incepator Posted November 25, 2013 Share Posted November 25, 2013 Hello guys, I have a problem trying to do a panel with a png image, the problem is i can not insert a png image buttons. If anyone has an exemple .... Thanks... expandcollapse popup#include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GDIPlus.au3> #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #region ### START Koda GUI secti _GDIPlus_Startup() #region $aRes1 = DisplayImage("1.png", -1, -1, 0) $aPos = WinGetPos($aRes1[0]) $aRes2 = DisplayImage("bara.png", $aPos[0] + 251 - 30, $aPos[1] + 6) $aRes3 = DisplayImage("patrat.png", $aPos[0] + 251 - 60, $aPos[1] + 6) $aRes4 = DisplayImage("inchide.png", $aPos[0] + 251, $aPos[1] + 6) _Fader($aRes1) ;_Fader($aRes1, False) #endregion While True $aPos = WinGetPos($aRes1[0]) WinMove($aRes2[0], "", $aPos[0] + 251 - 30, $aPos[1] + 6) WinSetOnTop($aRes2[0], "", 1) WinMove($aRes3[0], "", $aPos[0] + 251 - 60, $aPos[1] + 6) WinSetOnTop($aRes3[0], "", 1) WinMove($aRes4[0], "", $aPos[0] + 251, $aPos[1] + 6) WinSetOnTop($aRes4[0], "", 1) WEnd _GDIPlus_Shutdown() ;Exit Func DisplayImage($sFile, $iPosX = -1, $iPosY = -1, $iAlpha = 0xFF, $bTopmost = True) Local Const $hBmp_Background = _GDIPlus_BitmapCreateFromFile($sFile) ;load the image If @error Then Return SetError(1, 0, 0) ;image cannot be loaded Local Const $iW = _GDIPlus_ImageGetWidth($hBmp_Background), $iH = _GDIPlus_ImageGetHeight($hBmp_Background) ;get the dimension of the background image Local Const $hGUI = GUICreate("", $iW, $iH, $iPosX, $iPosY, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST * $bTopmost, $WS_EX_TOOLWINDOW)) ;create GUI with appropriate styles and extented style (borderless transparent GUI) GUICtrlCreateLabel("", 0, 0, $iW, $iH, Default, $GUI_WS_EX_PARENTDRAG) ;create a hidden label for GUI dragging GUISetState(@SW_SHOW, $hGUI) ;show GUI Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) ;define an empty bitmap where all the gfx stuff will copied to Local Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap) ;get the context to the bitmap to be able to copy / draw to the bitmap _GDIPlus_GraphicsDrawImageRect($hGfx, $hBmp_Background, 0, 0, $iW, $iH) ;draw background image to the empty bitmap Local Const $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;convert GDI+ image to GDI to display it on the screen using GDI functions Local Const $hScrDC = _WinAPI_GetDC($hGUI) ;get the device context (dc) handle of the GUI Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) ;create a compatible dc handle Local Const $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap) ;selects the GDI bitmap object into the specified device context Local Const $tSize = DllStructCreate($tagSIZE) ;create a $tagSIZE struct (x = width, y = height) DllStructSetData($tSize, "X", $iW) ;set data for width DllStructSetData($tSize, "Y", $iH) ;set data for height Local $tSource = DllStructCreate($tagPOINT) ;create a $tagPOINT struct (x = x position, y = y position) Local $tBlend = DllStructCreate($tagBLENDFUNCTION) ;create $tagBLENDFUNCTION struct -> see help file for more info DllStructSetData($tBlend, "Alpha", $iAlpha) ;set the alpha channel of the GUI -> 255 = opaque, 0 = transparent DllStructSetData($tBlend, "Format", 1) ;set the format to 1 -> bitmap has alpha channels DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $hGUI, "handle", $hScrDC, "ptr", 0, "struct*", $tSize, "handle", $hMemDC, "struct*", $tSource, "dword", 0, "struct*", $tBlend, "dword", $ULW_ALPHA) ;display bitmap on screen ;release resources otherwise memory will filled up (memory leak) _GDIPlus_GraphicsDispose($hGfx) _GDIPlus_BitmapDispose($hBitmap) Local $aResource[7] = [$hGUI, $hScrDC, $hHBitmap, $hMemDC, $tBlend, $tSize, $tSource] ;return the handle to release it later Return $aResource EndFunc Func ReleaseResources(ByRef $aResource) If Not IsArray($aResource) Then Return SetError(1, 0, 0) If UBound($aResource) <> 7 Then Return