AlmarM Posted November 2, 2013 Share Posted November 2, 2013 Hi! I'm having an issue regarding rotating an image using GDIPlus. I'm trying to draw an image at the center of the GUI, with the center of the image as it's origin. I would like to rotate this image around it's origin points. This is what I currently have. expandcollapse popup#include <GDIPlus.au3> Global $hGraphic = -1 Global $hBitmap = -1 Global $hBackbuffer = -1 Global $hArrowTexture = -1 Global $hArrowBitmap = -1 Global $hArrowGC = -1 Global $hArrowMatrix = -1 ; NOTES ; image width = 112 ; image height = 37 Global $hGUI = GUICreate("", 512, 512) _GDIPlus_Startup() $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics(512, 512, $hGraphic) $hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) Global $iBitmapSize = Ceiling(Sqrt(112^2 + 37^2)) ; A² + B² = C², used to the image can rotate without losing data $hArrowTexture = _GDIPlus_BitmapCreateFromFile(@ScriptDir & "\arrow.png") $hArrowBitmap = _GDIPlus_BitmapCreateFromGraphics($iBitmapSize, $iBitmapSize, $hBackbuffer) $hArrowGC = _GDIPlus_ImageGetGraphicsContext($hArrowBitmap) $hArrowMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hArrowMatrix, -(112 / 2), -(37 / 2)) ; move it back to 0, 0 since (112 / 2) and (37 / 2) are it's middle origin point _GDIPlus_MatrixRotate($hArrowMatrix, 10) ; rotate it around it's middle origin point _GDIPlus_GraphicsSetTransform($hArrowGC, $hArrowMatrix) GUISetState() While 1 Switch GUIGetMsg() Case -3 _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_ImageDispose($hBackbuffer) _GDIPlus_Shutdown() Exit EndSwitch _GDIPlus_GraphicsClear($hBackbuffer, 0xFF6495ED) _GDIPlus_GraphicsClear($hArrowGC, 0xFFCCCCCC) ; show the GC _GDIPlus_GraphicsDrawImageRect($hArrowGC, $hArrowTexture, ($iBitmapSize - 112) / 2, ($iBitmapSize - 37) / 2, 112, 37) ; place the arrow at the center of it's GC _GDIPlus_GraphicsDrawImage($hBackbuffer, $hArrowBitmap, 256 - ($iBitmapSize / 2), 256 - ($iBitmapSize / 2)) ; move it's GC by an offset so the image is at the correct XY using it's origin _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 512, 512) WEnd I cannot seem to get it right. Any help is welcome! If more info is needed, please tell. Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
FireFox Posted November 2, 2013 Share Posted November 2, 2013 Hi, See _GDIPlus_GraphicsRotateTransform in the beta helpfile. Br, FireFox. Link to comment Share on other sites More sharing options...
AlmarM Posted November 2, 2013 Author Share Posted November 2, 2013 That does seem to work, I'll keep that in mind. Though I'd like to keep working without the beta for now. I think in my example I'm doing the position wrong, but I can't see how. Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
FireFox Posted November 2, 2013 Share Posted November 2, 2013 Though I'd like to keep working without the beta for now.You can still extract the functions and add them to your code. Link to comment Share on other sites More sharing options...
