Kovacic Posted February 10, 2014 Share Posted February 10, 2014 Greetings, I cant post my code because its over 2000 lines and has mixed SQL queries that will give away too much company data, so I will juts post an example of GUIListViewEx: #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Example() Func Example() Local $listview, $button, $item1, $item2, $item3, $item4, $msg GUICreate("Drop in Listview", 220, 200, 100, 100, -1, $WS_EX_ACCEPTFILES) $listview = GUICtrlCreateListView("col1|col2 ", 10, 10, 200, 150) GUICtrlSetState(-1, $GUI_DROPACCEPTED) $item1 = GUICtrlCreateListViewItem("1|4", $listview) $item2 = GUICtrlCreateListViewItem("2|5", $listview) $item3 = GUICtrlCreateListViewItem("3|6", $listview) GUISetState() Do $msg = GUIGetMsg() Select Case $msg = $GUI_EVENT_DROPPED GUICtrlCreateListViewItem(@GUI_DRAGFILE&'|', $listview) EndSelect Until $msg = $GUI_EVENT_CLOSE EndFunc ;==>Example Is it possible to easily empty the list with one simple button or function? I looked around the UDF and could not find anything but a single line delete. Thanks in advance! C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
JohnOne Posted February 10, 2014 Share Posted February 10, 2014 You can empty one? Then create a function to empty them all in a loop. AutoIt Absolute Beginners Require a serial Pause Script Video Tutorials by Morthawt ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
Kovacic Posted February 10, 2014 Author Share Posted February 10, 2014 True, I can do that, but if I have a list of over a thousand items, its going to delete line by line.. I was hoping to have more of a nuke approach. C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
JohnOne Posted February 10, 2014 Share Posted February 10, 2014 (edited) Delete it, and create another. EDIT: GUICtrlDelete() Edited February 10, 2014 by JohnOne AutoIt Absolute Beginners Require a serial Pause Script Video Tutorials by Morthawt ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
water Posted February 10, 2014 Share Posted February 10, 2014 (edited) Use GUICtrlDelete to delete and then recreate the Control. Edited February 10, 2014 by water My UDFs and Tutorials: Spoiler UDFs: Active Directory (NEW 2024-07-28 - Version 1.6.3.0) - Download - General Help & Support - Example Scripts - Wiki ExcelChart (2017-07-21 - Version 0.4.0.1) - Download - General Help & Support - Example Scripts OutlookEX (2021-11-16 - Version 1.7.0.0) - Download - General Help & Support - Example Scripts - Wiki OutlookEX_GUI (2021-04-13 - Version 1.4.0.0) - Download Outlook Tools (2019-07-22 - Version 0.6.0.0) - Download - General Help & Support - Wiki PowerPoint (2021-08-31 - Version 1.5.0.0) - Download - General Help & Support - Example Scripts - Wiki Task Scheduler (2022-07-28 - Version 1.6.0.1) - Download - General Help & Support - Wiki Standard UDFs: Excel - Example Scripts - Wiki Word - Wiki Tutorials: ADO - Wiki WebDriver - Wiki Link to comment Share on other sites More sharing options...
Kovacic Posted February 10, 2014 Author Share Posted February 10, 2014 The other issues is, with GUIListViewEx, if you have more than one list, they are numbered so you can activate them by index number depending on where you need to manipulate data, I will give it a try, but I'm afraid it will mess with my index numbers... Example: Current lists: Bulk hardware tab: list 1 Search results tab: list 2 if I delete and recreate list 1, will in come back as list 3? I am thinking the delete line by line might be the best idea. C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
JohnOne Posted February 10, 2014 Share Posted February 10, 2014 If you are unsure of what might happen. Try it. AutoIt Absolute Beginners Require a serial Pause Script Video Tutorials by Morthawt ipify Monkey's are, like, natures humans. Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted February 10, 2014 Moderators Share Posted February 10, 2014 Kovacic,I wrote the UDF so I hope I will be able to give you an answer, but it is pretty late here so I will look into it tomorrow. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Danyfirex Posted February 10, 2014 Share Posted February 10, 2014 (edited) Hi. Use: _GUICtrlListView_DeleteAllItems ($listview) Edit: as water and JohnOne say, it would be faster than I'm say. Saludos Edited February 10, 2014 by Danyfirex Danysys.com AutoIt... UDFs: VirusTotal API 2.0 UDF - libZPlay UDF - Apps: Guitar Tab Tester - VirusTotal Hash Checker Examples: Text-to-Speech ISpVoice Interface - Get installed applications - Enable/Disable Network connection PrintHookProc - WINTRUST - Mute Microphone Level - Get Connected NetWorks - Create NetWork Connection ShortCut Link to comment Share on other sites More sharing options...