SetError(2, 0, 0) _WinAPI_ReleaseDC($aResource[0], $aResource[1]) _WinAPI_DeleteDC($aResource[3]) _WinAPI_DeleteObject($aResource[2]) GUIDelete($aResource[0]) EndFunc Func _Fader($res1, $bIn = True, $iTrans = 255, $speed = 3, $delay = 10) If Not IsArray($res1) Then Return SetError(1, 0, 0) If UBound($res1) <> 7 Then Return SetError(2, 0, 0) Switch $bIn Case True For $a = 0 To $iTrans Step $speed DllStructSetData($res1[4], "Alpha", $a) DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $res1[0], "handle", $res1[1], "ptr", 0, "struct*", $res1[5], "handle", $res1[3], "struct*", $res1[6], "dword", 0, "struct*", $res1[4], "dword", $ULW_ALPHA) ;display bitmap on screen Sleep($delay) Next Case Else For $a = $iTrans To 0 Step -$speed DllStructSetData($res1[4], "Alpha", $a) DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $res1[0], "handle", $res1[1], "ptr", 0, "struct*", $res1[5], "handle", $res1[3], "struct*", $res1[6], "dword", 0, "struct*", $res1[4], "dword", $ULW_ALPHA) ;display bitmap on screen Sleep($delay) Next EndSwitch EndFunc ;==>_Fader #region GDI and GDI+ functions Func _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight, $iPixelFormat = $GDIP_PXF32ARGB, $iStride = 0, $pScan0 = 0) Local $aResult = DllCall($ghGDIPDll, "int", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iHeight, "int", $iStride, "int", $iPixelFormat, "ptr", $pScan0, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_BitmapCreateFromScan0 #endregion GDI and GDI+ functions Link to comment Share on other sites More sharing options...
PhoenixXL Posted November 25, 2013 Share Posted November 25, 2013 Does this help? Double-click the Min,Max or Close buttons(or png) and see them in action expandcollapse popup#include-once #include <Misc.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GDIPlus.au3> #include <ButtonConstants.au3> #region ### START Koda GUI secti Global Const $SC_DRAGMOVE = 0xF012 _GDIPlus_Startup() #region $aRes1 = DisplayImage("1.png", -1, -1, 0, True, True) $aRes2 = DisplayImage("bara.png", 251 - 30, -30) ;min $aRes3 = DisplayImage("patrat.png", 251 - 60, -30) ;max $aRes4 = DisplayImage("inchide.png", 251, -30) ;close _Fader($aRes1) ;_Fader($aRes1, False) #endregion While True $nMsg = GUIGetMsg(1) ;check helpfile for GUIGetMsg in advanced mode Switch $nMsg[0] Case $GUI_EVENT_PRIMARYDOWN ;mouse down event Switch $nMsg[1] Case $aRes1[0] _SendMessage($aRes1[0], $WM_SYSCOMMAND, $SC_DRAGMOVE, 0) ;for window drag Case $aRes2[0] WinSetState($aRes1[0], "", @SW_MINIMIZE) Case $aRes3[0] WinSetState($aRes1[0], "", @SW_MAXIMIZE) Case $aRes4[0] ExitLoop EndSwitch EndSwitch WEnd ReleaseResources($aRes1) ReleaseResources($aRes2) ReleaseResources($aRes3) ReleaseResources($aRes4) _GDIPlus_Shutdown() Exit Func DisplayImage($sFile, $iPosX = -1, $iPosY = -1, $iAlpha = 0xFF, $bTopmost = True, $bMain = False) Static $hMainWin Local Const $hBmp_Background = _GDIPlus_BitmapCreateFromFile($sFile) ;load the image If @error Then Return SetError(1, 0, 0) ;image cannot be loaded Local Const $iW = _GDIPlus_ImageGetWidth($hBmp_Background), $iH = _GDIPlus_ImageGetHeight($hBmp_Background) ;get the dimension of the background image Local $hGUI If $hMainWin Then $hGUI = GUICreate("", $iW, $iH, $iPosX, $iPosY, -1, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST * $bTopmost, $WS_EX_TOOLWINDOW, $WS_EX_MDICHILD), $hMainWin) Else $hGUI = GUICreate("", $iW, $iH, $iPosX, $iPosY, -1, BitOR($WS_EX_LAYERED, $WS_EX_TOPMOST * $bTopmost, $WS_EX_TOOLWINDOW)) EndIf If $bMain Then $hMainWin = $hGUI ;the following would conflict with main GUI mousedown message ;///If $bMovable Then GUICtrlCreateLabel("", 0, 0, $iW, $iH, Default, $GUI_WS_EX_PARENTDRAG) ;create a hidden label for GUI dragging GUISetState(@SW_SHOW, $hGUI) ;show GUI Local Const $hBitmap = _GDIPlus_BitmapCreateFromScan0($iW, $iH) ;define an empty bitmap where all the gfx stuff will copied to Local Const $hGfx = _GDIPlus_ImageGetGraphicsContext($hBitmap) ;get