Fever Posted November 28, 2013 Share Posted November 28, 2013 (edited) Hi. Been very interested in game development and wanted to write my own Wolf 3D on AutoIt. Here what i got for today: expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GDIPlus.au3> #include <Misc.au3> Opt("MustDeclareVars", 1) Global _ $bGameRunning = True Global _ $iWidth = 640, _ $iHeight = 480, _ $iTileSize = 64, _ $iWallHeight = 64 ;---------------------------------------------------- ; GUI ;---------------------------------------------------- Global _ $sTitle = "Ray casting", _ $hGUI ;---------------------------------------------------- ;---------------------------------------------------- ; MATH CONSTANTS ;---------------------------------------------------- Global Const $MATH_PI = 3.14159265359 ;---------------------------------------------------- ;---------------------------------------------------- ; ANGLES ;---------------------------------------------------- Global Const _ $ANGLE_60 = $iWidth, _ $ANGLE_30 = $ANGLE_60 / 2, _ $ANGLE_15 = $ANGLE_30 / 2, _ $ANGLE_90 = $ANGLE_30 * 3, _ $ANGLE_180 = $ANGLE_90 * 2, _ $ANGLE_270 = $ANGLE_90 * 3, _ $ANGLE_360 = $ANGLE_60 * 6, _ $ANGLE_0 = 0, _ $ANGLE_5 = $ANGLE_30 / 6, _ $ANGLE_10 = $ANGLE_5 * 2 ;---------------------------------------------------- ;---------------------------------------------------- ; TRIGONOMETRIC TABLES ;---------------------------------------------------- Global _ $aSinTable[$ANGLE_360 + 1], _ $aISinTAble[$ANGLE_360 + 1], _ $aCosTable[$ANGLE_360 + 1], _ $aICosTable[$ANGLE_360 + 1], _ $aTanTable[$ANGLE_360 + 1], _ $aITanTable[$ANGLE_360 + 1], _ $aFishTable[$ANGLE_60 + 1], _ $aXStepTable[$ANGLE_360 + 1], _ $aYStepTable[$ANGLE_360 + 1] ;---------------------------------------------------- Global _ $aMap[12][12] = _ [ _ [1,1,1,1,1,1,1,1,1,1,1,1], _ [1,0,0,0,0,0,0,0,0,0,0,1], _ [1,1,1,1,1,0,0,1,0,0,0,1], _ [1,0,0,0,0,1,0,0,0,0,0,1], _ [1,0,0,0,1,1,1,0,0,0,0,1], _ [1,0,0,0,1,0,1,0,0,0,0,1], _ [1,0,0,0,0,0,0,0,0,0,0,1], _ [1,0,0,0,0,1,0,0,0,0,0,1], _ [1,0,0,0,0,0,0,0,0,0,0,1], _ [1,0,0,0,0,0,0,0,0,0,0,1], _ [1,0,0,0,0,0,0,0,0,0,0,1], _ [1,1,1,1,1,1,1,1,1,1,1,1] _ ], _ $iMapWidth = 12, _ $iMapHeight = 12 Global _ $sMapIndex_Wall = "1", _ $sMapIndex_Empty = "0" ;---------------------------------------------------- ; PLAYER ;---------------------------------------------------- Global _ $iPlayerArc = $ANGLE_0, _ $iPlayerPosX = 100, _ $iPlayerPosY = 90, _ $iPlayerDistanceToTheProjectPlane = 277, _ $iProjectionPlaneYCenter = $iHeight / 2, _ $iProjectionPlaneYCenterMax = Int($iHeight / 1.2), _ $iProjectionPlaneYCenterMin = $iHeight / 4, _ $iProjectionPlaneYCenterDef = $iProjectionPlaneYCenter, _ $iPlayerHeight = 32, _ $iPlayerMovementSpeed = 16, _ $iPlayerTurnSpeed = $ANGLE_5 ;---------------------------------------------------- ; PLAYER - ANIMATION ;---------------------------------------------------- Global _ $iPlayerAnimation_WalkIndex = 0 ;---------------------------------------------------- ;---------------------------------------------------- Global _ $fPlayerDirX, _ $fPlayerDirY Global _ $iTime = 0, _ $iOldTime = 0 