AlmarM Posted November 2, 2013 Author Share Posted November 2, 2013 You can still extract the functions and add them to your code. Nice. Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
Solution UEZ Posted November 2, 2013 Solution Share Posted November 2, 2013 Try this: expandcollapse popup#include <GDIPlus.au3> Global $hGUI = GUICreate("", 512, 512) _GDIPlus_Startup() $hArrowTexture = _GDIPlus_BitmapCreateFromFile(@ScriptDir & "\arrow.png") $iW = _GDIPlus_ImageGetWidth($hArrowTexture) $iH = _GDIPlus_ImageGetHeight($hArrowTexture) $iW2 = $iW / 2 $iH2 = $iH / 2 $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics(512, 512, $hGraphic) $hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) $hArrowBitmap = _GDIPlus_BitmapCreateFromGraphics($iW, $iW, $hBackbuffer) $hArrowGC = _GDIPlus_ImageGetGraphicsContext($hArrowBitmap) $hArrowMatrix = _GDIPlus_MatrixCreate() GUISetState() AdlibRegister("Rotate", 20) While 1 Switch GUIGetMsg() Case -3 AdlibUnRegister("Rotate") _GDIPlus_MatrixDispose($hArrowMatrix) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_GraphicsDispose($hArrowGC) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_BitmapDispose($hArrowBitmap) _GDIPlus_BitmapDispose($hArrowTexture) _GDIPlus_ImageDispose($hBackbuffer) _GDIPlus_Shutdown() Exit EndSwitch WEnd Func Rotate() _GDIPlus_GraphicsClear($hBackbuffer, 0xFF6495ED) _GDIPlus_MatrixTranslate($hArrowMatrix, $iW2, $iW2) ; move it back to 0, 0 since (112 / 2) and (37 / 2) are it's middle origin point _GDIPlus_MatrixRotate($hArrowMatrix, 1) ; rotate it around it's middle origin point _GDIPlus_GraphicsSetTransform($hArrowGC, $hArrowMatrix) _GDIPlus_MatrixTranslate($hArrowMatrix, -$iW2, -$iW2) _GDIPlus_GraphicsClear($hArrowGC, 0xFFCCCCCC) ; show the GC _GDIPlus_GraphicsDrawImageRect($hArrowGC, $hArrowTexture, -$iW2, -$iH2, $iW, $iH) ; place the arrow at the center of it's GC _GDIPlus_GraphicsDrawImage($hBackbuffer, $hArrowBitmap, 256 - $iW2, 256 - $iW2) ; move it's GC by an offset so the image is at the correct XY using it's origin _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 512, 512) EndFunc Br, UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
AlmarM Posted November 2, 2013 Author Share Posted November 2, 2013 Try this: expandcollapse popup#include <GDIPlus.au3> Global $hGUI = GUICreate("", 512, 512) _GDIPlus_Startup() $hArrowTexture = _GDIPlus_BitmapCreateFromFile(@ScriptDir & "\arrow.png") $iW = _GDIPlus_ImageGetWidth($hArrowTexture) $iH = _GDIPlus_ImageGetHeight($hArrowTexture) $iW2 = $iW / 2 $iH2 = $iH / 2 $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics(512, 512, $hGraphic) $hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) $hArrowBitmap = _GDIPlus_BitmapCreateFromGraphics($iW, $iW, $hBackbuffer) $hArrowGC = _GDIPlus_ImageGetGraphicsContext($hArrowBitmap) $hArrowMatrix = _GDIPlus_MatrixCreate() GUISetState() AdlibRegister("Rotate", 20) While 1 Switch GUIGetMsg() Case -3 AdlibUnRegister("Rotate") _GDIPlus_MatrixDispose($hArrowMatrix) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_GraphicsDispose($hArrowGC) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_BitmapDispose($hArrowBitmap) _GDIPlus_BitmapDispose($hArrowTexture) _GDIPlus_ImageDispose($hBackbuffer) _GDIPlus_Shutdown() Exit EndSwitch WEnd Func Rotate() _GDIPlus_GraphicsClear($hBackbuffer, 0xFF6495ED) _GDIPlus_MatrixTranslate($hArrowMatrix, $iW2, $iW2) ; move it back to 0, 0 since (112 / 2) and (37 / 2) are it's middle origin point _GDIPlus_MatrixRotate($hArrowMatrix, 1) ; rotate it around it's middle origin point _GDIPlus_GraphicsSetTransform($hArrowGC, $hArrowMatrix) _GDIPlus_MatrixTranslate($hArrowMatrix, -$iW2, -$iW2) _GDIPlus_GraphicsClear($hArrowGC, 0xFFCCCCCC) ; show the GC _GDIPlus_GraphicsDrawImageRect($hArrowGC, $hArrowTexture, -$iW2, -$iH2, $iW, $iH) ; place the arrow at the center of it's GC _GDIPlus_GraphicsDrawImage($hBackbuffer, $hArrowBitmap, 256 - $iW2, 256 - $iW2) ; move it's GC by an offset so the image is at the correct XY using it's origin _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 512, 512) EndFunc Br, UEZ Works like a charm! Thaaanks. Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes. Link to comment Share on other sites More sharing options...
