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Need help with virtual Joystick emulator


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Hi there,
 
Last few days I've been working on a mouse to Joystick emulator, and had partial success with it.
The virtual Joystick works almost flawlessly, and it took a lot of fine tuning and improvisation to make it work that way.
 
The emulator uses Mouse DirectInput to calculate the Joystick movement.
 
However some applications (most) receive Mouse DirectInput as well, thus creating conflicts. 
(for example lets say the application is a game, the virtual Joystick sends the command to "turn left" while the real mouse tells it to "turn right").
 
Now to the question: is there any way to make the mouse behave like it is only a Joystick?
Blocking the connection between the app and the mouse DirectInput, and make the app only able to receive the Joystick input?
 
Or disabling mouse DirectInput globaly trough a hotkey, while Autoit still being able to calculate with those values.
 
So what I tried was:
Making the Mouse constantly stay at the (0,0) coordinates, but the emulated Joystick doesn't receive any movement either.
 
I've tried to compensate the mouse movement with the exact oposite values, but they are mostly nonlinear accelerated and thus unpredictable.
 
If anyone has an idea how to make this work, I would love to know.
 
Any and all help appreciated :)
 
P.S I hope a virtual Joystick doesn't break any forum rules ^^
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IcemacIOP,

A real borderline case this. As long as you keep the discussion on how to emulate a joystick in general terms I am content for the thread to remain open. But please do not enter into discussion of how to get the resultant code to interact specifically with games. Tread carefully. ;)

M23

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