BrewManNH Posted February 10, 2014 Share Posted February 10, 2014 Does _GUICtrlListView_DeleteAllItems do it for you? If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator Link to comment Share on other sites More sharing options...
Kovacic Posted February 10, 2014 Author Share Posted February 10, 2014 (edited) Does _GUICtrlListView_DeleteAllItems do it for you? I did try this but it didn't seem to clear anything. Kovacic, I wrote the UDF so I hope I will be able to give you an answer, but it is pretty late here so I will look into it tomorrow. M23 Thanks! Much appreciated!! Edited February 10, 2014 by Kovacic C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
BrewManNH Posted February 10, 2014 Share Posted February 10, 2014 (edited) You should post an example of your listview using the actual GUIListViewEx functions, and how you attempted to delete the listview items. Currently you have a script posted that shows neither of these things. EDIT: I just tested the _GUICtrlListView_DeleteAllItems function on one of the examples posted in the GUIListViewEx thread, and it worked flawlessly. Edited February 11, 2014 by BrewManNH If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator Link to comment Share on other sites More sharing options...
Moderators Solution Melba23 Posted February 11, 2014 Moderators Solution Share Posted February 11, 2014 Kovacic,As I suspected it is not difficult to do. You need get the UDF to stop tracking the ListView in question with _GUIListViewEx_Close, empty it using the already suggested _GUICtrlListView_DeleteAllItems, and then re-initialise the ListView with _GUIListViewEx_Init using an empty array. There is no problem with the index. Firstly, the UDF looks for the first blank element in the list, so the chances are that it will be the one you just closed and so it will use that and actually return the same index. Secondly, if you store the index in a variable then you can just reassign the new index to that variable and it really does not matter at all what the actual value is - I hope you were not hard coding it! Here is an example script with 2 buttons which empty the 2 ListViews. Look for the <<<<<<<<<< section to see the code used:expandcollapse popup#include <GuiConstantsEx.au3> #include <WindowsConstants.au3> #include "GUIListViewEx.au3" #include <Array.au3> ; Just for display in example Opt("GUICloseOnESC", 0) Global $iCount_Left = 20, $iCount_Right = 20, $vData, $sMsg, $aLV_List_Left, $aLV_List_Right, $aRet, $iEditMode = 0 ; Create GUI $hGUI = GUICreate("LVEx Example 1", 640, 510) ; Create Left ListView GUICtrlCreateLabel("Native ListView" & @CRLF & "Multiple selection - no count - sort && editable (0 && 2)", 10, 5, 300, 30) $cListView_Left = GUICtrlCreateListView("Tom|Dick|Harry", 10, 40, 300, 300, $LVS_SHOWSELALWAYS) _GUICtrlListView_SetExtendedListViewStyle($cListView_Left, $LVS_EX_FULLROWSELECT) _GUICtrlListView_SetColumnWidth($cListView_Left, 0, 93) _GUICtrlListView_SetColumnWidth($cListView_Left, 1, 93) _GUICtrlListView_SetColumnWidth($cListView_Left, 2, 93) ; Set font GUICtrlSetFont($cListView_Left, 12, Default, Default, "Courier New") ; Note edit control will use same font ; Create array and fill Left listview Global $aLV_List_Left[$iCount_Left] For $i = 0 To UBound($aLV_List_Left) - 1 If Mod($i, 5) Then $aLV_List_Left[$i] = "Tom " & $i & "|Dick " & $i & "|Harry " & $i Else $aLV_List_Left[$i] = "Tom " & $i & "||Harry " & $i EndIf GUICtrlCreateListViewItem($aLV_List_Left[$i], $cListView_Left) Next ; Initiate LVEx - use filling array - no count parameter - default insert mark colour (black) - drag image - sort & editable - only cols 0 & 2 (plus