the context to the bitmap to be able to copy / draw to the bitmap _GDIPlus_GraphicsDrawImageRect($hGfx, $hBmp_Background, 0, 0, $iW, $iH) ;draw background image to the empty bitmap Local Const $hHBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap) ;convert GDI+ image to GDI to display it on the screen using GDI functions Local Const $hScrDC = _WinAPI_GetDC($hGUI) ;get the device context (dc) handle of the GUI Local Const $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC) ;create a compatible dc handle Local Const $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap) ;selects the GDI bitmap object into the specified device context Local Const $tSize = DllStructCreate($tagSIZE) ;create a $tagSIZE struct (x = width, y = height) DllStructSetData($tSize, "X", $iW) ;set data for width DllStructSetData($tSize, "Y", $iH) ;set data for height Local $tSource = DllStructCreate($tagPOINT) ;create a $tagPOINT struct (x = x position, y = y position) Local $tBlend = DllStructCreate($tagBLENDFUNCTION) ;create $tagBLENDFUNCTION struct -> see help file for more info DllStructSetData($tBlend, "Alpha", $iAlpha) ;set the alpha channel of the GUI -> 255 = opaque, 0 = transparent DllStructSetData($tBlend, "Format", 1) ;set the format to 1 -> bitmap has alpha channels DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $hGUI, "handle", $hScrDC, "ptr", 0, "struct*", $tSize, "handle", $hMemDC, "struct*", $tSource, "dword", 0, "struct*", $tBlend, "dword", $ULW_ALPHA) ;display bitmap on screen ;release resources otherwise memory will filled up (memory leak) _GDIPlus_GraphicsDispose($hGfx) _GDIPlus_BitmapDispose($hBitmap) Local $aResource[7] = [$hGUI, $hScrDC, $hHBitmap, $hMemDC, $tBlend, $tSize, $tSource] ;return the handle to release it later Return $aResource EndFunc ;==>DisplayImage Func ReleaseResources(ByRef $aResource) If Not IsArray($aResource) Then Return SetError(1, 0, 0) If UBound($aResource) <> 7 Then Return SetError(2, 0, 0) _WinAPI_ReleaseDC($aResource[0], $aResource[1]) _WinAPI_DeleteDC($aResource[3]) _WinAPI_DeleteObject($aResource[2]) GUIDelete($aResource[0]) EndFunc ;==>ReleaseResources Func _Fader($res1, $bIn = True, $iTrans = 255, $speed = 3, $delay = 10) If Not IsArray($res1) Then Return SetError(1, 0, 0) If UBound($res1) <> 7 Then Return SetError(2, 0, 0) For $a = 0 To $iTrans Step _Iif($bIn, $speed, -$speed) DllStructSetData($res1[4], "Alpha", $a) DllCall("user32.dll", "bool", "UpdateLayeredWindow", "hwnd", $res1[0], "handle", $res1[1], "ptr", 0, "struct*", $res1[5], "handle", $res1[3], "struct*", $res1[6], "dword", 0, "struct*", $res1[4], "dword", $ULW_ALPHA) ;display bitmap on screen Sleep($delay) Next EndFunc ;==>_Fader #region GDI and GDI+ functions Func _GDIPlus_BitmapCreateFromScan0($iWidth, $iHeight, $iPixelFormat = $GDIP_PXF32ARGB, $iStride = 0, $pScan0 = 0) Local $aResult = DllCall($ghGDIPDll, "int", "GdipCreateBitmapFromScan0", "int", $iWidth, "int", $iHeight, "int", $iStride, "int", $iPixelFormat, "ptr", $pScan0, "handle*", 0) If @error Then Return SetError(@error, @extended, 0) If $aResult[0] Then Return SetError(10, $aResult[0], 0) Return $aResult[6] EndFunc ;==>_GDIPlus_BitmapCreateFromScan0 #endregion GDI and GDI+ functions Regards incepator 1 My code: PredictText: Predict Text of an Edit Control Like Scite. Remote Gmail: Execute your Scripts through Gmail. StringRegExp:Share and learn RegExp.Run As System: A command line wrapper around PSEXEC.exe to execute your apps scripts as System (LSA). Database: An easier approach for _SQ_LITE beginners. MathsEx: A UDF for Fractions and LCM, GCF/HCF. FloatingText: An UDF for make your text floating. Clipboard Extendor: A clipboard monitoring tool. Custom ScrollBar: Scroll Bar made with GDI+, user can use bitmaps instead. RestrictEdit_SRE: Restrict text in an Edit Control through a Regular Expression. Link to comment Share on other sites More sharing options...
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