Global _ $hGraphic, _ $iFrameTime, _ $aGraphic Global $hSystemStartTimer ;---------------------------------------------------- ; LOCAL ;---------------------------------------------------- ;---------------------------------------------------- ; _ENGINE_RENDER ;---------------------------------------------------- Global _ $iGridVertical, $iGridHorizontal, _ $iDistToNextVerticalGrid, $iDistToNextHorizontalGrid, _ $fXIntersection, $fYIntersection, _ $fDistToNextXIntersection, $fDistToNextYIntersection, _ $iGridIndexX, $iGridIndexY, _ $fDistToVerticalGridBeingHit, $fDistToHorizontalGridBeingHit, _ $iCastArc, $iCastColumn, _ $fScaleFactor, $fDist, _ $iTopOfWall, $iBottomOfWall, _ $iProjectedWallHeight Global _ $iXTemp, $iYTemp ;---------------------------------------------------- ;---------------------------------------------------- $hGUI = GUICreate($sTitle, $iWidth, $iHeight, -1, -1) GUICtrlSetColor(-1, 0xFF0000) GUISetState() Global $hLoopTimer = TimerInit() Global $iNextTick = TimerDiff($hLoopTimer) _Init() While ($bGameRunning) _GUILoop() _KeysLoop() _Engine_Render() $iOldTime = $iTime $iTime = TimerDiff($hSystemStartTimer) $iFrameTime = ($iTime - $iOldTime) / 1000 WinSetTitle($hGUI, "", $sTitle & " - FPS: " & Round(1 / $iFrameTime) & " X: " & $iPlayerPosX & " Y: " & $iPlayerPosY & " ARC: " & $iPlayerArc) WEnd _Shutdown() Func _GUILoop() Switch GUIGetMsg() Case $GUI_EVENT_CLOSE _Shutdown() EndSwitch EndFunc Func _KeysLoop() If _IsPressed("25") Then $iPlayerArc -= $iPlayerTurnSpeed If $iPlayerArc < $ANGLE_0 Then $iPlayerArc += $ANGLE_360 EndIf ElseIf _IsPressed("27") Then $iPlayerArc += $iPlayerTurnSpeed If $iPlayerArc >= $ANGLE_360 Then $iPlayerArc -= $ANGLE_360 EndIf EndIf $fPlayerDirX = $aCosTable[$iPlayerArc] $fPlayerDirY = $aSinTable[$iPlayerArc] If _IsPressed("26") Then $iPlayerPosX += Int($fPlayerDirX * $iPlayerMovementSpeed) $iPlayerPosY += Int($fPlayerDirY * $iPlayerMovementSpeed) If $iPlayerAnimation_WalkIndex == 0 Then $iProjectionPlaneYCenter += 2 If $iProjectionPlaneYCenter >= $iProjectionPlaneYCenterDef + 10 Then $iPlayerAnimation_WalkIndex = 1 EndIf Else $iProjectionPlaneYCenter -= 2 If $iProjectionPlaneYCenter <= $iProjectionPlaneYCenterDef - 10 Then $iPlayerAnimation_WalkIndex = 0 EndIf EndIf ElseIf _IsPressed("28") Then $iPlayerPosX -= Int($fPlayerDirX * $iPlayerMovementSpeed / 2) $iPlayerPosY -= Int($fPlayerDirY * $iPlayerMovementSpeed / 2) If $iPlayerAnimation_WalkIndex == 0 Then $iProjectionPlaneYCenter += 1 If $iProjectionPlaneYCenter >= $iProjectionPlaneYCenterDef + 10 Then $iPlayerAnimation_WalkIndex = 1 EndIf Else $iProjectionPlaneYCenter -= 1 If $iProjectionPlaneYCenter <= $iProjectionPlaneYCenterDef - 10 Then $iPlayerAnimation_WalkIndex = 0 EndIf EndIf EndIf #cs If _IsPressed("57") Then If $iProjectionPlaneYCenter < $iProjectionPlaneYCenterMax Then $iProjectionPlaneYCenter += 10 EndIf ElseIf _IsPressed("53") Then If $iProjectionPlaneYCenter > $iProjectionPlaneYCenterMin Then $iProjectionPlaneYCenter -= 10 EndIf Else ;;If $iProjectionPlaneYCenter > $iProjectionPlaneYCenterDef Then ;; $iProjectionPlaneYCenter = $iProjectionPlaneYCenterDef ;;Else ;; $iProjectionPlaneYCenter = $iProjectionPlaneYCenterDef ;;EndIf EndIf #ce EndFunc Func _Init() Global $hGraphic, $aGraphic, $hPen, $hBitmap, $hBuffer $hSystemStartTimer = TimerInit() _GDIPlus_Startup() $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics($iWidth, $iHeight, $hGraphic) $hBuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) _GDIPlus_GraphicsSetSmoothingMode($hBuffer, 0) $hPen = _GDIPlus_BrushCreateSolid() _GDIPlus_GraphicsClear($hBuffer, 0xFFFFFFFF) _CreateOptTables() EndFunc Func _Shutdown() _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_BrushDispose($hPen) _GDIPlus_Shutdown() Exit EndFunc ;---------------------------------------------------- ; HELPER ;---------------------------------------------------- Func _ArcToRad($iArcAngle) Return $iArcAngle * $MATH_PI / $ANGLE_180 EndFunc Func _CreateOptTables() Local $i, $fRadian For $i = 0 To $ANGLE_360 $fRadian = _ArcToRad($i) + 0.0001 $aSinTable[$i] = Sin($fRadian) $aISinTable[$i] = 1 / $aSinTable[$i] $aCosTable[$i] = Cos($fRadian) $aICosTable[$i] = 1 / $aCosTable[$i] $aTanTable[$i] = Tan($fRadian) $aITanTable[$i] = 1 / $aTanTable[$i] If $i >= $ANGLE_90 And $i < $ANGLE_270 Then $aXStepTable[$i] = Round($iTileSize / $aTanTable[$i], 5) If $aXStepTable[$i] > 0 Then $aXStepTable[$i] = -$aXStepTable[$i] EndIf Else $aXStepTable[$i] = Round($iTileSize / $aTanTable[$i], 5) If $aXStepTable[$i] < 0 Then $aXStepTable[$i] = -$aXStepTable[$i] EndIf EndIf If $i >= $ANGLE_0 And $i < $ANGLE_180 Then $aYStepTable[$i] = Round($iTileSize * $aTanTable[$i], 5) If $aYStepTable[$i] < 0 Then $aYStepTable[$i] = -$aYStepTable[$i] EndIf Else $aYStepTable[$i] = Round($iTileSize * $aTanTable[$i], 5) If $aYStepTable[$i] > 0 Then $aYStepTable[$i] = -$aYStepTable[$i] EndIf EndIf Next For $i = -$ANGLE_30 To $ANGLE_30 $fRadian = _ArcToRad($i) $aFishTable[$i + $ANGLE_30] = Round(1 / Cos($fRadian), 7) Next EndFunc ;---------------------------------------------------- ;---------------------------------------------------- ; ENGINE ;---------------------------------------------------- ;---------------------------------------------------- ; ENGINE -> GRAPHIC ;---------------------------------------------------- Func _Engine_Graphic_DrawBackground() Local _ $iC = 25, _ $iR, $iF, _ $iSkyLength = $iHeight - $iProjectionPlaneYCenter For $iR = 0 To $iSkyLength - 1 Step 10 _GDIPlus_BrushSetSolidColor($hPen, "0xFF" & Hex($iC, 2) & Hex(125, 2) & Hex(225, 2)) _GDIPlus_GraphicsFillRect($hBuffer, 0, $iR, $iWidth, 10, $hPen) $iC += 5 Next $iC = 5 For $iF = $iR To $iHeight - 1 Step 15 _GDIPlus_BrushSetSolidColor($hPen, "0xFF" & Hex($iC, 2) & Hex(10, 2) & Hex(10, 2)) _GDIPlus_GraphicsFillRect($hBuffer, 0, $iF, $iWidth, 15, $hPen) $iC += 5 Next EndFunc ;---------------------------------------------------- Func _Engine_Render() _GDIPlus_GraphicsClear($hBuffer, 0xFFFFFFFF) _Engine_Graphic_DrawBackground() $iCastArc = $iPlayerArc $iCastArc -= $ANGLE_30 If $iCastArc < 0 Then $iCastArc = $ANGLE_360 + $iCastArc EndIf For $iCastColumn = 0 To $iWidth - 1 Step 5 If $iCastArc > $ANGLE_0 And $iCastArc < $ANGLE_180 Then $iGridHorizontal = Int($iPlayerPosY / $iTileSize) * $iTileSize + $iTileSize $iDistToNextHorizontalGrid = $iTileSize $iXTemp = $aITanTable[$iCastArc] * ($iGridHorizontal - $iPlayerPosY) $fXIntersection = $iXTemp + $iPlayerPosX Else $iGridHorizontal = Int($iPlayerPosY / $iTileSize) * $iTileSize $iDistToNextHorizontalGrid = -$iTileSize $iXTemp = $aITanTable[$iCastArc] * ($iGridHorizontal - $iPlayerPosY) $fXIntersection = $iXTemp + $iPlayerPosX $iGridHorizontal -= 1 EndIf If $iCastArc == $ANGLE_0 Or $iCastArc == $ANGLE_180 Then $fDistToHorizontalGridBeingHit = 9999999 Else $fDistToNextXIntersection = $aXStepTable[$iCastArc] While True $iGridIndexX = Int($fXIntersection / $iTileSize) $iGridIndexY = Int($iGridHorizontal / $iTileSize) If $iGridIndexX >= $iMapWidth Or $iGridIndexY >= $iMapHeight Or $iGridIndexX < 0 Or $iGridIndexY < 0 Then $fDistToHorizontalGridBeingHit = 9999999 ExitLoop ElseIf $aMap[$iGridIndexY][$iGridIndexX] <> $sMapIndex_Empty Then $fDistToHorizontalGridBeingHit = ($fXIntersection - $iPlayerPosX) * $aICosTable[$iCastArc] ExitLoop Else $fXIntersection += $fDistToNextXIntersection $iGridHorizontal += $iDistToNextHorizontalGrid EndIf WEnd EndIf If $iCastArc < $ANGLE_90 Or $iCastArc > $ANGLE_270 Then $iGridVertical = $iTileSize + Int($iPlayerPosX / $iTileSize) * $iTileSize $iDistToNextVerticalGrid = $iTileSize $iYTemp = $aTanTable[$iCastArc] * ($iGridVertical - $iPlayerPosX) $fYIntersection = $iYTemp + $iPlayerPosY Else $iGridVertical = Int($iPlayerPosX / $iTileSize) * $iTileSize $iDistToNextVerticalGrid = -$iTileSize $iYTemp = $aTanTable[$iCastArc] * ($iGridVertical - $iPlayerPosX) $fYIntersection = $iYTemp + $iPlayerPosY $iGridVertical -= 1 EndIf If $iCastArc == $ANGLE_90 Or $iCastArc == $ANGLE_270 Then $fDistToVerticalGridBeingHit = 9999999 Else $fDistToNextYIntersection = $aYStepTable[$iCastArc] While True $iGridIndexX = Int($iGridVertical / $iTileSize) $iGridIndexY = Int($fYIntersection / $iTileSize) If $iGridIndexX >= $iMapWidth Or $iGridIndexY >= $iMapHeight Or $iGridIndexX < 0 Or $iGridIndexY < 0 Then $fDistToVerticalGridBeingHit = 9999999 ExitLoop ElseIf $aMap[$iGridIndexY][$iGridIndexX] <> $sMapIndex_Empty Then $fDistToVerticalGridBeingHit = ($fYIntersection - $iPlayerPosY) * $aISinTable[$iCastArc] ExitLoop Else $fYIntersection += $fDistToNextYIntersection $iGridVertical += $iDistToNextVerticalGrid EndIf WEnd EndIf If $fDistToHorizontalGridBeingHit < $fDistToVerticalGridBeingHit Then $fDist = $fDistToHorizontalGridBeingHit ;_GDIPlus_BrushSetSolidColor($hPen, 0xFF444444) Else $fDist = $fDistToVerticalGridBeingHit ;_GDIPlus_BrushSetSolidColor($hPen, 0xFF343434) EndIf $fDist /= $aFishTable[$iCastColumn] $iProjectedWallHeight = Int($iWallHeight * $iPlayerDistanceToTheProjectPlane / $fDist) $iBottomOfWall = $iProjectionPlaneYCenter + Int($iProjectedWallHeight * 0.5) $iTopOfWall = $iHeight - $iBottomOfWall If $iBottomOfWall >= $iHeight Then $iBottomOfWall = $iHeight - 1 EndIf _GDIPlus_BrushSetSolidColor($hPen, "0xFF" & Hex(Int($iProjectedWallHeight / 4), 2) & Hex(Int($iProjectedWallHeight / 4), 2) & Hex(Int($iProjectedWallHeight / 4), 