headers) editable $iLV_Left_Index = _GUIListViewEx_Init($cListView_Left, $aLV_List_Left, 0, 0, True, 1 + 2 + 8, "0;2") ; Create Right ListView GUICtrlCreateLabel("UDF ListView" & @CRLF & "Single sel - count element - editable (all)", 430, 5, 300, 30) $hListView_Right = _GUICtrlListView_Create($hGUI, "", 430, 40, 200, 300, BitOR($LVS_DEFAULT, $WS_BORDER)) _GUICtrlListView_SetExtendedListViewStyle($hListView_Right, $LVS_EX_FULLROWSELECT) _GUICtrlListView_AddColumn($hListView_Right, "Peter", 83) _GUICtrlListView_AddColumn($hListView_Right, "Paul", 83) _GUICtrlListView_AddColumn($hListView_Right, "Mary", 83) _GUICtrlListView_SetTextBkColor($hListView_Right, 0xDDFFDD) ; Fill Right ListView For $i = 1 To $iCount_Right _GUICtrlListView_AddItem($hListView_Right, "Peter " & $i - 1) If Mod($i, 4) Then _GUICtrlListView_AddSubItem($hListView_Right, $i - 1, "Paul " & $i - 1, 1) EndIf _GUICtrlListView_AddSubItem($hListView_Right, $i - 1, "Mary " & $i - 1, 2) Next ; Read array from Right ListView Global $aLV_List_Right = _GUIListViewEx_ReadToArray($hListView_Right, 1) ; The array as read from Right ListView and used subsequently ;_ArrayDisplay($aLV_List_Right, "Read from Right ListView") ; Initiate LVEx - use read content as array - count parameter set - red insert mark - drag image - editable - all cols editable by default (plus headers) $iLV_Right_Index = _GUIListViewEx_Init($hListView_Right, $aLV_List_Right, 1, 0xFF0000, True, 2 + 4 + 8 + 16) ; Create Edit Mode Combos GUICtrlCreateLabel("Edit Modes", 330, 50, 60, 20) GUICtrlCreateLabel("0" & @CRLF & "1" & @CRLF & "2" & @CRLF & "3", 330, 70, 10, 80) GUICtrlCreateLabel(": Single Edit" & @CRLF & ": Exit Edge" & @CRLF & ": Stay Edge" & @CRLF & ": Loop Edge", 340, 70, 65, 80) GUICtrlCreateLabel("Row Mode", 330, 140, 60, 20) $cCombo_Row = GUICtrlCreateCombo("", 330, 160, 75, 20, 0x3) ; $CBS_DROPDOWNLIST GUICtrlSetData($cCombo_Row, "0|1|2|3", 0) GUICtrlCreateLabel("Col Mode", 330, 200, 60, 20) $cCombo_Col = GUICtrlCreateCombo("", 330, 220, 75, 20, 0x3) ; $CBS_DROPDOWNLIST GUICtrlSetData($cCombo_Col, "0|1|2|3", 0) GUICtrlCreateLabel("ESC Mode", 330, 260, 75, 20) $cCombo_Reset = GUICtrlCreateCombo("", 330, 280, 75, 20, 0x3) ; $CBS_DROPDOWNLIST GUICtrlSetData($cCombo_Reset, "Exit Edit|Reset All", "Exit Edit") ; Create buttons $cInsert_Button = GUICtrlCreateButton("Insert", 10, 350, 200, 30) $cDelete_Button = GUICtrlCreateButton("Delete", 10, 390, 200, 30) $cUp_Button = GUICtrlCreateButton("Move Up", 220, 350, 200, 30) $cDown_Button = GUICtrlCreateButton("Move Down", 220, 390, 200, 30) $cEdit_Left_Button = GUICtrlCreateButton("Edit Left 1,1", 10, 430, 200, 30) $cEdit_Right_Button = GUICtrlCreateButton("Edit Right 5,0", 220, 430, 200, 30) $cDelAll_Left_Button = GUICtrlCreateButton("Delete All Left", 10, 470, 200, 30) $cDelAll_Right_Button = GUICtrlCreateButton("Delete All Right", 220, 470, 200, 30) $cDisplay_Left_Button = GUICtrlCreateButton("Show Left", 430, 350, 100, 30) $cDisplay_Right_Button = GUICtrlCreateButton("Show Right", 530, 350, 100, 30) $cExit_Button = GUICtrlCreateButton("Exit", 430, 390, 200, 110) GUISetState() ; Register for sorting, dragging and editing _GUIListViewEx_MsgRegister() ; Set the left ListView as active _GUIListViewEx_SetActive($iLV_Left_Index) Switch _GUIListViewEx_GetActive() Case 0 $sMsg = "No ListView is active" Case 1 $sMsg = "The LEFT ListView is active" & @CRLF & "<--------------------------" Case 2 $sMsg = "The RIGHT ListView is active" & @CRLF & "---------------------------->" EndSwitch ;MsgBox(0, "Active ListView", $sMsg) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $cExit_Button Exit Case $cInsert_Button ; Prepare data for