MrKris1224 Posted November 3, 2014 Share Posted November 3, 2014 (edited) Hi, sorry for the bump the topic ... I hardwired a little above code, but it does not work as it should. After the program used by him RAM is increased to 1.5GB. Why? And image is black... This is my code: expandcollapse popup#include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> OnAutoItExitRegister("_Exit") Global $hGUI = GUICreate("", 512, 512) GUISetBkColor(0x000000) GUISetState() _GDIPlus_Startup() Global $Root = 0 While GUIGetMsg() <> $GUI_EVENT_CLOSE _Rotate("arrow.png",$hGUI,0,0,512,512,$Root) $Root += 1 If $Root = 359 Then $Root = 0 ToolTip($Root,0,0) Sleep(10) WEnd Func _Rotate($szImage,$szGui,$szX,$szY,$szW,$szH,$szRot) Global $hArrowTexture = _GDIPlus_BitmapCreateFromFile($szImage) Global $iW = $szW Global $iH = $szH Global $iW2 = $iW / 2 Global $iH2 = $iH / 2 Global $hGraphic = _GDIPlus_GraphicsCreateFromHWND($szGui) Global $hBitmap = _GDIPlus_BitmapCreateFromGraphics($szW, $szH, $hGraphic) Global $hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) Global $hArrowBitmap = _GDIPlus_BitmapCreateFromGraphics($iW, $iW, $hBackbuffer) Global $hArrowGC = _GDIPlus_ImageGetGraphicsContext($hArrowBitmap) Global $hArrowMatrix = _GDIPlus_MatrixCreate() _GDIPlus_MatrixTranslate($hArrowMatrix, $iW2, $iW2) _GDIPlus_MatrixRotate($hArrowMatrix, $szRot) _GDIPlus_GraphicsSetTransform($hArrowGC, $hArrowMatrix) _GDIPlus_MatrixTranslate($hArrowMatrix, -$iW2, -$iW2) _GDIPlus_GraphicsClear($hArrowGC,0xFFFFFFFF) _GDIPlus_GraphicsDrawImageRect($hArrowGC, $hArrowTexture, -$iW2, -$iH2, $iW, $iH) _GDIPlus_GraphicsDrawImage($hBackbuffer, $hArrowBitmap, $szX ,$szY) _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap,$szX ,$szY,$szW,$szH) EndFunc Func _Exit() _GDIPlus_MatrixDispose($hArrowMatrix) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_GraphicsDispose($hArrowGC) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_BitmapDispose($hArrowBitmap) _GDIPlus_BitmapDispose($hArrowTexture) _GDIPlus_ImageDispose($hBackbuffer) _GDIPlus_Shutdown() EndFunc @Edit Problem with Ram fixed I use that: Func _ReduceMemory($i_PID = -1) If $i_PID <> -1 Then Local $ai_Handle = DllCall("kernel32.dll", 'int', 'OpenProcess', 'int', 0x1f0fff, 'int', False, 'int', $i_PID) Local $ai_Return = DllCall("psapi.dll", 'int', 'EmptyWorkingSet', 'long', $ai_Handle[0]) DllCall('kernel32.dll', 'int', 'CloseHandle', 'int', $ai_Handle[0]) Else Local $ai_Return = DllCall("psapi.dll", 'int', 'EmptyWorkingSet', 'long', -1) EndIf Return $ai_Return[0] EndFunc But after some time image is black... Edited November 3, 2014 by MrKris1224 Link to comment Share on other sites More sharing options...
BrewManNH Posted November 3, 2014 Share Posted November 3, 2014 Not sure about the first issue, but that second script doesn't do what you think it does. All it does is take what is in your RAM, and dumps it to the hard drive, meaning what used to run pretty quickly is now going to slow down considerably and you're not actually restoring the RAM to the system, you're just emptying it into something 100's of times slower. If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag GudeHow to ask questions the smart way! I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from. Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays. - ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script. - Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label. - _FileGetProperty - Retrieve the properties of a file - SciTE Toolbar - A toolbar demo for use with the SciTE editor - GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI. - Latin Square password generator Link to comment Share on other sites More sharing options...