2)) _GDIPlus_GraphicsFillRect($hBuffer, $iCastColumn, $iTopOfWall, 5, $iProjectedWallHeight, $hPen) $iCastArc += 5 If $iCastArc >= $ANGLE_360 Then $iCastArc -= $ANGLE_360 EndIf Next $iPlayerMovementSpeed = Round(1 / $iFrameTime) / 3 $iPlayerTurnSpeed = Round(1 / $iFrameTime) * 2 _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, $iWidth, $iHeight) EndFunc ;---------------------------------------------------- Articles and code samples i used: http://lodev.org/cgtutor/raycasting.html http://www.permadi.com/java/rayc/Rayc.java Edited November 28, 2013 by Fever jaberwacky 1 Link to comment Share on other sites More sharing options...
mLipok Posted November 28, 2013 Share Posted November 28, 2013 cool keep it up Signature beginning:* Please remember: "AutoIt"..... * Wondering who uses AutoIt and what it can be used for ? * Forum Rules ** ADO.au3 UDF * POP3.au3 UDF * XML.au3 UDF * IE on Windows 11 * How to ask ChatGPT for AutoIt Code * for other useful stuff click the following button: Spoiler Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API * ErrorLog.au3 UDF - A logging Library * Include Dependency Tree (Tool for analyzing script relations) * Show_Macro_Values.au3 * My contribution to others projects or UDF based on others projects: * _sql.au3 UDF * POP3.au3 UDF * RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF * SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF * SciTE - Lexer for console pane * Useful links: * Forum Rules * Forum etiquette * Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * Wiki: * Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * OpenOffice/LibreOffice/XLS Related: WriterDemo.au3 * XLS/MDB from scratch with ADOX IE Related: * How to use IE.au3 UDF with AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * IE in TaskScheduler * IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) * PDF Related: * How to get reference to PDF object embeded in IE * IE on Windows 11 * I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions * EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *I also encourage you to check awesome @trancexx code: * Create COM objects from modules without any demand on user to register anything. * Another COM object registering stuff * OnHungApp handler * Avoid "AutoIt Error" message box in unknown errors * HTML editor * winhttp.au3 related : * https://www.autoitscript.com/forum/topic/206771-winhttpau3-download-problem-youre-speaking-plain-http-to-an-ssl-enabled-server-port/ "Homo sum; humani nil a me alienum puto" - Publius Terentius Afer"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming" , be and \\//_. Anticipating Errors : "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty." Signature last update: 2023-04-24 Link to comment Share on other sites More sharing options...
jaberwacky Posted November 29, 2013 Share Posted November 29, 2013 Really kewl. Can't wait for more. Helpful Posts and Websites: AutoIt3 Variables and Function Parameters MHz | AutoIt Wiki | Using the GUIToolTip UDF BrewManNH | Can't find what you're looking for on the Forum? Link to comment Share on other sites More sharing options...