insertion Switch $aGLVEx_Data[0][1] Case 1 ; String format with multi-column native ListView $vData = "Tom " & $iCount_Left & "|Dick " & $iCount_Left & "|Harry " & $iCount_Left $iCount_Left += 1 _GUIListViewEx_Insert($vData) Case 2 ; Array format with multi-column UDF ListView Global $vData[3] = ["Peter " & $iCount_Right, "Paul " & $iCount_Right, "Mary " & $iCount_Right] $iCount_Right += 1 _GUIListViewEx_Insert($vData) EndSwitch Case $cDelete_Button _GUIListViewEx_Delete() Case $cUp_Button _GUIListViewEx_Up() Case $cDown_Button _GUIListViewEx_Down() Case $cDisplay_Left_Button $aLV_List_Left = _GUIListViewEx_ReturnArray($iLV_Left_Index) If Not @error Then _ArrayDisplay($aLV_List_Left, "Returned Left") Else MsgBox(0, "Left", "Empty Array") EndIf $aLV_List_Left = _GUIListViewEx_ReturnArray($iLV_Left_Index, 1) If Not @error Then _ArrayDisplay($aLV_List_Left, "Returned Left Checkboxes") Else MsgBox(0, "Left", "Empty Check Array") EndIf Case $cDisplay_Right_Button $aLV_List_Right = _GUIListViewEx_ReturnArray($iLV_Right_Index) If Not @error Then _ArrayDisplay($aLV_List_Right, "Returned Right") Else MsgBox(0, "Right", "Empty Array") EndIf Case $cEdit_Left_Button ; Note abilty to edit columns which cannot be edited via doubleclick $aRet = _GUIListViewEx_EditItem($iLV_Left_Index, 1, 1, $iEditMode) ; Use combos to change EditMode ; Check array exists If IsArray($aRet) Then ; Uncomment to see returned array ;_ArrayDisplay($aRet, @error) EndIf Case $cEdit_Right_Button $aHdr_Ret = _GUIListViewEx_EditItem($iLV_Right_Index, 5, 0, $iEditMode) ; Use combos to change EditMode $aRet = _GUIListViewEx_EditItem($iLV_Left_Index, 1, 1, $iEditMode) ; Use combos to change EditMode ; Check array exists If IsArray($aRet) Then ; Uncomment to see returned array ;_ArrayDisplay($aRet, @error) EndIf Case $cDelAll_Left_Button ; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ConsoleWrite("Prev Index = " & $iLV_Left_Index & @CRLF) ; Clear ListView from UDF _GUIListViewEx_Close($iLV_Left_Index) ; Delete all items _GUICtrlListView_DeleteAllItems($cListView_Left) ; Re-initiate ListView - no array $iLV_Left_Index = _GUIListViewEx_Init($cListView_Left, "", 0, 0, True, 1 + 2 + 8, "0;2") ConsoleWrite("New Index = " & $iLV_Left_Index & @CRLF) ; Activate ListView _GUIListViewEx_SetActive($iLV_Left_Index) Case $cDelAll_Right_Button ConsoleWrite("Prev Index = " & $iLV_Right_Index & @CRLF) ; Clear ListView from UDF _GUIListViewEx_Close($iLV_Right_Index) ; Delete all items _GUICtrlListView_DeleteAllItems($hListView_Right) ; Re-initiate ListView - no array $iLV_Right_Index = _GUIListViewEx_Init($hListView_Right, "", 1, 0xFF0000, True, 2 + 4 + 8 + 16) ConsoleWrite("New Index = " & $iLV_Right_Index & @CRLF) ; Activate ListView _GUIListViewEx_SetActive($iLV_Right_Index) Case $cCombo_Row Switch GUICtrlRead($cCombo_Row) Case 0 ; Both must be set to 0 GUICtrlSetData($cCombo_Col, 0) Case Else ; Neither must be set to 0 - so match selections If GUICtrlRead($cCombo_Col) = 0 Then GUICtrlSetData($cCombo_Col, GUICtrlRead($cCombo_Row)) EndIf EndSwitch ; Set required edit mode $iEditMode = Number(GUICtrlRead($cCombo_Row) & GUICtrlRead($cCombo_Col)) Case $cCombo_Col Switch GUICtrlRead($cCombo_Col) Case 0 GUICtrlSetData($cCombo_Row, 0) Case Else If GUICtrlRead($cCombo_Row) = 0 Then GUICtrlSetData($cCombo_Row, GUICtrlRead($cCombo_Col)) EndIf EndSwitch $iEditMode = Number(GUICtrlRead($cCombo_Row) & GUICtrlRead($cCombo_Col)) Case $cCombo_Reset ; Toggle edit mode value to switch ESC modes $iEditMode *= -1 EndSwitch $aRet = _GUIListViewEx_EditOnClick($iEditMode) ; Use combos to change EditMode ; Array only returned AFTER EditOnClick process - so check array exists