UEZ Posted November 3, 2014 Share Posted November 3, 2014 Your problem is that you calling _Rotate() in a loop without release the resources which causes a memory leak! Check out post#6 to see how to rotate without causing a memory leak! Br, UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
MrKris1224 Posted November 3, 2014 Share Posted November 3, 2014 (edited) I see post number 6 but the code to work the same way and the picture was getting black. And because in my program is _ReduceMemory () then the program does not eats memory Edited November 3, 2014 by MrKris1224 Link to comment Share on other sites More sharing options...
UEZ Posted November 3, 2014 Share Posted November 3, 2014 (edited) That makes no sense regarding _ReduceMemory. If you add GDI+ handles permanently in the loop without releasing it then it will cause a memory leak! Which operating system are you using? The arrow is an image with transparent background! Br, UEZ Edited November 3, 2014 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
MrKris1224 Posted November 3, 2014 Share Posted November 3, 2014 My windows is Windows 7 32 Bit Arrow.png isn't transparent background. Arrow.png have white background. Can you rewrite my func _Rotate() workly? Link to comment Share on other sites More sharing options...
UEZ Posted November 3, 2014 Share Posted November 3, 2014 Your script is quasi the example from post#6. Why don't you use it? Br, UEZ AlmarM 1 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
MrKris1224 Posted November 3, 2014 Share Posted November 3, 2014 Your script is quasi the example from post#6. Why don't you use it? Br, UEZ I must create simple fucntion from code in post #6 So ia do it.. and don't work.. Can you crate simple function from code in post #6? Link to comment Share on other sites More sharing options...
UEZ Posted November 3, 2014 Share Posted November 3, 2014 (edited) Imho, this is simple - simplier not possible.expandcollapse popup#include <GDIPlus.au3> Global $hGUI = GUICreate("", 512, 512) _GDIPlus_Startup() $hArrowTexture = _GDIPlus_BitmapCreateFromFile(@ScriptDir & "\arrow.png") $iW = _GDIPlus_ImageGetWidth($hArrowTexture) $iH = _GDIPlus_ImageGetHeight($hArrowTexture) $iW2 = $iW / 2 $iH2 = $iH / 2 $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics(512, 512, $hGraphic) $hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) $hArrowBitmap = _GDIPlus_BitmapCreateFromGraphics($iW, $iW, $hBackbuffer) $hArrowGC = _GDIPlus_ImageGetGraphicsContext($hArrowBitmap) $hArrowMatrix = _GDIPlus_MatrixCreate() GUISetState() While 1 Switch GUIGetMsg() Case -3 _GDIPlus_MatrixDispose($hArrowMatrix) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_GraphicsDispose($hArrowGC) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_BitmapDispose($hArrowBitmap) _GDIPlus_BitmapDispose($hArrowTexture) _GDIPlus_ImageDispose($hBackbuffer) _GDIPlus_Shutdown() Exit EndSwitch Rotate() WEnd Func Rotate() _GDIPlus_GraphicsClear($hBackbuffer, 0xFF6495ED) _GDIPlus_MatrixTranslate($hArrowMatrix, $iW2, $iW2) ; move it back to 0, 0 since (112 / 2) and (37 / 2) are it's middle origin point _GDIPlus_MatrixRotate($hArrowMatrix, 1) ; rotate it around it's middle origin point _GDIPlus_GraphicsSetTransform($hArrowGC, $hArrowMatrix) _GDIPlus_MatrixTranslate($hArrowMatrix, -$iW2, -$iW2) _GDIPlus_GraphicsClear($hArrowGC, 0x00000000) ; show the GC _GDIPlus_GraphicsDrawImageRect($hArrowGC, $hArrowTexture, -$iW2, -$iH2, $iW, $iH) ; place the arrow at the center of it's GC _GDIPlus_GraphicsDrawImage($hBackbuffer, $hArrowBitmap, 256 - $iW2, 256 - $iW2) ; move it's GC by an offset so the image is at the correct XY using it's origin _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 512, 512) EndFuncBr,UEZ Edited November 3, 2014 by UEZ Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
MrKris1224 Posted November 4, 2014 Share Posted November 4, 2014 Ok, your example works. But for what my code does not work? I'm making a game and I'll use your example. In case of problems come back here and write. Link to comment Share on other sites More sharing options...