UEZ Posted November 29, 2013 Share Posted November 29, 2013 (edited) Looks very cool! I'm curious to see how you want to implement textures with GDI+. Btw, long time ago Eukalyptus coded a prototype of 3D Wolfenstein with textures -> Prototype 3D Wolfenstein in AutoIt (video only)!Br,UEZ Edited November 29, 2013 by UEZ DeltaRocked 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
mLipok Posted November 29, 2013 Share Posted November 29, 2013 Really kewl. Can't wait for more. kewl ? what this mean ? Signature beginning:* Please remember: "AutoIt"..... * Wondering who uses AutoIt and what it can be used for ? * Forum Rules ** ADO.au3 UDF * POP3.au3 UDF * XML.au3 UDF * IE on Windows 11 * How to ask ChatGPT for AutoIt Code * for other useful stuff click the following button: Spoiler Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind. My contribution (my own projects): * Debenu Quick PDF Library - UDF * Debenu PDF Viewer SDK - UDF * Acrobat Reader - ActiveX Viewer * UDF for PDFCreator v1.x.x * XZip - UDF * AppCompatFlags UDF * CrowdinAPI UDF * _WinMergeCompare2Files() * _JavaExceptionAdd() * _IsBeta() * Writing DPI Awareness App - workaround * _AutoIt_RequiredVersion() * Chilkatsoft.au3 UDF * TeamViewer.au3 UDF * JavaManagement UDF * VIES over SOAP * WinSCP UDF * GHAPI UDF - modest begining - comunication with GitHub REST API * ErrorLog.au3 UDF - A logging Library * Include Dependency Tree (Tool for analyzing script relations) * Show_Macro_Values.au3 * My contribution to others projects or UDF based on others projects: * _sql.au3 UDF * POP3.au3 UDF * RTF Printer - UDF * XML.au3 UDF * ADO.au3 UDF * SMTP Mailer UDF * Dual Monitor resolution detection * * 2GUI on Dual Monitor System * _SciLexer.au3 UDF * SciTE - Lexer for console pane * Useful links: * Forum Rules * Forum etiquette * Forum Information and FAQs * How to post code on the forum * AutoIt Online Documentation * AutoIt Online Beta Documentation * SciTE4AutoIt3 getting started * Convert text blocks to AutoIt code * Games made in Autoit * Programming related sites * Polish AutoIt Tutorial * DllCall Code Generator * Wiki: * Expand your knowledge - AutoIt Wiki * Collection of User Defined Functions * How to use HelpFile * Good coding practices in AutoIt * OpenOffice/LibreOffice/XLS Related: WriterDemo.au3 * XLS/MDB from scratch with ADOX IE Related: * How to use IE.au3 UDF with AutoIt v3.3.14.x * Why isn't Autoit able to click a Javascript Dialog? * Clicking javascript button with no ID * IE document >> save as MHT file * IETab Switcher (by LarsJ ) * HTML Entities * _IEquerySelectorAll() (by uncommon) * IE in TaskScheduler * IE Embedded Control Versioning (use IE9+ and HTML5 in a GUI) * PDF Related: * How to get reference to PDF object embeded in IE * IE on Windows 11 * I encourage you to read: * Global Vars * Best Coding Practices * Please explain code used in Help file for several File functions * OOP-like approach in AutoIt * UDF-Spec Questions * EXAMPLE: How To Catch ConsoleWrite() output to a file or to CMD *I also encourage you to check awesome @trancexx code: * Create COM objects from modules without any demand on user to register anything. * Another COM object registering stuff * OnHungApp handler * Avoid "AutoIt Error" message box in unknown errors * HTML editor * winhttp.au3 related : * https://www.autoitscript.com/forum/topic/206771-winhttpau3-download-problem-youre-speaking-plain-http-to-an-ssl-enabled-server-port/ "Homo sum; humani nil a me alienum puto" - Publius Terentius Afer"Program are meant to be read by humans and only incidentally for computers and execute" - Donald Knuth, "The Art of Computer Programming" , be and \\//_. Anticipating Errors : "Any program that accepts data from a user must include code to validate that data before sending it to the data store. You cannot rely on the data store, ...., or even your programming language to notify you of problems. You must check every byte entered by your users, making sure that data is the correct type for its field and that required fields are not empty." Signature last update: 2023-04-24 Link to comment Share on other sites More sharing options...
michaelslamet Posted November 29, 2013 Share Posted November 29, 2013 kewl ? what this mean ? kewl = cool Link to comment Share on other sites More sharing options...
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