If IsArray($aRet) Then ; Uncomment to see returned array ;_ArrayDisplay($aRet, @error) EndIf WEndAll clear? M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Kovacic Posted February 11, 2014 Author Share Posted February 11, 2014 Kovacic, As I suspected it is not difficult to do. You need get the UDF to stop tracking the ListView in question with _GUIListViewEx_Close, empty it using the already suggested _GUICtrlListView_DeleteAllItems, and then re-initialise the ListView with _GUIListViewEx_Init using an empty array. There is no problem with the index. Firstly, the UDF looks for the first blank element in the list, so the chances are that it will be the one you just closed and so it will use that and actually return the same index. Secondly, if you store the index in a variable then you can just reassign the new index to that variable and it really does not matter at all what the actual value is - I hope you were not hard coding it! Here is an example script with 2 buttons which empty the 2 ListViews. Look for the <<<<<<<<<< section to see the code used: expandcollapse popup#include <GuiConstantsEx.au3> #include <WindowsConstants.au3> #include "GUIListViewEx.au3" #include <Array.au3> ; Just for display in example Opt("GUICloseOnESC", 0) Global $iCount_Left = 20, $iCount_Right = 20, $vData, $sMsg, $aLV_List_Left, $aLV_List_Right, $aRet, $iEditMode = 0 ; Create GUI $hGUI = GUICreate("LVEx Example 1", 640, 510) ; Create Left ListView GUICtrlCreateLabel("Native ListView" & @CRLF & "Multiple selection - no count - sort && editable (0 && 2)", 10, 5, 300, 30) $cListView_Left = GUICtrlCreateListView("Tom|Dick|Harry", 10, 40, 300, 300, $LVS_SHOWSELALWAYS) _GUICtrlListView_SetExtendedListViewStyle($cListView_Left, $LVS_EX_FULLROWSELECT) _GUICtrlListView_SetColumnWidth($cListView_Left, 0, 93) _GUICtrlListView_SetColumnWidth($cListView_Left, 1, 93) _GUICtrlListView_SetColumnWidth($cListView_Left, 2, 93) ; Set font GUICtrlSetFont($cListView_Left, 12, Default, Default, "Courier New") ; Note edit control will use same font ; Create array and fill Left listview Global $aLV_List_Left[$iCount_Left] For $i = 0 To UBound($aLV_List_Left) - 1 If Mod($i, 5) Then $aLV_List_Left[$i] = "Tom " & $i & "|Dick " & $i & "|Harry " & $i Else $aLV_List_Left[$i] = "Tom " & $i & "||Harry " & $i EndIf GUICtrlCreateListViewItem($aLV_List_Left[$i], $cListView_Left) Next ; Initiate LVEx - use filling array - no count parameter - default insert mark colour (black) - drag image - sort & editable - only cols 0 & 2 (plus headers) editable $iLV_Left_Index = _GUIListViewEx_Init($cListView_Left, $aLV_List_Left, 0, 0, True, 1 + 2 + 8, "0;2") ; Create Right ListView GUICtrlCreateLabel("UDF ListView" & @CRLF & "Single sel - count element - editable (all)", 430, 5, 300, 30) $hListView_Right = _GUICtrlListView_Create($hGUI, "", 430, 40, 200, 300, BitOR($LVS_DEFAULT, $WS_BORDER)) _GUICtrlListView_SetExtendedListViewStyle($hListView_Right, $LVS_EX_FULLROWSELECT) _GUICtrlListView_AddColumn($hListView_Right, "Peter", 83) _GUICtrlListView_AddColumn($hListView_Right, "Paul", 83) _GUICtrlListView_AddColumn($hListView_Right, "Mary", 83) _GUICtrlListView_SetTextBkColor($hListView_Right, 0xDDFFDD) ; Fill Right ListView For $i = 1 To $iCount_Right _GUICtrlListView_AddItem($hListView_Right, "Peter " & $i - 1) If Mod($i, 4) Then _GUICtrlListView_AddSubItem($hListView_Right, $i - 1, "Paul " & $i - 1, 1) EndIf _GUICtrlListView_AddSubItem($hListView_Right, $i - 1, "Mary " & $i - 1, 2) Next ; Read array from Right ListView Global $aLV_List_Right = _GUIListViewEx_ReadToArray($hListView_Right, 1) ; The array as read from Right ListView and used subsequently ;_ArrayDisplay($aLV_List_Right, "Read from Right ListView") ; Initiate LVEx - use read content as array - count parameter set - red insert mark - drag image - editable - all cols editable by default (plus headers) $iLV_Right_Index = _GUIListViewEx_Init($hListView_Right, $aLV_List_Right, 1, 0xFF0000, True, 2 + 4 + 8 + 16) ; Create Edit Mode Combos GUICtrlCreateLabel("Edit Modes", 330, 50, 60, 20) GUICtrlCreateLabel("0" & @CRLF & "1" & @CRLF & "2" & @CRLF & "3", 330, 70, 10, 80) GUICtrlCreateLabel(": Single Edit" & @CRLF & ": Exit Edge" & @CRLF & ": Stay Edge" & @CRLF & ": Loop Edge", 340, 70, 65, 80) GUICtrlCreateLabel("Row Mode", 330, 140, 60, 20) $cCombo_Row = GUICtrlCreateCombo("", 330, 160, 75, 20, 0x3) ; $CBS_DROPDOWNLIST GUICtrlSetData($cCombo_Row, "0|1|2|3", 0) GUICtrlCreateLabel("Col Mode", 330, 200, 60, 20) $cCombo_Col = GUICtrlCreateCombo("", 330, 220, 75, 20, 0x3) ; $CBS_DROPDOWNLIST GUICtrlSetData($cCombo_Col, "0|1|2|3", 0) GUICtrlCreateLabel("ESC Mode", 330, 260, 75, 20) $cCombo_Reset = GUICtrlCreateCombo("", 330, 280, 75, 20, 0x3) ; $CBS_DROPDOWNLIST GUICtrlSetData($cCombo_Reset, "Exit Edit|Reset All", "Exit Edit") ; Create buttons $cInsert_Button = GUICtrlCreateButton("Insert", 10, 350, 200, 30) $cDelete_Button = GUICtrlCreateButton("Delete", 10, 390, 200, 30) $cUp_Button = GUICtrlCreateButton("Move Up", 220, 350, 200, 30) $cDown_Button = GUICtrlCreateButton("Move Down", 220, 390, 200, 30) $cEdit_Left_Button = GUICtrlCreateButton("Edit Left 1,1", 10, 430, 200, 30) $cEdit_Right_Button = GUICtrlCreateButton("Edit Right 5,0", 220, 430, 200, 30) $cDelAll_Left_Button = GUICtrlCreateButton("Delete All Left", 10, 470, 200, 30) $cDelAll_Right_Button = GUICtrlCreateButton("Delete All Right", 220, 470, 200, 30) $cDisplay_Left_Button = GUICtrlCreateButton("Show Left", 430, 350, 100, 30) $cDisplay_Right_Button = GUICtrlCreateButton("Show Right", 530, 350, 100, 30) $cExit_Button = GUICtrlCreateButton("Exit", 430, 390, 200, 110) GUISetState() ; Register for sorting, dragging and editing _GUIListViewEx_MsgRegister() ; Set the left ListView as active _GUIListViewEx_SetActive($iLV_Left_Index) Switch _GUIListViewEx_GetActive() Case 0 $sMsg = "No ListView is active" Case 1 $sMsg = "The LEFT ListView is active" & @CRLF & "<--------------------------" Case 2 $sMsg = "The RIGHT ListView is active" & @CRLF & "---------------------------->" EndSwitch ;MsgBox(0, "Active ListView", $sMsg) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE, $cExit_Button Exit Case $cInsert_Button ; Prepare data for insertion Switch $aGLVEx_Data[0][1] Case 1 ; String format with multi-column native ListView $vData = "Tom " & $iCount_Left & "|Dick " & $iCount_Left & "|Harry " & $iCount_Left $iCount_Left += 1 _GUIListViewEx_Insert($vData) Case 2 ; Array format with multi-column UDF ListView Global $vData[3] = ["Peter " & $iCount_Right, "Paul " & $iCount_Right, "Mary " & $iCount_Right] $iCount_Right += 1 _GUIListViewEx_Insert($vData) EndSwitch Case $cDelete_Button _GUIListViewEx_Delete() Case $cUp_Button _GUIListViewEx_Up() Case $cDown_Button _GUIListViewEx_Down() Case $cDisplay_Left_Button $aLV_List_Left = _GUIListViewEx_ReturnArray($iLV_Left_Index) If Not @error Then _ArrayDisplay($aLV_List_Left, "Returned Left") Else MsgBox(0, "Left", "Empty Array") EndIf $aLV_List_Left = _GUIListViewEx_ReturnArray($iLV_Left_Index, 1) If Not @error Then _ArrayDisplay($aLV_List_Left, "Returned Left Checkboxes") Else MsgBox(0, "Left", "Empty Check Array") EndIf Case $cDisplay_Right_Button $aLV_List_Right = _GUIListViewEx_ReturnArray($iLV_Right_Index) If Not @error Then _ArrayDisplay($aLV_List_Right, "Returned Right") Else MsgBox(0, "Right", "Empty