MrKris1224 Posted November 4, 2014 Share Posted November 4, 2014 Ok, I have problem how to add image background for rotated image? For example image "Back.png" Is background and image "Stone.png" is rotated image on center ? Link to comment Share on other sites More sharing options...
UEZ Posted November 4, 2014 Share Posted November 4, 2014 Example:expandcollapse popup#include <GDIPlus.au3> Global $hGUI = GUICreate("", 512, 512) _GDIPlus_Startup() $hTextureArrow = _GDIPlus_BitmapCreateFromFile(@ScriptDir & "\arrow.png") $iW = _GDIPlus_ImageGetWidth($hTextureArrow) $iH = _GDIPlus_ImageGetHeight($hTextureArrow) $iW2 = $iW / 2 $iH2 = $iH / 2 $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) $hBitmap = _GDIPlus_BitmapCreateFromGraphics(512, 512, $hGraphic) $hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap) $hBitmap_Background = _GDIPlus_ImageLoadFromFile("c:\Program Files (x86)\AutoIt3\Examples\GUI\logo4.gif") $iW2_Bg = _GDIPlus_ImageGetWidth($hBitmap_Background) / 2 $iH2_Bg = _GDIPlus_ImageGetHeight($hBitmap_Background) / 2 $hBitmap_Arrow = _GDIPlus_BitmapCreateFromGraphics($iW, $iW, $hBackbuffer) $hGCArrow = _GDIPlus_ImageGetGraphicsContext($hBitmap_Arrow) $hMatrixArrow = _GDIPlus_MatrixCreate() GUISetState() While 1 Switch GUIGetMsg() Case -3 _GDIPlus_MatrixDispose($hMatrixArrow) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_GraphicsDispose($hGCArrow) _GDIPlus_BitmapDispose($hBitmap) _GDIPlus_BitmapDispose($hBitmap_Arrow) _GDIPlus_BitmapDispose($hTextureArrow) _GDIPlus_ImageDispose($hBitmap_Background) _GDIPlus_GraphicsDispose($hBackbuffer) _GDIPlus_Shutdown() Exit EndSwitch Rotate() WEnd Func Rotate() _GDIPlus_GraphicsClear($hBackbuffer, 0xFF6495ED) _GDIPlus_MatrixTranslate($hMatrixArrow, $iW2, $iW2) ; move it back to 0, 0 since (112 / 2) and (37 / 2) are it's middle origin point _GDIPlus_MatrixRotate($hMatrixArrow, 1) ; rotate it around it's middle origin point _GDIPlus_GraphicsSetTransform($hGCArrow, $hMatrixArrow) _GDIPlus_MatrixTranslate($hMatrixArrow, -$iW2, -$iW2) _GDIPlus_GraphicsClear($hGCArrow, 0x00000000) _GDIPlus_GraphicsDrawImageRect($hGCArrow, $hTextureArrow, -$iW2, -$iH2, $iW, $iH) ; place the arrow at the center of it's GC _GDIPlus_GraphicsDrawImage($hBackbuffer, $hBitmap_Background, (256 - $iW2_Bg), (256 - $iH2_Bg)) ; show the GC _GDIPlus_GraphicsDrawImage($hBackbuffer, $hBitmap_Arrow, 256 - $iW2, 256 - $iW2) ; move it's GC by an offset so the image is at the correct XY using it's origin _GDIPlus_GraphicsDrawImageRect($hGraphic, $hBitmap, 0, 0, 512, 512) EndFuncBr,UEZ MrKris1224 and NassauSky 2 Please don't send me any personal message and ask for support! I will not reply! Selection of finest graphical examples at Codepen.io The own fart smells best! ✌Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!¯\_(ツ)_/¯ ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ Link to comment Share on other sites More sharing options...
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