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Posted

Greetings, I was wondering if anyone had any thoughts on this issue... I am working on a GUI that will perform various AD changes.. I stripped down the program big time to test this edit box issue I am having. 

PROBLEM:

When importing a large list from any data source, as the data is filling in an edit box, the edit box scrolls the vertical bar for each item. As the list grows larger, the import slows down ALOT because of the scrolling. Here is a working example of the butchered GUI:

( THIS IS ALSO ATTACHED )

#include <APIConstants.au3>
#include <GUIConstantsEx.au3>
#include <GuiListView.au3>
#include <ListViewConstants.au3>
#include <file.au3>
#include <StaticConstants.au3>
#include <GUIListViewEx.au3>

global $a = 1, $b = 1, $i = 1


HotKeySet("{ESC}", "Terminate")

Func Terminate()
ProcessClose ( "autoit3.exe" )
    Exit 0
EndFunc   ;==>Terminate


#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 827, 585, -1, -1)
$sourcebox = _GUICtrlListView_Create($Form1, "User name", 8, 32, 321, 545, BitOR($LVS_DEFAULT, $WS_BORDER, $LVS_EDITLABELS))
_GUICtrlListView_SetColumnWidth($sourcebox, 0, 200)
$importlistdata = _GUIListViewEx_Init($sourcebox, "", 0, 0x00FF00)
;GUICtrlSetLimit(-1, 9900000)
$sucbo = GUICtrlCreateEdit("", 560, 272, 249, 201)
$failbox = GUICtrlCreateEdit("", 560, 32, 249, 201)
;$Combo1 = GUICtrlCreateCombo("Combo1", 352, 80, 145, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
;$L_option1 = GUICtrlCreateLabel("Option 1", 352, 56, 44, 17)
;$Combo2 = GUICtrlCreateCombo("Combo1", 352, 136, 145, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
;$L_option2 = GUICtrlCreateLabel("Option 1", 352, 112, 44, 17)
;$Combo3 = GUICtrlCreateCombo("Combo1", 352, 192, 145, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
;$L_option3 = GUICtrlCreateLabel("Option 1", 352, 168, 44, 17)
;$Combo4 = GUICtrlCreateCombo("Combo1", 352, 248, 145, 25, BitOR($CBS_DROPDOWN,$CBS_AUTOHSCROLL))
;$L_option4 = GUICtrlCreateLabel("Option 1", 352, 224, 44, 17)
$oldhome = GUICtrlCreateInput("", 352, 312, 121, 21)
$L_option5 = GUICtrlCreateLabel("Old Home", 352, 288, 100, 17)
$newhome = GUICtrlCreateInput("Input1", 352, 368, 121, 21)
$L_option7 = GUICtrlCreateLabel("New Home", 352, 344, 100, 17)
$B_Verify = GUICtrlCreateButton("Verify", 640, 520, 75, 57)
$B_start = GUICtrlCreateButton("S T A R T", 728, 520, 75, 57)
$Label_lable = GUICtrlCreateLabel("Paste list here", 8, 8, 70, 17)
$Label_Success = GUICtrlCreateLabel("Success", 560, 248, 45, 17)
$Label_Failed = GUICtrlCreateLabel("Failed", 560, 8, 32, 17)
$Group1 = GUICtrlCreateGroup("Options", 344, 32, 185, 377)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group2 = GUICtrlCreateGroup("Status", 344, 424, 185, 145)
$stat1 = GUICtrlCreateLabel("READY", 352, 440, 166, 56, $SS_CENTER)
GUICtrlSetFont(-1, 32, 400, 0, "Arial Narrow")
$stat2 = GUICtrlCreateLabel($a & "/" & $b, 352, 504, 166, 56, $SS_CENTER)
GUICtrlSetFont(-1, 32, 400, 0, "Arial Narrow")
GUICtrlCreateGroup("", -99, -99, 1, 1)
$import = GUICtrlCreateButton("import", 552, 520, 75, 57)
GUISetState(@SW_SHOW)
#EndRegion ### END Koda GUI section ###
global $MuhVal
While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $import
            import()

    EndSwitch
WEnd


Func import()
local $zInput
    Local $var = FileOpenDialog("Select only one file.", @ScriptDir & "\", "Files (*.txt)", 1)
    If @error Then
        Return
    Else
        _FileReadToArray($var, $zInput)
        For $i = 1 To UBound($zInput) - 1
            _GUIListViewEx_Insert($zInput[$i])
            GUICtrlSetData($stat2, 1 & "/" & $i)
        Next
    EndIf
EndFunc   ;==>import

The only button I have set up is Import. I have Esc set up as a hot key to kill the app if you need it.