Array") EndIf Case $cEdit_Left_Button ; Note abilty to edit columns which cannot be edited via doubleclick $aRet = _GUIListViewEx_EditItem($iLV_Left_Index, 1, 1, $iEditMode) ; Use combos to change EditMode ; Check array exists If IsArray($aRet) Then ; Uncomment to see returned array ;_ArrayDisplay($aRet, @error) EndIf Case $cEdit_Right_Button $aHdr_Ret = _GUIListViewEx_EditItem($iLV_Right_Index, 5, 0, $iEditMode) ; Use combos to change EditMode $aRet = _GUIListViewEx_EditItem($iLV_Left_Index, 1, 1, $iEditMode) ; Use combos to change EditMode ; Check array exists If IsArray($aRet) Then ; Uncomment to see returned array ;_ArrayDisplay($aRet, @error) EndIf Case $cDelAll_Left_Button ; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ConsoleWrite("Prev Index = " & $iLV_Left_Index & @CRLF) ; Clear ListView from UDF _GUIListViewEx_Close($iLV_Left_Index) ; Delete all items _GUICtrlListView_DeleteAllItems($cListView_Left) ; Re-initiate ListView - no array $iLV_Left_Index = _GUIListViewEx_Init($cListView_Left, "", 0, 0, True, 1 + 2 + 8, "0;2") ConsoleWrite("New Index = " & $iLV_Left_Index & @CRLF) ; Activate ListView _GUIListViewEx_SetActive($iLV_Left_Index) Case $cDelAll_Right_Button ConsoleWrite("Prev Index = " & $iLV_Right_Index & @CRLF) ; Clear ListView from UDF _GUIListViewEx_Close($iLV_Right_Index) ; Delete all items _GUICtrlListView_DeleteAllItems($hListView_Right) ; Re-initiate ListView - no array $iLV_Right_Index = _GUIListViewEx_Init($hListView_Right, "", 1, 0xFF0000, True, 2 + 4 + 8 + 16) ConsoleWrite("New Index = " & $iLV_Right_Index & @CRLF) ; Activate ListView _GUIListViewEx_SetActive($iLV_Right_Index) Case $cCombo_Row Switch GUICtrlRead($cCombo_Row) Case 0 ; Both must be set to 0 GUICtrlSetData($cCombo_Col, 0) Case Else ; Neither must be set to 0 - so match selections If GUICtrlRead($cCombo_Col) = 0 Then GUICtrlSetData($cCombo_Col, GUICtrlRead($cCombo_Row)) EndIf EndSwitch ; Set required edit mode $iEditMode = Number(GUICtrlRead($cCombo_Row) & GUICtrlRead($cCombo_Col)) Case $cCombo_Col Switch GUICtrlRead($cCombo_Col) Case 0 GUICtrlSetData($cCombo_Row, 0) Case Else If GUICtrlRead($cCombo_Row) = 0 Then GUICtrlSetData($cCombo_Row, GUICtrlRead($cCombo_Col)) EndIf EndSwitch $iEditMode = Number(GUICtrlRead($cCombo_Row) & GUICtrlRead($cCombo_Col)) Case $cCombo_Reset ; Toggle edit mode value to switch ESC modes $iEditMode *= -1 EndSwitch $aRet = _GUIListViewEx_EditOnClick($iEditMode) ; Use combos to change EditMode ; Array only returned AFTER EditOnClick process - so check array exists If IsArray($aRet) Then ; Uncomment to see returned array ;_ArrayDisplay($aRet, @error) EndIf WEnd All clear? M23 Much Thanks Melba!! I start working on this app again today at 1 EST and will let you know how it works out, but i'm sure it will be fine. C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
Kovacic Posted February 11, 2014 Author Share Posted February 11, 2014 Im back Ok so for my function to clear a GUIListView ( ID number 2 ) I have this: func ClearSearch() ; Clear search from tab 4 _GUIListViewEx_Close(2) _GUICtrlListView_DeleteAllItems(2) _GUIListViewEx_Init(2, "", 0, 0x00FF00) endfunc It closes the UDF functions from Index 2, then tries to clear all items, then re initializes the control, but it seems like its not doing anything to the list. I know im missing something C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
BrewManNH Posted February 11, 2014 Share Posted February 11, 2014 You need the handle or control ID of the listview, not sure what the 2 you're using is from. If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator Link to comment Share on other sites More sharing options...
