 56, 1) If $Cards[$Random] = "0" Then _arrayAdd($Player4Cards, $Card[$Random]) $FoundCard += 1 $Cards[$Random] = "1" EndIf WEnd EndFunc ;~ _ArrayDisplay($Player1Cards) ;~ _ArrayDisplay($Player2Cards) ;~ _ArrayDisplay($Player3Cards) ;~ _ArrayDisplay($Player4Cards) The current code that I have made up, haven't gotten very far. expandcollapse popup#include <GUIConstantsEx.au3> #include <EditConstants.au3> #include ".\Skins\Hex.au3" #include "_UskinLibrary.au3" #include "Cards Module.au3" _Uskin_LoadDLL() _USkin_Init(_Hex(True)) Opt("GUIOnEventMode", 1) Global $Player1Cards, $Player2Cards, $Player3Cards, $Player4Cards Global $CurrentGui, $MainGui, $HandGui, $CardCount Dim $Player1Card[20], $Player1Cards[20] _DealCards() _CreateGui() Func _CreateGui() $CurrentGui = "MainGui" $MainGui = GuiCreate("Tichu", 800,500) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") GuiSetFont(11) $DisplayTeamAName = GuiCtrlCreateInput("", 5,5,140,20, BitOr($ES_READONLY, $ES_Center)) $DisplayTeamAPoints = GuiCtrlCreateInput("0", 50, 30, 40,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayTeamBName = GuiCtrlCreateInput("", 655,5,140,20, BitOr($ES_READONLY, $ES_Center)) $DisplayTeamBPoints = GuiCtrlCreateInput("0", 705, 30, 40,20, BitOr($ES_ReadOnly, $ES_Center)) GuiCtrlCreateLabel("Player 1:", 0, 380) GuiCtrlCreateLabel("Player 2:", 0, 410) GuiCtrlCreateLabel("Player 3:", 0, 440) GuiCtrlCreateLabel("Player 4:", 0, 470) $DisplayPlayer1Name = GuiCtrlCreateInput("Prophete", 60, 378, 100,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer2Name = GuiCtrlCreateInput("Prophete", 60, 408, 100,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer3Name = GuiCtrlCreateInput("Prophete", 60, 438, 100,20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer4Name = GuiCtrlCreateInput("Prophete", 60, 468, 100,20, BitOr($ES_ReadOnly, $ES_Center)) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 350, 30, 80,130) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 350, 340, 80,130) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 30, 200, 80,130) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuBackOfCard.Bmp", 680, 200, 80,130) $DisplayPlayer1CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 340, 3,100, 20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer2CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 340, 475,100, 20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer3CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 20, 335,100, 20, BitOr($ES_ReadOnly, $ES_Center)) $DisplayPlayer4CardsRemaining = GuiCtrlCreateInput("14 Cards Left", 670, 335,100, 20, BitOr($ES_ReadOnly, $ES_Center)) GuiCtrlCreatePic(@ScriptDIr & "/Images/TichuPlayingFIeld.bmp", 200, 180, 380,140) GuiCtrlCreatePic(@ScriptDIr & "/Images/Bomb.bmp", 200, 180, 380,140) $PlayButton = GuiCtrlCreateButton("Hand", 240, 470, 80,30) GuiCtrlSetOnEvent(-1, "_HandGUI") $PassButton = GuiCtrlCreateButton("Pass", 465, 470, 80,30) GuiSetState() EndFunc Func _HandGUI() $CurrentGui = "Hand" $HandGui = GuiCreate("Hand", 800,400) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") GuiSetBkColor(0xFFFFFF) GuiSetFont(11) $Cards = _ArrayToString($Player1Cards, "|") $SplitCards = StringSplit($Cards, "|") $CardCount = $SplitCards[0] $X = 15 For $i = 0 To $CardCount - 1 If $i = 9 Then $X = 185 EndIf If $i < 9 Then $Player1Card[$i] = GuiCtrlCreatePic(@ScriptDir & "/Images/Deck/" & $Player1Cards[$i] & ".bmp", $X, 20, 80,130) $X += 85 Else $Player1Card[$i] = GuiCtrlCreatePic(@ScriptDir & "/Images/Deck/" & $Player1Cards[$i] & ".bmp", $X, 170, 80,130) $X += 85 EndIf