I am also including a demo file with 3200 lines..

Use the program to import the file, and you will see it slow down badly when it goes over 100 lines.

Does anyone have any tips or tricks how to get past this?

myfile.txt

list processor.au3

 

C0d3 is P0etry( ͡° ͜ʖ ͡°)

  • Moderators
Posted

Kovacic,

Why are you reading the file into an array and then adding it to the edit line by line? Why not just read the file into a single variable with FileRead and then put it into the edit in one go? :huh:

M23

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Posted

  On 12/17/2013 at 10:06 PM, Melba23 said:

Kovacic,

Why are you reading the file into an array and then adding it to the edit line by line? Why not just read the file into a single variable with FileRead and then put it into the edit in one go? :huh:

M23

 

One thing I will be doing is importing usernames from AD into the list based on attribute which I will pull using the AD.au3 UDF, which is pretty fast, but then I want to add those values to that edit box... Is there a simpler way?

C0d3 is P0etry( ͡° ͜ʖ ͡°)

Posted

I can run the function to import the usernames and dump them into an array, but... hold on.. I think I am catching what you are putting down here... Going to try something..

C0d3 is P0etry( ͡° ͜ʖ ͡°)

  • Moderators
Posted

Kovacic,

In the code you posted, the data is read from a file - placing the file content into the edit in one single command will be considerably faster. I do not use the AD UDF - are you now saying that you are not reading from a file in the full script but only obtaining the information line by line and adding it as it is gathered? :huh:

If so, then I strongly suggest you add it to a variable rather than add it to the edit so that you end up with one single large variable to add to the edit control. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

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  • Moderators
Posted

Kovacic,

Fine - the logic is the same and I have suggested how you might do it in both cases. Have you tried using a single data insertion yet? :huh:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

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Posted

I have been looking around on how to do this with no luck  :

I was hoping it would be as simple as using GUCtrlsetdata to send the data directly to the box but it didnt work..

_FileReadToArray($var, $zInput)
GUCtrlSetData($sourcebox, $zInput)

Im sure this is ridiculously easy, im just not getting it...  :ermm:

C0d3 is P0etry( ͡° ͜ʖ ͡°)

  • Moderators
Posted

Kovacic,

Do you actually read the replies I post? :huh:

 

  Quote

Why are you reading the file into an array and then adding it to the edit line by line? Why not just read the file into a single variable with FileRead and then put it into the edit in one go?

Something like this should work: ;)

Func import()
    Local $var = FileOpenDialog("Select only one file.", @ScriptDir & "\", "Files (*.txt)", 1)
    If @error Then
        Return
    Else
        GUICtrlSetData($stat2, FileRead($var))
    EndIf
EndFunc   ;==>import
M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Posted

  On 12/17/2013 at 10:49 PM, Melba23 said:

Kovacic,

Do you actually read the replies I post? :huh:

 

Something like this should work: ;)

Func import()
    Local $var = FileOpenDialog("Select only one file.", @ScriptDir & "\", "Files (*.txt)", 1)
    If @error Then
        Return
    Else
        GUICtrlSetData($stat2, FileRead($var))
    EndIf
EndFunc   ;==>import
M23

 

 

That doesn't seem to be working, and I wonder if its because I am using functions from GUIListViewEx.au3 instead of a normal edit box...

C0d3 is P0etry( ͡° ͜ʖ ͡°)

  • Moderators
Posted

Kovacic,

You started off this thread by saying you were entering text into an EDIT control - why are we now talking about my GUIListViewEx UDF and entering data into a ListView? How on earth do you expect to get any sensible help if you cannot even explain what it is you are trying to do? :huh:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Posted

The GUIListViewEx was in there from the beginning but no worries. Im going to rewrite it using the edit box instead. I called it an edit box because I figured it was an edit box housing a list view. 

I wanted to keep the GUIListViewEx aspect but I might give up and just use a plane ole edit box because its easier to handle. I liked how I had better control of the list, but its not a huge deal.. I'm just going to rewrite it and try it. 

Thank you for the input!  :thumbsup: 

C0d3 is P0etry( ͡° ͜ʖ ͡°)

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