Kovacic Posted February 11, 2014 Author Share Posted February 11, 2014 Nevermind, cancel my last post! I used the Variable instead of the index and it worked perfect!! Thanks again!! C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted February 11, 2014 Moderators Share Posted February 11, 2014 Kovacic,Glad it worked M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Kovacic Posted February 11, 2014 Author Share Posted February 11, 2014 OK so that worked... I am left with one more issue.. After I clear the form, if I do another search, it brings back the old data that was cleared out, and I broke it down to my one line item to add new data, the line that calls _GUIListViewEx_Insert here is the function: expandcollapse popupfunc ExSearch() ; Execute search for tab 4 MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) Local $zHe = 50, $Wze = 400 Local $splash = GUICreate('', $Wze, $zHe, Default, Default, BitOR($WS_POPUP, $WS_BORDER), $WS_EX_TOPMOST) GUICtrlCreateGroup('SEARCHING...', 0, -5, $Wze, $zHe + 5, $WS_THICKFRAME) GUICtrlSetFont(-1, 14, 800, 0, "Arial", 5) GUICtrlCreateGroup('', -99, -99, 1, 1) GUICtrlCreateProgress(10, 20, 380, 25, 0x00000008) _SendMessage(GUICtrlGetHandle(-1), $PBM_SETMARQUEE, True, 50) ;GUISetState(@SW_SHOW, $splash) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) $string = guictrlread($sbox) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) $object = guictrlread($SearchCombo) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) $conn.Open($DSN) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) $rs = ObjCreate("ADODB.RecordSet") MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) ;Msgbox(0,"EXECUTING","SELECT * FROM [v_master] where '" & $object & "'='" & $string & "';") $rs.Open("SELECT * FROM [v_master] where [" & $object & "]='" & $string & "';", $conn) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) _GUIListViewEx_Close($resultlist) _GUICtrlListView_DeleteAllItems($resultlist) _GUIListViewEx_Init($resultlist, "", 0, 0x00FF00) _GUIListViewEx_SetActive($resultlist) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) If $rs.RecordCount Then MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) While Not $rs.EOF MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) sleep(1000) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) $z1 = StringStripWS($rs.Fields("Serial Number").Value, 8) $z2 = StringStripWS($rs.Fields("Last User").Value, 8) $z3 = StringStripWS($rs.Fields("Owner").Value, 8) $z4 = StringStripWS($rs.Fields("Status").Value, 8) $z12 = StringStripWS($rs.Fields("Status").Value, 8) $z13 = StringStripWS($rs.Fields("Status").Value, 8) $z5 = StringStripWS($rs.Fields("Model").Value, 8) $z6 = StringStripWS($rs.Fields("Building").Value, 8) $z7 = StringStripWS($rs.Fields("Floor").Value, 8) $z8 = StringStripWS($rs.Fields("Side").Value, 8) $z9 = StringStripWS($rs.Fields("Area").Value, 8) $z10 = StringStripWS($rs.Fields("Unit").Value, 8) $z11 = StringStripWS($rs.Fields("Shelf").Value, 8) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) _GUIListViewEx_Insert($z1 & " | " & $z2 & " | " & $z3 & " | " & $z4 & " | " & $z12 & " | " & $z13 & " | " & $z5 & " | " & $z6 & " | " & $z7 & " | " & $z8 & " | " & $z9 & " | " & $z10 & " | " & $z11) MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) $rs.MoveNext MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) WEnd MSGBOX(0,"DEBUG","THIS BOX IS ON LINE " & @ScriptLineNumber) EndIf ;GUIDelete($splash) endfunc Ignore all the message boxes, they are just used to see where the values were coming back.. This line is what brings back the old data once its cleared: _GUIListViewEx_Insert($z1 & " | " & $z2 & " | " & $z3 & " | " & $z4 & " | " & $z12 & " | " & $z13 & " | " & $z5 & " | " & $z6 & " | " & $z7 & " | " & $z8 & " | " & $z9 & " | " & $z10 & " | " & $z11) and I am wondering if a value in the UDF is holding on to the previous values.. C0d3 is P0etry( ͡° ͜ʖ ͡°) Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted February 11, 2014 Moderators Share Posted February 11, 2014 Kovacic,All that snippet tells me is that it should not work. _GUIListViewEx_Close($resultlist) ; Should be the index returned from _GUIListViewEx_Init _GUICtrlListView_DeleteAllItems($resultlist) ; Should be the handle/ControlID returned by GUICtrlCreateListView/_GUICrtlListView_Create _GUIListViewEx_Init($resultlist, "", 0, 0x00FF00) ; Here you need to store the new index retuned by the function... _GUIListViewEx_SetActive($resultlist) ; ...which you then use hereSo using the same variable for all of these is very unlikely to give you what you think you should get. Please ask if you do not understand my comments - they are pretty fundamental to the script working correctly. I am wondering if a value in the UDF is holding on to the previous valuesAs you are reassigning those variables in the code I cannot believe that the UDF has anything to do with what you are seeing - all it does is track what you put into the ListView and you have just reintialised it with an empty array. The data you which you assign to those variables and then insert is coming from your database query - I suggest that is where you look. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now