Next $X = 50 For $i = 0 To 8 GuiCtrlCreateLabel($i, $X,0, 80,20) GuiCtrlSetFont(-1, 12) $X += 85 Next $X = 215 For $i = 9 To 13 GuiCtrlCreateLabel($i, $X, 150, 80, 20) GuiCtrlSetFont(-1, 12) $X += 85 Next $MoveCard = GuiCtrlCreateButton("Move Card", 10,360,120,40) GuiCtrlSetOnEvent(-1, "_MoveCard") $TradeCards = GuiCtrlCreateButton("Trade Cards", 10,360,120,40) GuiCtrlSetOnEvent(-1, "_TradeCards") $RemoveCard = GuiCtrlCreateButton("Remove Card", 300,360,120,40) GuiCtrlSetOnEvent(-1, "_RemoveCard") GuiSetState() EndFunc Func _TradeCards() $TradePlayer1 = InputBox("Trade Cards", "Please input the player you would like to trade with." & @CRLF & @CRLF & "IE: 1, 2 or 3") $TradePlayer1Card = InputBox("Trade Cards", "Please input the card you would like to trade." & @CRLF & @CRLF & "0 being position 1 - 13") $TradePlayer2 = InputBox("Trade Cards", "Please input the player you would like to trade with." & @CRLF & @CRLF & "IE: 1, 2 or 3") $TradePlayer2Card = InputBox("Trade Cards", "Please input the card you would like to trade." & @CRLF & @CRLF & "0 being position 1 - 13") $TradePlayer3 = InputBox("Trade Cards", "Please input the player you would like to trade with." & @CRLF & @CRLF & "IE: 1, 2 or 3") $TradePlayer3Card = InputBox("Trade Cards", "Please input the card you would like to trade." & @CRLF & @CRLF & "0 being position 1 - 13") EndFunc Func _RemoveCard() _ArrayDelete($Player1Cards, 3) GuiDelete($HandGui) _HandGui() EndFunc Func _MoveCard() $Card1ToMove = InputBox("Move Card", "Please type a number from 0-13 of the position of the first card to move." & @CRLF & "0 being position 1.") $Card2ToMove = InputBox("Move Card", "Please type a number from 0-13 of the position of the second card to move." & @CRLF & "0 being position 1.") $Card1ToMoveData = $Player1Cards[$Card1ToMove] $Card2ToMoveData = $Player1Cards[$Card2ToMove] If $Card2ToMoveData = "" Then SetError(1) Else _ArraySwap($Player1Cards[$Card1ToMove], $Player1Cards[$Card2ToMove]) GuiDelete($HandGui) _HandGui() EndIf EndFunc Func _DealCards() _CreateHands() EndFunc Func _Exit() If $CurrentGui = "Hand" Then GuiDelete($HandGui) $CurrentGui = "MainGui" ElseIf $CurrentGui = "MainGui" Then Exit EndIf EndFunc While 1 Sleep(10) WEnd There's a bunch of images and stuff related but that should be enough to prove that And thanks Shane for the info, I'll look into that. Nice work! Keep it up! Edited July 12, 2014 by MBALZESHARI The Vollatran project My blog: http://www.vollysinterestingshit.com/ Link to comment Share on other sites More sharing options...
Solution Damein Posted July 12, 2014 Author Solution Share Posted July 12, 2014 Thanks for the pass and I figured a way out to do what I needed via $Cards = _ArrayToString($Player1Cards, "|") $SplitCards = StringSplit($Cards, "|") $CardCount = $SplitCards[0] If $Card1ToMove > $CardCount - 1 Then MsgBox(48, "Error", "That card no longer exists, please use a different combination of cards.") ElseIf $Card2ToMove > $CardCount - 1 Then MsgBox(48, "Error", "That card no longer exists, please use a different combiniation of cards.") Else Most recent sig. I made Quick Launcher W/ Profiles Topic Movie Database Topic & Website | LiveStreamer Pro Website | YouTube Stand-Alone Playlist Manager: Topic | Weather Desktop Widget: Topic | Flash Memory Game: Topic | Volume Control With Mouse / iTunes Hotkeys: Topic | Weather program: Topic | Paws & Tales radio drama podcast mini-player: Topic | Quick Math Calculations: Topic Link to comment Share on other sites More sharing options...
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